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General | Location | Attacks | Stats | Egg Moves |
Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
Picture | ||
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Abilities: Synchronize - Inner Focus - Magic Guard (Hidden Ability) | |||||
Synchronize: When this Pokémon becomes Poisoned, Paralyzed, or Burned, so does the opponent. However, Fire-type and Water Veil ability Pokémon cannot be Burned, Poison-type and Steel-type and Immunity ability Pokémon cannot be Poisoned, and Limber ability Pokémon cannot be Paralyzed. Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch. Hidden Ability (Available): Magic Guard: Prevents all damage except from direct-attack moves. |
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Experience Growth | Base Happiness | Effort Values Earned | S.O.S. Calling | ||
1,059,862 Points Medium Slow |
70 | 1 Sp. Attack Point(s) | Likely |
Weakness |
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*1 | *1 | *1 | *1 | *1 | *1 | *0.5 | *1 | *1 | *1 | *0.5 | *2 | *1 | *2 | *1 | *2 | *1 | *1 |
Wild Hold Item | Catch/Transfer Candy | Egg Groups | ||||||||||
![]() Twisted Spoon - 5% |
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Evolutionary Chain | |||||||
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Locations- In-Depth Details |
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Sun | Route 2, Hau'oli City | Details |
Moon | Route 2, Hau'oli City | Details |
Ultra Sun | Route 2, Hau'oli City | Details |
Ultra Moon | Route 2, Hau'oli City | Details |
Let's Go, Pikachu! | Route 5, Route 6, Route 7, Route 8 | Details |
Let's Go, Eevee! | Route 5, Route 6, Route 7, Route 8 | Details |
Flavor Text |
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Sun | It sleeps 18 hours a day. Even while sleeping, it will teleport itself to treetops and pick and eat berries there. | |
Moon | It can teleport itself to safety while it’s asleep, but when it wakes, it doesn’t know where it is, so it panics. | |
Ultra Sun | It uses various psychic powers even while it’s sleeping, so you can’t tell whether or not it’s awake. | |
Ultra Moon | It can read others’ minds and will teleport away when danger approaches. You must clear your mind if you want to catch it. | |
Let's Go, Pikachu! | Sleeps 18 hours a day. If it senses danger, it will teleport itself to safety even as it sleeps. | |
Let's Go, Eevee! |
Attacks |
Generation VII Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Teleport | ![]() |
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-- | -- | 20 | -- | ||
Use it to flee from any wild Pokémon. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM03 | Psyshock | ![]() |
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80 | 100 | 10 | -- | ||
The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |||||||||
TM04 | Calm Mind | ![]() |
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-- | -- | 20 | -- | ||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
TM06 | Toxic | ![]() |
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-- | 90 | 10 | -- | ||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM10 | Hidden Power | ![]() |
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60 | 100 | 15 | -- | ||
A unique attack that varies in type depending on the Pokémon using it. | |||||||||
TM11 | Sunny Day | ![]() |
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-- | -- | 5 | -- | ||
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||||||
TM12 | Taunt | ![]() |
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-- | 100 | 20 | -- | ||
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||
TM16 | Light Screen | ![]() |
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-- | -- | 30 | -- | ||
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
TM17 | Protect | ![]() |
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-- | -- | 10 | -- | ||
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | ![]() |
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-- | -- | 5 | -- | ||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
TM20 | Safeguard | ![]() |
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-- | -- | 25 | -- | ||
The user creates a protective field that prevents status conditions for five turns. | |||||||||
TM21 | Frustration | ![]() |
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?? | 100 | 20 | -- | ||
This full-power attack grows more powerful the less the user likes its Trainer. | |||||||||
TM27 | Return | ![]() |
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?? | 100 | 20 | -- | ||
This full-power attack grows more powerful the more the user likes its Trainer. | |||||||||
TM29 | Psychic | ![]() |
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90 | 100 | 10 | 10 | ||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
TM30 | Shadow Ball | ![]() |
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80 | 100 | 15 | 20 | ||
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |||||||||
TM32 | Double Team | ![]() |
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-- | -- | 15 | -- | ||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM33 | Reflect | ![]() |
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-- | -- | 20 | -- | ||
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
TM41 | Torment | ![]() |
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-- | 100 | 15 | -- | ||
The user torments and enrages the target, making it incapable of using the same move twice in a row. | |||||||||
TM42 | Facade | ![]() |
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70 | 100 | 20 | -- | ||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM44 | Rest | ![]() |
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-- | -- | 10 | -- | ||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM45 | Attract | ![]() |
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-- | 100 | 15 | -- | ||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM46 | Thief | ![]() |
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60 | 100 | 25 | -- | ||
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |||||||||
TM48 | Round | ![]() |
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60 | 100 | 15 | -- | ||
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||||||
TM53 | Energy Ball | ![]() |
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90 | 100 | 10 | 10 | ||
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | |||||||||
TM56 | Fling | ![]() |
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?? | 100 | 10 | -- | ||
The user flings its held item at the target to attack. This move's power and effects depend on the item. | |||||||||
TM57 | Charge Beam | ![]() |
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50 | 90 | 10 | 70 | ||
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |||||||||
TM63 | Embargo | ![]() |
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-- | 100 | 15 | -- | ||
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. | |||||||||
TM73 | Thunder Wave | ![]() |
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-- | 90 | 20 | -- | ||
The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
TM77 | Psych Up | ![]() |
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-- | -- | 10 | -- | ||
The user hypnotizes itself into copying any stat change made by the target. | |||||||||
TM85 | Dream Eater | ![]() |
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100 | 100 | 15 | -- | ||
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | |||||||||
TM86 | Grass Knot | ![]() |
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?? | 100 | 20 | -- | ||
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||||||
TM87 | Swagger | ![]() |
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-- | 85 | 15 | -- | ||
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
TM88 | Sleep Talk | ![]() |
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-- | -- | 10 | -- | ||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM90 | Substitute | ![]() |
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-- | -- | 10 | -- | ||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM92 | Trick Room | ![]() |
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-- | -- | 5 | -- | ||
The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||||||
TM99 | Dazzling Gleam | ![]() |
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80 | 100 | 10 | -- | ||
The user damages opposing Pokémon by emitting a powerful flash. | |||||||||
TM100 | Confide | ![]() |
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-- | -- | 20 | 100 | ||
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Encore | ![]() |
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-- | 100 | 5 | -- | Details | |
The user compels the target to keep using the move it encored for three turns. | ||||||||
Barrier | ![]() |
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-- | -- | 20 | -- | Details | |
The user throws up a sturdy wall that sharply raises its Defense stat. | ||||||||
Knock Off | ![]() |
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65 | 100 | 20 | -- | Details | |
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | ||||||||
Fire Punch | ![]() |
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75 | 100 | 15 | 10 | Details | |
The target is punched with a fiery fist. This may also leave the target with a burn. | ||||||||
Thunder Punch | ![]() |
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75 | 100 | 15 | 10 | Details | |
The target is punched with an electrified fist. This may also leave the target with paralysis. | ||||||||
Ice Punch | ![]() |
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75 | 100 | 15 | 10 | Details | |
The target is punched with an icy fist. This may also leave the target frozen. | ||||||||
Power Trick | ![]() |
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-- | -- | 10 | -- | Details | |
The user employs its psychic power to switch its Attack stat with its Defense stat. | ||||||||
Guard Swap | ![]() |
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-- | -- | 10 | -- | Details | |
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | ||||||||
Skill Swap | ![]() |
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-- | -- | 10 | -- | Details | |
The user employs its psychic power to exchange Abilities with the target. | ||||||||
Guard Split | ![]() |
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-- | -- | 10 | -- | Details | |
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. | ||||||||
Psycho Shift | ![]() |
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-- | 100 | 10 | -- | Details | |
Using its psychic power of suggestion, the user transfers its status conditions to the target. | ||||||||
Ally Switch | ![]() |
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-- | -- | 15 | -- | Details | |
The user teleports using a strange power and switches places with one of its allies. | ||||||||
Psychic Terrain USUM Only |
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-- | -- | 10 | -- | Details | |
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
Ultra Sun/Ultra Moon Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Signal Beam | ![]() | ![]() | 75 | 100 | 15 | 10 | ||
The user attacks with a sinister beam of light. This may also confuse the target. | ||||||||
Thunder Punch | ![]() | ![]() | 75 | 100 | 15 | 10 | ||
The target is punched with an electrified fist. This may also leave the target with paralysis. | ||||||||
Fire Punch | ![]() | ![]() | 75 | 100 | 15 | 10 | ||
The target is punched with a fiery fist. This may also leave the target with a burn. | ||||||||
Ice Punch | ![]() | ![]() | 75 | 100 | 15 | 10 | ||
The target is punched with an icy fist. This may also leave the target frozen. | ||||||||
Magic Coat | ![]() | ![]() | -- | -- | 15 | -- | ||
A barrier reflects back to the target moves like Leech Seed and moves that damage status. | ||||||||
Foul Play | ![]() | ![]() | 95 | 100 | 15 | -- | ||
The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power. | ||||||||
Gravity | ![]() | ![]() | -- | -- | 5 | -- | ||
Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used. | ||||||||
Zen Headbutt | ![]() | ![]() | 80 | 90 | 15 | 20 | ||
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | ||||||||
Iron Tail | ![]() | ![]() | 100 | 75 | 15 | 30 | ||
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | ||||||||
Snore | ![]() | ![]() | 50 | 100 | 15 | 30 | ||
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||||||||
Knock Off | ![]() | ![]() | 65 | 100 | 20 | -- | ||
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | ||||||||
Role Play | ![]() | ![]() | -- | -- | 10 | -- | ||
The user mimics the target completely, copying the target's natural Ability. | ||||||||
Drain Punch | ![]() | ![]() | 75 | 100 | 10 | -- | ||
An energy-draining punch. The user's HP is restored by half the damage taken by the target. | ||||||||
Focus Punch | ![]() | ![]() | 150 | 100 | 20 | -- | ||
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | ||||||||
Shock Wave | ![]() | ![]() | 60 | -- | 20 | -- | ||
The user strikes the target with a quick jolt of electricity. This attack never misses. | ||||||||
Trick | ![]() | ![]() | -- | 100 | 10 | -- | ||
The user catches the target off guard and swaps its held item with its own. | ||||||||
Magic Room | ![]() | ![]() | -- | -- | 10 | -- | ||
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | ||||||||
Wonder Room | ![]() | ![]() | -- | -- | 10 | -- | ||
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | ||||||||
Recycle | ![]() | ![]() | -- | -- | 10 | -- | ||
The user recycles a held item that has been used in battle so it can be used again. | ||||||||
Snatch | ![]() | ![]() | -- | -- | 10 | -- | ||
The user steals the effects of any attempts to use a healing or stat-changing move. | ||||||||
Skill Swap | ![]() | ![]() | -- | -- | 10 | -- | ||
The user employs its psychic power to exchange Abilities with the target. | ||||||||
Telekinesis | ![]() | ![]() | -- | -- | 15 | -- | ||
The user makes the target float with its psychic power. The target is easier to hit for three turns. | ||||||||
Ally Switch | ![]() | ![]() | -- | -- | 15 | -- | ||
The user teleports using a strange power and switches places with one of its allies. |
Usable Z Moves | |||||||||
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
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Breakneck Blitz | ![]() |
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160(Phy)/120(Spe) | -- | 1 | -- | |||
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | |||||||||
All-Out Pummeling | ![]() |
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200 | -- | 1 | -- | |||
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | |||||||||
Savage Spin-Out | ![]() |
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140 | -- | 1 | -- | |||
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | |||||||||
Never-Ending Nightmare | ![]() |
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160 | -- | 1 | -- | |||
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. | |||||||||
Corkscrew Crash | ![]() |
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180 | -- | 1 | -- | |||
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | |||||||||
Inferno Overdrive | ![]() |
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140 | -- | 1 | -- | |||
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. | |||||||||
Bloom Doom | ![]() |
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175 | -- | 1 | -- | |||
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | |||||||||
Gigavolt Havoc | ![]() |
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140(Phy)/120(Spe) | -- | 1 | -- | |||
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | |||||||||
Shattered Psyche | ![]() |
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160(Phy)/180(Spe) | -- | 1 | -- | |||
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | |||||||||
Subzero Slammer | ![]() |
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140 | -- | 1 | -- | |||
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. | |||||||||
Black Hole Eclipse | ![]() |
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175 | -- | 1 | -- | |||
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. | |||||||||
Twinkle Tackle | ![]() |
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160 | -- | 1 | -- | |||
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move. |
Usable Z Moves (Transfer Only/Improved) | |||||||||
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
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Breakneck Blitz | ![]() |
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195(Phy)/160(Spe) | -- | 1 | -- | |||
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. |
Transfer Only Moves (Details) | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||
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Flash | ![]() |
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-- | 100 | 20 | -- | Gen VI TM70 | ||
The user flashes a bright light that cuts the target's accuracy. | |||||||||
Secret Power | ![]() |
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70 | 100 | 20 | 30 | Gen VI TM94 (ΩRαS) | ||
The additional effects of this attack depend upon where it was used. | |||||||||
Secret Power | ![]() |
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70 | 100 | 20 | 30 | Gen IV TM43 | ||
The additional effects of this attack depend upon where it was used. | |||||||||
Endure | ![]() |
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-- | -- | 10 | -- | Gen IV TM58 | ||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
Captivate | ![]() |
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-- | 100 | 20 | -- | Gen IV TM78 | ||
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||||
Natural Gift | ![]() |
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?? | 100 | 15 | -- | Gen IV TM83 | ||
The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | |||||||||
Headbutt | ![]() |
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70 | 100 | 15 | 30 | Move Tutor - HGSS | ||
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||||
Mega Punch | ![]() |
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80 | 85 | 20 | -- | Move Tutor - FRLG | ||
The target is slugged by a punch thrown with muscle-packed power. | |||||||||
Mega Kick | ![]() |
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120 | 75 | 5 | -- | Move Tutor - FRLG | ||
The target is attacked by a kick launched with muscle-packed power. | |||||||||
Body Slam | ![]() |
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85 | 100 | 15 | 30 | Move Tutor - FRLG | ||
The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||||
Double-edge | ![]() |
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120 | 100 | 15 | -- | Move Tutor - FRLG | ||
A reckless, life-risking tackle. This also damages the user quite a lot. | |||||||||
Counter | ![]() |
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?? | 100 | 20 | -- | Move Tutor - FRLG | ||
A retaliation move that counters any physical attack, inflicting double the damage taken. | |||||||||
Seismic Toss | ![]() |
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?? | 100 | 20 | -- | Move Tutor - FRLG | ||
The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | |||||||||
Mimic | ![]() |
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-- | -- | 10 | -- | Move Tutor - FRLG | ||
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | |||||||||
Metronome | ![]() |
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-- | -- | 10 | -- | Move Tutor - FRLG | ||
The user waggles a finger and stimulates its brain into randomly using nearly any move. | |||||||||
Dynamic Punch | ![]() |
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100 | 50 | 5 | 100 | Move Tutor - Emerald | ||
The user punches the target with full, concentrated power. This confuses the target if it hits. | |||||||||
Nightmare | ![]() |
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-- | 100 | 15 | -- | Move Tutor - XD | ||
A sleeping target sees a nightmare that inflicts some damage every turn. | |||||||||
Curse | ![]() |
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-- | -- | 10 | -- | Gen II TM03 | ||
A move that works differently for the Ghost type than for all other types. | |||||||||
Zap Cannon | ![]() |
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120 | 50 | 5 | 100 | Gen II TM07 | ||
The user fires an electric blast like a cannon to inflict damage and cause paralysis. | |||||||||
Take Down | ![]() |
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90 | 85 | 20 | -- | Gen I TM09 | ||
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |||||||||
Submission | ![]() |
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80 | 80 | 20 | -- | Gen I TM17 | ||
The user grabs the target and recklessly dives for the ground. This also damages the user a little. | |||||||||
Rage | ![]() |
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20 | 100 | 20 | -- | Gen I TM20 | ||
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | |||||||||
Bide | ![]() |
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?? | -- | 10 | -- | Gen I TM34 | ||
The user endures attacks for two turns, then strikes back to cause double the damage taken. | |||||||||
Skull Bash | ![]() |
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130 | 100 | 10 | 100 | Gen I TM40 | ||
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. | |||||||||
Psywave | ![]() |
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?? | 100 | 15 | -- | Gen I TM46 | ||
The target is attacked with an odd psychic wave. The attack varies in intensity. | |||||||||
Tri Attack | ![]() |
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80 | 100 | 10 | 20 | Gen I TM49 | ||
The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 310 | 25 | 20 | 15 | 105 | 55 | 90 | |
Max Stats Hindering Nature |
Lv. 50 | 85 - 132 | 22 - 64 | 18 - 60 | 99 - 141 | 54 - 96 | 85 - 127 |
Lv. 100 | 160 - 254 | 40 - 125 | 31 - 116 | 193 - 278 | 103 - 188 | 166 - 251 | |
Max Stats Neutral Nature |
Lv. 50 | 85 - 132 | 25 - 72 | 20 - 67 | 110 - 157 | 60 - 107 | 95 - 142 |
Lv. 100 | 160 - 254 | 45 - 139 | 35 - 129 | 215 - 309 | 115 - 209 | 185 - 279 | |
Max Stats Beneficial Nature |
Lv. 50 | 85 - 132 | 27 - 79 | 22 - 73 | 121 - 172 | 66 - 117 | 104 - 156 |
Lv. 100 | 160 - 254 | 49 - 152 | 38 - 141 | 236 - 339 | 126 - 229 | 203 - 306 |
Let's Go Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Teleport | ![]() |
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-- | -- | 20 | -- | ||
The user switches places with a different Pokémon instantly, using telekinetic power. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM01 | Headbutt | ![]() |
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70 | 100 | 15 | 30 | ||
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||||
TM02 | Taunt | ![]() |
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-- | 100 | 20 | -- | ||
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||
TM04 | Teleport | ![]() |
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-- | -- | 20 | -- | ||
The user switches places with a different Pokémon instantly, using telekinetic power. | |||||||||
TM05 | Rest | ![]() |
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-- | -- | 10 | -- | ||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM06 | Light Screen | ![]() |
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-- | -- | 30 | -- | ||
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
TM07 | Protect | ![]() |
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-- | -- | 10 | -- | ||
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM08 | Substitute | ![]() |
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-- | -- | 10 | -- | ||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM09 | Reflect | ![]() |
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-- | -- | 20 | -- | ||
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
TM12 | Facade | ![]() |
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70 | 100 | 20 | -- | ||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM15 | Seismic Toss | ![]() |
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?? | 100 | 20 | -- | ||
The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | |||||||||
TM16 | Thunder Wave | ![]() |
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-- | 90 | 20 | -- | ||
The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
TM19 | Iron Tail | ![]() |
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100 | 75 | 15 | 30 | ||
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | |||||||||
TM21 | Foul Play | ![]() |
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95 | 100 | 15 | -- | ||
The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power. | |||||||||
TM23 | Thunder Punch | ![]() |
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75 | 100 | 15 | 10 | ||
The target is punched with an electrified fist. This may also leave the target with paralysis. | |||||||||
TM27 | Toxic | ![]() |
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-- | 90 | 10 | -- | ||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM28 | Tri Attack | ![]() |
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80 | 100 | 10 | 20 | ||
The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target. | |||||||||
TM31 | Fire Punch | ![]() |
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75 | 100 | 15 | 10 | ||
The target is punched with a fiery fist. This may also leave the target with a burn. | |||||||||
TM32 | Dazzling Gleam | ![]() |
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80 | 100 | 10 | -- | ||
The user damages opposing Pokémon by emitting a powerful flash. | |||||||||
TM33 | Calm Mind | ![]() |
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-- | -- | 20 | -- | ||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
TM35 | Ice Punch | ![]() |
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75 | 100 | 15 | 10 | ||
The target is punched with an icy fist. This may also leave the target frozen. | |||||||||
TM40 | Psychic | ![]() |
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90 | 100 | 10 | 10 | ||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
TM43 | Shadow Ball | ![]() |
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80 | 100 | 15 | 20 | ||
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |||||||||
TM59 | Dream Eater | ![]() |
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100 | 100 | 15 | -- | ||
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
Stats | ||||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |||
Base Stats - Total: 310 | 25 | 20 | 15 | 105 | 55 | 90 | ||
Max Stats Hindering Nature |
Lv. 50 | No Candy | 85 - 100 | 22 - 39 | 18 - 34 | 99 - 123 | 54 - 73 | 85 - 108 |
Candy | 85 - 300 | 22 - 239 | 18 - 234 | 99 - 323 | 54 - 273 | 85 - 308 | ||
Lv. 100 | No Candy | 160 - 191 | 40 - 74 | 31 - 64 | 193 - 243 | 103 - 144 | 166 - 213 | |
Candy | 160 - 391 | 40 - 274 | 31 - 264 | 193 - 443 | 103 - 344 | 166 - 413 | ||
Max Stats Neutral Nature |
Lv. 50 | No Candy | 85 - 100 | 25 - 44 | 20 - 38 | 110 - 137 | 60 - 82 | 95 - 121 |
Candy | 85 - 300 | 25 - 244 | 20 - 238 | 110 - 337 | 60 - 282 | 95 - 321 | ||
Lv. 100 | No Candy | 160 - 191 | 45 - 83 | 35 - 72 | 215 - 270 | 115 - 160 | 185 - 237 | |
Candy | 160 - 391 | 45 - 283 | 35 - 272 | 215 - 470 | 115 - 360 | 185 - 437 | ||
Max Stats Beneficial Nature |
Lv. 50 | No Candy | 85 - 100 | 27 - 48 | 22 - 42 | 121 - 151 | 66 - 91 | 104 - 133 |
Candy | 85 - 300 | 27 - 248 | 22 - 242 | 121 - 351 | 66 - 291 | 104 - 333 | ||
Lv. 100 | No Candy | 160 - 191 | 49 - 91 | 38 - 79 | 236 - 297 | 126 - 176 | 203 - 260 | |
Candy | 160 - 391 | 49 - 291 | 38 - 279 | 236 - 497 | 126 - 376 | 203 - 460 |
CP (Combat Points) - Toggle Full Details | ||||||||
Level | Min CP | Max CP | Max CP With Candy | |||||
Level 5 | 20 CP | 24 CP | 2,664 CP | |||||
Level 50 | 1,179 CP | 1,596 CP | 6,396 CP | |||||
Level 100 | 4,506 CP | 6,192 CP | 10,000 CP |
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