Standard Level Up |
|
| Evolve |
Petal Dance |
 |
 |
120 |
100 |
10 |
-- |
| The user attacks the target by scattering petals for two to three turns. The user then becomes confused. |
| — |
Petal Dance |
 |
 |
120 |
100 |
10 |
-- |
| The user attacks the target by scattering petals for two to three turns. The user then becomes confused. |
| — |
Petal Blizzard |
 |
 |
90 |
100 |
15 |
-- |
| The user stirs up a violent petal blizzard and attacks everything around it. |
| — |
Quiver Dance |
 |
 |
-- |
101 |
20 |
-- |
| The user lightly performs a beautiful, mystic dance. This boosts the user's Sp. Atk, Sp. Def, and Speed stats. |
| — |
Teeter Dance |
 |
 |
-- |
100 |
20 |
-- |
| The user performs a wobbly dance that confuses the Pokémon around it. |
| — |
Mega Drain |
 |
 |
40 |
100 |
15 |
-- |
| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| — |
Aromatherapy |
 |
 |
-- |
101 |
5 |
-- |
| The user releases a soothing scent that heals all status conditions affecting the user's party. |
| — |
Magical Leaf |
 |
 |
60 |
101 |
20 |
-- |
| The user scatters curious leaves that chase the target. This attack never misses. |
| — |
Sleep Powder |
 |
 |
-- |
75 |
15 |
-- |
| The user scatters a big cloud of sleep-inducing dust around the target. |
| — |
Giga Drain |
 |
 |
75 |
100 |
10 |
-- |
| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| — |
Leech Seed |
 |
 |
-- |
90 |
10 |
-- |
| A seed is planted on the target. It steals some HP from the target every turn. |
| — |
After You |
 |
 |
-- |
101 |
15 |
-- |
| The user helps the target and makes it use its move right after the user. |
| — |
Energy Ball |
 |
 |
90 |
100 |
10 |
10 |
| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| — |
Synthesis |
 |
 |
-- |
101 |
5 |
-- |
| The user restores its own HP. The amount of HP regained varies with the weather. |
| — |
Sunny Day |
 |
 |
-- |
101 |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| — |
Entrainment |
 |
 |
-- |
100 |
15 |
-- |
| The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. |
| — |
Leaf Storm |
 |
 |
130 |
90 |
5 |
100 |
| The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat. |
| — |
Absorb |
 |
 |
20 |
100 |
25 |
-- |
| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| — |
Growth |
 |
 |
-- |
101 |
20 |
-- |
| The user's body grows all at once, raising the Attack and Sp. Atk stats. |
| — |
Helping Hand |
 |
 |
-- |
101 |
20 |
-- |
| The user assists an ally by boosting the power of that ally's attack. |
| — |
Stun Spore |
 |
 |
-- |
75 |
30 |
-- |
| The user scatters a cloud of numbing powder that paralyzes the target. |
Technical Machine Attacks |
|
| TM08 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
| The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM09 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
| The user charges at the target using every bit of its power. The user can't move on the next turn. |
| TM10 |
Magical Leaf |
 |
 |
60 |
101 |
20 |
-- |
| The user scatters curious leaves that chase the target. This attack never misses. |
| TM11 |
Solar Beam |
 |
 |
120 |
100 |
10 |
-- |
| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
| TM12 |
Solar Blade |
 |
 |
125 |
100 |
10 |
-- |
| In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn. |
| TM17 |
Light Screen |
 |
 |
-- |
101 |
30 |
-- |
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| TM19 |
Safeguard |
 |
 |
-- |
101 |
25 |
-- |
| The user creates a protective field that prevents status conditions for five turns. |
| TM21 |
Rest |
 |
 |
-- |
101 |
10 |
-- |
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| TM24 |
Snore |
 |
 |
50 |
100 |
15 |
30 |
| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| TM25 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM28 |
Giga Drain |
 |
 |
75 |
100 |
10 |
-- |
| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM29 |
Charm |
 |
 |
-- |
100 |
20 |
-- |
| The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| TM31 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM34 |
Sunny Day |
 |
 |
-- |
101 |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| TM39 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM41 |
Helping Hand |
 |
 |
-- |
101 |
20 |
-- |
| The user assists an ally by boosting the power of that ally's attack. |
| TM76 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM88 |
Grassy Terrain |
 |
 |
-- |
101 |
10 |
-- |
| The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
Technical Record Attacks |
|
| TR00 |
Swords Dance |
 |
 |
-- |
101 |
20 |
-- |
| A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
| TR20 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
| TR26 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TR27 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TR30 |
Encore |
 |
 |
-- |
100 |
5 |
-- |
| The user compels the target to keep using the move it encored for three turns. |
| TR50 |
Leaf Blade |
 |
 |
90 |
100 |
15 |
-- |
| The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. |
| TR59 |
Seed Bomb |
 |
 |
80 |
100 |
15 |
-- |
| The user slams a barrage of hard-shelled seeds down on the target from above. |
| TR65 |
Energy Ball |
 |
 |
90 |
100 |
10 |
10 |
| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| TR71 |
Leaf Storm |
 |
 |
130 |
90 |
5 |
100 |
| The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat. |
| TR77 |
Grass Knot |
 |
 |
?? |
100 |
20 |
-- |
| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| TR96 |
Pollen Puff |
 |
 |
90 |
100 |
15 |
-- |
| The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. |
| Transfer Only Moves (Details) |
|
| Toxic |
 |
 |
-- |
90 |
10 |
-- |
Gen VII TM06 |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Double Team |
 |
 |
-- |
101 |
15 |
-- |
Gen VII TM32 |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| Dream Eater |
 |
 |
100 |
100 |
15 |
-- |
Gen VII TM85 |
| The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target. |
| Swagger |
 |
 |
-- |
85 |
15 |
-- |
Gen VII TM87 |
| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
| Nature Power |
 |
 |
-- |
101 |
20 |
-- |
Gen VII TM96 |
| This attack makes use of nature's power. Its effects vary depending on the user's environment. |
| Confide |
 |
 |
-- |
101 |
20 |
100 |
Gen VII TM100 |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| Covet |
 |
 |
60 |
100 |
25 |
-- |
Move Tutor - USM |
| The user endearingly approaches the target, then steals the target's held item. |
| Role Play |
 |
 |
-- |
101 |
10 |
-- |
Move Tutor - USM |
| The user mimics the target completely, copying the target's Ability. |
| Heal Bell |
 |
 |
-- |
101 |
5 |
-- |
Move Tutor - USM |
| The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. |
| Laser Focus |
 |
 |
-- |
101 |
30 |
-- |
Move Tutor - USM |
| The user concentrates intensely. The attack on the next turn always results in a critical hit. |
| Cut |
 |
 |
50 |
95 |
30 |
-- |
Gen VI HM01 |
| The target is cut with a scythe or claw. |