#899 Wyrdeer

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex
Champions Pokédex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Wyrdeer
Japan: Ayashishi
アヤシシ
French: Cerbyllin
German: Damythir
Korean: 신비록
National: #899
Male :50%
Female :50%
Normal-type Psychic-type
Classification Height Weight
Big Horn Pokémon 5'11"
1.8m
209.7lbs
95.1kg
Abilities: Intimidate - Frisk - Sap Sipper
Intimidate: Upon entering battle or receiving the ability, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches.
Frisk: Reveals the foe’s held item.
Sap Sipper: Attack is raised by one stage when the Pokémon is hit by a Grass-type move. User receives no damage from Grass-type attacks.

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5 *2 *1 *0 *1 *2 *1 *1
Evolutionary Chain
Wyrdeer

Standard Moves

Attack NameTypeCat.Att.Acc.PPEffect %
Agility Agility - Psychic-type Agility: Other Move -- 101 20 --
Boosts the user's Speed stat by 2 stages.
Bite Bite - Dark-type Bite: Physical Move 60 100 20 30
Has a 30% chance of making the target flinch.
Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 16 30
Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 20 --
Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move's power is halved.
Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
Boosts the user's Sp. Atk and Sp. Def stats by 1 stage.
Charge Beam Charge Beam - Electric-type Charge Beam: Special Move 50 90 12 70
Has a 70% chance of boosting the user's Sp. Atk stat by 1 stage.
Confuse Ray Confuse Ray - Ghost-type Confuse Ray: Other Move -- 100 12 --
Confuses the target.
Curse Curse - Ghost-type Curse: Other Move -- 101 12 --
Ghost-type: The user loses 1/2 of its max HP to give the target the Cursed status.
Non-Ghost-type: Lowers the user's Speed stat by 1 stage and boosts its Attack and Defense stats by 1 stage.
Dig Dig - Ground-type Dig: Physical Move 80 100 12 --
The user gains the Underground status on the turn this move is used then attacks on the following turn.
Disable Disable - Normal-type Disable: Other Move -- 100 20 --
Gives the target the Move Disabled status for 4 turns.
Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 16 --
The user takes 1/3 of the damage dealt by this move.
Earth Power Earth Power - Ground-type Earth Power: Special Move 90 100 12 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 12 --
This move's power is doubled against targets that have the Underground status. When Grassy Terrain is active this move's power is halved.
Endure Endure - Normal-type Endure: Other Move -- 101 12 --
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Energy Ball Energy Ball - Grass-type Energy Ball: Special Move 90 100 12 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Expanding Force Expanding Force - Psychic-type Expanding Force: Special Move 80 100 12 --
If the user is under the effect of Psychic Terrain this move's power is boosted by 50% and its range extends to all opponents.
Extrasensory Extrasensory - Psychic-type Extrasensory: Special Move 80 100 20 10
Has a 10% chance of making the target flinch.
Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Future Sight Future Sight - Psychic-type Future Sight: Special Move 120 100 12 --
Gives the target's spot the Future Attack status.
Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 8 --
The user gains the Recharging status on the turn after this move is used.
Gravity Gravity - Psychic-type Gravity: Other Move -- 101 8 --
Gives the entire field the Gravity status for 5 turns.
Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
Boosts the power of an ally's move by 50% during the turn this move is used.
High Horsepower High Horsepower - Ground-type High Horsepower: Physical Move 95 95 12 --
Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 8 --
The user gains the Recharging status on the turn after this move is used.
Hypnosis Hypnosis - Psychic-type Hypnosis: Other Move -- 60 20 --
Puts the target to sleep.
Imprison Imprison - Psychic-type Imprison: Other Move -- 101 12 --
The user gains the Sealing Off status.
Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 20 --
Gives the user's side the Light Screen status for 5 turns.
Lunge Lunge - Bug-type Lunge: Physical Move 80 100 16 --
Lowers the target's Attack stat by 1 stage.
Megahorn Megahorn - Bug-type Megahorn: Physical Move 120 85 12 --
Protect Protect - Normal-type Protect: Other Move -- 101 8 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Psych Up Psych Up - Normal-type Psych Up: Other Move -- 101 12 --
The user copies the target's stat changes.
Psychic Psychic - Psychic-type Psychic: Special Move 90 100 12 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Psychic Noise Psychic Noise - Psychic-type Psychic Noise: Special Move 75 100 12 100
Gives the target the Healing Prevented status for 2 turns.
Psyshield Bash Psyshield Bash - Psychic-type Psyshield Bash: Physical Move 90 90 12 --
Boosts the user's Defense stat by 1 stage.
Psyshock Psyshock - Psychic-type Psyshock: Special Move 80 100 12 --
This is a special move but the damage it deals is calculated using the target's Defense stat.
Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 8 --
Summons rain for 5 turns.
Reflect Reflect - Psychic-type Reflect: Other Move -- 101 20 --
Gives the user's side the Reflect status for 5 turns.
Rest Rest - Psychic-type Rest: Other Move -- 101 8 --
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Roar Roar - Normal-type Roar: Other Move -- 101 20 --
If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random.
Role Play Role Play - Psychic-type Role Play: Other Move -- 101 12 --
Changes the user's Ability to be the same as the target's.
Scary Face Scary Face - Normal-type Scary Face: Other Move -- 100 12 --
Lowers the target's Speed stat by 2 stages.
Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 16 20
Has a 20% chance of lowering the target's Sp. Def stat by 1 stage.
Skill Swap Skill Swap - Psychic-type Skill Swap: Other Move -- 101 12 --
The user and the target swap their Abilities.
Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 12 --
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 12 --
The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition.
Spite Spite - Ghost-type Spite: Other Move -- 100 12 --
Removes 4 PP from the move last used by the target.
Stored Power Stored Power - Psychic-type Stored Power: Special Move 20 100 12 --
This move's power is increased by 20 for each stage that the user's stats have been boosted.
Substitute Substitute - Normal-type Substitute: Other Move -- 101 12 --
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 8 --
Summons harsh sunlight for 5 turns.
Thief Thief - Dark-type Thief: Physical Move 60 100 20 --
If the user is not already holding an item it steals the target's held item.
Thrash Thrash - Normal-type Thrash: Physical Move 120 100 12 --
The user gains the Rampaging status.
Throat Chop Throat Chop - Dark-type Throat Chop: Physical Move 80 100 16 100
Gives the target the Throat Chopped status.
Thunder Thunder - Electric-type Thunder: Special Move 110 70 12 30
Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status.
Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
Paralyzes the target.
Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 16 10
Has a 10% chance of paralyzing the target.
Trailblaze Trailblaze - Grass-type Trailblaze: Physical Move 50 100 20 --
Boosts the user's Speed stat by 1 stage.
Trick Trick - Psychic-type Trick: Other Move -- 100 12 --
The user and the target swap their held items.
Trick Room Trick Room - Psychic-type Trick Room: Other Move -- 101 8 --
Gives the entire field the Trick Room status for 5 turns.
Uproar Uproar - Normal-type Uproar: Special Move 90 100 12 --
The user gains the Uproar status.
Wild Charge Wild Charge - Electric-type Wild Charge: Physical Move 90 100 16 --
The user takes 1/4 of the damage dealt by this move.
Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 16 20
Has a 20% chance of making the target flinch.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 525 103 105 72 105 75 65
Max Stats
Hindering Nature
Standard 178 - 210 112 - 141 82 - 111 112 - 141 85 - 114 76 - 105
Max Stats
Neutral Nature
Standard 178 - 210 125 - 157 92 - 124 125 - 157 95 - 127 85 - 117
Max Stats
Beneficial Nature
Standard 178 - 210 137 - 172 101 - 136 137 - 172 104 - 139 93 - 128
103
105
72
65
75
105

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