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General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex | ![]() |
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| This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Huntail Pokémon Sword & Shield data | ||||||||||
| Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
| Gen IV Dex | Gen III Dex |
| Images | ||||
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| Name | Jp. Name | No. | Gender Ratio | Type | ||||||
| Huntail | Hanteeru ハンテール |
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| Ability: Swift Swim | ||||||||||
| Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain. | ||||||||||
| Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||
| Deep Sea Pokémon | 5'07" | 59.5lbs | 60 | 5,120 | ||||||
| Experience Growth | Base Happiness | Effort Values Earned | Colour | Safari Zone Flee Rate | ||||||
| 600,000 Points Erratic |
70 | 1 Attack Point(s) 1 Defense Point(s) |
Blue | 0 | ||||||
| Damage Taken | ||||||||||||||||
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| *1 | *0.5 | *0.5 | *2 | *2 | *0.5 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *0.5 |
| Wild Hold Item | Egg Groups | ||
Deep Sea Tooth - 5% |
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| Evolutionary Chain | |||||
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| Flavour Text | |
| Diamond | It lives deep in the sea. With a tail shaped like a small fish, it attracts unsuspecting prey. |
| Pearl | |
| Platinum | |
| HeartGold | It lives deep in the pitch-dark sea. It attracts prey by moving its tail in mimicry of a small animal. |
| SoulSilver | |
| Location | |||
| Game | Location | ||
| Ruby | Evolve Clamperl | ||
| Sapphire | Evolve Clamperl | ||
| Emerald | Evolve Clamperl | ||
| FireRed | Trade from Ruby/Sapphire/Emerald | ||
| LeafGreen | Trade from Ruby/Sapphire/Emerald | ||
| Colosseum | Trade from Ruby/Sapphire/Emerald | ||
| XD | Trade from Ruby/Sapphire/Emerald | ||
| Diamond | Evolve from Clamperl | ||
| Pearl | Evolve from Clamperl | ||
| Platinum | Trade from D/P | ||
| HeartGold | Evolve Clamperl | ||
| SoulSilver | Evolve Clamperl | ||
| Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up | |||||||||
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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| — | Whirlpool | ![]() | ![]() | 15 | 70 | 15 | -- | ||
| Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. | |||||||||
| 6 | Bite | ![]() | ![]() | 60 | 100 | 25 | 30 | ||
| The foe is bitten with viciously sharp fangs. It may make the target flinch. | |||||||||
| 10 | Screech | ![]() | ![]() | -- | 85 | 40 | -- | ||
| An earsplitting screech is emitted to sharply reduce the foe's Defense stat. | |||||||||
| 15 | Water Pulse | ![]() | ![]() | 60 | 100 | 20 | 20 | ||
| The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | |||||||||
| 19 | Scary Face | ![]() | ![]() | -- | 90 | 10 | -- | ||
| The user frightens the foe with a scary face to sharply reduce its Speed stat. | |||||||||
| 24 | Ice Fang | ![]() | ![]() | 65 | 95 | 15 | 10 | ||
| The user bites with cold-infused fangs. It may also make the foe flinch or freeze. | |||||||||
| 28 | Brine | ![]() | ![]() | 65 | 100 | 10 | -- | ||
| If the foe's HP is down to about half, this attack will hit with double the power. | |||||||||
| 33 | Baton Pass | ![]() | ![]() | -- | -- | 40 | -- | ||
| The user switches places with a party Pokémon in waiting, passing along any stat changes. | |||||||||
| 37 | Dive | ![]() | ![]() | 80 | 100 | 10 | -- | ||
| A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. | |||||||||
| 42 | Crunch | ![]() | ![]() | 80 | 100 | 15 | 20 | ||
| The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. | |||||||||
| 46 | Aqua Tail | ![]() | ![]() | 90 | 90 | 10 | -- | ||
| The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |||||||||
| 51 | Hydro Pump | ![]() | ![]() | 120 | 80 | 5 | -- | ||
| The foe is blasted by a huge volume of water launched under great pressure. | |||||||||
| TM & HM Attacks | |||||||||
| TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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| TM03 | Water Pulse | ![]() |
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60 | 100 | 20 | 20 | ||
| The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | |||||||||
| TM06 | Toxic | ![]() |
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-- | 85 | 10 | -- | ||
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
| TM07 | Hail | ![]() |
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-- | -- | 10 | -- | ||
| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||||||
| TM10 | Hidden Power | ![]() |
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?? | 100 | 15 | -- | ||
| A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||
| TM13 | Ice Beam | ![]() |
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95 | 100 | 10 | 10 | ||
| The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | |||||||||
| TM14 | Blizzard | ![]() |
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120 | 70 | 5 | 10 | ||
| A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | |||||||||
| TM15 | Hyper Beam | ![]() |
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150 | 90 | 5 | -- | ||
| The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||||
| TM17 | Protect | ![]() |
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-- | -- | 10 | -- | ||
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
| TM18 | Rain Dance | ![]() |
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-- | -- | 5 | -- | ||
| The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |||||||||
| TM21 | Frustration | ![]() |
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?? | 100 | 20 | -- | ||
| A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
| TM27 | Return | ![]() |
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?? | 100 | 20 | -- | ||
| A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
| TM32 | Double Team | ![]() |
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-- | -- | 15 | -- | ||
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
| TM39 | Rock Tomb | ![]() |
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50 | 80 | 10 | 100 | ||
| Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | |||||||||
| TM42 | Facade | ![]() |
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70 | 100 | 20 | -- | ||
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||
| TM43 | Secret Power | ![]() |
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70 | 100 | 20 | 30 | ||
| The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||||
| TM44 | Rest | ![]() |
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-- | -- | 10 | -- | ||
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
| TM45 | Attract | ![]() |
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-- | 100 | 15 | -- | ||
| If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||||
| TM49 | Snatch | ![]() |
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-- | -- | 10 | -- | ||
| The user steals the effects of any healing or stat- changing move the foe attempts to use. | |||||||||
| TM55 | Brine | ![]() |
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65 | 100 | 10 | -- | ||
| If the foe's HP is down to about half, this attack will hit with double the power. | |||||||||
| TM58 | Endure | ![]() |
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-- | -- | 10 | -- | ||
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
| TM68 | Giga Impact | ![]() |
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150 | 90 | 5 | -- | ||
| The user charges at the foe using every bit of its power. The user must rest on the next turn. | |||||||||
| TM78 | Captivate | ![]() |
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-- | 100 | 20 | -- | ||
| If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||||
| TM82 | Sleep Talk | ![]() |
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-- | -- | 10 | -- | ||
| While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
| TM83 | Natural Gift | ![]() |
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?? | 100 | 15 | -- | ||
| The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
| TM87 | Swagger | ![]() |
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-- | 90 | 15 | -- | ||
| The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||||
| TM90 | Substitute | ![]() |
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-- | -- | 10 | -- | ||
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
| HM03 | Surf | ![]() |
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95 | 100 | 15 | -- | ||
| It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | |||||||||
| HM05 HGSS | Whirlpool | ![]() |
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15 | 70 | 15 | -- | ||
| Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. | |||||||||
| HM07 | Waterfall | ![]() |
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80 | 100 | 15 | 20 | ||
| The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall. | |||||||||
| Platinum/HeartGold/SoulSilver Move Tutor Attacks | ||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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| Dive | ![]() |
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80 | 100 | 10 | -- | ||
| A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. | ||||||||
| Icy Wind | ![]() |
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55 | 95 | 15 | 100 | ||
| The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | ||||||||
| Sucker Punch | ![]() |
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80 | 100 | 5 | -- | ||
| This move enables the user to attack first. It fails if the foe is not readying an attack, however. | ||||||||
| Snore | ![]() |
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40 | 100 | 15 | 30 | ||
| An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||||||||
| Swift | ![]() |
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60 | -- | 20 | -- | ||
| Star-shaped rays are shot at the foe. This attack never misses. | ||||||||
| Aqua Tail | ![]() |
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90 | 90 | 10 | -- | ||
| The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||||||||
| Bounce | ![]() |
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85 | 85 | 5 | 30 | ||
| The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | ||||||||
| Mud-slap | ![]() |
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20 | 100 | 10 | 100 | ||
| The user hurls mud in the foe's face to inflict damage and lower its accuracy. | ||||||||
| HeartGold/SoulSilver Move Tutor Attacks | ||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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| Super Fang | ![]() |
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?? | 90 | 10 | -- | ||
| The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half. | ||||||||
| Egg Moves (Details) | ||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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| Refresh | ![]() | ![]() | -- | -- | 20 | -- | Details | |
| The user rests to cure itself of a poisoning, burn, or paralysis. | ||||||||
| Mud Sport | ![]() | ![]() | -- | -- | 15 | -- | Details | |
| The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. | ||||||||
| Body Slam | ![]() | ![]() | 85 | 100 | 15 | 30 | Details | |
| The user drops onto the foe with its full body weight. It may leave the foe paralyzed. | ||||||||
| Supersonic | ![]() | ![]() | -- | 55 | 20 | -- | Details | |
| The user generates odd sound waves from its body. It may confuse the target. | ||||||||
| Barrier | ![]() | ![]() | -- | -- | 30 | -- | Details | |
| The user throws up a sturdy wall that sharply raises its Defense stat. | ||||||||
| Confuse Ray | ![]() | ![]() | -- | 100 | 10 | -- | Details | |
| The foe is exposed to a sinister ray that triggers confusion. | ||||||||
| Aqua Ring | ![]() | ![]() | -- | -- | 20 | -- | Details | |
| The user envelops itself in a veil made of water. It regains some HP on every turn. | ||||||||
| Muddy Water - HGSS Only | ![]() | ![]() | 95 | 85 | 10 | 30 | Details | |
| The user attacks by shooting out muddy water. It may also lower the foe's accuracy. | ||||||||
| Pre-Evolution Moves | |||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Means | ||
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| Clamp | ![]() | ![]() | 35 | 75 | 10 | -- |
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| The foe is clamped and squeezed by the user's very thick and sturdy shell for two to five turns. | |||||||||
| Water Gun | ![]() | ![]() | 40 | 100 | 25 | -- |
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| The foe is blasted with a forceful shot of water. | |||||||||
| Iron Defense | ![]() | ![]() | -- | -- | 15 | -- |
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| The user hardens its body's surface like iron, sharply raising its Defense stat. | |||||||||
| Iron Defense | ![]() | ![]() | -- | -- | 15 | -- |
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| The user hardens its body's surface like iron, sharply raising its Defense stat. | |||||||||
| Base/Max Pokéathlon Stats | |||||||||
| Speed | Power | Skill | Stamina | Jump | |||||
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| Stats | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats | 55 | 104 | 105 | 94 | 75 | 52 | |
| Max Stats Hindering Nature |
Lv. 50 | 115 - 162 | 98 - 140 | 99 - 141 | 89 - 131 | 72 - 114 | 51 - 93 |
| Lv. 100 | 220 - 314 | 191 - 276 | 193 - 278 | 173 - 258 | 139 - 224 | 98 - 182 | |
| Max Stats Neutral Nature |
Lv. 50 | 115 - 162 | 109 - 156 | 110 - 157 | 99 - 146 | 80 - 127 | 57 - 104 |
| Lv. 100 | 220 - 314 | 213 - 307 | 215 - 309 | 193 - 287 | 155 - 249 | 109 - 203 | |
| Max Stats Beneficial Nature |
Lv. 50 | 115 - 162 | 119 - 171 | 121 - 172 | 108 - 160 | 88 - 139 | 62 - 114 |
| Lv. 100 | 220 - 314 | 234 - 337 | 236 - 339 | 212 - 315 | 170 - 273 | 119 - 223 | |
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