Standard Moves |
|
| Acrobatics |
 |
 |
55 |
100 |
|
-- |
| This move's power is doubled if the user isn't holding an item. |
| Aerial Ace |
 |
 |
60 |
101 |
|
-- |
| This move never misses. |
| Agility |
 |
 |
-- |
101 |
|
-- |
| Boosts the user's Speed stat by 2 stages. |
| Air Cutter |
 |
 |
60 |
95 |
|
-- |
| This move has a 1-stage Critical-Hit Ratio Boost. |
| Air Slash |
 |
 |
75 |
95 |
|
30 |
| Has a 30% chance of making the target flinch. |
| Blaze Kick |
 |
 |
85 |
90 |
|
10 |
| Has a 10% chance of burning the target. This move has a 1-stage Critical-Hit Ratio Boost. |
| Brave Bird |
 |
 |
120 |
100 |
|
-- |
| The user takes 1/3 of the damage dealt by this move. |
| Bulk Up |
 |
 |
-- |
101 |
|
-- |
| Boosts the user's Attack and Defense stats by 1 stage. |
| Defog |
 |
 |
-- |
101 |
|
-- |
| Lowers the target's evasiveness by 1 stage. Removes statuses such as Reflect Spikes and Safeguard as well as any terrain. |
| Double-Edge |
 |
 |
120 |
100 |
|
-- |
| The user takes 1/3 of the damage dealt by this move. |
| Dual Wingbeat |
 |
 |
40 |
90 |
|
-- |
| The user attacks twice in a row. |
| Endure |
 |
 |
-- |
101 |
|
-- |
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Facade |
 |
 |
70 |
100 |
|
-- |
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. |
| Feather Dance |
 |
 |
-- |
100 |
|
-- |
| Lowers the target's Attack stat by 2 stages. |
| Feint |
 |
 |
30 |
100 |
|
-- |
| This move can hit a target using a move such as Protect or Detect and removes the effects of those moves. |
| Fire Blast |
 |
 |
110 |
85 |
|
10 |
| Has a 10% chance of burning the target. |
| Fire Spin |
 |
 |
35 |
85 |
|
100 |
| Gives the target the Bound status. |
| Flail |
 |
 |
?? |
100 |
|
-- |
| The less HP the user has left the greater this move's power (ranging between 20 and 200). |
| Flame Charge |
 |
 |
50 |
100 |
|
-- |
| Boosts the user's Speed stat by 1 stage. |
| Flamethrower |
 |
 |
90 |
100 |
|
10 |
| Has a 10% chance of burning the target. |
| Flare Blitz |
 |
 |
120 |
100 |
|
10 |
| Has a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move. |
| Fly |
 |
 |
90 |
95 |
|
-- |
| The user gains the Sky-High status on the turn this move is used then attacks on the following turn. |
| Giga Impact |
 |
 |
150 |
90 |
|
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Heat Wave |
 |
 |
95 |
90 |
|
10 |
| Has a 10% chance of burning targets. |
| Hurricane |
 |
 |
110 |
70 |
|
30 |
| Has a 30% chance of confusing the target. This move never misses in rain and can hit a target that has the Sky-High status. |
| Hyper Beam |
 |
 |
150 |
90 |
|
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Overheat |
 |
 |
130 |
90 |
|
-- |
| Lowers the user's Sp. Atk stat by 2 stages. |
| Protect |
 |
 |
-- |
101 |
|
-- |
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Quick Attack |
 |
 |
40 |
100 |
|
-- |
|
| Quick Guard |
 |
 |
-- |
101 |
|
-- |
| The user protects itself and its allies from priority moves for the turn. |
| Rain Dance |
 |
 |
-- |
101 |
|
-- |
| Summons rain for 5 turns. |
| Rest |
 |
 |
-- |
101 |
|
-- |
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. |
| Roost |
 |
 |
-- |
101 |
|
-- |
| Restores 1/2 of the user's max HP. If the user is a Flying type it will lose the Flying type for the turn. |
| Round |
 |
 |
60 |
100 |
|
-- |
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. |
| Sky Attack |
 |
 |
140 |
90 |
|
30 |
| The user gains the Charging status on the turn this move is used then attacks on the following turn. This move has a 30% chance of making the target flinch and it has a 1-stage Critical-Hit Ratio Boost. |
| Sleep Talk |
 |
 |
-- |
101 |
|
-- |
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. |
| Snore |
 |
 |
50 |
100 |
|
30 |
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. |
| Solar Beam |
 |
 |
120 |
100 |
|
-- |
| The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition. |
| Steel Wing |
 |
 |
70 |
90 |
|
10 |
| Has a 10% chance of boosting the user's Defense stat by 1 stage. |
| Substitute |
 |
 |
-- |
101 |
|
-- |
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. |
| Sunny Day |
 |
 |
-- |
101 |
|
-- |
| Summons harsh sunlight for 5 turns. |
| Swords Dance |
 |
 |
-- |
101 |
|
-- |
| Boosts the user's Attack stat by 2 stages. |
| Tailwind |
 |
 |
-- |
101 |
|
-- |
| Gives the user's side the Tailwind status for 4 turns. |
| Taunt |
 |
 |
-- |
100 |
|
-- |
| Gives the target the Taunted status. |
| Temper Flare |
 |
 |
75 |
100 |
|
-- |
| This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn. |
| Thief |
 |
 |
60 |
100 |
|
-- |
| If the user is not already holding an item it steals the target's held item. |
| U-turn |
 |
 |
70 |
100 |
|
-- |
| After attacking the user switches out of battle to be replaced by another party Pokémon. |
| Upper Hand |
 |
 |
65 |
100 |
|
-- |
| Makes the target flinch. This move fails if the target isn't about to use a priority move. |
| Whirlwind |
 |
 |
-- |
101 |
|
-- |
| If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random. |
| Will-O-Wisp |
 |
 |
-- |
85 |
|
-- |
| Burns the target. |