#530 Excadrill

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Champions Pokédex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Excadrill
Japan: Doryuzu
ドリュウズ
French: Minotaupe
German: Stalobor
Korean: 몰드류
National: #530
Male :50%
Female :50%
Ground-type Steel-type
Classification Height Weight
Subterrene Pokémon 2'04"
0.7m
89.1lbs
40.4kg
Abilities: Sand Rush - Sand Force - Mold Breaker
Sand Rush: Speed is doubled within a sandstorm
Sand Force: Ground-type, Rock-type & Steel-type moves have their power increased by 30% in a Sandstorm and will not receive damage :
Mold Breaker: The Pokémon's moves are not affected by foe’s abilities during battle

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*0.5 *2 *2 *0 *1 *1 *2 *0 *2 *0.5 *0.5 *0.5 *0.25 *1 *0.5 *1 *0.5 *0.5
Evolutionary Chain
ExcadrillMega Excadrill

Standard Moves

Attack NameTypeCat.Att.Acc.PPEffect %
Aerial Ace Aerial Ace - Flying-type Aerial Ace: Physical Move 60 101 --
This move never misses.
Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 30
Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 --
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Brutal Swing Brutal Swing - Dark-type Brutal Swing: Physical Move 60 100 --
Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 --
Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move's power is halved.
Crush Claw Crush Claw - Normal-type Crush Claw: Physical Move 75 95 50
Has a 50% chance of lowering the target's Defense stat by 1 stage.
Curse Curse - Ghost-type Curse: Other Move -- 101 --
Dig Dig - Ground-type Dig: Physical Move 80 100 --
The user gains the Underground status on the turn this move is used then attacks on the following turn.
Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 --
The user takes 1/3 of the damage dealt by this move.
Drill Run Drill Run - Ground-type Drill Run: Physical Move 80 95 --
This move has a 1-stage Critical-Hit Ratio Boost.
Earth Power Earth Power - Ground-type Earth Power: Special Move 90 100 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 --
This move's power is doubled against targets that have the Underground status. When Grassy Terrain is active this move's power is halved.
Endure Endure - Normal-type Endure: Other Move -- 101 --
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Facade Facade - Normal-type Facade: Physical Move 70 100 --
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Fissure Fissure - Ground-type Fissure: Physical Move ?? 30 --
Knocks out the target. The accuracy of this move is fixed at 30%.
Fling Fling - Dark-type Fling: Physical Move ?? 100 --
This move's power and effects depend on the user's held item. The held item is lost after this move is used.
Focus Blast Focus Blast - Fighting-type Focus Blast: Special Move 120 70 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 --
The user gains the Recharging status on the turn after this move is used.
Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 --
Boosts the power of an ally's move by 50% during the turn this move is used.
High Horsepower High Horsepower - Ground-type High Horsepower: Physical Move 95 95 --
Horn Drill Horn Drill - Normal-type Horn Drill: Physical Move ?? 30 --
Knocks out the target. The accuracy of this move is fixed at 30%.
Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 --
The user gains the Recharging status on the turn after this move is used.
Iron Defense Iron Defense - Steel-type Iron Defense: Other Move -- 101 --
Boosts the user's Defense stat by 2 stages.
Iron Head Iron Head - Steel-type Iron Head: Physical Move 80 100 30
Has a 20% chance of making the target flinch.
Megahorn Megahorn - Bug-type Megahorn: Physical Move 120 85 --
Metal Sound Metal Sound - Steel-type Metal Sound: Other Move -- 85 --
Lowers the target's Sp. Def stat by 2 stages.
Mud Shot Mud Shot - Ground-type Mud Shot: Special Move 55 95 --
Lowers the target's Speed stat by 1 stage.
Mud-Slap Mud-Slap - Ground-type Mud-Slap: Special Move 20 100 --
Lowers the target's accuracy by 1 stage.
Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 30
Has a 30% chance of poisoning the target.
Protect Protect - Normal-type Protect: Other Move -- 101 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Rapid Spin Rapid Spin - Normal-type Rapid Spin: Physical Move 50 100 --
Removes the Bound and Leech Seeded statuses from the user and removes the Sticky Web Stealth Rock Spikes and Toxic Spikes statuses from the user's side. Boosts the user's Speed stat by 1 stage.
Rest Rest - Psychic-type Rest: Other Move -- 101 --
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Rock Blast Rock Blast - Rock-type Rock Blast: Physical Move 25 90 --
The user attacks 2 to 5 times in a row.
Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 30
Has a 30% chance of making targets flinch.
Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 --
Lowers the target's Speed stat by 1 stage.
Round Round - Normal-type Round: Special Move 60 100 --
If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled.
Sand Tomb Sand Tomb - Ground-type Sand Tomb: Physical Move 35 85 100
Gives the target the Bound status.
Sandstorm Sandstorm - Rock-type Sandstorm: Other Move -- 101 --
Summons a sandstorm for 5 turns.
Scary Face Scary Face - Normal-type Scary Face: Other Move -- 100 --
Lowers the target's Speed stat by 2 stages.
Scorching Sands Scorching Sands - Ground-type Scorching Sands: Special Move 70 100 30
Has a 30% chance of burning the target. Cures the user and target of being frozen.
Shadow Claw Shadow Claw - Ghost-type Shadow Claw: Physical Move 70 100 --
This move has a 1-stage Critical-Hit Ratio Boost.
Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 --
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Sludge Bomb Sludge Bomb - Poison-type Sludge Bomb: Special Move 90 100 30
Has a 30% chance of poisoning the target.
Smart Strike Smart Strike - Steel-type Smart Strike: Physical Move 70 101 --
This move never misses.
Snore Snore - Normal-type Snore: Special Move 50 100 30
Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Stealth Rock Stealth Rock - Rock-type Stealth Rock: Other Move -- 101 --
Gives the opponent's side the Stealth Rock status.
Steel Beam Steel Beam - Steel-type Steel Beam: Special Move 140 95 --
After attacking the user takes damage equal to 1/2 of its max HP.
Stomping Tantrum Stomping Tantrum - Ground-type Stomping Tantrum: Physical Move 75 100 --
This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn.
Substitute Substitute - Normal-type Substitute: Other Move -- 101 --
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 --
Summons harsh sunlight for 5 turns.
Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- 101 --
Boosts the user's Attack stat by 2 stages.
Throat Chop Throat Chop - Dark-type Throat Chop: Physical Move 80 100 100
Gives the target the Throat Chopped status.
X-Scissor X-Scissor - Bug-type X-Scissor: Physical Move 80 100 --



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 508 110 135 60 50 65 88
Max Stats
Hindering Nature
Standard 185 - 217 139 - 168 72 - 100 63 - 91 76 - 105 97 - 126
Max Stats
Neutral Nature
Standard 185 - 217 155 - 187 80 - 112 70 - 102 85 - 117 108 - 140
Max Stats
Beneficial Nature
Standard 185 - 217 170 - 205 88 - 123 77 - 112 93 - 128 118 - 154
110
135
60
88
65
50


Mega Excadrill

Picture
Name Other Names No. Type
Mega Excadrill
Japan: Mega Doryuuzu
メガドリュウズ
French: Mega Minotaupe
German: Mega -Stalobor
Korean: 메가몰드류
National: #530
Classification Height Weight Capture Rate
Subterrene Pokémon 2'11"
0.9m
132.3lbs
60kg
Abilities: Piercing Drill
Piercing Drill: When the Pokémon uses contact moves, it can hit even targets that are protecting themselves, dealing 1/4 of the damage that the move would otherwise deal. Everything aside from the target's protective effects is still triggered.
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*0.5 *2 *2 *0 *1 *1 *2 *0 *2 *0.5 *0.5 *0.5 *0.25 *1 *0.5 *1 *0.5 *0.5


Stats -

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 608 110 165 100 65 65 103
Max Stats
Hindering Nature
Standard 185 - 217 166 - 195 108 - 136 76 - 105 76 - 105 110 - 139
Max Stats
Neutral Nature
Standard 185 - 217 185 - 217 120 - 152 85 - 117 85 - 117 123 - 155
Max Stats
Beneficial Nature
Standard 185 - 217 203 - 238 132 - 167 93 - 128 93 - 128 135 - 170
110
165
100
103
65
65

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