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General | Location | Attacks | Stats | Egg Moves |
| Gen IX Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
| Picture | ||
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| Abilities: Lightning Rod - Motor Drive - Sap Sipper (Hidden Ability) | |||||
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Lightning Rod: Electric-type moves are drawn to this Pokémon. Electric-type moves will do no damage and the Pokémon's SP ATK is raised one stage. Motor Drive: The Pokémon takes no damage from Electric-type attacks and Speed raises by one level. Hidden Ability: Sap Sipper: Attack is raised by one stage when the Pokémon is hit by a Grass-type move. User receives no damage from Grass-type attacks. |
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| Experience Growth | Base Happiness | Effort Values Earned | Can Change Tera Type? | ||
| 1,000,000 Points Medium Fast |
50 | 2 Speed Point(s) | Yes | ||
| Wild Hold Item | Egg Groups | ||
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| Evolutionary Chain | |||
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Locations |
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| Scarlet | Transfer from Pokémon HOME or Trade with players with The Hidden Treasure of Area Zero | ||
| Violet | Transfer from Pokémon HOME or Trade with players with The Hidden Treasure of Area Zero | ||
| The Indigo Disk | Scarlet | Savanna Biome Fixed: Savanna Biome Tera Raid Battles: 4 Star Raid Battles | Details |
| Violet | Savanna Biome Fixed: Savanna Biome Tera Raid Battles: 4 Star Raid Battles | Details | |
| Terarium Wild Spawn Biomes | Prairie, Bamboo | ||
| Flavor Text | ||
| Scarlet | This Pokémon is aggressive and has a volatile disposition. When agitated, it will illuminate its mane in yellow and fire off bolts of electricity. | |
| Violet | Once the herd hears thunder, it chases after the storm clouds so that the Blitzle in the group can use the lightning to charge up. | |
Attacks | Level Up | TM & HM | Egg Moves |
Standard Level Up | |||||||||
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| — | Tail Whip | ![]() |
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-- | 100 | 30 | -- | ||
| The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats. | |||||||||
| — | Thunder Wave | ![]() |
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-- | 90 | 20 | -- | ||
| The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
| — | Quick Attack | ![]() |
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40 | 100 | 30 | -- | ||
| The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. | |||||||||
| — | Charge | ![]() |
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-- | 101 | 20 | -- | ||
| The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. | |||||||||
| 11 | Shock Wave | ![]() |
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60 | 101 | 20 | -- | ||
| The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||||||
| 18 | Flame Charge | ![]() |
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50 | 100 | 20 | -- | ||
| Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat. | |||||||||
| 25 | Spark | ![]() |
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65 | 100 | 20 | 30 | ||
| The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. | |||||||||
| 31 | Stomp | ![]() |
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65 | 100 | 20 | 30 | ||
| The user attacks by stomping on the target with a big foot. This may also make the target flinch. | |||||||||
| 36 | Discharge | ![]() |
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80 | 100 | 15 | 30 | ||
| The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. | |||||||||
| 42 | Agility | ![]() |
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-- | 101 | 30 | -- | ||
| The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | |||||||||
| 47 | Wild Charge | ![]() |
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90 | 100 | 15 | -- | ||
| The user shrouds itself in electricity and smashes into the target. This also damages the user a little. | |||||||||
| 53 | Thrash | ![]() |
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120 | 100 | 10 | -- | ||
| The user rampages and attacks for two to three turns. The user then becomes confused. | |||||||||
Technical Machine Attacks | |||||||||
| TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| TM001 | Take Down | ![]() |
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90 | 85 | 20 | -- | ||
| A reckless full-body charge attack for slamming into the target. This also damages the user a little. | |||||||||
| TM004 | Agility | ![]() |
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-- | 101 | 30 | -- | ||
| The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | |||||||||
| TM007 | Protect | ![]() |
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-- | 101 | 10 | -- | ||
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
| TM012 | Low Kick | ![]() |
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?? | 100 | 20 | -- | ||
| A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | |||||||||
| TM020 | Trailblaze | ![]() |
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50 | 100 | 20 | -- | ||
| The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | |||||||||
| TM023 | Charge Beam | ![]() |
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50 | 90 | 10 | 70 | ||
| The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | |||||||||
| TM025 | Facade | ![]() |
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70 | 100 | 20 | -- | ||
| This move's power is doubled if the user is poisoned, burned, or paralyzed. | |||||||||
| TM028 | Bulldoze | ![]() |
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60 | 100 | 20 | -- | ||
| The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | |||||||||
| TM032 | Swift | ![]() |
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60 | 101 | 20 | -- | ||
| Star-shaped rays are shot at opposing Pokémon. This attack never misses. | |||||||||
| TM038 | Flame Charge | ![]() |
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50 | 100 | 20 | -- | ||
| Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat. | |||||||||
| TM047 | Endure | ![]() |
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-- | 101 | 10 | -- | ||
| The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |||||||||
| TM048 | Volt Switch | ![]() |
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70 | 100 | 20 | -- | ||
| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||||
| TM049 | Sunny Day | ![]() |
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-- | 101 | 5 | -- | ||
| The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |||||||||
| TM050 | Rain Dance | ![]() |
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-- | 101 | 5 | -- | ||
| The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |||||||||
| TM053 | Smart Strike | ![]() |
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70 | 101 | 10 | -- | ||
| The user stabs the target with a sharp horn. This attack never misses. | |||||||||
| TM066 | Body Slam | ![]() |
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85 | 100 | 15 | 30 | ||
| The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | |||||||||
| TM070 | Sleep Talk | ![]() |
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-- | 101 | 10 | -- | ||
| The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |||||||||
| TM072 | Electro Ball | ![]() |
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?? | 100 | 10 | -- | ||
| The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | |||||||||
| TM075 | Light Screen | ![]() |
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-- | 101 | 30 | -- | ||
| A wondrous wall of light is put up to reduce damage from special moves for five turns. | |||||||||
| TM082 | Thunder Wave | ![]() |
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-- | 90 | 20 | -- | ||
| The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
| TM085 | Rest | ![]() |
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-- | 101 | 5 | -- | ||
| The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |||||||||
| TM087 | Taunt | ![]() |
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-- | 100 | 20 | -- | ||
| The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||
| TM096 | Eerie Impulse | ![]() |
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-- | 100 | 15 | -- | ||
| The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | |||||||||
| TM103 | Substitute | ![]() |
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-- | 101 | 10 | -- | ||
| The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |||||||||
| TM126 | Thunderbolt | ![]() |
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90 | 100 | 15 | 10 | ||
| The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | |||||||||
| TM130 | Helping Hand | ![]() |
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-- | 101 | 20 | -- | ||
| The user assists an ally by boosting the power of that ally's attack. | |||||||||
| TM132 | Baton Pass | ![]() |
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-- | 101 | 40 | -- | ||
| The user switches places with a party Pokémon in waiting and passes along any stat changes. | |||||||||
| TM136 | Electric Terrain | ![]() |
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-- | 101 | 10 | -- | ||
| The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. | |||||||||
| TM147 | Wild Charge | ![]() |
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90 | 100 | 15 | -- | ||
| The user shrouds itself in electricity and smashes into the target. This also damages the user a little. | |||||||||
| TM152 | Giga Impact | ![]() |
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150 | 90 | 5 | -- | ||
| The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||||||
| TM157 | Overheat | ![]() |
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130 | 90 | 5 | -- | ||
| The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. | |||||||||
| TM163 | Hyper Beam | ![]() |
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150 | 90 | 5 | -- | ||
| The target is attacked with a powerful beam. The user can't move on the next turn. | |||||||||
| TM166 | Thunder | ![]() |
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110 | 70 | 10 | 30 | ||
| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||||
| TM171 | Tera Blast | ![]() |
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80 | 100 | 10 | -- | ||
| If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. | |||||||||
| TM172 | Roar | ![]() |
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-- | 101 | 20 | -- | ||
| The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |||||||||
| TM173 | Charge | ![]() |
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-- | 101 | 20 | -- | ||
| The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. | |||||||||
| TM186 | High Horsepower | ![]() |
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95 | 95 | 10 | -- | ||
| The user fiercely attacks the target using its entire body. | |||||||||
| TM191 | Uproar | ![]() |
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90 | 100 | 10 | -- | ||
| The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | |||||||||
| TM204 | Double-Edge | ![]() |
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120 | 100 | 15 | -- | ||
| A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | |||||||||
| TM205 | Endeavor | ![]() |
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?? | 100 | 5 | -- | ||
| The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. | |||||||||
| TM210 | Supercell Slam | ![]() |
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100 | 95 | 15 | -- | ||
| The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. | |||||||||
| TM211 | Electroweb | ![]() |
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55 | 95 | 15 | -- | ||
| The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. | |||||||||
Egg Moves(Details) | ||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|
| Double Kick | ![]() |
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30 | 100 | 30 | -- | Details | |
| The user attacks by kicking the target twice in a row using two feet. | ||||||||
| Sand Attack | ![]() |
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-- | 100 | 15 | -- | Details | |
| Sand is hurled in the target's face, lowering the target's accuracy. | ||||||||
| Screech | ![]() |
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-- | 85 | 40 | -- | Details | |
| An earsplitting screech harshly lowers the target's Defense stat. | ||||||||
| Feint | ![]() |
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30 | 100 | 10 | -- | Details | |
| This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. | ||||||||
Stats | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 497 | 75 | 100 | 63 | 80 | 63 | 116 | |
| Max Stats Hindering Nature |
Lv. 50 | 135 - 182 | 94 - 136 | 61 - 103 | 76 - 118 | 61 - 103 | 108 - 151 |
| Lv. 100 | 260 - 354 | 184 - 269 | 117 - 202 | 148 - 233 | 117 - 202 | 213 - 297 | |
| Max Stats Neutral Nature |
Lv. 50 | 135 - 182 | 105 - 152 | 68 - 115 | 85 - 132 | 68 - 115 | 121 - 168 |
| Lv. 100 | 260 - 354 | 205 - 299 | 131 - 225 | 165 - 259 | 131 - 225 | 237 - 331 | |
| Max Stats Beneficial Nature |
Lv. 50 | 135 - 182 | 115 - 167 | 74 - 126 | 93 - 145 | 74 - 126 | 133 - 184 |
| Lv. 100 | 260 - 354 | 225 - 328 | 144 - 247 | 181 - 284 | 144 - 247 | 260 - 364 | |
75
100
63
116
63
80
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