|
General | Location | Attacks | Stats | Egg Moves |
Gen IX Dex | Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
This Pokédex entry is for Generation VII Pokémon games. For Generation IX Pokémon games. Check out Lapras Pokémon Scarlet & Violet data |
Picture | ||
|
Abilities: Water Absorb - Shell Armor - Hydration (Hidden Ability) | |||||
Water Absorb: The Pokémon heals up to 1/4 of its maximum Hit Points when hit with Water-type moves. Shell Armor: Opponent’s moves cannot Critical Hit. Hidden Ability (Available): Hydration: All status problems: Burn, Paralysis, Sleep, Frozen and Poison, are healed when raining. |
|||||
Experience Growth | Base Happiness | Effort Values Earned | S.O.S. Calling | ||
1,250,000 Points Slow |
70 | 2 HP Point(s) | Rare |
Weakness |
|||||||||||||||||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
*1 | *1 | *0.5 | *2 | *2 | *0.25 | *2 | *1 | *1 | *1 | *1 | *1 | *2 | *1 | *1 | *1 | *1 | *1 |
Wild Hold Item | Catch/Transfer Candy | Egg Groups | ||||||||||||
![]() Mystic Water - 100% |
|
|
Evolutionary Chain | |
|
Locations- In-Depth Details |
||
Sun | Poni Wilds | Details |
Moon | Poni Wilds | Details |
Ultra Sun | Poni Breaker Coast | Details |
Ultra Moon | Poni Breaker Coast | Details |
Let's Go, Pikachu! | Route 19, Route 20 Silph Co. Gift | Details |
Let's Go, Eevee! | Route 19, Route 20 Silph Co. Gift | Details |
Trainer Locations | Details |
Flavor Text |
||
Sun | Its high intelligence enables it to comprehend human speech. When it’s in a good mood, it sings in its beautiful voice. | |
Moon | These Pokémon were once near extinction due to poaching. Following protective regulations, there is now an overabundance of them. | |
Ultra Sun | It likes swimming around with people on its back. In the Alola region, it’s an important means of transportation over water. | |
Ultra Moon | They’ve been so cherished that there’s now an overabundance. The fish Pokémon population has declined in waters with too many Lapras. | |
Let's Go, Pikachu! | A gentle soul that can understand human speech. It can ferry people across the sea on its back. | |
Let's Go, Eevee! |
Attacks |
Generation VII Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Sing | ![]() |
![]() |
-- | 55 | 15 | -- | ||
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. | |||||||||
— | Growl | ![]() |
![]() |
-- | 100 | 40 | -- | ||
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. | |||||||||
— | Water Gun | ![]() |
![]() |
40 | 100 | 25 | -- | ||
The target is blasted with a forceful shot of water. | |||||||||
4 | Mist | ![]() |
![]() |
-- | -- | 30 | -- | ||
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | |||||||||
7 | Confuse Ray | ![]() |
![]() |
-- | 100 | 10 | -- | ||
The target is exposed to a sinister ray that triggers confusion. | |||||||||
10 | Ice Shard | ![]() |
![]() |
40 | 100 | 30 | -- | ||
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. | |||||||||
14 | Water Pulse | ![]() |
![]() |
60 | 100 | 20 | 20 | ||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||||
18 | Body Slam | ![]() |
![]() |
85 | 100 | 15 | 30 | ||
The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||||
22 | Rain Dance | ![]() |
![]() |
-- | -- | 5 | -- | ||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
27 | Perish Song | ![]() |
![]() |
-- | -- | 5 | -- | ||
Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | |||||||||
32 | Ice Beam | ![]() |
![]() |
90 | 100 | 10 | 10 | ||
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||||
37 | Brine | ![]() |
![]() |
65 | 100 | 10 | -- | ||
If the target's HP is half or less, this attack will hit with double the power. | |||||||||
43 | Safeguard | ![]() |
![]() |
-- | -- | 25 | -- | ||
The user creates a protective field that prevents status conditions for five turns. | |||||||||
47 | Hydro Pump | ![]() |
![]() |
110 | 80 | 5 | -- | ||
The target is blasted by a huge volume of water launched under great pressure. | |||||||||
50 | Sheer Cold | ![]() |
![]() |
?? | 30 | 5 | -- | ||
The target faints instantly. It's less likely to hit the target if it's used by Pokémon other than Ice types. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM05 | Roar | ![]() |
![]() |
-- | -- | 20 | -- | ||
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |||||||||
TM06 | Toxic | ![]() |
![]() |
-- | 90 | 10 | -- | ||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM07 | Hail | ![]() |
![]() |
-- | -- | 10 | -- | ||
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||||||
TM10 | Hidden Power | ![]() |
![]() |
60 | 100 | 15 | -- | ||
A unique attack that varies in type depending on the Pokémon using it. | |||||||||
TM13 | Ice Beam | ![]() |
![]() |
90 | 100 | 10 | 10 | ||
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||||
TM14 | Blizzard | ![]() |
![]() |
110 | 70 | 5 | 10 | ||
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||||
TM15 | Hyper Beam | ![]() |
![]() |
150 | 90 | 5 | -- | ||
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||||||
TM17 | Protect | ![]() |
![]() |
-- | -- | 10 | -- | ||
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | ![]() |
![]() |
-- | -- | 5 | -- | ||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
TM20 | Safeguard | ![]() |
![]() |
-- | -- | 25 | -- | ||
The user creates a protective field that prevents status conditions for five turns. | |||||||||
TM21 | Frustration | ![]() |
![]() |
?? | 100 | 20 | -- | ||
This full-power attack grows more powerful the less the user likes its Trainer. | |||||||||
TM24 | Thunderbolt | ![]() |
![]() |
90 | 100 | 15 | 10 | ||
A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||||||||
TM25 | Thunder | ![]() |
![]() |
110 | 70 | 10 | 30 | ||
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||||
TM27 | Return | ![]() |
![]() |
?? | 100 | 20 | -- | ||
This full-power attack grows more powerful the more the user likes its Trainer. | |||||||||
TM29 | Psychic | ![]() |
![]() |
90 | 100 | 10 | 10 | ||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
TM32 | Double Team | ![]() |
![]() |
-- | -- | 15 | -- | ||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM42 | Facade | ![]() |
![]() |
70 | 100 | 20 | -- | ||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM44 | Rest | ![]() |
![]() |
-- | -- | 10 | -- | ||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM45 | Attract | ![]() |
![]() |
-- | 100 | 15 | -- | ||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM48 | Round | ![]() |
![]() |
60 | 100 | 15 | -- | ||
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||||||
TM49 | Echoed Voice | ![]() |
![]() |
40 | 100 | 15 | -- | ||
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | |||||||||
TM67 | Smart Strike | ![]() |
![]() |
70 | -- | 10 | -- | ||
The user stabs the target with a sharp horn. This attack never misses. | |||||||||
TM68 | Giga Impact | ![]() |
![]() |
150 | 90 | 5 | -- | ||
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||||||
TM78 | Bulldoze | ![]() |
![]() |
60 | 100 | 20 | 100 | ||
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. | |||||||||
TM79 | Frost Breath | ![]() |
![]() |
60 | 90 | 10 | 100 | ||
The user blows its cold breath on the target. This attack always results in a critical hit. | |||||||||
TM85 | Dream Eater | ![]() |
![]() |
100 | 100 | 15 | -- | ||
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | |||||||||
TM87 | Swagger | ![]() |
![]() |
-- | 85 | 15 | -- | ||
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
TM88 | Sleep Talk | ![]() |
![]() |
-- | -- | 10 | -- | ||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM90 | Substitute | ![]() |
![]() |
-- | -- | 10 | -- | ||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM94 | Surf | ![]() |
![]() |
90 | 100 | 15 | -- | ||
The user attacks everything around it by swamping its surroundings with a giant wave. | |||||||||
TM98 | Waterfall | ![]() |
![]() |
80 | 100 | 15 | 20 | ||
The user charges at the target and may make it flinch. | |||||||||
TM100 | Confide | ![]() |
![]() |
-- | -- | 20 | 100 | ||
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Foresight | ![]() |
![]() |
-- | -- | 40 | -- | Details | |
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | ||||||||
Tickle | ![]() |
![]() |
-- | 100 | 20 | -- | Details | |
The user tickles the target into laughing, reducing its Attack and Defense stats. | ||||||||
Refresh | ![]() |
![]() |
-- | -- | 20 | -- | Details | |
The user rests to cure itself of poisoning, a burn, or paralysis. | ||||||||
Dragon Dance | ![]() |
![]() |
-- | -- | 20 | -- | Details | |
The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | ||||||||
Curse | ![]() |
![]() |
-- | -- | 10 | -- | Details | |
A move that works differently for the Ghost type than for all other types. | ||||||||
Sleep Talk | ![]() |
![]() |
-- | -- | 10 | -- | Details | |
While it is asleep, the user randomly uses one of the moves it knows. | ||||||||
Horn Drill | ![]() |
![]() |
?? | 30 | 5 | -- | Details | |
The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. | ||||||||
Ancient Power | ![]() |
![]() |
60 | 100 | 5 | 10 | Details | |
The user attacks with a prehistoric power. This may also raise all the user's stats at once. | ||||||||
Whirlpool | ![]() |
![]() |
35 | 85 | 15 | 100 | Details | |
The user traps the target in a violent swirling whirlpool for four to five turns. | ||||||||
Fissure | ![]() |
![]() |
?? | 30 | 5 | -- | Details | |
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. | ||||||||
Dragon Pulse | ![]() |
![]() |
85 | 100 | 10 | -- | Details | |
The target is attacked with a shock wave generated by the user's gaping mouth. | ||||||||
Avalanche | ![]() |
![]() |
60 | 100 | 10 | -- | Details | |
The power of this attack move is doubled if the user has been hurt by the target in the same turn. | ||||||||
Future Sight | ![]() |
![]() |
120 | 100 | 10 | -- | Details | |
Two turns after this move is used, a hunk of psychic energy attacks the target. | ||||||||
Freeze-Dry | ![]() |
![]() |
70 | 100 | 20 | 10 | Details | |
The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. |
Ultra Sun/Ultra Moon Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Signal Beam | ![]() | ![]() | 75 | 100 | 15 | 10 | ||
The user attacks with a sinister beam of light. This may also confuse the target. | ||||||||
Iron Head | ![]() | ![]() | 80 | 100 | 15 | 30 | ||
The user slams the target with its steel-hard head. This may also make the target flinch. | ||||||||
Drill Run | ![]() | ![]() | 80 | 95 | 10 | -- | ||
The user crashes into its target while rotating its body like a drill. Critical hits land more easily. | ||||||||
Block | ![]() | ![]() | -- | -- | 5 | -- | ||
The user blocks the target's way with arms spread wide to prevent escape. | ||||||||
Icy Wind | ![]() | ![]() | 55 | 95 | 15 | 100 | ||
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats. | ||||||||
Aqua Tail | ![]() | ![]() | 90 | 90 | 10 | -- | ||
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||||||||
Zen Headbutt | ![]() | ![]() | 80 | 90 | 15 | 20 | ||
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | ||||||||
Dragon Pulse | ![]() | ![]() | 85 | 100 | 10 | -- | ||
The target is attacked with a shock wave generated by the user's gaping mouth. | ||||||||
Hyper Voice | ![]() | ![]() | 90 | 100 | 10 | -- | ||
The user lets loose a horribly echoing shout with the power to inflict damage. | ||||||||
Iron Tail | ![]() | ![]() | 100 | 75 | 15 | 30 | ||
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | ||||||||
Snore | ![]() | ![]() | 50 | 100 | 15 | 30 | ||
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||||||||
Heal Bell | ![]() | ![]() | -- | -- | 5 | -- | ||
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. | ||||||||
Shock Wave | ![]() | ![]() | 60 | -- | 20 | -- | ||
The user strikes the target with a quick jolt of electricity. This attack never misses. | ||||||||
Water Pulse | ![]() | ![]() | 60 | 100 | 20 | 20 | ||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | ||||||||
Outrage | ![]() | ![]() | 120 | 100 | 10 | -- | ||
The user rampages and attacks for two to three turns. The user then becomes confused. |
Usable Z Moves | |||||||||
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|---|
Breakneck Blitz | ![]() |
![]() ![]() |
200(Phy)/200(Spe) | -- | 1 | -- | |||
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | |||||||||
Tectonic Rage | ![]() |
![]() |
180 | -- | 1 | -- | |||
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. | |||||||||
Continental Crush | ![]() |
![]() |
120 | -- | 1 | -- | |||
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. | |||||||||
Savage Spin-Out | ![]() |
![]() |
140 | -- | 1 | -- | |||
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | |||||||||
Corkscrew Crash | ![]() |
![]() |
180 | -- | 1 | -- | |||
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | |||||||||
Hydro Vortex | ![]() |
![]() ![]() |
175(Phy)/185(Spe) | -- | 1 | -- | |||
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. | |||||||||
Gigavolt Havoc | ![]() |
![]() |
185 | -- | 1 | -- | |||
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | |||||||||
Shattered Psyche | ![]() |
![]() ![]() |
160(Phy)/190(Spe) | -- | 1 | -- | |||
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | |||||||||
Subzero Slammer | ![]() |
![]() ![]() |
120(Phy)/185(Spe) | -- | 1 | -- | |||
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. | |||||||||
Devastating Drake | ![]() |
![]() ![]() |
190(Phy)/160(Spe) | -- | 1 | -- | |||
The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move. |
Usable Z Moves (Transfer Only/Improved) | |||||||||
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|---|
All-Out Pummeling | ![]() |
![]() |
100 | -- | 1 | -- | |||
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | |||||||||
Bloom Doom Gen I Only |
![]() |
![]() |
190 | -- | 1 | -- | |||
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. |
Transfer Only Moves (Details) | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||
---|---|---|---|---|---|---|---|---|---|
Rock Smash | ![]() |
![]() |
40 | 100 | 15 | 50 | Gen VI TM94 (XY) HM06 (ΩRαS) | ||
The user attacks with a punch. This may also lower the target's Defense stat. | |||||||||
Secret Power | ![]() |
![]() |
70 | 100 | 20 | 30 | Gen VI TM94 (ΩRαS) | ||
The additional effects of this attack depend upon where it was used. | |||||||||
Strength | ![]() |
![]() |
80 | 100 | 15 | -- | Gen VI HM04 | ||
The target is slugged with a punch thrown at maximum power. | |||||||||
Dive | ![]() |
![]() |
80 | 100 | 10 | -- | Gen VI HM07 (ΩRαS) | ||
Diving on the first turn, the user floats up and attacks on the next turn. | |||||||||
Secret Power | ![]() |
![]() |
70 | 100 | 20 | 30 | Gen IV TM43 | ||
The additional effects of this attack depend upon where it was used. | |||||||||
Endure | ![]() |
![]() |
-- | -- | 10 | -- | Gen IV TM58 | ||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
Captivate | ![]() |
![]() |
-- | 100 | 20 | -- | Gen IV TM78 | ||
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||||
Natural Gift | ![]() |
![]() |
?? | 100 | 15 | -- | Gen IV TM83 | ||
The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | |||||||||
Headbutt | ![]() |
![]() |
70 | 100 | 15 | 30 | Move Tutor - HGSS | ||
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||||
Double-edge | ![]() |
![]() |
120 | 100 | 15 | -- | Move Tutor - FRLG | ||
A reckless, life-risking tackle. This also damages the user quite a lot. | |||||||||
Mimic | ![]() |
![]() |
-- | -- | 10 | -- | Move Tutor - FRLG | ||
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | |||||||||
Nightmare | ![]() |
![]() |
-- | 100 | 15 | -- | Move Tutor - XD | ||
A sleeping target sees a nightmare that inflicts some damage every turn. | |||||||||
Zap Cannon | ![]() |
![]() |
120 | 50 | 5 | 100 | Gen II TM07 | ||
The user fires an electric blast like a cannon to inflict damage and cause paralysis. | |||||||||
Dragon Breath | ![]() |
![]() |
60 | 100 | 20 | 30 | Gen II TM24 | ||
The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. | |||||||||
Take Down | ![]() |
![]() |
90 | 85 | 20 | -- | Gen I TM09 | ||
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |||||||||
Bubble Beam | ![]() |
![]() |
65 | 100 | 20 | 10 | Gen I TM11 | ||
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. | |||||||||
Rage | ![]() |
![]() |
20 | 100 | 20 | -- | Gen I TM20 | ||
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | |||||||||
Solar Beam | ![]() |
![]() |
120 | 100 | 10 | -- | Gen I TM22 | ||
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |||||||||
Dragon Rage | ![]() |
![]() |
?? | 100 | 10 | -- | Gen I TM23 | ||
This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. | |||||||||
Reflect | ![]() |
![]() |
-- | -- | 20 | -- | Gen I TM33 | ||
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
Bide | ![]() |
![]() |
?? | -- | 10 | -- | Gen I TM34 | ||
The user endures attacks for two turns, then strikes back to cause double the damage taken. | |||||||||
Skull Bash | ![]() |
![]() |
130 | 100 | 10 | 100 | Gen I TM40 | ||
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. | |||||||||
Psywave | ![]() |
![]() |
?? | 100 | 15 | -- | Gen I TM46 | ||
The target is attacked with an odd psychic wave. The attack varies in intensity. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 535 | 130 | 85 | 80 | 85 | 95 | 60 | |
Max Stats Hindering Nature |
Lv. 50 | 190 - 237 | 81 - 123 | 76 - 118 | 81 - 123 | 90 - 132 | 58 - 100 |
Lv. 100 | 370 - 464 | 157 - 242 | 148 - 233 | 157 - 242 | 175 - 260 | 112 - 197 | |
Max Stats Neutral Nature |
Lv. 50 | 190 - 237 | 90 - 137 | 85 - 132 | 90 - 137 | 100 - 147 | 65 - 112 |
Lv. 100 | 370 - 464 | 175 - 269 | 165 - 259 | 175 - 269 | 195 - 289 | 125 - 219 | |
Max Stats Beneficial Nature |
Lv. 50 | 190 - 237 | 99 - 150 | 93 - 145 | 99 - 150 | 110 - 161 | 71 - 123 |
Lv. 100 | 370 - 464 | 192 - 295 | 181 - 284 | 192 - 295 | 214 - 317 | 137 - 240 |
Let's Go Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Sing | ![]() |
![]() |
-- | 55 | 15 | -- | ||
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. | |||||||||
— | Water Gun | ![]() |
![]() |
40 | 100 | 25 | -- | ||
The target is blasted with a forceful shot of water. | |||||||||
6 | Growl | ![]() |
![]() |
-- | 100 | 40 | -- | ||
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. | |||||||||
13 | Mist | ![]() |
![]() |
-- | -- | 30 | -- | ||
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | |||||||||
19 | Ice Shard | ![]() |
![]() |
40 | 100 | 30 | -- | ||
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. | |||||||||
26 | Confuse Ray | ![]() |
![]() |
-- | 100 | 10 | -- | ||
The target is exposed to a sinister ray that triggers confusion. | |||||||||
32 | Body Slam | ![]() |
![]() |
85 | 100 | 15 | 30 | ||
The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||||
39 | Ice Beam | ![]() |
![]() |
90 | 100 | 10 | 10 | ||
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||||
45 | Surf | ![]() |
![]() |
90 | 100 | 15 | -- | ||
The user attacks everything around it by swamping its surroundings with a giant wave. | |||||||||
52 | Dragon Pulse | ![]() |
![]() |
85 | 100 | 10 | -- | ||
The target is attacked with a shock wave generated by the user's gaping mouth. | |||||||||
58 | Blizzard | ![]() |
![]() |
110 | 70 | 5 | 10 | ||
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||||
65 | Hydro Pump | ![]() |
![]() |
110 | 80 | 5 | -- | ||
The target is blasted by a huge volume of water launched under great pressure. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM01 | Headbutt | ![]() |
![]() |
70 | 100 | 15 | 30 | ||
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||||
TM05 | Rest | ![]() |
![]() |
-- | -- | 10 | -- | ||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM07 | Protect | ![]() |
![]() |
-- | -- | 10 | -- | ||
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM08 | Substitute | ![]() |
![]() |
-- | -- | 10 | -- | ||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM09 | Reflect | ![]() |
![]() |
-- | -- | 20 | -- | ||
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
TM12 | Facade | ![]() |
![]() |
70 | 100 | 20 | -- | ||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM19 | Iron Tail | ![]() |
![]() |
100 | 75 | 15 | 30 | ||
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | |||||||||
TM25 | Waterfall | ![]() |
![]() |
80 | 100 | 15 | 20 | ||
The user charges at the target and may make it flinch. | |||||||||
TM27 | Toxic | ![]() |
![]() |
-- | 90 | 10 | -- | ||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM34 | Dragon Pulse | ![]() |
![]() |
85 | 100 | 10 | -- | ||
The target is attacked with a shock wave generated by the user's gaping mouth. | |||||||||
TM36 | Thunderbolt | ![]() |
![]() |
90 | 100 | 15 | 10 | ||
A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||||||||
TM38 | Thunder | ![]() |
![]() |
110 | 70 | 10 | 30 | ||
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||||
TM39 | Outrage | ![]() |
![]() |
120 | 100 | 10 | -- | ||
The user rampages and attacks for two to three turns. The user then becomes confused. | |||||||||
TM40 | Psychic | ![]() |
![]() |
90 | 100 | 10 | 10 | ||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
TM45 | Solar Beam | ![]() |
![]() |
200 | 100 | 10 | -- | ||
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |||||||||
TM47 | Surf | ![]() |
![]() |
90 | 100 | 15 | -- | ||
The user attacks everything around it by swamping its surroundings with a giant wave. | |||||||||
TM48 | Hyper Beam | ![]() |
![]() |
150 | 90 | 5 | -- | ||
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||||||
TM51 | Blizzard | ![]() |
![]() |
110 | 70 | 5 | 10 | ||
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||||
TM55 | Ice Beam | ![]() |
![]() |
90 | 100 | 10 | 10 | ||
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||||
TM58 | Drill Run | ![]() |
![]() |
80 | 95 | 10 | -- | ||
The user crashes into its target while rotating its body like a drill. Critical hits land more easily. | |||||||||
TM59 | Dream Eater | ![]() |
![]() |
100 | 100 | 15 | -- | ||
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | |||||||||
TM60 | Megahorn | ![]() |
![]() |
120 | 85 | 10 | -- | ||
Using its tough and impressive horn, the user rams into the target with no letup. |
Stats | ||||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |||
Base Stats - Total: 535 | 130 | 85 | 80 | 85 | 95 | 60 | ||
Max Stats Hindering Nature |
Lv. 50 | No Candy | 190 - 205 | 81 - 103 | 76 - 99 | 81 - 103 | 90 - 113 | 58 - 79 |
Candy | 190 - 405 | 81 - 303 | 76 - 299 | 81 - 303 | 90 - 313 | 58 - 279 | ||
Lv. 100 | No Candy | 370 - 401 | 157 - 203 | 148 - 193 | 157 - 203 | 175 - 223 | 112 - 154 | |
Candy | 370 - 601 | 157 - 403 | 148 - 393 | 157 - 403 | 175 - 423 | 112 - 354 | ||
Max Stats Neutral Nature |
Lv. 50 | No Candy | 190 - 205 | 90 - 115 | 85 - 110 | 90 - 115 | 100 - 126 | 65 - 88 |
Candy | 190 - 405 | 90 - 315 | 85 - 310 | 90 - 315 | 100 - 326 | 65 - 288 | ||
Lv. 100 | No Candy | 370 - 401 | 175 - 226 | 165 - 215 | 175 - 226 | 195 - 248 | 125 - 171 | |
Candy | 370 - 601 | 175 - 426 | 165 - 415 | 175 - 426 | 195 - 448 | 125 - 371 | ||
Max Stats Beneficial Nature |
Lv. 50 | No Candy | 190 - 205 | 99 - 127 | 93 - 121 | 99 - 127 | 110 - 139 | 71 - 96 |
Candy | 190 - 405 | 99 - 327 | 93 - 321 | 99 - 327 | 110 - 339 | 71 - 296 | ||
Lv. 100 | No Candy | 370 - 401 | 192 - 248 | 181 - 236 | 192 - 248 | 214 - 272 | 137 - 188 | |
Candy | 370 - 601 | 192 - 448 | 181 - 436 | 192 - 448 | 214 - 472 | 137 - 388 |
CP (Combat Points) - Toggle Full Details | ||||||||
Level | Min CP | Max CP | Max CP With Candy | |||||
Level 5 | 27 CP | 31 CP | 2,671 CP | |||||
Level 50 | 1,839 CP | 2,289 CP | 7,089 CP | |||||
Level 100 | 7,152 CP | 8,964 CP | 10,000 CP |
|
|