Bug Dark Dragon Electric Fighting Fighting Fire Flying Ghost
Grass Ground Ice Normal Poison Psychic Rock Steel Water


Electric-type

The Electric-type was introduced in Pokémon Red & Green in 1996. At present, there are 64 different Pokémon, including unique forms and Mega Evolutions, that share this type and 36 different moves with it.

Anchors Pokémon Moves TCG


Damage Taken
*1 *1 *1 *0.5 *1 *1 *1 *1 *2 *0.5 *1 *1 *1 *1 *1 *1 *0.5 *1

Damage Inflicted
*1 *1 *2 *0.5 *0.5 *1 *1 *1 *0 *2 *1 *1 *1 *1 *0.5 *1 *1 *1

Electric-type Pokémon

Count: 64

No. Pic Name Type Abilities Base Stats
HP Att Def S.Att S.Def Spd
#025
Pikachu Static
Lightningrod
35 55 40 50 50 90
#025
PikachuStatic
Lightningrod
4580507560120
#026
Raichu Static
Lightningrod
60 90 55 90 80 110
#026
Raichu Surge Surfer
Surge Surfer
6085509585110
#074
Geodude Magnet Pull
Sturdy
Galvanize
4080100303020
#075
Graveler Magnet Pull
Sturdy
Galvanize
5595115454535
#076
Golem Magnet Pull
Sturdy
Galvanize
80120130556545
#081
Magnemite Magnet Pull
Sturdy
Analytic
25 35 70 95 55 45
#082
Magneton Magnet Pull
Sturdy
Analytic
50 60 95 120 70 70
#100
Voltorb Soundproof
Static
Aftermath
40 30 50 55 55 100
#101
Electrode Soundproof
Static
Aftermath
60 50 70 80 80 150
#125
Electabuzz Static
Vital Spirit
65 83 57 95 85 105
#135
Jolteon Volt Absorb
Quick Feet
65 65 60 110 95 130
#145
Zapdos Pressure
Static
90 90 85 125 90 100
#170
Chinchou Volt Absorb
Illuminate
Water Absorb
75 38 38 56 56 67
#171
Lanturn Volt Absorb
Illuminate
Water Absorb
125 58 58 76 76 67
#172
Pichu Static
Lightningrod
20 40 15 35 35 60
#179
Mareep Static
Plus
55 40 40 65 45 35
#180
Flaaffy Static
Plus
70 55 55 80 60 45
#181
Ampharos Static
Plus
90 75 85 115 90 55
#181
Ampharos Mold Breaker 909510516511045
#239
Elekid Static
Vital Spirit
45 63 37 65 55 95
#243
Raikou Pressure
Inner Focus
90 85 75 115 100 115
#309
Electrike Static
Lightningrod
Minus
40 45 40 65 40 65
#310
Manectric Static
Lightningrod
Minus
70 75 60 105 60 105
#310
ManectricIntimidate 70758013580135
#311
Plusle Plus
Lightningrod
60 50 40 85 75 95
#312
Minun Minus
Volt Absorb
60 40 50 75 85 95
#403
Shinx Rivalry
Intimidate
Guts
45 65 34 40 34 45
#404
Luxio Rivalry
Intimidate
Guts
60 85 49 60 49 60
#405
Luxray Rivalry
Intimidate
Guts
80 120 79 95 79 70
#417
Pachirisu Run Away
Pickup
Volt Absorb
60 45 70 45 90 95
#462
Magnezone Magnet Pull
Sturdy
Analytic
70 70 115 130 90 60
#466
Electivire Motor Drive
Vital Spirit
75 123 67 95 85 95
#479
Rotom Levitate 50 50 77 95 77 91
#479
Rotom Levitate 506510710510786
#479
Rotom Levitate 506510710510786
#479
Rotom Levitate 506510710510786
#479
Rotom Levitate 506510710510786
#479
Rotom Levitate 506510710510786
#493
ArceusMultitype 120120120120120120
#522
Blitzle Lightningrod
Motor Drive
Sap Sipper
45 60 32 50 32 76
#523
Zebstrika Lightningrod
Motor Drive
Sap Sipper
75 100 63 80 63 116
#587
Emolga Static
Motor Drive
55 75 60 75 60 103
#595
Joltik Compoundeyes
Unnerve
Swarm
50 47 50 57 50 65
#596
Galvantula Compoundeyes
Unnerve
Swarm
70 77 60 97 60 108
#602
Tynamo Levitate 35 55 40 45 40 60
#603
Eelektrik Levitate 65 85 70 75 70 40
#604
Eelektross Levitate 85 115 80 105 80 50
#618
Stunfisk Static
Limber
Sand Veil
109 66 84 81 99 32
#642
Thundurus Prankster
Defiant
79 115 70 125 80 111
#642
Thundurus Volt Absorb 791057014580101
#644
Zekrom Teravolt 100 150 120 120 100 90
#694
Helioptile Dry Skin
Sand Veil
Solar Power
44 38 33 61 43 70
#695
Heliolisk Dry Skin
Sand Veil
Solar Power
62 55 52 109 94 109
#702
Dedenne Cheek Pouch
Pickup
Plus
67 58 57 81 67 101
#737
Charjabug Battery 57 82 95 55 75 36
#738
Vikavolt Levitate 77 70 90 145 75 43
#741
Oricorio Dancer 757070987093
#773
SilvallyRKS System 959595959595
#777
Togedemaru Iron Barbs
Lightningrod
Sturdy
65 98 63 40 73 96
#785
Tapu Koko Electric Surge
Telepathy
70 115 85 95 75 130
#796
Xurkitree Beast Boost 83 89 71 173 71 83
#807
Zeraora Volt Absorb 88 112 75 102 80 143

Electric-type Moves

Attack Count: 36

Name Type Cat. PP Att. Acc. Effect
10,000,000 Volt Thunderbolt 1 195 -- The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily.
Bolt Strike 5 130 85 The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis.
Buzzy Buzz 15 90 100 The user shoots a jolt of electricity to attack the target. This also leaves the target with paralysis.
Catastropika 1 210 -- The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force.
Charge 20 -- -- The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
Charge Beam 10 50 90 The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Discharge 15 80 100 The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
Eerie Impulse 15 -- 100 The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Electric Terrain 10 -- -- The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
Electrify 20 -- -- If the target is electrified before it uses a move during that turn, the target's move becomes Electric type.
Electro Ball 10 -- 100 The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Electroweb 15 55 95 The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.
Fusion Bolt 5 100 100 The user throws down a giant lightning bolt. This move's power is increased when influenced by an enormous flame.
Gigavolt Havoc 1 -- -- The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Gigavolt Havoc 1 -- -- The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Ion Deluge 25 -- -- The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.
Magnet Rise 10 -- -- The user levitates using electrically generated magnetism for five turns.
Magnetic Flux 20 -- -- The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
Nuzzle 20 20 100 The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
Parabolic Charge 20 65 100 The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.
Pika Papow 20 -- 101 The more Pikachu loves its Trainer, the greater the move’s power. It never misses.
Plasma Fists 15 100 100 The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves.
Shock Wave 20 60 -- The user strikes the target with a quick jolt of electricity. This attack never misses.
Spark 20 65 100 The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
Stoked Sparksurfer 1 175 -- After obtaining Z-Power, the user, Alolan Raichu, attacks the target with full force. This move leaves the target with paralysis.
Thunder 10 110 70 A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunder Fang 15 65 95 The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
Thunder Punch 15 75 100 The target is punched with an electrified fist. This may also leave the target with paralysis.
Thunder Shock 30 40 100 A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
Thunder Wave 20 -- 90 The user launches a weak jolt of electricity that paralyzes the target.
Thunderbolt 15 90 100 A strong electric blast crashes down on the target. This may also leave the target with paralysis.
Volt Switch 20 70 100 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Volt Tackle 15 120 100 The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis.
Wild Charge 15 90 100 The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
Zap Cannon 5 120 50 The user fires an electric blast like a cannon to inflict damage and cause paralysis.
Zing Zap 10 80 100 A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch.
Zippy Zap 15 50 100 The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit.

Electric-type in the Pokémon Trading Card Game

The Electric-type has been in the Pokémon Trading Card Game since the Base set and has been signified by the ElectricElectric type marking.