#681 Aegislash

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex
Champions Pokédex

Picture
Normal Sprite
Shield Forme Blade Forme
Name Other Names No. Gender Ratio Type
Aegislash
Japan: Gillgard
ギルガルド
French: Exagide
German: Durengard
Korean: 킬가르도
National: #681
Male :50%
Female :50%
Steel-type Ghost-type
Classification Height Weight
Royal Sword Pokémon 5'07"
1.7m
116.8lbs
53kg
Abilities: Stance Change
Stance Change: The Pokémon changes its form to Blade Forme when it uses an attack move, and changes to Shield Forme when it uses King's Shield.

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*0 *2 *1 *1 *0.5 *0.5 *0 *0 *2 *0.5 *0.5 *0.25 *0.5 *2 *0.5 *2 *0.5 *0.5
Evolutionary Chain
Aegislash
Alternate Forms
Blade FormeShield Forme
Blade FormeShield Forme
Aegislash changes its form depending upon the move it uses. If it uses a move that is a damaging move, it will be in Blade Forme while if it uses the King's Shield move, it will be in Shield Forme

Standard Moves

Attack NameTypeCat.Att.Acc.PPEffect %
Aerial Ace Aerial Ace - Flying-type Aerial Ace: Physical Move 60 101 20 --
This move never misses.
Air Slash Air Slash - Flying-type Air Slash: Special Move 75 95 16 30
Has a 30% chance of making the target flinch.
Attract Attract - Normal-type Attract: Other Move -- 100 16 --
Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
Block Block - Normal-type Block: Other Move -- 101 8 --
Gives the target the Can't Escape status.
Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 16 --
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Brutal Swing Brutal Swing - Dark-type Brutal Swing: Physical Move 60 100 20 --
Close Combat Close Combat - Fighting-type Close Combat: Physical Move 120 100 8 --
Lowers the user's Defense and Sp. Def stats by 1 stage.
Destiny Bond Destiny Bond - Ghost-type Destiny Bond: Other Move -- 101 8 --
The user gains the Destiny Bound status. This move fails if used in succession.
Double Hit Double Hit - Normal-type Double Hit: Physical Move 35 90 12 --
The user attacks twice in a row.
Endure Endure - Normal-type Endure: Other Move -- 101 12 --
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Flash Cannon Flash Cannon - Steel-type Flash Cannon: Special Move 80 100 12 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 8 --
The user gains the Recharging status on the turn after this move is used.
Gyro Ball Gyro Ball - Steel-type Gyro Ball: Physical Move ?? 100 8 --
The lower the user's Speed stat compared to the target's the greater this move's power (ranging between 1 and 150).
Head Smash Head Smash - Rock-type Head Smash: Physical Move 150 80 8 --
The user takes 1/2 of the damage dealt by this move.
Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 8 --
The user gains the Recharging status on the turn after this move is used.
Iron Defense Iron Defense - Steel-type Iron Defense: Other Move -- 101 16 --
Boosts the user's Defense stat by 2 stages.
Iron Head Iron Head - Steel-type Iron Head: Physical Move 80 100 16 20
Has a 20% chance of making the target flinch.
King's Shield King's Shield - Steel-type King's Shield: Other Move -- 101 8 --
The user protects itself from incoming attacks for the turn and changes into its Shield Forme. Any attackers that use contact moves against the user during this turn will have their Attack stats lowered by 1 stage. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Metal Sound Metal Sound - Steel-type Metal Sound: Other Move -- 85 20 --
Lowers the target's Sp. Def stat by 2 stages.
Night Slash Night Slash - Dark-type Night Slash: Physical Move 70 100 20 --
This move has a 1-stage Critical-Hit Ratio Boost.
Poltergeist Poltergeist - Ghost-type Poltergeist: Physical Move 110 90 8 --
This move fails if the target isn't holding an item.
Power Trick Power Trick - Psychic-type Power Trick: Other Move -- 101 12 --
The user gains the Atk/Def Swapped status.
Protect Protect - Normal-type Protect: Other Move -- 101 8 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Psycho Cut Psycho Cut - Psychic-type Psycho Cut: Physical Move 70 100 20 --
This move has a 1-stage Critical-Hit Ratio Boost.
Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 8 --
Summons rain for 5 turns.
Reflect Reflect - Psychic-type Reflect: Other Move -- 101 20 --
Gives the user's side the Reflect status for 5 turns.
Rest Rest - Psychic-type Rest: Other Move -- 101 8 --
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Reversal Reversal - Fighting-type Reversal: Physical Move ?? 100 16 --
The less HP the user has left the greater this move's power (ranging between 20 and 200).
Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 12 30
Has a 30% chance of making targets flinch.
Round Round - Normal-type Round: Special Move 60 100 16 --
If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled.
Sacred Sword Sacred Sword - Fighting-type Sacred Sword: Physical Move 90 100 16 --
This move ignores the target's stat changes when dealing damage.
Screech Screech - Normal-type Screech: Other Move -- 85 20 --
Lowers the target's Defense stat by 2 stages.
Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 16 20
Has a 20% chance of lowering the target's Sp. Def stat by 1 stage.
Shadow Claw Shadow Claw - Ghost-type Shadow Claw: Physical Move 70 100 16 --
This move has a 1-stage Critical-Hit Ratio Boost.
Shadow Sneak Shadow Sneak - Ghost-type Shadow Sneak: Physical Move 40 100 20 --
Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 12 --
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Snore Snore - Normal-type Snore: Special Move 50 100 16 30
Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Solar Blade Solar Blade - Grass-type Solar Blade: Physical Move 125 100 12 --
The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition.
Steel Beam Steel Beam - Steel-type Steel Beam: Special Move 140 95 8 --
After attacking the user takes damage equal to 1/2 of its max HP.
Substitute Substitute - Normal-type Substitute: Other Move -- 101 12 --
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 8 --
Summons harsh sunlight for 5 turns.
Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- 101 20 --
Boosts the user's Attack stat by 2 stages.
Wide Guard Wide Guard - Rock-type Wide Guard: Other Move -- 101 12 --
During the turn this move is used the user protects its side from moves that target all allies.
Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 16 20
Has a 20% chance of making the target flinch.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 500 60 50 140 50 140 60
Max Stats
Hindering Nature
Standard 135 - 167 63 - 91 144 - 172 63 - 91 144 - 172 72 - 100
Max Stats
Neutral Nature
Standard 135 - 167 70 - 102 160 - 192 70 - 102 160 - 192 80 - 112
Max Stats
Beneficial Nature
Standard 135 - 167 77 - 112 176 - 211 77 - 112 176 - 211 88 - 123
60
50
140
60
140
50

Stats - Blade Forme

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 500 60 140 50 140 50 60
Max Stats
Hindering Nature
Standard 120 - 167 144 - 172 63 - 91 144 - 172 63 - 91 72 - 100
Max Stats
Neutral Nature
Standard 120 - 167 160 - 192 70 - 102 160 - 192 70 - 102 80 - 112
Max Stats
Beneficial Nature
Standard 120 - 167 176 - 211 77 - 112 176 - 211 77 - 112 88 - 123
60
140
50
60
50
140

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