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General | Location | Attacks | Stats | Egg Moves |
Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex |
Picture | ||
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Abilities: Swift Swim - Hydration (Hidden Ability) | |||||
Swift Swim: When rainy, The Pokémon’s Speed doubles. Hidden Ability: Hydration: All status problems: Burn, Paralysis, Sleep, Frozen and Poison, are healed when raining. |
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Experience Growth | Base Happiness | Effort Values Earned | Dynamax Capable? | ||
600,000 Points Erratic |
50 | 2 Sp. Attack Point(s) | Gorebyss can Dynamax |
Wild Hold Item | Egg Groups | ||
![]() Deep Sea Scale - 5% |
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Evolutionary Chain | |||||
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Locations- In-Depth Details |
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Brilliant Diamond | Evolve Clamperl | ||
Shining Pearl | Evolve Clamperl | ||
Trainer Locations | Details |
Flavor Text | ||
Brilliant Diamond | It lives at the bottom of the sea. In the springtime, its pink body turns more vivid for some reason. | |
Shining Pearl |
Attacks | Level Up | TM & HM | Egg Moves |
Standard Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Whirlpool | ![]() |
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35 | 85 | 15 | 100 | ||
The user traps the target in a violent swirling whirlpool for four to five turns. | |||||||||
— | Confusion | ![]() |
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50 | 100 | 25 | 10 | ||
The target is hit by a weak telekinetic force. This may also confuse the target. | |||||||||
— | Water Gun | ![]() |
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40 | 100 | 25 | -- | ||
The target is blasted with a forceful shot of water. | |||||||||
— | Iron Defense | ![]() |
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-- | 101 | 15 | -- | ||
The user hardens its body's surface like iron, sharply raising its Defense stat. | |||||||||
— | Shell Smash | ![]() |
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-- | 101 | 15 | -- | ||
The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats. | |||||||||
5 | Rain Dance | ![]() |
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-- | 101 | 5 | -- | ||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
9 | Agility | ![]() |
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-- | 101 | 30 | -- | ||
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | |||||||||
11 | Draining Kiss | ![]() |
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50 | 100 | 10 | -- | ||
The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target. | |||||||||
14 | Water Pulse | ![]() |
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60 | 100 | 20 | 20 | ||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||||
16 | Amnesia | ![]() |
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-- | 101 | 20 | -- | ||
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. | |||||||||
19 | Aqua Ring | ![]() |
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-- | 101 | 20 | -- | ||
The user envelops itself in a veil made of water. It regains some HP every turn. | |||||||||
23 | Safeguard | ![]() |
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-- | 101 | 25 | -- | ||
The user creates a protective field that prevents status conditions for five turns. | |||||||||
26 | Dive | ![]() |
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80 | 100 | 10 | -- | ||
Diving on the first turn, the user floats up and attacks on the next turn. | |||||||||
29 | Baton Pass | ![]() |
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-- | 101 | 40 | -- | ||
The user switches places with a party Pokémon in waiting and passes along any stat changes. | |||||||||
34 | Psychic | ![]() |
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90 | 100 | 10 | 10 | ||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
39 | Aqua Tail | ![]() |
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90 | 90 | 10 | -- | ||
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |||||||||
45 | Coil | ![]() |
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-- | 101 | 20 | -- | ||
The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. | |||||||||
50 | Hydro Pump | ![]() |
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110 | 80 | 5 | -- | ||
The target is blasted by a huge volume of water launched under great pressure. |
BDSP Technical Machine Attacks | |||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM03 | Water Pulse | ![]() |
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60 | 100 | 20 | 20 | ||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||||
TM07 | Hail | ![]() |
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-- | 101 | 10 | -- | ||
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | |||||||||
TM13 | Ice Beam | ![]() |
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90 | 100 | 10 | 10 | ||
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||||
TM14 | Blizzard | ![]() |
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110 | 70 | 5 | 10 | ||
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||||
TM15 | Hyper Beam | ![]() |
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150 | 90 | 5 | -- | ||
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||||||
TM17 | Protect | ![]() |
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-- | 101 | 10 | -- | ||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | ![]() |
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-- | 101 | 5 | -- | ||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
TM20 | Safeguard | ![]() |
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-- | 101 | 25 | -- | ||
The user creates a protective field that prevents status conditions for five turns. | |||||||||
TM29 | Psychic | ![]() |
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90 | 100 | 10 | 10 | ||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
TM30 | Shadow Ball | ![]() |
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80 | 100 | 15 | 20 | ||
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |||||||||
TM32 | Double Team | ![]() |
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-- | 101 | 15 | -- | ||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM42 | Facade | ![]() |
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70 | 100 | 20 | -- | ||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM44 | Rest | ![]() |
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-- | 101 | 10 | -- | ||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM45 | Attract | ![]() |
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-- | 100 | 15 | -- | ||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM49 | Scald | ![]() |
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80 | 100 | 15 | 30 | ||
The user shoots boiling hot water at its target. This may also leave the target with a burn. | |||||||||
TM55 | Brine | ![]() |
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65 | 100 | 10 | -- | ||
If the target's HP is half or less, this attack will hit with double the power. | |||||||||
TM58 | Endure | ![]() |
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-- | 101 | 10 | -- | ||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TM68 | Giga Impact | ![]() |
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150 | 90 | 5 | -- | ||
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||||||
TM77 | Psych Up | ![]() |
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-- | 101 | 10 | -- | ||
The user hypnotizes itself into copying any stat change made by the target. | |||||||||
TM82 | Sleep Talk | ![]() |
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-- | 101 | 10 | -- | ||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM87 | Swagger | ![]() |
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-- | 85 | 15 | -- | ||
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
TM90 | Substitute | ![]() |
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-- | 101 | 10 | -- | ||
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |||||||||
TM95 | Surf | ![]() |
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90 | 100 | 15 | -- | ||
The user attacks everything around it by swamping its surroundings with a giant wave. | |||||||||
TM99 | Waterfall | ![]() |
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80 | 100 | 15 | 20 | ||
The user charges at the target and may make it flinch. |
Egg Moves(Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Body Slam | ![]() |
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85 | 100 | 15 | 30 | Details | |
The user drops onto the target with its full body weight. This may also leave the target with paralysis. | ||||||||
Supersonic | ![]() |
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-- | 55 | 20 | -- | Details | |
The user generates odd sound waves from its body that confuse the target. | ||||||||
Confuse Ray | ![]() |
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-- | 100 | 10 | -- | Details | |
The target is exposed to a sinister ray that triggers confusion. | ||||||||
Aqua Ring | ![]() |
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-- | 101 | 20 | -- | Details | |
The user envelops itself in a veil made of water. It regains some HP every turn. | ||||||||
Muddy Water | ![]() |
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90 | 85 | 10 | 30 | Details | |
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. |
Transfer Only Moves | |||||||||
Click here to see all transfer exclusive moves |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 485 | 55 | 84 | 105 | 114 | 75 | 52 | |
Max Stats Hindering Nature |
Lv. 50 | 115 - 162 | 80 - 122 | 99 - 141 | 107 - 149 | 72 - 114 | 51 - 93 |
Lv. 100 | 220 - 314 | 155 - 240 | 193 - 278 | 209 - 294 | 139 - 224 | 98 - 182 | |
Max Stats Neutral Nature |
Lv. 50 | 115 - 162 | 89 - 136 | 110 - 157 | 119 - 166 | 80 - 127 | 57 - 104 |
Lv. 100 | 220 - 314 | 173 - 267 | 215 - 309 | 233 - 327 | 155 - 249 | 109 - 203 | |
Max Stats Beneficial Nature |
Lv. 50 | 115 - 162 | 97 - 149 | 121 - 172 | 130 - 182 | 88 - 139 | 62 - 114 |
Lv. 100 | 220 - 314 | 190 - 293 | 236 - 339 | 256 - 359 | 170 - 273 | 119 - 223 |
55
84
105
52
75
114
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