Standard Moves |
|
| Agility |
 |
 |
-- |
101 |
|
-- |
| Boosts the user's Speed stat by 2 stages. |
| Charge |
 |
 |
-- |
101 |
|
-- |
| Boosts the user's Sp. Def stat by 1 stage. The user gains the Electric Boost status. |
| Charge Beam |
 |
 |
50 |
90 |
|
70 |
| Has a 70% chance of boosting the user's Sp. Atk stat by 1 stage. |
| Charm |
 |
 |
-- |
100 |
|
-- |
| Lowers the target's Attack stat by 2 stages. |
| Covet |
 |
 |
60 |
100 |
|
-- |
| If the user is not already holding an item it steals the target's held item. |
| Dazzling Gleam |
 |
 |
80 |
100 |
|
-- |
|
| Dig |
 |
 |
80 |
100 |
|
-- |
| The user gains the Underground status on the turn this move is used then attacks on the following turn. |
| Discharge |
 |
 |
80 |
100 |
|
30 |
| Has a 30% chance of paralyzing targets. |
| Draining Kiss |
 |
 |
50 |
100 |
|
-- |
| The user's HP is restored by 3/4 of the damage dealt by this move. |
| Eerie Impulse |
 |
 |
-- |
100 |
|
-- |
| Lowers the target's Sp. Atk stat by 2 stages. |
| Electric Terrain |
 |
 |
-- |
101 |
|
-- |
| Turns the entire field into Electric Terrain for 5 turns. |
| Electro Ball |
 |
 |
?? |
100 |
|
-- |
| The higher the user's Speed stat compared to the target's the greater this move's power (ranging between 40 and 150). |
| Electroweb |
 |
 |
55 |
95 |
|
-- |
| Lowers targets' Speed stats by 1 stage. |
| Endeavor |
 |
 |
?? |
100 |
|
-- |
| Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's. |
| Endure |
 |
 |
-- |
101 |
|
-- |
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Entrainment |
 |
 |
-- |
100 |
|
-- |
| Changes the target's Ability to be the same as the user's. |
| Facade |
 |
 |
70 |
100 |
|
-- |
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. |
| Fling |
 |
 |
?? |
100 |
|
-- |
| This move's power and effects depend on the user's held item. The held item is lost after this move is used. |
| Giga Impact |
 |
 |
150 |
90 |
|
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Grass Knot |
 |
 |
?? |
100 |
|
-- |
| The heavier the target the greater this move's power (ranging between 20 and 120). |
| Helping Hand |
 |
 |
-- |
101 |
|
-- |
| Boosts the power of an ally's move by 50% during the turn this move is used. |
| Hyper Beam |
 |
 |
150 |
90 |
|
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Iron Tail |
 |
 |
100 |
75 |
|
30 |
| Has a 30% chance of lowering the target's Defense stat by 1 stage. |
| Light Screen |
 |
 |
-- |
101 |
|
-- |
| Gives the user's side the Light Screen status for 5 turns. |
| Magnet Rise |
 |
 |
-- |
101 |
|
-- |
| The user gains the Magnet Rise status. |
| Misty Terrain |
 |
 |
-- |
101 |
|
-- |
| Turns the entire field into Misty Terrain for 5 turns. |
| Nuzzle |
 |
 |
20 |
100 |
|
100 |
| Paralyzes the target. |
| Parabolic Charge |
 |
 |
65 |
100 |
|
-- |
| The user's HP is restored by 1/2 of the damage dealt by this move. |
| Play Rough |
 |
 |
90 |
90 |
|
10 |
| Has a 10% chance of lowering the target's Attack stat by 1 stage. |
| Protect |
 |
 |
-- |
101 |
|
-- |
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Rain Dance |
 |
 |
-- |
101 |
|
-- |
| Summons rain for 5 turns. |
| Rest |
 |
 |
-- |
101 |
|
-- |
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. |
| Rising Voltage |
 |
 |
70 |
100 |
|
-- |
| This move's power is doubled if the target is under the effect of Electric Terrain. |
| Round |
 |
 |
60 |
100 |
|
-- |
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. |
| Seed Bomb |
 |
 |
80 |
100 |
|
-- |
|
| Sleep Talk |
 |
 |
-- |
101 |
|
-- |
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. |
| Snore |
 |
 |
50 |
100 |
|
30 |
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. |
| Substitute |
 |
 |
-- |
101 |
|
-- |
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. |
| Sunny Day |
 |
 |
-- |
101 |
|
-- |
| Summons harsh sunlight for 5 turns. |
| Super Fang |
 |
 |
?? |
90 |
|
-- |
| Deals damage to the target equal to 1/2 of its remaining HP. Deals 1 HP of damage to a target that has only 1 HP left. |
| Tearful Look |
 |
 |
-- |
101 |
|
-- |
| Lowers the target's Attack and Sp. Atk stats by 1 stage. This move ignores the target's evasiveness and can hit a target using a move such as Protect. |
| Thief |
 |
 |
60 |
100 |
|
-- |
| If the user is not already holding an item it steals the target's held item. |
| Thunder |
 |
 |
110 |
70 |
|
30 |
| Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status. |
| Thunder Punch |
 |
 |
75 |
100 |
|
10 |
| Has a 10% chance of paralyzing the target. |
| Thunder Wave |
 |
 |
-- |
90 |
|
-- |
| Paralyzes the target. |
| Thunderbolt |
 |
 |
90 |
100 |
|
10 |
| Has a 10% chance of paralyzing the target. |
| Trailblaze |
 |
 |
50 |
100 |
|
-- |
| Boosts the user's Speed stat by 1 stage. |
| U-turn |
 |
 |
70 |
100 |
|
-- |
| After attacking the user switches out of battle to be replaced by another party Pokémon. |
| Volt Switch |
 |
 |
70 |
100 |
|
-- |
| After attacking the user switches out of battle to be replaced by another party Pokémon. |
| Wild Charge |
 |
 |
90 |
100 |
|
-- |
| The user takes 1/4 of the damage dealt by this move. |