Standard Moves |
|
| Agility |
 |
 |
-- |
101 |
|
-- |
| Boosts the user's Speed stat by 2 stages. |
| Attract |
 |
 |
-- |
100 |
|
-- |
| Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown. |
| Body Slam |
 |
 |
85 |
100 |
|
30 |
| Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit. |
| Bounce |
 |
 |
85 |
85 |
|
30 |
| The user gains the Sky-High status on the turn this move is used then attacks on the following turn. This move has a 30% chance of paralyzing the target. |
| Brick Break |
 |
 |
75 |
100 |
|
-- |
| Removes the Light Screen Reflect and Aurora Veil statuses on the target's side. |
| Brutal Swing |
 |
 |
60 |
100 |
|
-- |
|
| Bulk Up |
 |
 |
-- |
101 |
|
-- |
| Boosts the user's Attack and Defense stats by 1 stage. |
| Bulldoze |
 |
 |
60 |
100 |
|
-- |
| Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move's power is halved. |
| Dig |
 |
 |
80 |
100 |
|
-- |
| The user gains the Underground status on the turn this move is used then attacks on the following turn. |
| Earth Power |
 |
 |
90 |
100 |
|
10 |
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. |
| Earthquake |
 |
 |
100 |
100 |
|
-- |
| This move's power is doubled against targets that have the Underground status. When Grassy Terrain is active this move's power is halved. |
| Endure |
 |
 |
-- |
101 |
|
-- |
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Facade |
 |
 |
70 |
100 |
|
-- |
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. |
| Fire Punch |
 |
 |
75 |
100 |
|
10 |
| Has a 10% chance of burning the target. |
| Fissure |
 |
 |
?? |
30 |
|
-- |
| Knocks out the target. The accuracy of this move is fixed at 30%. |
| Flail |
 |
 |
?? |
100 |
|
-- |
| The less HP the user has left the greater this move's power (ranging between 20 and 200). |
| Fling |
 |
 |
?? |
100 |
|
-- |
| This move's power and effects depend on the user's held item. The held item is lost after this move is used. |
| Foul Play |
 |
 |
95 |
100 |
|
-- |
| The damage dealt by this move is calculated using the target's Attack stat instead of the user's Attack stat. |
| Giga Impact |
 |
 |
150 |
90 |
|
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Grass Knot |
 |
 |
?? |
100 |
|
-- |
| The heavier the target the greater this move's power (ranging between 20 and 120). |
| Gunk Shot |
 |
 |
120 |
80 |
|
30 |
| Has a 30% chance of poisoning the target. |
| Hammer Arm |
 |
 |
100 |
90 |
|
-- |
| Lowers the user's Speed stat by 1 stage. |
| High Horsepower |
 |
 |
95 |
95 |
|
-- |
|
| Hyper Beam |
 |
 |
150 |
90 |
|
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Ice Punch |
 |
 |
75 |
100 |
|
10 |
| Has a 10% chance of freezing the target. |
| Iron Head |
 |
 |
80 |
100 |
|
30 |
| Has a 20% chance of making the target flinch. |
| Iron Tail |
 |
 |
100 |
75 |
|
30 |
| Has a 30% chance of lowering the target's Defense stat by 1 stage. |
| Low Kick |
 |
 |
?? |
100 |
|
-- |
| The heavier the target the greater this move's power (ranging between 20 and 120). |
| Mega Kick |
 |
 |
120 |
75 |
|
-- |
|
| Mud Shot |
 |
 |
55 |
95 |
|
-- |
| Lowers the target's Speed stat by 1 stage. |
| Mud-Slap |
 |
 |
20 |
100 |
|
-- |
| Lowers the target's accuracy by 1 stage. |
| Payback |
 |
 |
50 |
100 |
|
-- |
| This move's power is doubled if the user attacks after the target. |
| Protect |
 |
 |
-- |
101 |
|
-- |
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Quick Attack |
 |
 |
40 |
100 |
|
-- |
|
| Rest |
 |
 |
-- |
101 |
|
-- |
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. |
| Rock Slide |
 |
 |
75 |
90 |
|
30 |
| Has a 30% chance of making targets flinch. |
| Rock Tomb |
 |
 |
60 |
95 |
|
-- |
| Lowers the target's Speed stat by 1 stage. |
| Round |
 |
 |
60 |
100 |
|
-- |
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. |
| Sand Tomb |
 |
 |
35 |
85 |
|
100 |
| Gives the target the Bound status. |
| Sandstorm |
 |
 |
-- |
101 |
|
-- |
| Summons a sandstorm for 5 turns. |
| Scorching Sands |
 |
 |
70 |
100 |
|
30 |
| Has a 30% chance of burning the target. Cures the user and target of being frozen. |
| Sleep Talk |
 |
 |
-- |
101 |
|
-- |
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. |
| Sludge Bomb |
 |
 |
90 |
100 |
|
30 |
| Has a 30% chance of poisoning the target. |
| Snore |
 |
 |
50 |
100 |
|
30 |
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. |
| Spikes |
 |
 |
-- |
101 |
|
-- |
| Gives the opponent's side the Spikes status. |
| Stomping Tantrum |
 |
 |
75 |
100 |
|
-- |
| This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn. |
| Stone Edge |
 |
 |
100 |
80 |
|
-- |
| This move has a 1-stage Critical-Hit Ratio Boost. |
| Substitute |
 |
 |
-- |
101 |
|
-- |
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. |
| Super Fang |
 |
 |
?? |
90 |
|
-- |
| Deals damage to the target equal to 1/2 of its remaining HP. Deals 1 HP of damage to a target that has only 1 HP left. |
| Superpower |
 |
 |
120 |
100 |
|
-- |
| Lowers the user's Attack and Defense stats by 1 stage. |
| Surf |
 |
 |
90 |
100 |
|
-- |
| This move's power is doubled against targets that have the Submerged status. |
| Swords Dance |
 |
 |
-- |
101 |
|
-- |
| Boosts the user's Attack stat by 2 stages. |
| Thief |
 |
 |
60 |
100 |
|
-- |
| If the user is not already holding an item it steals the target's held item. |
| Thunder Punch |
 |
 |
75 |
100 |
|
10 |
| Has a 10% chance of paralyzing the target. |
| Trailblaze |
 |
 |
50 |
100 |
|
-- |
| Boosts the user's Speed stat by 1 stage. |
| U-turn |
 |
 |
70 |
100 |
|
-- |
| After attacking the user switches out of battle to be replaced by another party Pokémon. |
| Uproar |
 |
 |
90 |
100 |
|
-- |
| The user gains the Uproar status. |
| Wild Charge |
 |
 |
90 |
100 |
|
-- |
| The user takes 1/4 of the damage dealt by this move. |