TM03 | Water Pulse | | 60 | 100 | 20 | 20 |
Attacks with ultrasonic waves. May confuse the foe |
TM06 | Toxic | | -- | 85 | 10 | 100 |
Poisons the foe with an intensifying toxin. |
TM07 | Hail | | -- | -- | 10 | -- |
Summons a hailstorm that strikes every turn. |
TM10 | Hidden Power | | ?? | 100 | 15 | -- |
The effectiveness varies with the user. |
TM11 | Sunny Day | | -- | -- | 5 | -- |
Boosts the power of FIRE- type moves for 5 turns. |
TM13 | Ice Beam | | 95 | 100 | 10 | 10 |
Blasts the foe with an icy beam that may freeze it. |
TM14 | Blizzard | | 120 | 70 | 5 | 10 |
Hits the foe with an icy storm that may freeze it. |
TM17 | Protect | | -- | -- | 10 | -- |
Evades attack, but may fail if used in succession. |
TM18 | Rain Dance | | -- | -- | 5 | -- |
Boosts the power of WATER- type moves for 5 turns. |
TM21 | Frustration | | ?? | 100 | 20 | -- |
An attack that is stronger if the TRAINER is disliked. |
TM22 | Solarbeam | | 120 | 100 | 10 | -- |
Absorbs light in one turn, then attacks next turn. |
TM24 | Thunderbolt | | 95 | 100 | 15 | 10 |
A strong electrical attack that may paralyze the foe. |
TM25 | Thunder | | 120 | 70 | 10 | 30 |
A lightning attack that may cause paralysis. |
TM27 | Return | | ?? | 100 | 20 | -- |
An attack that increases in power with friendship. |
TM30 | Shadow Ball | | 80 | 100 | 15 | 20 |
Hurls a black blob that may lower the foe's SP. DEF. |
TM32 | Double Team | | -- | -- | 15 | -- |
Creates illusory copies to raise evasiveness. |
TM34 | Shock Wave | | 60 | -- | 20 | -- |
A fast and unavoidable electric attack. |
TM35 | Flamethrower | | 95 | 100 | 15 | 10 |
A powerful fire attack that may inflict a burn. |
TM37 | Sandstorm | | -- | -- | 10 | -- |
Causes a sandstorm that rages for several turns. |
TM38 | Fire Blast | | 120 | 85 | 5 | 10 |
A fiery blast that scorches all. May cause a burn. |
TM42 | Facade | | 70 | 100 | 20 | -- |
Boosts ATTACK when burned, paralyzed, or poisoned. |
TM43 | Secret Power | | 70 | 100 | 20 | 30 |
An attack with effects that vary by location. |
TM44 | Rest | | -- | -- | 10 | -- |
The user sleeps for 2 turns, restoring HP and status. |
TM45 | Attract | | -- | 100 | 15 | -- |
Makes the opposite gender less likely to attack. |
TM46 | Thief | | 40 | 100 | 10 | 100 |
While attacking, it may steal the foe's held item. |
HM05 | Flash | | -- | 70 | 20 | -- |
Looses a powerful blast of light that cuts accuracy. |