#324 Torkoal

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex
Champions Pokédex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Torkoal
Japan: Cotoise
コータス
French: Chartor
German: Qurtel
Korean: 코터스
National: #324
Male :50%
Female :50%
Fire-type
Classification Height Weight
Coal Pokémon 1'08"
0.5m
177.2lbs
80.4kg
Abilities: White Smoke - Drought - Shell Armor
White Smoke: Opponents’ moves which lower this Pokémon’s stats have no effect. However this Pokémon may lower its own stats with its own moves.
Drought: Weather changes to Intense Sunshine when the Pokémon enters the battle. As of X & Y, this lasts 5 turns.
Shell Armor: Opponent’s moves cannot Critical Hit.

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *0.5 *2 *1 *0.5 *0.5 *1 *1 *2 *1 *1 *0.5 *2 *1 *1 *1 *0.5 *0.5
Evolutionary Chain
Torkoal

Standard Moves

Attack NameTypeCat.Att.Acc.PPEffect %
Amnesia Amnesia - Psychic-type Amnesia: Other Move -- 101 20 --
Boosts the user's Sp. Def stat by 2 stages.
Ancient Power Ancient Power - Rock-type Ancient Power: Special Move 60 100 8 10
Has a 10% chance of boosting the user's Attack Defense Sp. Atk Sp. Def and Speed stats by 1 stage.
Body Press Body Press - Fighting-type Body Press: Physical Move 80 100 12 --
The damage dealt by this move is calculated using the user's Defense stat instead of its Attack stat.
Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 16 30
Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 20 --
Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move's power is halved.
Burning Jealousy Burning Jealousy - Fire-type Burning Jealousy: Special Move 70 100 8 100
Burns targets if their stats were boosted during the turn this move is used.
Clear Smog Clear Smog - Poison-type Clear Smog: Special Move 50 101 16 --
Removes all stat changes from the target. This move never misses.
Curse Curse - Ghost-type Curse: Other Move -- 101 12 --
Ghost-type: The user loses 1/2 of its max HP to give the target the Cursed status.
Non-Ghost-type: Lowers the user's Speed stat by 1 stage and boosts its Attack and Defense stats by 1 stage.
Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 16 --
The user takes 1/3 of the damage dealt by this move.
Earth Power Earth Power - Ground-type Earth Power: Special Move 90 100 12 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 12 --
This move's power is doubled against targets that have the Underground status. When Grassy Terrain is active this move's power is halved.
Endure Endure - Normal-type Endure: Other Move -- 101 12 --
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Eruption Eruption - Fire-type Eruption: Special Move 150 100 8 --
The less HP the user has left the lower this move's power (ranging between 1 and 150).
Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 8 10
Has a 10% chance of burning the target.
Fire Spin Fire Spin - Fire-type Fire Spin: Special Move 35 85 16 100
Gives the target the Bound status.
Fissure Fissure - Ground-type Fissure: Physical Move ?? 30 8 --
Knocks out the target. The accuracy of this move is fixed at 30%.
Flail Flail - Normal-type Flail: Physical Move ?? 100 16 --
The less HP the user has left the greater this move's power (ranging between 20 and 200).
Flame Charge Flame Charge - Fire-type Flame Charge: Physical Move 50 100 20 --
Boosts the user's Speed stat by 1 stage.
Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 16 10
Has a 10% chance of burning the target.
Flare Blitz Flare Blitz - Fire-type Flare Blitz: Physical Move 120 100 16 10
Has a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.
Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 8 --
The user gains the Recharging status on the turn after this move is used.
Gyro Ball Gyro Ball - Steel-type Gyro Ball: Physical Move ?? 100 8 --
The lower the user's Speed stat compared to the target's the greater this move's power (ranging between 1 and 150).
Heat Crash Heat Crash - Fire-type Heat Crash: Physical Move ?? 100 12 --
The more the user outweighs the target the greater this move's power (ranging between 40 and 120). If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Heat Wave Heat Wave - Fire-type Heat Wave: Special Move 95 90 12 10
Has a 10% chance of burning targets.
Heavy Slam Heavy Slam - Steel-type Heavy Slam: Physical Move ?? 100 12 --
The more the user outweighs the target the greater this move's power (ranging between 40 and 120). If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
Boosts the power of an ally's move by 50% during the turn this move is used.
Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 8 --
The user gains the Recharging status on the turn after this move is used.
Inferno Inferno - Fire-type Inferno: Special Move 100 50 8 100
Burns the target.
Iron Defense Iron Defense - Steel-type Iron Defense: Other Move -- 101 16 --
Boosts the user's Defense stat by 2 stages.
Lava Plume Lava Plume - Fire-type Lava Plume: Special Move 80 100 16 30
Has a 30% chance of burning targets.
Overheat Overheat - Fire-type Overheat: Special Move 130 90 8 --
Lowers the user's Sp. Atk stat by 2 stages.
Protect Protect - Normal-type Protect: Other Move -- 101 8 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Rapid Spin Rapid Spin - Normal-type Rapid Spin: Physical Move 50 100 20 --
Removes the Bound and Leech Seeded statuses from the user and removes the Sticky Web Stealth Rock Spikes and Toxic Spikes statuses from the user's side. Boosts the user's Speed stat by 1 stage.
Rest Rest - Psychic-type Rest: Other Move -- 101 8 --
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 12 30
Has a 30% chance of making targets flinch.
Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 16 --
Lowers the target's Speed stat by 1 stage.
Round Round - Normal-type Round: Special Move 60 100 16 --
If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled.
Sandstorm Sandstorm - Rock-type Sandstorm: Other Move -- 101 8 --
Summons a sandstorm for 5 turns.
Scorching Sands Scorching Sands - Ground-type Scorching Sands: Special Move 70 100 12 30
Has a 30% chance of burning the target. Cures the user and target of being frozen.
Self-Destruct Self-Destruct - Normal-type Self-Destruct: Physical Move 200 100 8 --
The user faints upon using this move.
Shell Smash Shell Smash - Normal-type Shell Smash: Other Move -- 101 16 --
Lowers the user's Defense and Sp. Def stats by 1 stage and boosts its Attack Sp. Atk and Speed stats by 2 stages.
Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 12 --
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Sludge Bomb Sludge Bomb - Poison-type Sludge Bomb: Special Move 90 100 12 30
Has a 30% chance of poisoning the target.
Snore Snore - Normal-type Snore: Special Move 50 100 16 30
Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 12 --
The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition.
Stealth Rock Stealth Rock - Rock-type Stealth Rock: Other Move -- 101 20 --
Gives the opponent's side the Stealth Rock status.
Stomping Tantrum Stomping Tantrum - Ground-type Stomping Tantrum: Physical Move 75 100 12 --
This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn.
Stone Edge Stone Edge - Rock-type Stone Edge: Physical Move 100 80 8 --
This move has a 1-stage Critical-Hit Ratio Boost.
Substitute Substitute - Normal-type Substitute: Other Move -- 101 12 --
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 8 --
Summons harsh sunlight for 5 turns.
Superpower Superpower - Fighting-type Superpower: Physical Move 120 100 8 --
Lowers the user's Attack and Defense stats by 1 stage.
Temper Flare Temper Flare - Fire-type Temper Flare: Physical Move 75 100 12 --
This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn.
Weather Ball Weather Ball - Normal-type Weather Ball: Special Move 50 100 12 --
When a weather condition is present this move's power is doubled and its type changes. Harsh sunlight
Fire type. Rain
Water type. Snow
Ice type. Sandstorm
Rock type.
Will-O-Wisp Will-O-Wisp - Fire-type Will-O-Wisp: Other Move -- 85 16 --
Burns the target.
Yawn Yawn - Normal-type Yawn: Other Move -- 101 12 --
Makes the target drowsy. This move never misses.
Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 16 20
Has a 20% chance of making the target flinch.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 470 70 85 140 85 70 20
Max Stats
Hindering Nature
Standard 145 - 177 94 - 123 144 - 172 94 - 123 81 - 109 36 - 64
Max Stats
Neutral Nature
Standard 145 - 177 105 - 137 160 - 192 105 - 137 90 - 122 40 - 72
Max Stats
Beneficial Nature
Standard 145 - 177 115 - 150 176 - 211 115 - 150 99 - 134 44 - 79
70
85
140
20
70
85

<--- Camerupt #323
Camerupt
#334
Altaria
Altaria --->