Standard Level Up |
|
| — |
Tackle |
 |
 |
40 |
100 |
35 |
-- |
| A physical attack in which the user charges and slams into the target with its whole body. |
| — |
Growl |
 |
 |
-- |
100 |
40 |
-- |
| The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| — |
Astonish |
 |
 |
30 |
100 |
15 |
30 |
| The user attacks the target by crying out in a startling fashion. This may also make the target flinch. |
| — |
Power Swap |
 |
 |
-- |
101 |
10 |
-- |
| The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. |
| — |
Guard Swap |
 |
 |
-- |
101 |
10 |
-- |
| The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. |
| 5 |
Confusion |
 |
 |
50 |
100 |
25 |
10 |
| The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
| 10 |
Assurance |
 |
 |
60 |
100 |
10 |
-- |
| This move's power is doubled if the target has already taken some damage in the same turn. |
| 14 |
Stomp |
 |
 |
65 |
100 |
20 |
30 |
| The user attacks by stomping on the target with a big foot. This may also make the target flinch. |
| 19 |
Psybeam |
 |
 |
65 |
100 |
20 |
10 |
| The target is attacked with a peculiar ray. This may also confuse the target. |
| 23 |
Agility |
 |
 |
-- |
101 |
30 |
-- |
| The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| 28 |
Double Hit |
 |
 |
35 |
90 |
10 |
-- |
| The user slams the target with a tail or the like. The target is hit twice in a row. |
| 32 |
Twin Beam |
 |
 |
40 |
100 |
10 |
-- |
| The user shoots mystical beams from its eyes to inflict damage. The target is hit twice in a row. |
| 37 |
Crunch |
 |
 |
80 |
100 |
15 |
20 |
| The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| 41 |
Baton Pass |
 |
 |
-- |
101 |
40 |
-- |
| The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| 46 |
Nasty Plot |
 |
 |
-- |
101 |
20 |
-- |
| The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| 50 |
Psychic |
 |
 |
90 |
100 |
10 |
10 |
| The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. |
Technical Machine Attacks |
|
| TM001 |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
| A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| TM004 |
Agility |
 |
 |
-- |
101 |
30 |
-- |
| The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| TM007 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM012 |
Low Kick |
 |
 |
?? |
100 |
20 |
-- |
| A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| TM016 |
Psybeam |
 |
 |
65 |
100 |
20 |
10 |
| The target is attacked with a peculiar ray. This may also confuse the target. |
| TM017 |
Confuse Ray |
 |
 |
-- |
100 |
10 |
-- |
| The target is exposed to a sinister ray that causes confusion. |
| TM018 |
Thief |
 |
 |
60 |
100 |
25 |
-- |
| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| TM020 |
Trailblaze |
 |
 |
50 |
100 |
20 |
-- |
| The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| TM023 |
Charge Beam |
 |
 |
50 |
90 |
10 |
70 |
| The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| TM025 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| TM028 |
Bulldoze |
 |
 |
60 |
100 |
20 |
-- |
| The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| TM032 |
Swift |
 |
 |
60 |
101 |
20 |
-- |
| Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| TM041 |
Stored Power |
 |
 |
20 |
100 |
10 |
-- |
| The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| TM047 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
| The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| TM049 |
Sunny Day |
 |
 |
-- |
101 |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| TM050 |
Rain Dance |
 |
 |
-- |
101 |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| TM054 |
Psyshock |
 |
 |
80 |
100 |
10 |
-- |
| The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| TM059 |
Zen Headbutt |
 |
 |
80 |
90 |
15 |
20 |
| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| TM062 |
Foul Play |
 |
 |
95 |
100 |
15 |
-- |
| The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| TM063 |
Psychic Fangs |
 |
 |
85 |
100 |
10 |
-- |
| The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect. |
| TM066 |
Body Slam |
 |
 |
85 |
100 |
15 |
30 |
| The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| TM070 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
| The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| TM074 |
Reflect |
 |
 |
-- |
101 |
20 |
-- |
| A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| TM075 |
Light Screen |
 |
 |
-- |
101 |
30 |
-- |
| A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| TM079 |
Dazzling Gleam |
 |
 |
80 |
100 |
10 |
-- |
| The user damages opposing Pokémon by emitting a powerful flash. |
| TM081 |
Grass Knot |
 |
 |
?? |
100 |
20 |
-- |
| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| TM082 |
Thunder Wave |
 |
 |
-- |
90 |
20 |
-- |
| The user launches a weak jolt of electricity that paralyzes the target. |
| TM084 |
Stomping Tantrum |
 |
 |
75 |
100 |
10 |
-- |
| Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| TM085 |
Rest |
 |
 |
-- |
101 |
5 |
-- |
| The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| TM092 |
Imprison |
 |
 |
-- |
101 |
10 |
-- |
| If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| TM098 |
Skill Swap |
 |
 |
-- |
101 |
10 |
-- |
| The user employs its psychic power to exchange Abilities with the target. |
| TM103 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
| The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| TM108 |
Crunch |
 |
 |
80 |
100 |
15 |
20 |
| The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| TM109 |
Trick |
 |
 |
-- |
100 |
10 |
-- |
| The user catches the target off guard and swaps the target's held item with its own. |
| TM114 |
Shadow Ball |
 |
 |
80 |
100 |
15 |
20 |
| The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
| TM117 |
Hyper Voice |
 |
 |
90 |
100 |
10 |
-- |
| The user attacks by letting loose a horribly loud, resounding cry. |
| TM119 |
Energy Ball |
 |
 |
90 |
100 |
10 |
10 |
| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| TM120 |
Psychic |
 |
 |
90 |
100 |
10 |
10 |
| The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. |
| TM126 |
Thunderbolt |
 |
 |
90 |
100 |
15 |
10 |
| The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| TM128 |
Amnesia |
 |
 |
-- |
101 |
20 |
-- |
| The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. |
| TM129 |
Calm Mind |
 |
 |
-- |
101 |
20 |
-- |
| The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| TM130 |
Helping Hand |
 |
 |
-- |
101 |
20 |
-- |
| The user assists an ally by boosting the power of that ally's attack. |
| TM132 |
Baton Pass |
 |
 |
-- |
101 |
40 |
-- |
| The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| TM138 |
Psychic Terrain |
 |
 |
-- |
101 |
10 |
-- |
| This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
| TM140 |
Nasty Plot |
 |
 |
-- |
101 |
20 |
-- |
| The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| TM149 |
Earthquake |
 |
 |
100 |
100 |
10 |
-- |
| The user sets off an earthquake that strikes every Pokémon around it. |
| TM152 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
| The user charges at the target using every bit of its power. The user can't move on the next turn. |
| TM161 |
Trick Room |
 |
 |
-- |
101 |
5 |
-- |
| The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| TM163 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
| The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM166 |
Thunder |
 |
 |
110 |
70 |
10 |
30 |
| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| TM171 |
Tera Blast |
 |
 |
80 |
100 |
10 |
-- |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. |
| TM178 |
Gravity |
 |
 |
-- |
101 |
5 |
-- |
| Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| TM186 |
High Horsepower |
 |
 |
95 |
95 |
10 |
-- |
| The user fiercely attacks the target using its entire body. |
| TM191 |
Uproar |
 |
 |
90 |
100 |
10 |
-- |
| The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| TM203 |
Psych Up |
 |
 |
-- |
101 |
10 |
-- |
| The user hypnotizes itself into copying any stat change made by the target. |
| TM204 |
Double-Edge |
 |
 |
120 |
100 |
15 |
-- |
| A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| TM205 |
Endeavor |
 |
 |
?? |
100 |
5 |
-- |
| The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| TM217 |
Future Sight |
 |
 |
120 |
100 |
10 |
-- |
| Two turns after this move is used, a hunk of psychic energy attacks the target. |
| TM218 |
Expanding Force |
 |
 |
80 |
100 |
10 |
-- |
| The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
| TM228 |
Psychic Noise |
 |
 |
75 |
100 |
10 |
100 |
| The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |