#471 Glaceon

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex
Champions Pokédex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Glaceon
Japan: Glacia
グレイシア
French: Givrali
German: Glaziola
Korean: 글레이시아
National: #471
Male :88%
Female :12%
Ice-type
Classification Height Weight
Fresh Snow Pokémon 2'07"
0.8m
57.1lbs
25.9kg
Abilities: Snow Cloak - Ice Body
Snow Cloak: Raises the Pokémon’s evasion during a Snowstorm by one level.
Ice Body: HP is restored by 1/16th of maximum HP when its Snowing.

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *2 *1 *1 *1 *0.5 *2 *1 *1 *1 *1 *1 *2 *1 *1 *1 *2 *1
Evolutionary Chain
Glaceon

Standard Moves

Attack NameTypeCat.Att.Acc.PPEffect %
Alluring Voice Alluring Voice - Fairy-type Alluring Voice: Special Move 80 100 12 --
Confuses the target if its stats were boosted during the turn this move is used.
Avalanche Avalanche - Ice-type Avalanche: Physical Move 60 100 12 --
This move's power is doubled if the target has already dealt damage to the user with a move in the same turn.
Baby-Doll Eyes Baby-Doll Eyes - Fairy-type Baby-Doll Eyes: Other Move -- 100 20 --
Lowers the target's Attack stat by 1 stage.
Baton Pass Baton Pass - Normal-type Baton Pass: Other Move -- 101 20 --
The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes a substitute or other such effects they will be passed on to the Pokémon switching in.
Bite Bite - Dark-type Bite: Physical Move 60 100 20 30
Has a 30% chance of making the target flinch.
Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 8 10
Has a 10% chance of freezing targets. This move never misses in snow.
Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 16 30
Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
Boosts the user's Sp. Atk and Sp. Def stats by 1 stage.
Charm Charm - Fairy-type Charm: Other Move -- 100 20 --
Lowers the target's Attack stat by 2 stages.
Chilling Water Chilling Water - Water-type Chilling Water: Special Move 50 100 20 --
Lowers the target's Attack stat by 1 stage.
Copycat Copycat - Normal-type Copycat: Other Move -- 101 20 --
The user mimics the move that was last used. This move fails if no other move has been used yet.
Covet Covet - Normal-type Covet: Physical Move 60 100 20 --
If the user is not already holding an item it steals the target's held item.
Curse Curse - Ghost-type Curse: Other Move -- 101 12 --
Ghost-type: The user loses 1/2 of its max HP to give the target the Cursed status.
Non-Ghost-type: Lowers the user's Speed stat by 1 stage and boosts its Attack and Defense stats by 1 stage.
Detect Detect - Fighting-type Detect: Other Move -- 101 8 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Dig Dig - Ground-type Dig: Physical Move 80 100 12 --
The user gains the Underground status on the turn this move is used then attacks on the following turn.
Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 16 --
The user takes 1/3 of the damage dealt by this move.
Endure Endure - Normal-type Endure: Other Move -- 101 12 --
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Fake Tears Fake Tears - Dark-type Fake Tears: Other Move -- 100 20 --
Lowers the target's Sp. Def stat by 2 stages.
Flail Flail - Normal-type Flail: Physical Move ?? 100 16 --
The less HP the user has left the greater this move's power (ranging between 20 and 200).
Focus Energy Focus Energy - Normal-type Focus Energy: Other Move -- 101 20 --
The user gains a 2-stage Critical-Hit Ratio Boost.
Freeze-Dry Freeze-Dry - Ice-type Freeze-Dry: Special Move 70 100 20 10
This move is also super effective against Water-type Pokémon.
Frost Breath Frost Breath - Ice-type Frost Breath: Special Move 60 90 12 100
Always a critical hit.
Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 8 --
The user gains the Recharging status on the turn after this move is used.
Gravity Gravity - Psychic-type Gravity: Other Move -- 101 8 --
Gives the entire field the Gravity status for 5 turns.
Haze Haze - Ice-type Haze: Other Move -- 101 20 --
Eliminates every stat change on the entire field.
Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
Boosts the power of an ally's move by 50% during the turn this move is used.
Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 8 --
The user gains the Recharging status on the turn after this move is used.
Hyper Voice Hyper Voice - Normal-type Hyper Voice: Special Move 90 100 12 --
Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 12 10
Has a 10% chance of freezing the target.
Ice Fang Ice Fang - Ice-type Ice Fang: Physical Move 65 95 16 10
Has a 10% chance of freezing the target and a 10% chance of making the target flinch.
Ice Shard Ice Shard - Ice-type Ice Shard: Physical Move 40 100 20 --
Icicle Spear Icicle Spear - Ice-type Icicle Spear: Physical Move 25 100 20 --
The user attacks 2 to 5 times in a row.
Icy Wind Icy Wind - Ice-type Icy Wind: Special Move 55 95 16 --
Lowers targets' Speed stats by 1 stage.
Last Resort Last Resort - Normal-type Last Resort: Physical Move 140 100 8 --
This move fails unless the user has already used all the other moves it knows.
Mirror Coat Mirror Coat - Psychic-type Mirror Coat: Special Move ?? 100 20 --
The user retaliates to deal double the damage it took from an opponent's special move during the turn this move is used.
Mud Shot Mud Shot - Ground-type Mud Shot: Special Move 55 95 16 --
Lowers the target's Speed stat by 1 stage.
Mud-Slap Mud-Slap - Ground-type Mud-Slap: Special Move 20 100 12 --
Lowers the target's accuracy by 1 stage.
Protect Protect - Normal-type Protect: Other Move -- 101 8 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Quick Attack Quick Attack - Normal-type Quick Attack: Physical Move 40 100 20 --
Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 8 --
Summons rain for 5 turns.
Rest Rest - Psychic-type Rest: Other Move -- 101 8 --
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Roar Roar - Normal-type Roar: Other Move -- 101 20 --
If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random.
Round Round - Normal-type Round: Special Move 60 100 16 --
If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled.
Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 16 20
Has a 20% chance of lowering the target's Sp. Def stat by 1 stage.
Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 12 --
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Snore Snore - Normal-type Snore: Special Move 50 100 16 30
Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Snowscape Snowscape - Ice-type Snowscape: Other Move -- 101 8 --
Summons snow for 5 turns.
Stored Power Stored Power - Psychic-type Stored Power: Special Move 20 100 12 --
This move's power is increased by 20 for each stage that the user's stats have been boosted.
Substitute Substitute - Normal-type Substitute: Other Move -- 101 12 --
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 8 --
Summons harsh sunlight for 5 turns.
Tickle Tickle - Normal-type Tickle: Other Move -- 100 20 --
Lowers the target's Attack and Defense stats by 1 stage.
Trailblaze Trailblaze - Grass-type Trailblaze: Physical Move 50 100 20 --
Boosts the user's Speed stat by 1 stage.
Triple Axel Triple Axel - Ice-type Triple Axel: Physical Move 20 90 12 --
The user attacks 3 times in a row-first with a power of 20 then with a power of 40 then with a power of 60. The attack ends if the user misses.
Water Pulse Water Pulse - Water-type Water Pulse: Special Move 60 100 20 20
Has a 20% chance of confusing the target.
Weather Ball Weather Ball - Normal-type Weather Ball: Special Move 50 100 12 --
When a weather condition is present this move's power is doubled and its type changes. Harsh sunlight
Fire type. Rain
Water type. Snow
Ice type. Sandstorm
Rock type.
Wish Wish - Normal-type Wish: Other Move -- 101 12 --
Gives the user's spot the Wish status.
Yawn Yawn - Normal-type Yawn: Other Move -- 101 12 --
Makes the target drowsy. This move never misses.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 525 65 60 110 130 95 65
Max Stats
Hindering Nature
Standard 140 - 172 72 - 100 117 - 145 135 - 163 103 - 132 76 - 105
Max Stats
Neutral Nature
Standard 140 - 172 80 - 112 130 - 162 150 - 182 115 - 147 85 - 117
Max Stats
Beneficial Nature
Standard 140 - 172 88 - 123 143 - 178 165 - 200 126 - 161 93 - 128
65
60
110
65
95
130

<--- Leafeon #470
Leafeon
#472
Gliscor
Gliscor --->