#036 Clefable

General Location Attacks Stats Egg Moves
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Champions Pokédex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Clefable
Japan: Pixy
ピクシー
French: Mélodelfe
German: Pixi
Korean: 픽시
National: #036
Male :25%
Female :75%
Fairy-type
Classification Height Weight
Fairy Pokémon 4'03"
1.3m
88.2lbs
40kg
Abilities: Cute Charm - Magic Guard - Unaware
Cute Charm: The opponent has a 30% chance of being induced with Attract when using an attack, that requires physical contact, against this Pokémon.
Magic Guard: Prevents all no damage except from direct-attack moves, excluding damage self inflicted from Substitute, Belly Drum, Curse & Pain Split. :
Unaware: Foe’s stat modifications are ignored.

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *1 *1 *1 *0.5 *2 *1 *1 *1 *0.5 *1 *1 *0 *0.5 *2 *1
Evolutionary Chain
ClefableMega Clefable

Standard Moves

Attack NameTypeCat.Att.Acc.PPEffect %
After You After You - Normal-type After You: Other Move -- 101 --
Makes the target move immediately after the user.
Air Slash Air Slash - Flying-type Air Slash: Special Move 75 95 30
Has a 30% chance of making the target flinch.
Alluring Voice Alluring Voice - Fairy-type Alluring Voice: Special Move 80 100 --
Confuses the target if its stats were boosted during the turn this move is used.
Amnesia Amnesia - Psychic-type Amnesia: Other Move -- 101 --
Boosts the user's Sp. Def stat by 2 stages.
Baton Pass Baton Pass - Normal-type Baton Pass: Other Move -- 101 --
The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes a substitute or other such effects they will be passed on to the Pokémon switching in.
Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 10
Has a 10% chance of freezing targets. This move never misses in snow.
Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 30
Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Bounce Bounce - Flying-type Bounce: Physical Move 85 85 30
The user gains the Sky-High status on the turn this move is used then attacks on the following turn. This move has a 30% chance of paralyzing the target.
Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 --
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 --
Boosts the user's Sp. Atk and Sp. Def stats by 1 stage.
Charge Beam Charge Beam - Electric-type Charge Beam: Special Move 50 90 70
Has a 70% chance of boosting the user's Sp. Atk stat by 1 stage.
Charm Charm - Fairy-type Charm: Other Move -- 100 --
Lowers the target's Attack stat by 2 stages.
Chilling Water Chilling Water - Water-type Chilling Water: Special Move 50 100 --
Lowers the target's Attack stat by 1 stage.
Copycat Copycat - Normal-type Copycat: Other Move -- 101 --
The user mimics the move that was last used. This move fails if no other move has been used yet.
Cosmic Power Cosmic Power - Psychic-type Cosmic Power: Other Move -- 101 --
Boosts the user's Defense and Sp. Def stats by 1 stage.
Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 --
Dig Dig - Ground-type Dig: Physical Move 80 100 --
The user gains the Underground status on the turn this move is used then attacks on the following turn.
Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 --
The user takes 1/3 of the damage dealt by this move.
Drain Punch Drain Punch - Fighting-type Drain Punch: Physical Move 75 100 --
The user's HP is restored by 1/2 of the damage dealt by this move.
Draining Kiss Draining Kiss - Fairy-type Draining Kiss: Special Move 50 100 --
The user's HP is restored by 3/4 of the damage dealt by this move.
Dual Wingbeat Dual Wingbeat - Flying-type Dual Wingbeat: Physical Move 40 90 --
The user attacks twice in a row.
Encore Encore - Normal-type Encore: Other Move -- 100 --
Gives the target the Encore status.
Endeavor Endeavor - Normal-type Endeavor: Physical Move ?? 100 --
Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's.
Endure Endure - Normal-type Endure: Other Move -- 101 --
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Facade Facade - Normal-type Facade: Physical Move 70 100 --
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Fake Tears Fake Tears - Dark-type Fake Tears: Other Move -- 100 --
Lowers the target's Sp. Def stat by 2 stages.
Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 10
Has a 10% chance of burning the target.
Fire Punch Fire Punch - Fire-type Fire Punch: Physical Move 75 100 10
Has a 10% chance of burning the target.
Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 10
Has a 10% chance of burning the target.
Fling Fling - Dark-type Fling: Physical Move ?? 100 --
This move's power and effects depend on the user's held item. The held item is lost after this move is used.
Focus Blast Focus Blast - Fighting-type Focus Blast: Special Move 120 70 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Focus Punch Focus Punch - Fighting-type Focus Punch: Physical Move 150 100 --
This move fails if the user has already taken damage from a move in the same turn.
Follow Me Follow Me - Normal-type Follow Me: Other Move -- 101 --
The user redirects opponents' moves toward itself. This effect works only on single-target moves.
Future Sight Future Sight - Psychic-type Future Sight: Special Move 120 100 --
Gives the target's spot the Future Attack status.
Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 --
The user gains the Recharging status on the turn after this move is used.
Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 --
The heavier the target the greater this move's power (ranging between 20 and 120).
Gravity Gravity - Psychic-type Gravity: Other Move -- 101 --
Gives the entire field the Gravity status for 5 turns.
Heal Pulse Heal Pulse - Psychic-type Heal Pulse: Other Move -- 101 --
Restores 1/2 of the target's max HP.
Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 --
Boosts the power of an ally's move by 50% during the turn this move is used.
Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 --
The user gains the Recharging status on the turn after this move is used.
Hyper Voice Hyper Voice - Normal-type Hyper Voice: Special Move 90 100 --
Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10
Has a 10% chance of freezing the target.
Ice Punch Ice Punch - Ice-type Ice Punch: Physical Move 75 100 10
Has a 10% chance of freezing the target.
Icy Wind Icy Wind - Ice-type Icy Wind: Special Move 55 95 --
Lowers targets' Speed stats by 1 stage.
Imprison Imprison - Psychic-type Imprison: Other Move -- 101 --
The user gains the Sealing Off status.
Knock Off Knock Off - Dark-type Knock Off: Physical Move 65 100 --
This move's power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
Life Dew Life Dew - Water-type Life Dew: Other Move -- 101 --
Restores 1/4 of the max HP of the user and its allies.
Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 --
Gives the user's side the Light Screen status for 5 turns.
Meteor Beam Meteor Beam - Rock-type Meteor Beam: Special Move 120 90 100
The user gains the Charging status on the turn this move is used then attacks on the following turn. The user's Sp. Atk stat is boosted by 1 stage on the turn this move is used.
Meteor Mash Meteor Mash - Steel-type Meteor Mash: Physical Move 90 90 20
Has a 20% chance of boosting the user's Attack stat by 1 stage.
Misty Explosion Misty Explosion - Fairy-type Misty Explosion: Special Move 100 100 --
If the user is under the effect of Misty Terrain this move's power is boosted by 50%. The user faints upon using this move.
Misty Terrain Misty Terrain - Fairy-type Misty Terrain: Other Move -- 101 --
Turns the entire field into Misty Terrain for 5 turns.
Moonblast Moonblast - Fairy-type Moonblast: Special Move 95 100 30
Has a 10% chance of lowering the target's Sp. Atk stat by 1 stage.
Moonlight Moonlight - Fairy-type Moonlight: Other Move -- 101 --
Restores 1/2 of the user's max HP. In harsh sunlight 2/3 of its max HP will be restored instead. In all other weather conditions 1/4 of its max HP will be restored instead.
Mystical Fire Mystical Fire - Fire-type Mystical Fire: Special Move 75 100 --
Lowers the target's Sp. Atk stat by 1 stage.
Night Shade Night Shade - Ghost-type Night Shade: Special Move ?? 100 --
Deals 50 HP of damage.
Play Rough Play Rough - Fairy-type Play Rough: Physical Move 90 90 10
Has a 10% chance of lowering the target's Attack stat by 1 stage.
Protect Protect - Normal-type Protect: Other Move -- 101 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Psych Up Psych Up - Normal-type Psych Up: Other Move -- 101 --
The user copies the target's stat changes.
Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Psyshock Psyshock - Psychic-type Psyshock: Special Move 80 100 --
This is a special move but the damage it deals is calculated using the target's Defense stat.
Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 --
Summons rain for 5 turns.
Reflect Reflect - Psychic-type Reflect: Other Move -- 101 --
Gives the user's side the Reflect status for 5 turns.
Rest Rest - Psychic-type Rest: Other Move -- 101 --
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Round Round - Normal-type Round: Special Move 60 100 --
If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled.
Safeguard Safeguard - Normal-type Safeguard: Other Move -- 101 --
Gives the user's side the Safeguard status for 5 turns.
Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 20
Has a 20% chance of lowering the target's Sp. Def stat by 1 stage.
Sing Sing - Normal-type Sing: Other Move -- 55 --
Puts the target to sleep.
Skill Swap Skill Swap - Psychic-type Skill Swap: Other Move -- 101 --
The user and the target swap their Abilities.
Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 --
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Snore Snore - Normal-type Snore: Special Move 50 100 30
Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 --
The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition.
Stealth Rock Stealth Rock - Rock-type Stealth Rock: Other Move -- 101 --
Gives the opponent's side the Stealth Rock status.
Stored Power Stored Power - Psychic-type Stored Power: Special Move 20 100 --
This move's power is increased by 20 for each stage that the user's stats have been boosted.
Substitute Substitute - Normal-type Substitute: Other Move -- 101 --
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 --
Summons harsh sunlight for 5 turns.
Sweet Kiss Sweet Kiss - Fairy-type Sweet Kiss: Other Move -- 75 --
Confuses the target.
Thief Thief - Dark-type Thief: Physical Move 60 100 --
If the user is not already holding an item it steals the target's held item.
Thunder Thunder - Electric-type Thunder: Special Move 110 70 30
Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status.
Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 10
Has a 10% chance of paralyzing the target.
Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 --
Paralyzes the target.
Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 10
Has a 10% chance of paralyzing the target.
Tickle Tickle - Normal-type Tickle: Other Move -- 100 --
Lowers the target's Attack and Defense stats by 1 stage.
Tri Attack Tri Attack - Normal-type Tri Attack: Special Move 80 100 20
Has a 20% chance of leaving the target burned frozen or paralyzed.
Trick Trick - Psychic-type Trick: Other Move -- 100 --
The user and the target swap their held items.
Uproar Uproar - Normal-type Uproar: Special Move 90 100 --
The user gains the Uproar status.
Water Pulse Water Pulse - Water-type Water Pulse: Special Move 60 100 20
Has a 20% chance of confusing the target.
Wish Wish - Normal-type Wish: Other Move -- 101 --
Gives the user's spot the Wish status.
Wonder Room Wonder Room - Psychic-type Wonder Room: Other Move -- 101 --
Gives the entire field the Wonder Room status for 5 turns.
Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 20
Has a 20% chance of making the target flinch.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 483 95 70 73 95 90 60
Max Stats
Hindering Nature
Standard 170 - 202 81 - 109 83 - 112 103 - 132 99 - 127 72 - 100
Max Stats
Neutral Nature
Standard 170 - 202 90 - 122 93 - 125 115 - 147 110 - 142 80 - 112
Max Stats
Beneficial Nature
Standard 170 - 202 99 - 134 102 - 137 126 - 161 121 - 156 88 - 123
95
70
73
60
90
95


Mega Clefable

Picture
Name Other Names No. Type
Mega Clefable
Japan: Mega Pixy
メガピクシー
French: Mega Mélodelfe
German: Mega -Pixi
Korean: 메가픽시
National: #036
Classification Height Weight Capture Rate
Fairy Pokémon 5'07"
1.7m
93.3lbs
42.3kg
Abilities: Magic Bounce
Magic Bounce: Reflects non-attacking moves used on the Pokémon back to the attacking Pokémon
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *2 *0.5 *2 *0.25 *2 *0 *1 *1 *0.25 *2 *1 *0 *0.5 *2 *1


Stats -

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 583 95 80 93 135 110 70
Max Stats
Hindering Nature
Standard 170 - 202 90 - 118 101 - 130 139 - 168 117 - 145 81 - 109
Max Stats
Neutral Nature
Standard 170 - 202 100 - 132 113 - 145 155 - 187 130 - 162 90 - 122
Max Stats
Beneficial Nature
Standard 170 - 202 110 - 145 124 - 159 170 - 205 143 - 178 99 - 134
95
80
93
70
110
135

<--- Raichu #026
Raichu
#038
Ninetales
Ninetales --->