Flavor Text |
 | Sword | The thick arms of this hot-blooded Pokémon can deliver punches capable of obliterating a dump truck. |
Shield | This Pokémon's power level rises along with the temperature of its fire, which can reach 2,500 degrees Fahrenheit. |  | Sword | Through meditation, it calms its raging spirit and hones its psychic powers. |
Shield | When wounded, it stops moving. It goes as still as stone to meditate, sharpening its mind and spirit. |  | Sword | On days when blizzards blow through, it comes down to where people live. It stashes food in the snowball on its head, taking it home for later. |
Shield | Though it has a gentle disposition, it's also very strong. It will quickly freeze the snowball on its head before going for a headbutt. |  | Sword | Anger has reignited its atrophied flame sac. This Pokémon spews fire everywhere as it rampages indiscriminately. |
Shield | Darmanitan takes this form when enraged. It won't stop spewing flames until its rage has settled, even if its body starts to melt. |
Galarian Form Level Up |
|
Evolve |
Icicle Crash |
 |
 |
85 |
90 |
10 |
30 |
The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch. |
— |
Icicle Crash |
 |
 |
85 |
90 |
10 |
30 |
The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch. |
— |
Powder Snow |
 |
 |
40 |
100 |
25 |
10 |
The user attacks with a chilling gust of powdery snow. This may also freeze opposing Pokémon. |
— |
Tackle |
 |
 |
40 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Taunt |
 |
 |
-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
— |
Bite |
 |
 |
60 |
100 |
25 |
30 |
The target is bitten with viciously sharp fangs. This may also make the target flinch. |
12 |
Avalanche |
 |
 |
60 |
100 |
10 |
-- |
The power of this attack move is doubled if the user has been hurt by the target in the same turn. |
16 |
Work Up |
 |
 |
-- |
101 |
30 |
-- |
The user is roused, and its Attack and Sp. Atk stats increase. |
20 |
Ice Fang |
 |
 |
65 |
95 |
15 |
10 |
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
24 |
Headbutt |
 |
 |
70 |
100 |
15 |
30 |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
28 |
Ice Punch |
 |
 |
75 |
100 |
15 |
10 |
The target is punched with an icy fist. This may also leave the target frozen. |
32 |
Uproar |
 |
 |
90 |
100 |
10 |
-- |
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
38 |
Belly Drum |
 |
 |
-- |
101 |
10 |
-- |
The user maximizes its Attack stat in exchange for HP equal to half its max HP. |
44 |
Blizzard |
 |
 |
110 |
70 |
5 |
10 |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
50 |
Thrash |
 |
 |
120 |
100 |
10 |
-- |
The user rampages and attacks for two to three turns. The user then becomes confused. |
56 |
Superpower |
 |
 |
120 |
100 |
5 |
100 |
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. |
Standard Level Up |
|
Evolve |
Hammer Arm |
 |
 |
100 |
90 |
10 |
100 |
The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however. |
— |
Hammer Arm |
 |
 |
100 |
90 |
10 |
100 |
The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however. |
— |
Ember |
 |
 |
40 |
100 |
25 |
10 |
The target is attacked with small flames. This may also leave the target with a burn. |
— |
Tackle |
 |
 |
40 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Taunt |
 |
 |
-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
— |
Bite |
 |
 |
60 |
100 |
25 |
30 |
The target is bitten with viciously sharp fangs. This may also make the target flinch. |
12 |
Incinerate |
 |
 |
60 |
100 |
15 |
-- |
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. |
16 |
Work Up |
 |
 |
-- |
101 |
30 |
-- |
The user is roused, and its Attack and Sp. Atk stats increase. |
20 |
Fire Fang |
 |
 |
65 |
95 |
15 |
10 |
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
24 |
Headbutt |
 |
 |
70 |
100 |
15 |
30 |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
28 |
Fire Punch |
 |
 |
75 |
100 |
15 |
10 |
The target is punched with a fiery fist. This may also leave the target with a burn. |
32 |
Uproar |
 |
 |
90 |
100 |
10 |
-- |
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
38 |
Belly Drum |
 |
 |
-- |
101 |
10 |
-- |
The user maximizes its Attack stat in exchange for HP equal to half its max HP. |
44 |
Flare Blitz |
 |
 |
120 |
100 |
15 |
10 |
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn. |
50 |
Thrash |
 |
 |
120 |
100 |
10 |
-- |
The user rampages and attacks for two to three turns. The user then becomes confused. |
56 |
Superpower |
 |
 |
120 |
100 |
5 |
100 |
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. |
Technical Machine Attacks |
|
TM00 |
Mega Punch |
 |
 |
80 |
85 |
20 |
-- |
|
The target is slugged by a punch thrown with muscle-packed power. |
TM01 |
Mega Kick |
 |
 |
120 |
75 |
5 |
-- |
|
The target is attacked by a kick launched with muscle-packed power. |
TM03 |
Fire Punch |
 |
 |
75 |
100 |
15 |
10 |
|
The target is punched with a fiery fist. This may also leave the target with a burn. |
TM04 |
Ice Punch |
 |
 |
75 |
100 |
15 |
10 |
|
The target is punched with an icy fist. This may also leave the target frozen. |
TM08 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
|
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM09 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
|
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM11 |
Solar Beam |
 |
 |
120 |
100 |
10 |
-- |
|
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
TM13 |
Fire Spin |
 |
 |
35 |
85 |
15 |
100 |
|
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
TM15 |
Dig |
 |
 |
80 |
100 |
10 |
-- |
|
The user burrows into the ground, then attacks on the next turn. |
TM21 |
Rest |
 |
 |
-- |
101 |
10 |
-- |
|
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM22 |
Rock Slide |
 |
 |
75 |
90 |
10 |
30 |
|
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
TM23 |
Thief |
 |
 |
60 |
100 |
25 |
-- |
|
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM24 |
Snore |
 |
 |
50 |
100 |
15 |
30 |
|
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
TM25 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM31 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM34 |
Sunny Day |
 |
 |
-- |
101 |
5 |
-- |
|
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
TM38 |
Will-O-Wisp |
 |
 |
-- |
85 |
15 |
-- |
|
The user shoots a sinister flame at the target to inflict a burn. |
TM39 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
|
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM43 |
Brick Break |
 |
 |
75 |
100 |
15 |
-- |
|
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
TM48 |
Rock Tomb |
 |
 |
60 |
95 |
15 |
100 |
|
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. |
TM56 |
U-turn |
 |
 |
70 |
100 |
20 |
-- |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM57 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
|
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
TM59 |
Fling |
 |
 |
?? |
100 |
10 |
-- |
|
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
TM60 |
Power Swap |
 |
 |
-- |
101 |
10 |
-- |
|
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. |
TM61 |
Guard Swap |
 |
 |
-- |
101 |
10 |
-- |
|
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. |
TM64 |
Avalanche |
 |
 |
60 |
100 |
10 |
-- |
|
The power of this attack move is doubled if the user has been hurt by the target in the same turn. |
TM67 |
Ice Fang |
 |
 |
65 |
95 |
15 |
10 |
|
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
TM68 |
Fire Fang |
 |
 |
65 |
95 |
15 |
10 |
|
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
TM76 |
Round |
 |
 |
60 |
100 |
15 |
-- |
|
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM81 |
Bulldoze |
 |
 |
60 |
100 |
20 |
100 |
|
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
TM92 |
Mystical Fire |
 |
 |
75 |
100 |
10 |
100 |
|
The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat. |
Technical Record Attacks |
|
TR01 |
Body Slam |
 |
 |
85 |
100 |
15 |
30 |
|
The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
TR02 |
Flamethrower |
 |
 |
90 |
100 |
15 |
10 |
|
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
TR05 |
Ice Beam |
 |
 |
90 |
100 |
10 |
10 |
|
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
TR06 |
Blizzard |
 |
 |
110 |
70 |
5 |
10 |
|
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
TR10 |
Earthquake |
 |
 |
100 |
100 |
10 |
-- |
|
The user sets off an earthquake that strikes every Pokémon around it. |
TR11 |
Psychic |
 |
 |
90 |
100 |
10 |
10 |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
TR13 |
Focus Energy |
 |
 |
-- |
101 |
30 |
-- |
|
The user takes a deep breath and focuses so that critical hits land more easily. |
TR15 |
Fire Blast |
 |
 |
110 |
85 |
5 |
10 |
|
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
TR20 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
|
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TR21 |
Reversal |
 |
 |
?? |
100 |
15 |
-- |
|
An all-out attack that becomes more powerful the less HP the user has. |
TR26 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
|
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TR27 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
|
While it is asleep, the user randomly uses one of the moves it knows. |
TR30 |
Encore |
 |
 |
-- |
100 |
5 |
-- |
|
The user compels the target to keep using the move it encored for three turns. |
TR34 |
Future Sight |
 |
 |
120 |
100 |
10 |
-- |
|
Two turns after this move is used, a hunk of psychic energy attacks the target. |
TR35 |
Uproar |
 |
 |
90 |
100 |
10 |
-- |
|
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
TR36 |
Heat Wave |
 |
 |
95 |
90 |
10 |
10 |
|
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn. |
TR37 |
Taunt |
 |
 |
-- |
100 |
20 |
-- |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TR38 |
Trick |
 |
 |
-- |
100 |
10 |
-- |
|
The user catches the target off guard and swaps its held item with its own. |
TR39 |
Superpower |
 |
 |
120 |
100 |
5 |
100 |
|
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. |
TR43 |
Overheat |
 |
 |
130 |
90 |
5 |
100 |
|
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. |
TR46 |
Iron Defense |
 |
 |
-- |
101 |
15 |
-- |
|
The user hardens its body's surface like iron, sharply raising its Defense stat. |
TR48 |
Bulk Up |
 |
 |
-- |
101 |
20 |
-- |
|
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. |
TR52 |
Gyro Ball |
 |
 |
?? |
100 |
5 |
-- |
|
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. |
TR55 |
Flare Blitz |
 |
 |
120 |
100 |
15 |
10 |
|
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn. |
TR64 |
Focus Blast |
 |
 |
120 |
70 |
5 |
10 |
|
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
TR69 |
Zen Headbutt |
 |
 |
80 |
90 |
15 |
20 |
|
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
TR74 |
Iron Head |
 |
 |
80 |
100 |
15 |
30 |
|
The user slams the target with its steel-hard head. This may also make the target flinch. |
TR75 |
Stone Edge |
 |
 |
100 |
80 |
5 |
-- |
|
The user stabs the target from below with sharpened stones. Critical hits land more easily. |
TR77 |
Grass Knot |
 |
 |
?? |
100 |
20 |
-- |
|
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
TR85 |
Work Up |
 |
 |
-- |
101 |
30 |
-- |
|
The user is roused, and its Attack and Sp. Atk stats increase. |
TR99 |
Body Press |
 |
 |
80 |
100 |
10 |
-- |
|
The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target. |
Egg Moves (Details) |
Focus Punch |
 |
 |
150 |
100 |
20 |
-- |
  Details |
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. |
Hammer Arm |
 |
 |
100 |
90 |
10 |
100 |
  Details |
The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however. |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
  Details |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Flame Wheel |
 |
 |
60 |
100 |
25 |
10 |
  Details |
The user cloaks itself in fire and charges at the target. This may also leave the target with a burn. |
Yawn |
 |
 |
-- |
101 |
10 |
-- |
  Details |
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
Extrasensory |
 |
 |
80 |
100 |
20 |
10 |
 Details |
The user attacks with an odd, unseeable power. This may also make the target flinch. |
Freeze-Dry |
 |
 |
70 |
100 |
20 |
10 |
 Details |
The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. |
Incinerate |
 |
 |
60 |
100 |
15 |
-- |
 Details |
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. |
Power-Up Punch |
 |
 |
40 |
100 |
20 |
100 |
 Details |
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
Usable Max Moves |
|
Max Flare |
 |
 
  |
140(Phy)/140(Spe) 140(Phy)/140(Spe) |
101 |
10 |
-- |
|
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. |
Max Flutterby |
 |

 |
120 120 |
101 |
10 |
-- |
|
This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat. |
Max Strike |
 |
 
  |
150(Phy)/150(Spe) 150(Phy)/150(Spe) |
101 |
10 |
-- |
|
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. |
Max Knuckle |
 |
 
  |
100(Phy)/95(Spe) 100(Phy)/95(Spe) |
101 |
10 |
-- |
|
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. |
Max Hailstorm |
 |
  |
130(Phy)/140(Spe) |
101 |
10 |
-- |
|
This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. |
Max Mindstorm |
 |
 
  |
130(Phy)/140(Spe) 130(Phy)/130(Spe) |
101 |
10 |
-- |
|
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. |
Max Rockfall |
 |

 |
130 130 |
101 |
10 |
-- |
|
This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. |
Max Quake |
 |

 |
130 130 |
101 |
10 |
-- |
|
This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. |
Max Darkness |
 |

 |
130 130 |
101 |
10 |
-- |
|
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. |
Max Overgrowth |
 |

 |
140 140 |
101 |
10 |
-- |
|
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. |
Max Steelspike |
 |

 |
130 130 |
101 |
10 |
-- |
|
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. |
Max Guard |
 |
|
|
101 |
10 |
-- |
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Transfer Only Moves (Details) |
|
Rollout |
 |
 |
30 |
90 |
20 |
-- | SM Lv. 1 | USM Lv. 1 |
The user continually rolls into the target over five turns. It becomes more powerful each time it hits. |
Roar |
 |
 |
-- |
101 |
20 |
-- |
Gen VII TM05 |
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
Gen VII TM06 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Smack Down |
 |
 |
50 |
100 |
15 |
100 |
Gen VII TM23 |
The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it's hit. |
Double Team |
 |
 |
-- |
101 |
15 |
-- |
Gen VII TM32 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Torment |
 |
 |
-- |
100 |
15 |
-- |
Gen VII TM41 |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
Flame Charge |
 |
 |
50 |
100 |
20 |
100 |
Gen VII TM43 |
Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat. |
Swagger |
 |
 |
-- |
85 |
15 |
-- |
Gen VII TM87 |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
Confide |
 |
 |
-- |
101 |
20 |
100 |
Gen VII TM100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Endeavor |
 |
 |
?? |
100 |
5 |
-- |
Move Tutor - USM |
This attack move cuts down the target's HP to equal the user's HP. |
Laser Focus |
 |
 |
-- |
101 |
30 |
-- |
Move Tutor - USM |
The user concentrates intensely. The attack on the next turn always results in a critical hit. |
Rock Smash |
 |
 |
40 |
100 |
15 |
50 |
Gen VI TM94 (XY) HM06 (ΩRαS) |
The user attacks with a punch. This may also lower the target's Defense stat. |
Power-up Punch |
 |
 |
40 |
100 |
20 |
100 |
Gen VI TM98 |
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
Strength |
 |
 |
80 |
100 |
15 |
-- |
Gen VI HM04 |
The target is slugged with a punch thrown at maximum power. |