Lucario, The Aura Pokémon. Not only does it perceive auras, but it has also gained the power to control them. It employs them in battle. They can detect the species of a living being— and its emotions—from over half a mile away. They control auras and hunt their prey in packs.
Lucario has been a strong Pokémon since its release in DPP, being a dominate sweeper with its massive movepool and coverage. While Lucario has fallen from its glory days, it's still a very strong Pokémon in UU where it doesn't have to compete with Keldeo and Terrakion, maintaining its unpredictable nature making it a hard Pokémon to counter.
Inner Focus - Prevents flinching - Pretty alright but not great
With Agility Lucario can bypass its average speed and look for a sweep. This allows Lucario to handle its 4 moveslot syndrome a lot easier than the other builds due to lack of priority. Close Combat is the main stab move of the build, plowing through most things that resist it with ease. Iron Tail is a nice secondary Stab move hitting Fairies hard as well as Ghost threats for neutral, but can be given up for coverage. Ice Punch is nice to break Gliscor really easily who walls this set easily, Crunch breaks through Latias who is more of a problem for this build than the others, and Stone Edge hits all Flying-types for more damage than Ice Punch.
Nasty Plot gives Lucario a more counter build, getting around common counters like Gliscor with its massive special damage. Aura Sphere is the primary Stab move of the build, dealing a lot of damage to anything that doesn't resist it. Vacuum Wave is the next main move, giving Lucario an out for its average speed with priority as well as being a Fighting Stab, but has lower power than Extreme Speed making it harder to compete with the Swords Dance build. Flash Cannon is another Stab, hitting Psychic and Ghosts as well as Fairies hard, Dark Pulse does the same but harder, while Psychic destroys Poison types that resist Aura Sphere
The flagship set lf Lucario, Swords Dance is a powerful boosting move due to Lucario's movepool geared toward the physical side. Extreme Speed is the main thing however that makes it strong, 80 power and priority, allowing Lucario to get around its average speed. An argument can be made for Bullet Punch however but is less power. Close Combat is the main Stab move of the build dealing a ton of damage after Swords Dance. Ice Punch is really strong for countering Gliscor, while Stone Edge hits all Flyings harder, while Thunder Punch breaks through bulky Waters.
Z-Crystals - A strong option, this allows Lucario to hit something really hard with a boosted priority move, but overall suffers from a power drop
Pursuit Trappers - Lucario struggles with Psychic and Ghost Pokémon, namely Latias. This makes a Pursuit user a strong partner for Lucario as they can force a KO or cripple the target Pokémon. Good options are Scizor and Krookodile
VGC, Double, & Triple Battle Options
Lucario has not been a common Pokemon traditionally in the VGC circuit. VGC 2017 is no different, as Lucario has failed to make a lasting impact. With bad defenses and a speed stat that comes up just short of being an actual threat, Lucario has been relegated mostly to a gimmicky Choice Scarf and Final Gambit set on some Trick Room teams. Too many common threats, such as Arcanine, Garchomp, Tapu Koko, and Tapu Lele, give Lucario issues. Even with Z moves giving Lucario more potential (such as a strong physical steel move other than Iron Tail), the Aura Pokemon is a tough choice to have success with in doubles.
Aura like an Egyptian!
Without a (reliable) strong physical steel move, Lucario should probably run a mixed set. Its defenses aren't great anyway, so sacrificing a little defense to run a mixed set does not hurt much. A Focus Sash makes this even less of a problem, as Lucario can survive any one hit from full health. Inner Focus is the most useful of Lucario's three abilities, allowing it to be immune to Fake Out or Rock Slide flinches. Maximum speed investment is necessary for Lucario to get off as many attacks as it can. Max attack powers up Lucario's strongest attack, Close Combat, as well as either physical priority move. A bit of special attack investment lets Flash Cannon hit for reasonable damage. A Hasty nature lets Lucario run a mixed set, while also giving opposing Download Porygon2 an attack boost should you not be able to OHKO it (more on that later).
Close Combat is Lucario's strongest move and gives good coverage (Hi Jump Kick is generally inferior due to how common Protect is in doubles). Flash Cannon gives a strong steel option since Iron Tail's accuracy is terrible (and it is not VGC17 legal since it is an ORAS move tutor move), and Intimidate can weaken Close Combat's power. Extreme Speed is probably the best priority move for non-mega Lucario, as it has the highest base power, even factoring in the STAB boost to Bullet Punch. The latter option can still be useful, but steel does not have the best coverage. Follow Me has seen a lot of popularity on Focus Sash sets and the aforementioned Choice Scarf sets. Follow Me is great with the Focus Sash, or can protect a teammate like one of the Tapus from a poison move. Protect is still a great move to keep Lucario safe from attacks or stall out opposing speed control.
Other Options & Team Ideas
-The Choice Scarf with Final Gambit set can be considered to help set up Trick Room or other strategies. Maximum HP is typically used, and Follow Me and Close Combat are two of the other common moves on the set.
Latias - Latias resist Lucario's main stab in Close Combat or Aura Sphere and can pressure it out with its higher speed. While Crunch and Ice Punch can do a lot, Latias can KO back easily Bulky Waters - Bulky Waters are hard for Lucario to break due to the secondary typing, usually granting resistance to both of Lucario's Stab moves. Furthermore, outside of Nasty Plot, Lucario doesn't want the burn from Scald. Some options include Tentacruel, Mantine, Alomomola, and Vaporeon Gliscor - An old enemy, Gliscor is the reason Lucario runs Ice Punch, but because of that Gliscor walls all sets that don't run it.
Mega Lucario is one of the strongest Mega Evolutions, following Mega Kangaskhan into many fan tier Uber lists early in X and Y, gaining stats in both attacks and most importantly Speed, allowing Mega Lucario to outpace a lot of threats, while also gaining a new ability, Adaptability
Adaptability - STAB modifier becomes 2x - A huge boost, being a top offensive ability allowing Mega Lucario to easily 2hko a lot of threats
Jackal Deity, Anubis
With its high speed and frail nature, Mega Lucario is best off using Swords Dance to look to chunk threats with Close Combat, your main Stab move, gaining increased Stab bonus from Adaptability. Bullet Punch is the next Stab, giving priority to help with faster threats like Pheromosa and Deoxys as well as pick off weaker targets. Lastly Iron Tail is another stab to nail Ghost threats that are immune to Close Combat while Stone Edge will break Ho-Oh who resist both Stab moves as well as hit Rayquaza and Mega Salamence for solid damage still. Adamant nature is preferred due to Mega Lucario being about raw power, but Jolly allows you to outpace standard Arceus builds..
Ice Punch - A last slot option, Ice Punch allows Mega Lucario to easily break Mega Salamence on the switch in or a high risk play
Yveltal - Yveltal can pressure and KO Ghost types that are immune to Close Combat and can easily KO or cripple Mega Lucario in return
VGC & Double Battle Options
Mega Lucario, with a good speed stat and incredible offensive power, seems like it would be much more potent than its non-mega form. Although megas are not available in VGC 2017, Mega Lucario was still not commonly seen even in previous years. Its defenses still leave a lot to be desired, and its offensive potential still has holes, especially since one of its valuable move slots should be taken up by Protect. Given the proper support though, Mega Lucario can potentially overpower some teams.
Going Super Saiyan
Lucarionite of course makes it possible for Lucario to mega evolve. Justified is the best of the 3 abilities for a mega set before it actually evolves. Most of the time, you will want to mega evolve right now to get the power increase, but neither of the other two abilities activate if you switch Lucario in. You can, however, switch Lucario in on a dark-type move and get the attack boost. Maximum attack and speed are needed to utilize Lucario's full potential. A little special attack with a Naive nature gives Flash Cannon some power should you choose to run it, but if not, a Jolly nature is the preferred nature. Naive is chosen over Hasty on mixed sets due to the fact that Mega Lucario's Defense will be higher than Special Defense regardless of nature, so it will not change a Porygon2's Download boost (and Porygon2 is not as common in other doubles formats as it is in VGC 2017). This higher defense also helps against priority moves, which are generally physical.
Close Combat is Lucario's strongest attack, especially with the Adaptability boost. Bullet Punch is actually fairly strong with the boost as well, but Flash Cannon is very strong on a mixed set with Mega Lucario's great special attack. On a purely physical set, Crunch gives good coverage against ghost types, especially Aegislash. Protect is still basically the best move in doubles.
Other Options and Team Ideas
-Steadfast and Inner Focus can technically still be useful if you have not mega evolved yet and want to avoid a flinch from an incoming Fake Out or get a speed boost from it.
Countering Mega Lucario
Ghost types - Ghost types are a pain for Mega Lucario, resisting Close Combat your main damage while Giratina can burn you or Mega Gengar can outpace and KO with Focus Blast Zygarde C - The best physical wall in Ubers, Zygarde C can just wall Mega Lucario and phase it out with Dragon Tail or KOing with Thousand Arrows, leaving little for Mega Lucario to do in return
Locations in Games
Black 2/White 2:
Omega Ruby/Alpha Sapphire:
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