#121 Starmie

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
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Champions Pokédex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Starmie
Japan: Starmie
スターミー
French: Staross
German: Starmie
Korean: 아쿠스타
National: #121
Starmie is Gender Unknown Water-type Psychic-type
Classification Height Weight
Mysterious Pokémon 3'07"
1.1m
176.4lbs
80kg
Abilities: Illuminate - Natural Cure - Analytic
Illuminate: By Iluminating its surroundings, the Pokémon prevents its accuracy from being lowered
Natural Cure: The Pokémon’s status (BURN, PARALYZE, SLEEP, POISON, FREEZE) is healed when withdrawn from battle. :
Analytic: Attack power increases by 30% if the Pokémon is the last Pokémon to attack this turn

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *0.5 *0.5 *2 *2 *0.5 *0.5 *1 *1 *1 *0.5 *2 *1 *2 *1 *2 *0.5 *1
Evolutionary Chain
StarmieMega Starmie

Standard Moves

Attack NameTypeCat.Att.Acc.PPEffect %
Agility Agility - Psychic-type Agility: Other Move -- 101 --
Boosts the user's Speed stat by 2 stages.
Ally Switch Ally Switch - Psychic-type Ally Switch: Other Move -- 101 --
The user switches spots with one of its allies. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Ancient Power Ancient Power - Rock-type Ancient Power: Special Move 60 100 10
Has a 10% chance of boosting the user's Attack Defense Sp. Atk Sp. Def and Speed stats by 1 stage.
Aqua Jet Aqua Jet - Water-type Aqua Jet: Physical Move 40 100 --
Avalanche Avalanche - Ice-type Avalanche: Physical Move 60 100 --
This move's power is doubled if the target has already dealt damage to the user with a move in the same turn.
Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 10
Has a 10% chance of freezing targets. This move never misses in snow.
Bulk Up Bulk Up - Fighting-type Bulk Up: Other Move -- 101 --
Boosts the user's Attack and Defense stats by 1 stage.
Charge Beam Charge Beam - Electric-type Charge Beam: Special Move 50 90 70
Has a 70% chance of boosting the user's Sp. Atk stat by 1 stage.
Chilling Water Chilling Water - Water-type Chilling Water: Special Move 50 100 --
Lowers the target's Attack stat by 1 stage.
Confuse Ray Confuse Ray - Ghost-type Confuse Ray: Other Move -- 100 --
Confuses the target.
Cosmic Power Cosmic Power - Psychic-type Cosmic Power: Other Move -- 101 --
Boosts the user's Defense and Sp. Def stats by 1 stage.
Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 --
Dive Dive - Water-type Dive: Physical Move 80 100 --
The user gains the Submerged status on the turn this move is used then attacks on the following turn.
Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 --
The user takes 1/3 of the damage dealt by this move.
Endure Endure - Normal-type Endure: Other Move -- 101 --
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Expanding Force Expanding Force - Psychic-type Expanding Force: Special Move 80 100 --
If the user is under the effect of Psychic Terrain this move's power is boosted by 50% and its range extends to all opponents.
Facade Facade - Normal-type Facade: Physical Move 70 100 --
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Flash Cannon Flash Cannon - Steel-type Flash Cannon: Special Move 80 100 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Flip Turn Flip Turn - Water-type Flip Turn: Physical Move 60 100 --
After attacking the user switches out of battle to be replaced by another party Pokémon.
Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 --
The user gains the Recharging status on the turn after this move is used.
Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 --
The heavier the target the greater this move's power (ranging between 20 and 120).
Gravity Gravity - Psychic-type Gravity: Other Move -- 101 --
Gives the entire field the Gravity status for 5 turns.
Gyro Ball Gyro Ball - Steel-type Gyro Ball: Physical Move ?? 100 --
The lower the user's Speed stat compared to the target's the greater this move's power (ranging between 1 and 150).
Hydro Pump Hydro Pump - Water-type Hydro Pump: Special Move 110 80 --
Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 --
The user gains the Recharging status on the turn after this move is used.
Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10
Has a 10% chance of freezing the target.
Ice Spinner Ice Spinner - Ice-type Ice Spinner: Physical Move 80 100 --
Removes any terrain.
Icy Wind Icy Wind - Ice-type Icy Wind: Special Move 55 95 --
Lowers targets' Speed stats by 1 stage.
Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 --
Gives the user's side the Light Screen status for 5 turns.
Liquidation Liquidation - Water-type Liquidation: Physical Move 85 100 20
Has a 20% chance of lowering the target's Defense stat by 1 stage.
Meteor Beam Meteor Beam - Rock-type Meteor Beam: Special Move 120 90 100
The user gains the Charging status on the turn this move is used then attacks on the following turn. The user's Sp. Atk stat is boosted by 1 stage on the turn this move is used.
Minimize Minimize - Normal-type Minimize: Other Move -- 101 --
Boosts the user's evasiveness by 2 stages. The user gains the Minimized status.
Power Gem Power Gem - Rock-type Power Gem: Special Move 80 100 --
Protect Protect - Normal-type Protect: Other Move -- 101 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Psycho Cut Psycho Cut - Psychic-type Psycho Cut: Physical Move 70 100 --
This move has a 1-stage Critical-Hit Ratio Boost.
Psyshock Psyshock - Psychic-type Psyshock: Special Move 80 100 --
This is a special move but the damage it deals is calculated using the target's Defense stat.
Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 --
Summons rain for 5 turns.
Rapid Spin Rapid Spin - Normal-type Rapid Spin: Physical Move 50 100 --
Removes the Bound and Leech Seeded statuses from the user and removes the Sticky Web Stealth Rock Spikes and Toxic Spikes statuses from the user's side. Boosts the user's Speed stat by 1 stage.
Recover Recover - Normal-type Recover: Other Move -- 101 --
Restores 1/2 of the user's max HP.
Reflect Reflect - Psychic-type Reflect: Other Move -- 101 --
Gives the user's side the Reflect status for 5 turns.
Rest Rest - Psychic-type Rest: Other Move -- 101 --
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Round Round - Normal-type Round: Special Move 60 100 --
If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled.
Safeguard Safeguard - Normal-type Safeguard: Other Move -- 101 --
Gives the user's side the Safeguard status for 5 turns.
Scald Scald - Water-type Scald: Special Move 80 100 30
Has a 30% chance of burning the target. Cures the user and target of being frozen.
Self-Destruct Self-Destruct - Normal-type Self-Destruct: Physical Move 200 100 --
The user faints upon using this move.
Skill Swap Skill Swap - Psychic-type Skill Swap: Other Move -- 101 --
The user and the target swap their Abilities.
Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 --
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Snore Snore - Normal-type Snore: Special Move 50 100 30
Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Substitute Substitute - Normal-type Substitute: Other Move -- 101 --
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Surf Surf - Water-type Surf: Special Move 90 100 --
This move's power is doubled against targets that have the Submerged status.
Thunder Thunder - Electric-type Thunder: Special Move 110 70 30
Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status.
Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 --
Paralyzes the target.
Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 10
Has a 10% chance of paralyzing the target.
Tri Attack Tri Attack - Normal-type Tri Attack: Special Move 80 100 20
Has a 20% chance of leaving the target burned frozen or paralyzed.
Trick Trick - Psychic-type Trick: Other Move -- 100 --
The user and the target swap their held items.
Trick Room Trick Room - Psychic-type Trick Room: Other Move -- 101 --
Gives the entire field the Trick Room status for 5 turns.
Water Pulse Water Pulse - Water-type Water Pulse: Special Move 60 100 20
Has a 20% chance of confusing the target.
Waterfall Waterfall - Water-type Waterfall: Physical Move 80 100 20
Has a 20% chance of making the target flinch.
Whirlpool Whirlpool - Water-type Whirlpool: Special Move 35 85 100
Gives the target the Bound status. This move's power is doubled if the target has the Submerged status.
Wonder Room Wonder Room - Psychic-type Wonder Room: Other Move -- 101 --
Gives the entire field the Wonder Room status for 5 turns.
Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 20
Has a 20% chance of making the target flinch.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 520 60 75 85 100 85 115
Max Stats
Hindering Nature
Standard 135 - 167 85 - 114 94 - 123 108 - 136 94 - 123 121 - 150
Max Stats
Neutral Nature
Standard 135 - 167 95 - 127 105 - 137 120 - 152 105 - 137 135 - 167
Max Stats
Beneficial Nature
Standard 135 - 167 104 - 139 115 - 150 132 - 167 115 - 150 148 - 183
60
75
85
115
85
100


Mega Starmie

Picture
Name Other Names No. Type
Mega Starmie
Japan: Mega Starmie
メガスターミー
French: Mega Staross
German: Mega -Starmie
Korean: 메가아쿠스타
National: #121
Classification Height Weight Capture Rate
Mysterious Pokémon 7'07"
2.3m
176.4lbs
80kg
Abilities: Huge Power
Huge Power: The Pokémon's Attack stat is doubled while it has this ability.
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *0.5 *0.5 *2 *2 *0.5 *0.5 *1 *1 *1 *0.5 *2 *1 *2 *1 *2 *0.5 *1


Stats -

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 620 60 100 105 130 105 120
Max Stats
Hindering Nature
Standard 135 - 167 108 - 136 112 - 141 135 - 163 112 - 141 126 - 154
Max Stats
Neutral Nature
Standard 135 - 167 120 - 152 125 - 157 150 - 182 125 - 157 140 - 172
Max Stats
Beneficial Nature
Standard 135 - 167 132 - 167 137 - 172 165 - 200 137 - 172 154 - 189
60
100
105
120
105
130

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