#555 Darmanitan

General Location Attacks Stats Egg Moves
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex

Picture
Normal Sprite
Normal Mode Zen Mode Galarian Form Normal Mode Galarian Form Zen Mode
Name Other Names No. Gender Ratio Type
Darmanitan
Japan: Hihidaruma
ヒヒダルマ
French: Darumacho
German: Flampivian
Korean: 불비달마
National: #555
Galar: #368
Male :50.2%
Female :49.8%
NormalFire-type
Zen ModeFire-type Psychic-type
Galarian Ice-type
Zen ModeIce-type Psychic-type
Classification Height Weight Capture Rate Base Egg Steps
Blazing Pokémon (Unovan)
Zen Charm Pokémonn (Galarian)
4'03" / 5'07"
1.3m / 1.7m
204.8lbs / 264.6lbs
92.9kg / 120kg
605,120
Abilities: Sheer Force - Zen Mode (Hidden) (Normal Forme) - Gorilla Tactics- Zen Mode (Hidden) (Galarian Form)
Sheer Force: Moves with a secondary effect are increased in power by 30% but lose their secondary effect
Hidden Ability: (Available through transfer)
Zen Mode: When Hit Points get to 50% of maximum, the Pokémon changes form. The Pokémon reverts back to its standard form if it loses this ability or returns to over 50% of its Hit Points
Galarian Form Abilities:
Gorilla Tactics: Raises the Pokémon's Attack stat by one stage, but locks the Pokémon into using the first attack it uses after being sent out
Hidden Ability: (Available)
Zen Mode: When Hit Points get to 50% of maximum, the Pokémon changes form. The Pokémon reverts back to its standard form if it loses this ability or returns to over 50% of its Hit Points
Experience Growth Base Happiness Effort Values Earned Dynamax Capable?
1,059,862 Points
Medium Slow
Galarian Form
2 Attack Point(s)
Standard
2 Attack Point(s)
Zen Mode
2 Sp. Attack Point(s)
Darmanitan can Dynamax

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *0.5 *2 *1 *0.5 *0.5 *1 *1 *2 *1 *1 *0.5 *2 *1 *1 *1 *0.5 *0.5
Damage Taken Galarian Form
*1 *2 *1 *1 *1 *0.5 *2 *1 *1 *1 *1 *1 *2 *1 *1 *1 *2 *1
Damage Taken Zen Mode
*1 *0.5 *2 *1 *0.5 *0.5 *0.5 *1 *2 *1 *0.5 *1 *2 *2 *1 *2 *0.5 *0.5
Damage Taken Galarian Zen Mode
*1 *1 *2 *1 *0.5 *0.25 *2 *1 *2 *1 *1 *0.5 *4 *1 *1 *1 *1 *0.5
Wild Hold Item Egg Groups
 Regular Form
Field
Evolutionary Chain
Alternate Forms
Unovan Form Standard ModeUnovan Zen ModeGalarian Form Standard ModeGalarian Form Zen Mode
Unovan Form Standard ModeUnovan Zen ModeGalarian Form Standard ModeGalarian Form Zen Mode
Darmanitan is one of several Pokémon that have Region Forms. If caught or bred from a parent that originates in Galar, it will have its Galarian Form
Only Darmanitan with the Zen Mode ability can change form. It changes when HP is less than 50%

Locations

- In-Depth Details
Sword Max Raid Battles: Dusty Bowl, Giant's Cap, Hammerlocke Hills, Lake of Outrage, Stony Wilderness
Shield Trade from Sword
Flavor Text
Darmanitan SpriteSwordThe thick arms of this hot-blooded Pokémon can deliver punches capable of obliterating a dump truck.
ShieldThis Pokémon's power level rises along with the temperature of its fire, which can reach 2,500 degrees Fahrenheit.
Darmanitan SpriteSwordThrough meditation, it calms its raging spirit and hones its psychic powers.
ShieldWhen wounded, it stops moving. It goes as still as stone to meditate, sharpening its mind and spirit.
Darmanitan SpriteSwordOn days when blizzards blow through, it comes down to where people live. It stashes food in the snowball on its head, taking it home for later.
ShieldThough it has a gentle disposition, it's also very strong. It will quickly freeze the snowball on its head before going for a headbutt.
Darmanitan SpriteSwordAnger has reignited its atrophied flame sac. This Pokémon spews fire everywhere as it rampages indiscriminately.
ShieldDarmanitan takes this form when enraged. It won't stop spewing flames until its rage has settled, even if its body starts to melt.


Attacks

Level UpTM & HMEgg Moves

Level Up AnchorsGalarian Standard

Galarian Form Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Icicle Crash Icicle Crash - Ice-type Icicle Crash: Physical Move 85 90 10 30
The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch.
Icicle Crash Icicle Crash - Ice-type Icicle Crash: Physical Move 85 90 10 30
The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch.
Powder Snow Powder Snow - Ice-type Powder Snow: Special Move 40 100 25 10
The user attacks with a chilling gust of powdery snow. This may also freeze opposing Pokémon.
Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
Bite Bite - Dark-type Bite: Physical Move 60 100 25 30
The target is bitten with viciously sharp fangs. This may also make the target flinch.
12 Avalanche Avalanche - Ice-type Avalanche: Physical Move 60 100 10 --
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
16 Work Up Work Up - Normal-type Work Up: Other Move -- 101 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
20 Ice Fang Ice Fang - Ice-type Ice Fang: Physical Move 65 95 15 10
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
24 Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
28 Ice Punch Ice Punch - Ice-type Ice Punch: Physical Move 75 100 15 10
The target is punched with an icy fist. This may also leave the target frozen.
32 Uproar Uproar - Normal-type Uproar: Special Move 90 100 10 --
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
38 Belly Drum Belly Drum - Normal-type Belly Drum: Other Move -- 101 10 --
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
44 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
50 Thrash Thrash - Normal-type Thrash: Physical Move 120 100 10 --
The user rampages and attacks for two to three turns. The user then becomes confused.
56 Superpower Superpower - Fighting-type Superpower: Physical Move 120 100 5 100
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Hammer Arm Hammer Arm - Fighting-type Hammer Arm: Physical Move 100 90 10 100
The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
Hammer Arm Hammer Arm - Fighting-type Hammer Arm: Physical Move 100 90 10 100
The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
Ember Ember - Fire-type Ember: Special Move 40 100 25 10
The target is attacked with small flames. This may also leave the target with a burn.
Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
Bite Bite - Dark-type Bite: Physical Move 60 100 25 30
The target is bitten with viciously sharp fangs. This may also make the target flinch.
12 Incinerate Incinerate - Fire-type Incinerate: Special Move 60 100 15 --
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
16 Work Up Work Up - Normal-type Work Up: Other Move -- 101 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
20 Fire Fang Fire Fang - Fire-type Fire Fang: Physical Move 65 95 15 10
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
24 Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
28 Fire Punch Fire Punch - Fire-type Fire Punch: Physical Move 75 100 15 10
The target is punched with a fiery fist. This may also leave the target with a burn.
32 Uproar Uproar - Normal-type Uproar: Special Move 90 100 10 --
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
38 Belly Drum Belly Drum - Normal-type Belly Drum: Other Move -- 101 10 --
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
44 Flare Blitz Flare Blitz - Fire-type Flare Blitz: Physical Move 120 100 15 10
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
50 Thrash Thrash - Normal-type Thrash: Physical Move 120 100 10 --
The user rampages and attacks for two to three turns. The user then becomes confused.
56 Superpower Superpower - Fighting-type Superpower: Physical Move 120 100 5 100
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.

Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %Form
TM00 Mega Punch Mega Punch - Normal-type Mega Punch: Physical Move 80 85 20 --
NormalGalarian Form
The target is slugged by a punch thrown with muscle-packed power.
TM01 Mega Kick Mega Kick - Normal-type Mega Kick: Physical Move 120 75 5 --
NormalGalarian Form
The target is attacked by a kick launched with muscle-packed power.
TM03 Fire Punch Fire Punch - Fire-type Fire Punch: Physical Move 75 100 15 10
NormalGalarian Form
The target is punched with a fiery fist. This may also leave the target with a burn.
TM04 Ice Punch Ice Punch - Ice-type Ice Punch: Physical Move 75 100 15 10
Galarian Form
The target is punched with an icy fist. This may also leave the target frozen.
TM08 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
NormalGalarian Form
The target is attacked with a powerful beam. The user can't move on the next turn.
TM09 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
NormalGalarian Form
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM11 Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 10 --
NormalGalarian Form
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM13 Fire Spin Fire Spin - Fire-type Fire Spin: Special Move 35 85 15 100
NormalGalarian Form
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
TM15 Dig Dig - Ground-type Dig: Physical Move 80 100 10 --
NormalGalarian Form
The user burrows into the ground, then attacks on the next turn.
TM21 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
NormalGalarian Form
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM22 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 10 30
NormalGalarian Form
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM23 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
NormalGalarian Form
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM24 Snore Snore - Normal-type Snore: Special Move 50 100 15 30
NormalGalarian Form
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
TM25 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
NormalGalarian Form
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM31 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
NormalGalarian Form
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM34 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
NormalGalarian Form
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM38 Will-O-Wisp Will-O-Wisp - Fire-type Will-O-Wisp: Other Move -- 85 15 --
NormalGalarian Form
The user shoots a sinister flame at the target to inflict a burn.
TM39 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
NormalGalarian Form
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM43 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
NormalGalarian Form
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM48 Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 15 100
NormalGalarian Form
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
TM56 U-turn U-turn - Bug-type U-turn: Physical Move 70 100 20 --
NormalGalarian Form
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM57 Payback Payback - Dark-type Payback: Physical Move 50 100 10 --
NormalGalarian Form
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
TM59 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
NormalGalarian Form
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM60 Power Swap Power Swap - Psychic-type Power Swap: Other Move -- 101 10 --
Normal
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
TM61 Guard Swap Guard Swap - Psychic-type Guard Swap: Other Move -- 101 10 --
Normal
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
TM64 Avalanche Avalanche - Ice-type Avalanche: Physical Move 60 100 10 --
Galarian Form
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
TM67 Ice Fang Ice Fang - Ice-type Ice Fang: Physical Move 65 95 15 10
Galarian Form
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
TM68 Fire Fang Fire Fang - Fire-type Fire Fang: Physical Move 65 95 15 10
NormalGalarian Form
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
TM76 Round Round - Normal-type Round: Special Move 60 100 15 --
NormalGalarian Form
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM81 Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 20 100
NormalGalarian Form
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
TM92 Mystical Fire Mystical Fire - Fire-type Mystical Fire: Special Move 75 100 10 100
Normal
The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.

Technical Record Attacks

TR #Attack NameTypeCat.Att.Acc.PPEffect %Form
TR01 Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 15 30
NormalGalarian Form
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
TR02 Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 15 10
NormalGalarian Form
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
TR05 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
Galarian Form
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TR06 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
Galarian Form
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TR10 Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 10 --
NormalGalarian Form
The user sets off an earthquake that strikes every Pokémon around it.
TR11 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
NormalGalarian Form
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TR13 Focus Energy Focus Energy - Normal-type Focus Energy: Other Move -- 101 30 --
NormalGalarian Form
The user takes a deep breath and focuses so that critical hits land more easily.
TR15 Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 5 10
NormalGalarian Form
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
TR20 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
NormalGalarian Form
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TR21 Reversal Reversal - Fighting-type Reversal: Physical Move ?? 100 15 --
NormalGalarian Form
An all-out attack that becomes more powerful the less HP the user has.
TR26 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
NormalGalarian Form
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TR27 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
NormalGalarian Form
While it is asleep, the user randomly uses one of the moves it knows.
TR30 Encore Encore - Normal-type Encore: Other Move -- 100 5 --
NormalGalarian Form
The user compels the target to keep using the move it encored for three turns.
TR34 Future Sight Future Sight - Psychic-type Future Sight: Special Move 120 100 10 --
Normal
Two turns after this move is used, a hunk of psychic energy attacks the target.
TR35 Uproar Uproar - Normal-type Uproar: Special Move 90 100 10 --
NormalGalarian Form
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
TR36 Heat Wave Heat Wave - Fire-type Heat Wave: Special Move 95 90 10 10
NormalGalarian Form
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.
TR37 Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
NormalGalarian Form
The target is taunted into a rage that allows it to use only attack moves for three turns.
TR38 Trick Trick - Psychic-type Trick: Other Move -- 100 10 --
Normal
The user catches the target off guard and swaps its held item with its own.
TR39 Superpower Superpower - Fighting-type Superpower: Physical Move 120 100 5 100
NormalGalarian Form
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
TR43 Overheat Overheat - Fire-type Overheat: Special Move 130 90 5 100
NormalGalarian Form
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
TR46 Iron Defense Iron Defense - Steel-type Iron Defense: Other Move -- 101 15 --
NormalGalarian Form
The user hardens its body's surface like iron, sharply raising its Defense stat.
TR48 Bulk Up Bulk Up - Fighting-type Bulk Up: Other Move -- 101 20 --
NormalGalarian Form
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
TR52 Gyro Ball Gyro Ball - Steel-type Gyro Ball: Physical Move ?? 100 5 --
NormalGalarian Form
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
TR55 Flare Blitz Flare Blitz - Fire-type Flare Blitz: Physical Move 120 100 15 10
NormalGalarian Form
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
TR64 Focus Blast Focus Blast - Fighting-type Focus Blast: Special Move 120 70 5 10
NormalGalarian Form
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
TR69 Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 15 20
NormalGalarian Form
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
TR74 Iron Head Iron Head - Steel-type Iron Head: Physical Move 80 100 15 30
NormalGalarian Form
The user slams the target with its steel-hard head. This may also make the target flinch.
TR75 Stone Edge Stone Edge - Rock-type Stone Edge: Physical Move 100 80 5 --
NormalGalarian Form
The user stabs the target from below with sharpened stones. Critical hits land more easily.
TR77 Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 20 --
NormalGalarian Form
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TR85 Work Up Work Up - Normal-type Work Up: Other Move -- 101 30 --
NormalGalarian Form
The user is roused, and its Attack and Sp. Atk stats increase.
TR99 Body Press Body Press - Fighting-type Body Press: Physical Move 80 100 10 --
NormalGalarian Form
The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.

Egg Moves

(Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Focus Punch Focus Punch - Fighting-type Focus Punch: Physical Move 150 100 20 -- NormalGalarian Form
Details
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Hammer Arm Hammer Arm - Fighting-type Hammer Arm: Physical Move 100 90 10 100 NormalGalarian Form
Details
The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 -- NormalGalarian Form
Details
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Flame Wheel Flame Wheel - Fire-type Flame Wheel: Physical Move 60 100 25 10 NormalGalarian Form
Details
The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.
Yawn Yawn - Normal-type Yawn: Other Move -- 101 10 -- NormalGalarian Form
Details
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
Extrasensory Extrasensory - Psychic-type Extrasensory: Special Move 80 100 20 10 Normal
Details
The user attacks with an odd, unseeable power. This may also make the target flinch.
Freeze-Dry Freeze-Dry - Ice-type Freeze-Dry: Special Move 70 100 20 10 Galarian Form
Details
The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
Incinerate Incinerate - Fire-type Incinerate: Special Move 60 100 15 -- Galarian Form
Details
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
Power-Up Punch Power-Up Punch - Fighting-type Power-Up Punch: Physical Move 40 100 20 100 Galarian Form
Details
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.

Usable Max Moves

Attack NameTypeCat.Max Att.Acc.PPEffect %Form
Max Flare Max Flare - Fire-type Physical MoveSpecial Move
Physical MoveSpecial Move
140(Phy)/140(Spe)
140(Phy)/140(Spe)
101 10 --
NormalGalarian Form
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns.
Max Flutterby Max Flutterby - Bug-type Physical Move
Physical Move
120
120
101 10 --
NormalGalarian Form
This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat.
Max Strike Max Strike - Normal-type Physical MoveSpecial Move
Physical MoveSpecial Move
150(Phy)/150(Spe)
150(Phy)/150(Spe)
101 10 --
NormalGalarian Form
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat.
Max Knuckle Max Knuckle - Fighting-type Physical MoveSpecial Move
Physical MoveSpecial Move
100(Phy)/95(Spe)
100(Phy)/95(Spe)
101 10 --
NormalGalarian Form
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats.
Max Hailstorm Max Hailstorm - Ice-type Physical MoveSpecial Move 130(Phy)/140(Spe) 101 10 --
Galarian Form
This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns.
Max Mindstorm Max Mindstorm - Psychic-type Physical MoveSpecial Move
Physical MoveSpecial Move
130(Phy)/140(Spe)
130(Phy)/130(Spe)
101 10 --
NormalGalarian Form
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns.
Max Rockfall Max Rockfall - Rock-type Physical Move
Physical Move
130
130
101 10 --
NormalGalarian Form
This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns.
Max Quake Max Quake - Ground-type Physical Move
Physical Move
130
130
101 10 --
NormalGalarian Form
This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats.
Max Darkness Max Darkness - Dark-type Physical Move
Physical Move
110
110
101 10 --
NormalGalarian Form
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat.
Max Overgrowth Max Overgrowth - Grass-type Special Move
Special Move
140
140
101 10 --
NormalGalarian Form
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns.
Max Steelspike Max Steelspike - Steel-type Physical Move
Physical Move
130
130
101 10 --
NormalGalarian Form
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats.
Max Guard Max Guard - Normal-type

101 10 --
NormalGalarian Form
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 480 105 140 55 30 55 95
Max Stats
Hindering Nature
Lv. 50 165 - 212 130 - 172 54 - 96 31 - 73 54 - 96 90 - 132
Lv. 100 320 - 414 256 - 341 103 - 188 58 - 143 103 - 188 175 - 260
Max Stats
Neutral Nature
Lv. 50 165 - 212 145 - 192 60 - 107 35 - 82 60 - 107 100 - 147
Lv. 100 320 - 414 285 - 379 115 - 209 65 - 159 115 - 209 195 - 289
Max Stats
Beneficial Nature
Lv. 50 165 - 212 159 - 211 66 - 117 38 - 90 66 - 117 110 - 161
Lv. 100 320 - 414 313 - 416 126 - 229 71 - 174 126 - 229 214 - 317

Stats - Zen Mode

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 540 105 30 105 140 105 55
Max Stats
Hindering Nature
Lv. 50 165 - 212 31 - 73 99 - 141 130 - 172 99 - 141 54 - 96
Lv. 100 320 - 414 58 - 143 193 - 278 256 - 341 193 - 278 103 - 188
Max Stats
Neutral Nature
Lv. 50 165 - 212 35 - 82 110 - 157 145 - 192 110 - 157 60 - 107
Lv. 100 320 - 414 65 - 159 215 - 309 285 - 379 215 - 309 115 - 209
Max Stats
Beneficial Nature
Lv. 50 165 - 212 38 - 90 121 - 172 159 - 211 121 - 172 66 - 117
Lv. 100 320 - 414 71 - 174 236 - 339 313 - 416 236 - 339 126 - 229

Stats - Galarian Darmanitan

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 480 105 140 55 30 55 95
Max Stats
Hindering Nature
Lv. 50 165 - 212 130 - 172 54 - 96 31 - 73 54 - 96 90 - 132
Lv. 100 320 - 414 256 - 341 103 - 188 58 - 143 103 - 188 175 - 260
Max Stats
Neutral Nature
Lv. 50 165 - 212 145 - 192 60 - 107 35 - 82 60 - 107 100 - 147
Lv. 100 320 - 414 285 - 379 115 - 209 65 - 159 115 - 209 195 - 289
Max Stats
Beneficial Nature
Lv. 50 165 - 212 159 - 211 66 - 117 38 - 90 66 - 117 110 - 161
Lv. 100 320 - 414 313 - 416 126 - 229 71 - 174 126 - 229 214 - 317

Stats - Galarian Darmanitan Zen Mode

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 540 105 160 55 30 55 135
Max Stats
Hindering Nature
Lv. 50 165 - 212 148 - 190 54 - 96 31 - 73 54 - 96 126 - 168
Lv. 100 320 - 414 292 - 377 103 - 188 58 - 143 103 - 188 247 - 332
Max Stats
Neutral Nature
Lv. 50 165 - 212 165 - 212 60 - 107 35 - 82 60 - 107 140 - 187
Lv. 100 320 - 414 325 - 419 115 - 209 65 - 159 115 - 209 275 - 369
Max Stats
Beneficial Nature
Lv. 50 165 - 212 181 - 233 66 - 117 38 - 90 66 - 117 154 - 205
Lv. 100 320 - 414 357 - 460 126 - 229 71 - 174 126 - 229 302 - 405

<--- Darumaka #554
Darumaka
#556
Maractus
Maractus --->