#135 Jolteon

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Jolteon
Japan: Thunders
サンダース
French: Voltali
German: Blitza
Korean: 쥬피썬더
National: #135
Paldea: #181
Kitakami: #---
Blueberry: #---
Male :88%
Female :12%
Electric-type
Classification Height Weight Capture Rate Base Egg Steps
Lightning Pokémon 2'07"
0.8m
54.0lbs
24.5kg
454,480 Steps
35 Cycles
Abilities: Volt Absorb - Quick Feet (Hidden Ability)
Volt Absorb: The Pokémon heals up to 1/4 of its maximum Hit Points when hit with Electric-type moves.
Hidden Ability:
Quick Feet: Speed is increased by 50% when induced with a status (Burn, Poison, Sleep, Frozen & Paralysis). If Paralysed, the speed drop is ignored.
Experience Growth Base Happiness Effort Values Earned Can Change Tera Type?
1,000,000 Points
Medium Fast
50 2 Speed Point(s)
Yes

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *0.5 *1 *1 *1 *1 *2 *0.5 *1 *1 *1 *1 *1 *1 *0.5 *1
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Eevee
Use Leaf Stone Use Ice Stone Use Thunderstone Use Water Stone Use Fire Stone Level Up with Happiness Value at 160 During the Day Level Up with Happiness Value at 160 During the Night Level Up with Happiness Value at 160 and knowing a Fairy-type move
LeafeonGlaceonJolteonVaporeonFlareonEspeonUmbreonSylveon

Locations

- In-Depth Details
Scarlet Socarrat Trail, West Province Area Three
Fixed: West Province Area One
Tera Raid Battles: 6 Star Raid Battles
Map
Violet Socarrat Trail, West Province Area Three
Fixed: West Province Area One
Tera Raid Battles: 6 Star Raid Battles
Map
Paldea Wild Spawn BiomesForest
Flavor Text
Scarlet It concentrates the weak electric charges emitted by its cells and launches wicked lightning bolts.
Violet If agitated, it uses electricity to straighten out its fur and launch it in small bunches.


Attacks

Level UpTM & HMEgg Moves

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Thunder Shock Thunder Shock - Electric-type Thunder Shock: Special Move 40 100 30 10
The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
Baton Pass Baton Pass - Normal-type Baton Pass: Other Move -- 101 40 --
The user switches places with a party Pokémon in waiting and passes along any stat changes.
Swift Swift - Normal-type Swift: Special Move 60 101 20 --
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
The user assists an ally by boosting the power of that ally's attack.
Covet Covet - Normal-type Covet: Physical Move 60 100 25 --
The user endearingly approaches the target, then steals the target's held item.
Charm Charm - Fairy-type Charm: Other Move -- 100 20 --
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
Bite Bite - Dark-type Bite: Physical Move 60 100 25 30
The target is bitten with viciously sharp fangs. This may also make the target flinch.
Growl Growl - Normal-type Growl: Other Move -- 100 40 --
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
Tail Whip Tail Whip - Normal-type Tail Whip: Other Move -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats.
Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 15 --
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 --
A reckless full-body charge attack for slamming into the target. This also damages the user a little.
Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Copycat Copycat - Normal-type Copycat: Other Move -- 101 20 --
The user mimics the move used immediately before it. This move fails if no other move has been used yet.
5 Sand Attack Sand Attack - Ground-type Sand Attack: Other Move -- 100 15 --
Sand is hurled in the target's face, lowering the target's accuracy.
10 Quick Attack Quick Attack - Normal-type Quick Attack: Physical Move 40 100 30 --
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
15 Baby-Doll Eyes Baby-Doll Eyes - Fairy-type Baby-Doll Eyes: Other Move -- 100 30 --
The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.
20 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
25 Double Kick Double Kick - Fighting-type Double Kick: Physical Move 30 100 30 --
The user attacks by kicking the target twice in a row using two feet.
30 Thunder Fang Thunder Fang - Electric-type Thunder Fang: Physical Move 65 95 15 10
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
35 Pin Missile Pin Missile - Bug-type Pin Missile: Physical Move 25 95 20 --
The user attacks by shooting sharp spikes at the target. This move hits two to five times in a row.
40 Discharge Discharge - Electric-type Discharge: Special Move 80 100 15 30
The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
45 Agility Agility - Psychic-type Agility: Other Move -- 101 30 --
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
50 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
55 Last Resort Last Resort - Normal-type Last Resort: Physical Move 140 100 5 --
This move can be used only after the user has used all the other moves it knows in the battle.

Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM001 Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 --
A reckless full-body charge attack for slamming into the target. This also damages the user a little.
TM002 Charm Charm - Fairy-type Charm: Other Move -- 100 20 --
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
TM003 Fake Tears Fake Tears - Dark-type Fake Tears: Other Move -- 100 20 --
The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.
TM004 Agility Agility - Psychic-type Agility: Other Move -- 101 30 --
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
TM005 Mud-Slap Mud-Slap - Ground-type Mud-Slap: Special Move 20 100 10 --
The user hurls mud in the target's face to inflict damage and lower its accuracy.
TM007 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM009 Thunder Fang Thunder Fang - Electric-type Thunder Fang: Physical Move 65 95 15 10
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
TM020 Trailblaze Trailblaze - Grass-type Trailblaze: Physical Move 50 100 20 --
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
TM025 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This move's power is doubled if the user is poisoned, burned, or paralyzed.
TM032 Swift Swift - Normal-type Swift: Special Move 60 101 20 --
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
TM041 Stored Power Stored Power - Psychic-type Stored Power: Special Move 20 100 10 --
The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
TM047 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
TM048 Volt Switch Volt Switch - Electric-type Volt Switch: Special Move 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM049 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
TM050 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
TM055 Dig Dig - Ground-type Dig: Physical Move 80 100 10 --
The user burrows into the ground on the first turn, then attacks on the next turn.
TM057 False Swipe False Swipe - Normal-type False Swipe: Physical Move 40 100 40 --
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
TM066 Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 15 30
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
TM070 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
TM072 Electro Ball Electro Ball - Electric-type Electro Ball: Special Move ?? 100 10 --
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
TM075 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 30 --
A wondrous wall of light is put up to reduce damage from special moves for five turns.
TM082 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM085 Rest Rest - Psychic-type Rest: Other Move -- 101 5 --
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
TM096 Eerie Impulse Eerie Impulse - Electric-type Eerie Impulse: Other Move -- 100 15 --
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
TM103 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
TM114 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 20
The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM117 Hyper Voice Hyper Voice - Normal-type Hyper Voice: Special Move 90 100 10 --
The user attacks by letting loose a horribly loud, resounding cry.
TM126 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
TM129 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
TM130 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
The user assists an ally by boosting the power of that ally's attack.
TM132 Baton Pass Baton Pass - Normal-type Baton Pass: Other Move -- 101 40 --
The user switches places with a party Pokémon in waiting and passes along any stat changes.
TM136 Electric Terrain Electric Terrain - Electric-type Electric Terrain: Other Move -- 101 10 --
The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
TM147 Wild Charge Wild Charge - Electric-type Wild Charge: Physical Move 90 100 15 --
The user shrouds itself in electricity and smashes into the target. This also damages the user a little.
TM152 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM163 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM166 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM171 Tera Blast Tera Blast - Normal-type Tera Blast: Special Move 80 100 10 --
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats.
TM172 Roar Roar - Normal-type Roar: Other Move -- 101 20 --
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
TM173 Charge Charge - Electric-type Charge: Other Move -- 101 20 --
The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
TM193 Weather Ball Weather Ball - Normal-type Weather Ball: Special Move 50 100 10 --
This move's type and power change depending on the weather at the time the move is used.
TM204 Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 15 --
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
TM211 Electroweb Electroweb - Electric-type Electroweb: Special Move 55 95 15 --
The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
TM223 Metal Sound Metal Sound - Steel-type Metal Sound: Other Move -- 85 40 --
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
TM224 Curse Curse - Ghost-type Curse: Other Move -- 101 10 --
A move that has different effects depending on whether the user is a Ghost type or not.
TM227 Alluring Voice Alluring Voice - Fairy-type Alluring Voice: Special Move 80 100 10 --
The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.

Egg Moves

(Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Double Kick Double Kick - Fighting-type Double Kick: Physical Move 30 100 30 -- Details
The user attacks by kicking the target twice in a row using two feet.
Curse Curse - Ghost-type Curse: Other Move -- 101 10 -- Details
A move that has different effects depending on whether the user is a Ghost type or not.
Flail Flail - Normal-type Flail: Physical Move ?? 100 15 -- Details
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Mud-Slap Mud-Slap - Ground-type Mud-Slap: Special Move 20 100 10 -- Details
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Detect Detect - Fighting-type Detect: Other Move -- 101 5 -- Details
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Wish Wish - Normal-type Wish: Other Move -- 101 10 -- Details
One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP.
Yawn Yawn - Normal-type Yawn: Other Move -- 101 10 -- Details
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
Tickle Tickle - Normal-type Tickle: Other Move -- 100 20 -- Details
The user tickles the target into laughing, lowering its Attack and Defense stats.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 525 65 65 60 110 95 130
Max Stats
Hindering Nature
Lv. 50 125 - 172 63 - 105 58 - 100 103 - 145 90 - 132 121 - 163
Lv. 100 240 - 334 121 - 206 112 - 197 202 - 287 175 - 260 238 - 323
Max Stats
Neutral Nature
Lv. 50 125 - 172 70 - 117 65 - 112 115 - 162 100 - 147 135 - 182
Lv. 100 240 - 334 135 - 229 125 - 219 225 - 319 195 - 289 265 - 359
Max Stats
Beneficial Nature
Lv. 50 125 - 172 77 - 128 71 - 123 126 - 178 110 - 161 148 - 200
Lv. 100 240 - 334 148 - 251 137 - 240 247 - 350 214 - 317 291 - 394
65
65
60
130
95
110

<--- Vaporeon #134
Vaporeon
#136
Flareon
Flareon --->