Standard Level Up |
|
— |
Growl |
 |
 |
-- |
100 |
40 |
-- |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
— |
Water Gun |
 |
 |
40 |
100 |
25 |
-- |
The target is blasted with a forceful shot of water. |
5 |
Sing |
 |
 |
-- |
55 |
15 |
-- |
A soothing lullaby is sung in a beautiful voice that puts the target to sleep. |
10 |
Mist |
 |
 |
-- |
101 |
30 |
-- |
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
15 |
Life Dew |
 |
 |
-- |
101 |
10 |
-- |
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle. |
20 |
Ice Shard |
 |
 |
40 |
100 |
30 |
-- |
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. |
25 |
Confuse Ray |
 |
 |
-- |
100 |
10 |
-- |
The target is exposed to a sinister ray that causes confusion. |
30 |
Water Pulse |
 |
 |
60 |
100 |
20 |
20 |
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
35 |
Brine |
 |
 |
65 |
100 |
10 |
-- |
This move's power is doubled if the target's HP is at half or less. |
40 |
Body Slam |
 |
 |
85 |
100 |
15 |
30 |
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
45 |
Ice Beam |
 |
 |
90 |
100 |
10 |
10 |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
50 |
Rain Dance |
 |
 |
-- |
101 |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
55 |
Hydro Pump |
 |
 |
110 |
80 |
5 |
-- |
The target is blasted by a huge volume of water launched under great pressure. |
60 |
Perish Song |
 |
 |
-- |
101 |
5 |
-- |
Any Pokémon that hears this song faints in three turns, unless it switches out of battle. |
65 |
Sheer Cold |
 |
 |
?? |
30 |
5 |
-- |
The target faints instantly. This move is less likely to hit the target if used by Pokémon other than Ice types. |
Technical Machine Attacks |
|
TM001 |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
TM002 |
Charm |
 |
 |
-- |
100 |
20 |
-- |
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
TM007 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM011 |
Water Pulse |
 |
 |
60 |
100 |
20 |
20 |
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
TM017 |
Confuse Ray |
 |
 |
-- |
100 |
10 |
-- |
The target is exposed to a sinister ray that causes confusion. |
TM019 |
Disarming Voice |
 |
 |
40 |
101 |
15 |
-- |
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
TM022 |
Chilling Water |
 |
 |
50 |
100 |
20 |
-- |
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
TM025 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
This move's power is doubled if the user is poisoned, burned, or paralyzed. |
TM028 |
Bulldoze |
 |
 |
60 |
100 |
20 |
-- |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
TM034 |
Icy Wind |
 |
 |
55 |
95 |
15 |
-- |
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
TM046 |
Avalanche |
 |
 |
60 |
100 |
10 |
-- |
This move's power is doubled if the target has inflicted damage on the user in the same turn. |
TM047 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
TM050 |
Rain Dance |
 |
 |
-- |
101 |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
TM052 |
Snowscape |
 |
 |
-- |
101 |
10 |
-- |
The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. |
TM053 |
Smart Strike |
 |
 |
70 |
101 |
10 |
-- |
The user stabs the target with a sharp horn. This attack never misses. |
TM059 |
Zen Headbutt |
 |
 |
80 |
90 |
15 |
20 |
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
TM066 |
Body Slam |
 |
 |
85 |
100 |
15 |
30 |
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
TM070 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
TM074 |
Reflect |
 |
 |
-- |
101 |
20 |
-- |
A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
TM077 |
Waterfall |
 |
 |
80 |
100 |
15 |
20 |
The user charges at the target and may make it flinch. |
TM085 |
Rest |
 |
 |
-- |
101 |
5 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
TM089 |
Body Press |
 |
 |
80 |
100 |
10 |
-- |
The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
TM099 |
Iron Head |
 |
 |
80 |
100 |
15 |
30 |
The user slams the target with its steel-hard head. This may also make the target flinch. |
TM100 |
Dragon Dance |
 |
 |
-- |
101 |
20 |
-- |
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
TM103 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
TM106 |
Drill Run |
 |
 |
80 |
95 |
10 |
-- |
The user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit. |
TM110 |
Liquidation |
 |
 |
85 |
100 |
10 |
20 |
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
TM115 |
Dragon Pulse |
 |
 |
85 |
100 |
10 |
-- |
The target is attacked with a shock wave generated by the user's gaping mouth. |
TM117 |
Hyper Voice |
 |
 |
90 |
100 |
10 |
-- |
The user attacks by letting loose a horribly loud, resounding cry. |
TM120 |
Psychic |
 |
 |
90 |
100 |
10 |
10 |
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. |
TM123 |
Surf |
 |
 |
90 |
100 |
15 |
-- |
The user attacks everything around it by swamping its surroundings with a giant wave. |
TM126 |
Thunderbolt |
 |
 |
90 |
100 |
15 |
10 |
The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
TM130 |
Helping Hand |
 |
 |
-- |
101 |
20 |
-- |
The user assists an ally by boosting the power of that ally's attack. |
TM135 |
Ice Beam |
 |
 |
90 |
100 |
10 |
10 |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
TM142 |
Hydro Pump |
 |
 |
110 |
80 |
5 |
-- |
The target is blasted by a huge volume of water launched under great pressure. |
TM143 |
Blizzard |
 |
 |
110 |
70 |
5 |
10 |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
TM149 |
Earthquake |
 |
 |
100 |
100 |
10 |
-- |
The user sets off an earthquake that strikes every Pokémon around it. |
TM152 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM156 |
Outrage |
 |
 |
120 |
100 |
10 |
-- |
The user rampages and attacks for two to three turns. The user then becomes confused. |
TM163 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM166 |
Thunder |
 |
 |
110 |
70 |
10 |
30 |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
TM171 |
Tera Blast |
 |
 |
80 |
100 |
10 |
-- |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. |
TM174 |
Haze |
 |
 |
-- |
101 |
30 |
-- |
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
TM187 |
Icicle Spear |
 |
 |
25 |
100 |
30 |
-- |
The user attacks by launching sharp icicles at the target. This move hits two to five times in a row. |
TM193 |
Weather Ball |
 |
 |
50 |
100 |
10 |
-- |
This move's type and power change depending on the weather at the time the move is used. |
TM204 |
Double-Edge |
 |
 |
120 |
100 |
15 |
-- |
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
TM208 |
Whirlpool |
 |
 |
35 |
85 |
15 |
100 |
The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. |
TM209 |
Muddy Water |
 |
 |
90 |
85 |
10 |
30 |
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. |
TM224 |
Curse |
 |
 |
-- |
101 |
10 |
-- |
A move that has different effects depending on whether the user is a Ghost type or not. |
TM226 |
Dragon Cheer |
 |
 |
-- |
101 |
15 |
-- |
The user raises its allies' morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. |
TM227 |
Alluring Voice |
 |
 |
80 |
100 |
10 |
-- |
The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. |
TM228 |
Psychic Noise |
 |
 |
75 |
100 |
10 |
100 |
The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |