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General | Location | Attacks | Stats | Egg Moves |
| Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
| Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex | |
| Champions Pokédex | ||||
| Picture | ||
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| Abilities: Cute Charm - Magic Guard - Unaware | |||||
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Cute Charm: The opponent has a 30% chance of being induced with Attract when using an attack, that requires physical contact, against this Pokémon. Magic Guard: Prevents all no damage except from direct-attack moves, excluding damage self inflicted from Substitute, Belly Drum, Curse & Pain Split. : Unaware: Foe’s stat modifications are ignored. |
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| Evolutionary Chain | |||
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Standard Moves | |||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | |||
|---|---|---|---|---|---|---|---|---|---|
| After You | ![]() |
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-- | 101 | -- | ||||
| Makes the target move immediately after the user. | |||||||||
| Air Slash | ![]() |
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75 | 95 | 30 | ||||
| Has a 30% chance of making the target flinch. | |||||||||
| Alluring Voice | ![]() |
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80 | 100 | -- | ||||
| Confuses the target if its stats were boosted during the turn this move is used. | |||||||||
| Amnesia | ![]() |
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-- | 101 | -- | ||||
| Boosts the user's Sp. Def stat by 2 stages. | |||||||||
| Baton Pass | ![]() |
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-- | 101 | -- | ||||
| The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes a substitute or other such effects they will be passed on to the Pokémon switching in. | |||||||||
| Blizzard | ![]() |
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110 | 70 | 10 | ||||
| Has a 10% chance of freezing targets. This move never misses in snow. | |||||||||
| Body Slam | ![]() |
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85 | 100 | 30 | ||||
| Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit. | |||||||||
| Bounce | ![]() |
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85 | 85 | 30 | ||||
| The user gains the Sky-High status on the turn this move is used then attacks on the following turn. This move has a 30% chance of paralyzing the target. | |||||||||
| Brick Break | ![]() |
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75 | 100 | -- | ||||
| Removes the Light Screen Reflect and Aurora Veil statuses on the target's side. | |||||||||
| Calm Mind | ![]() |
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-- | 101 | -- | ||||
| Boosts the user's Sp. Atk and Sp. Def stats by 1 stage. | |||||||||
| Charge Beam | ![]() |
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50 | 90 | 70 | ||||
| Has a 70% chance of boosting the user's Sp. Atk stat by 1 stage. | |||||||||
| Charm | ![]() |
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-- | 100 | -- | ||||
| Lowers the target's Attack stat by 2 stages. | |||||||||
| Chilling Water | ![]() |
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50 | 100 | -- | ||||
| Lowers the target's Attack stat by 1 stage. | |||||||||
| Copycat | ![]() |
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-- | 101 | -- | ||||
| The user mimics the move that was last used. This move fails if no other move has been used yet. | |||||||||
| Cosmic Power | ![]() |
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-- | 101 | -- | ||||
| Boosts the user's Defense and Sp. Def stats by 1 stage. | |||||||||
| Dazzling Gleam | ![]() |
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80 | 100 | -- | ||||
| Dig | ![]() |
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80 | 100 | -- | ||||
| The user gains the Underground status on the turn this move is used then attacks on the following turn. | |||||||||
| Double-Edge | ![]() |
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120 | 100 | -- | ||||
| The user takes 1/3 of the damage dealt by this move. | |||||||||
| Drain Punch | ![]() |
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75 | 100 | -- | ||||
| The user's HP is restored by 1/2 of the damage dealt by this move. | |||||||||
| Draining Kiss | ![]() |
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50 | 100 | -- | ||||
| The user's HP is restored by 3/4 of the damage dealt by this move. | |||||||||
| Dual Wingbeat | ![]() |
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40 | 90 | -- | ||||
| The user attacks twice in a row. | |||||||||
| Encore | ![]() |
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-- | 100 | -- | ||||
| Gives the target the Encore status. | |||||||||
| Endeavor | ![]() |
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?? | 100 | -- | ||||
| Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's. | |||||||||
| Endure | ![]() |
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-- | 101 | -- | ||||
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Facade | ![]() |
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70 | 100 | -- | ||||
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. | |||||||||
| Fake Tears | ![]() |
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-- | 100 | -- | ||||
| Lowers the target's Sp. Def stat by 2 stages. | |||||||||
| Fire Blast | ![]() |
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110 | 85 | 10 | ||||
| Has a 10% chance of burning the target. | |||||||||
| Fire Punch | ![]() |
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75 | 100 | 10 | ||||
| Has a 10% chance of burning the target. | |||||||||
| Flamethrower | ![]() |
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90 | 100 | 10 | ||||
| Has a 10% chance of burning the target. | |||||||||
| Fling | ![]() |
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?? | 100 | -- | ||||
| This move's power and effects depend on the user's held item. The held item is lost after this move is used. | |||||||||
| Focus Blast | ![]() |
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120 | 70 | 10 | ||||
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Focus Punch | ![]() |
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150 | 100 | -- | ||||
| This move fails if the user has already taken damage from a move in the same turn. | |||||||||
| Follow Me | ![]() |
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-- | 101 | -- | ||||
| The user redirects opponents' moves toward itself. This effect works only on single-target moves. | |||||||||
| Future Sight | ![]() |
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120 | 100 | -- | ||||
| Gives the target's spot the Future Attack status. | |||||||||
| Giga Impact | ![]() |
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150 | 90 | -- | ||||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Grass Knot | ![]() |
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?? | 100 | -- | ||||
| The heavier the target the greater this move's power (ranging between 20 and 120). | |||||||||
| Gravity | ![]() |
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-- | 101 | -- | ||||
| Gives the entire field the Gravity status for 5 turns. | |||||||||
| Heal Pulse | ![]() |
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-- | 101 | -- | ||||
| Restores 1/2 of the target's max HP. | |||||||||
| Helping Hand | ![]() |
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-- | 101 | -- | ||||
| Boosts the power of an ally's move by 50% during the turn this move is used. | |||||||||
| Hyper Beam | ![]() |
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150 | 90 | -- | ||||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Hyper Voice | ![]() |
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90 | 100 | -- | ||||
| Ice Beam | ![]() |
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90 | 100 | 10 | ||||
| Has a 10% chance of freezing the target. | |||||||||
| Ice Punch | ![]() |
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75 | 100 | 10 | ||||
| Has a 10% chance of freezing the target. | |||||||||
| Icy Wind | ![]() |
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55 | 95 | -- | ||||
| Lowers targets' Speed stats by 1 stage. | |||||||||
| Imprison | ![]() |
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-- | 101 | -- | ||||
| The user gains the Sealing Off status. | |||||||||
| Knock Off | ![]() |
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65 | 100 | -- | ||||
| This move's power is boosted by 50% if the target is holding an item. Causes the target to lose its held item. | |||||||||
| Life Dew | ![]() |
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-- | 101 | -- | ||||
| Restores 1/4 of the max HP of the user and its allies. | |||||||||
| Light Screen | ![]() |
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-- | 101 | -- | ||||
| Gives the user's side the Light Screen status for 5 turns. | |||||||||
| Meteor Beam | ![]() |
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120 | 90 | 100 | ||||
| The user gains the Charging status on the turn this move is used then attacks on the following turn. The user's Sp. Atk stat is boosted by 1 stage on the turn this move is used. | |||||||||
| Meteor Mash | ![]() |
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90 | 90 | 20 | ||||
| Has a 20% chance of boosting the user's Attack stat by 1 stage. | |||||||||
| Misty Explosion | ![]() |
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100 | 100 | -- | ||||
| If the user is under the effect of Misty Terrain this move's power is boosted by 50%. The user faints upon using this move. | |||||||||
| Misty Terrain | ![]() |
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-- | 101 | -- | ||||
| Turns the entire field into Misty Terrain for 5 turns. | |||||||||
| Moonblast | ![]() |
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95 | 100 | 30 | ||||
| Has a 10% chance of lowering the target's Sp. Atk stat by 1 stage. | |||||||||
| Moonlight | ![]() |
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-- | 101 | -- | ||||
| Restores 1/2 of the user's max HP. In harsh sunlight 2/3 of its max HP will be restored instead. In all other weather conditions 1/4 of its max HP will be restored instead. | |||||||||
| Mystical Fire | ![]() |
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75 | 100 | -- | ||||
| Lowers the target's Sp. Atk stat by 1 stage. | |||||||||
| Night Shade | ![]() |
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?? | 100 | -- | ||||
| Deals 50 HP of damage. | |||||||||
| Play Rough | ![]() |
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90 | 90 | 10 | ||||
| Has a 10% chance of lowering the target's Attack stat by 1 stage. | |||||||||
| Protect | ![]() |
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-- | 101 | -- | ||||
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Psych Up | ![]() |
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-- | 101 | -- | ||||
| The user copies the target's stat changes. | |||||||||
| Psychic | ![]() |
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90 | 100 | 10 | ||||
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Psyshock | ![]() |
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80 | 100 | -- | ||||
| This is a special move but the damage it deals is calculated using the target's Defense stat. | |||||||||
| Rain Dance | ![]() |
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-- | 101 | -- | ||||
| Summons rain for 5 turns. | |||||||||
| Reflect | ![]() |
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-- | 101 | -- | ||||
| Gives the user's side the Reflect status for 5 turns. | |||||||||
| Rest | ![]() |
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-- | 101 | -- | ||||
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. | |||||||||
| Round | ![]() |
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60 | 100 | -- | ||||
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. | |||||||||
| Safeguard | ![]() |
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-- | 101 | -- | ||||
| Gives the user's side the Safeguard status for 5 turns. | |||||||||
| Shadow Ball | ![]() |
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80 | 100 | 20 | ||||
| Has a 20% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Sing | ![]() |
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-- | 55 | -- | ||||
| Puts the target to sleep. | |||||||||
| Skill Swap | ![]() |
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-- | 101 | -- | ||||
| The user and the target swap their Abilities. | |||||||||
| Sleep Talk | ![]() |
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-- | 101 | -- | ||||
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |||||||||
| Snore | ![]() |
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50 | 100 | 30 | ||||
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. | |||||||||
| Solar Beam | ![]() |
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120 | 100 | -- | ||||
| The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition. | |||||||||
| Stealth Rock | ![]() |
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-- | 101 | -- | ||||
| Gives the opponent's side the Stealth Rock status. | |||||||||
| Stored Power | ![]() |
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20 | 100 | -- | ||||
| This move's power is increased by 20 for each stage that the user's stats have been boosted. | |||||||||
| Substitute | ![]() |
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-- | 101 | -- | ||||
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. | |||||||||
| Sunny Day | ![]() |
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-- | 101 | -- | ||||
| Summons harsh sunlight for 5 turns. | |||||||||
| Sweet Kiss | ![]() |
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-- | 75 | -- | ||||
| Confuses the target. | |||||||||
| Thief | ![]() |
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60 | 100 | -- | ||||
| If the user is not already holding an item it steals the target's held item. | |||||||||
| Thunder | ![]() |
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110 | 70 | 30 | ||||
| Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status. | |||||||||
| Thunder Punch | ![]() |
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75 | 100 | 10 | ||||
| Has a 10% chance of paralyzing the target. | |||||||||
| Thunder Wave | ![]() |
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-- | 90 | -- | ||||
| Paralyzes the target. | |||||||||
| Thunderbolt | ![]() |
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90 | 100 | 10 | ||||
| Has a 10% chance of paralyzing the target. | |||||||||
| Tickle | ![]() |
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-- | 100 | -- | ||||
| Lowers the target's Attack and Defense stats by 1 stage. | |||||||||
| Tri Attack | ![]() |
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80 | 100 | 20 | ||||
| Has a 20% chance of leaving the target burned frozen or paralyzed. | |||||||||
| Trick | ![]() |
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-- | 100 | -- | ||||
| The user and the target swap their held items. | |||||||||
| Uproar | ![]() |
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90 | 100 | -- | ||||
| The user gains the Uproar status. | |||||||||
| Water Pulse | ![]() |
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60 | 100 | 20 | ||||
| Has a 20% chance of confusing the target. | |||||||||
| Wish | ![]() |
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-- | 101 | -- | ||||
| Gives the user's spot the Wish status. | |||||||||
| Wonder Room | ![]() |
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-- | 101 | -- | ||||
| Gives the entire field the Wonder Room status for 5 turns. | |||||||||
| Zen Headbutt | ![]() |
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80 | 90 | 20 | ||||
| Has a 20% chance of making the target flinch. | |||||||||
Stats | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 483 | 95 | 70 | 73 | 95 | 90 | 60 | |
| Max Stats Hindering Nature |
Standard | 170 - 202 | 81 - 109 | 83 - 112 | 103 - 132 | 99 - 127 | 72 - 100 |
| Max Stats Neutral Nature |
Standard | 170 - 202 | 90 - 122 | 93 - 125 | 115 - 147 | 110 - 142 | 80 - 112 |
| Max Stats Beneficial Nature |
Standard | 170 - 202 | 99 - 134 | 102 - 137 | 126 - 161 | 121 - 156 | 88 - 123 |
95
70
73
60
90
95
Mega Clefable | |||||
| Picture | |||||
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| Name | Other Names | No. | Type | ||||||||||
| Mega Clefable |
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| Classification | Height | Weight | Capture Rate | ||||||||||
| Fairy Pokémon | 5'07" 1.7m |
93.3lbs 42.3kg |
| Abilities: Magic Bounce | |||||
| Magic Bounce: Reflects non-attacking moves used on the Pokémon back to the attacking Pokémon | |||||
| Damage Taken | |||||||||||||||||
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| *1 | *1 | *1 | *2 | *0.5 | *2 | *0.25 | *2 | *0 | *1 | *1 | *0.25 | *2 | *1 | *0 | *0.5 | *2 | *1 |
Stats - | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 583 | 95 | 80 | 93 | 135 | 110 | 70 | |
| Max Stats Hindering Nature |
Standard | 170 - 202 | 90 - 118 | 101 - 130 | 139 - 168 | 117 - 145 | 81 - 109 |
| Max Stats Neutral Nature |
Standard | 170 - 202 | 100 - 132 | 113 - 145 | 155 - 187 | 130 - 162 | 90 - 122 |
| Max Stats Beneficial Nature |
Standard | 170 - 202 | 110 - 145 | 124 - 159 | 170 - 205 | 143 - 178 | 99 - 134 |
95
80
93
70
110
135
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