Standard Level Up |
|
| — |
Peck |
 |
 |
35 |
100 |
35 |
-- |
| The target is jabbed with a sharply pointed beak or horn to inflict damage. |
| — |
Aqua Jet |
 |
 |
40 |
100 |
20 |
-- |
| The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| 6 |
Fury Attack |
 |
 |
15 |
85 |
20 |
-- |
| The user attacks by jabbing the target with a horn, a beak, or the like. This move hits two to five times in a row. |
| 12 |
Bite |
 |
 |
60 |
100 |
25 |
30 |
| The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| 18 |
Agility |
 |
 |
-- |
101 |
30 |
-- |
| The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| 24 |
Dive |
 |
 |
80 |
100 |
10 |
-- |
| The user dives on the first turn, then floats up and attacks on the next turn. |
| 30 |
Focus Energy |
 |
 |
-- |
101 |
30 |
-- |
| The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. |
| 36 |
Crunch |
 |
 |
80 |
100 |
15 |
20 |
| The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| 42 |
Liquidation |
 |
 |
85 |
100 |
10 |
20 |
| The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| 48 |
Double-Edge |
 |
 |
120 |
100 |
15 |
-- |
| A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Technical Machine Attacks |
|
| TM001 |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
| A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| TM004 |
Agility |
 |
 |
-- |
101 |
30 |
-- |
| The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| TM007 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM010 |
Ice Fang |
 |
 |
65 |
95 |
15 |
10 |
| The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
| TM011 |
Water Pulse |
 |
 |
60 |
100 |
20 |
20 |
| The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| TM022 |
Chilling Water |
 |
 |
50 |
100 |
20 |
-- |
| The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| TM025 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| TM032 |
Swift |
 |
 |
60 |
101 |
20 |
-- |
| Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| TM047 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
| The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| TM050 |
Rain Dance |
 |
 |
-- |
101 |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| TM058 |
Brick Break |
 |
 |
75 |
100 |
15 |
-- |
| The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| TM063 |
Psychic Fangs |
 |
 |
85 |
100 |
10 |
-- |
| The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect. |
| TM070 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
| The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| TM077 |
Waterfall |
 |
 |
80 |
100 |
15 |
20 |
| The user charges at the target and may make it flinch. |
| TM085 |
Rest |
 |
 |
-- |
101 |
5 |
-- |
| The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| TM103 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
| The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| TM106 |
Drill Run |
 |
 |
80 |
95 |
10 |
-- |
| The user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit. |
| TM108 |
Crunch |
 |
 |
80 |
100 |
15 |
20 |
| The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| TM110 |
Liquidation |
 |
 |
85 |
100 |
10 |
20 |
| The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| TM123 |
Surf |
 |
 |
90 |
100 |
15 |
-- |
| The user attacks everything around it by swamping its surroundings with a giant wave. |
| TM142 |
Hydro Pump |
 |
 |
110 |
80 |
5 |
-- |
| The target is blasted by a huge volume of water launched under great pressure. |
| TM167 |
Close Combat |
 |
 |
120 |
100 |
5 |
-- |
| The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| TM171 |
Tera Blast |
 |
 |
80 |
100 |
10 |
-- |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. |
| TM196 |
Flip Turn |
 |
 |
60 |
100 |
20 |
-- |
| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM200 |
Scale Shot |
 |
 |
25 |
90 |
20 |
-- |
| The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat. |
| TM204 |
Double-Edge |
 |
 |
120 |
100 |
15 |
-- |
| A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| TM208 |
Whirlpool |
 |
 |
35 |
85 |
15 |
100 |
| The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. |
| TM221 |
Throat Chop |
 |
 |
80 |
100 |
15 |
100 |
| The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |