|
General | Location | Attacks | Stats | Egg Moves |
Gen IX Dex | Gen VIII Dex |
This Pokédex entry is for Generation VIII Pokémon games. For Generation IX Pokémon games. Check out Indeedee Pokémon Scarlet & Violet data |
Picture | ||
Abilities: Inner Focus - Synchronize - Psychic Surge (Hidden) (Male) - Own Tempo- Synchronize - Psychic Surge (Hidden) (Female) | |||||
Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch. Also prevents stats from being lowered by the ability Intimidate Synchronize: When this Pokémon becomes Poisoned, Paralyzed, or Burned, so does the opponent. However, Fire-type and Water Veil ability Pokémon cannot be Burned, Poison-type and Steel-type and Immunity ability Pokémon cannot be Poisoned, and Limber ability Pokémon cannot be Paralyzed. Hidden Ability: Psychic Surge: Activates Psychic Terrain for 5 turns when the Pokémon enters a battle. Female Abilities: Own Tempo: The Pokémon cannot be Confused while having this ability. Blocks Intimidate Synchronize: When this Pokémon becomes Poisoned, Paralyzed, or Burned, so does the opponent. However, Fire-type and Water Veil ability Pokémon cannot be Burned, Poison-type and Steel-type and Immunity ability Pokémon cannot be Poisoned, and Limber ability Pokémon cannot be Paralyzed. Hidden Ability: Psychic Surge: Activates Psychic Terrain for 5 turns when the Pokémon enters a battle. |
|||||
Experience Growth | Base Happiness | Effort Values Earned | Dynamax Capable? | ||
800,000 Points Fast |
140 | Male 2 Sp. Attack Point(s) Female 2 Sp. Defense Point(s) | Indeedee can Dynamax |
Wild Hold Item | Egg Groups | ||
|
Evolutionary Chain | |
Gender Differences | ||||
|
Locations- In-Depth Details |
|||
Sword | Glimwood Tangle, Lake of Outrage Max Raid Battles: Bridge Field, East Lake Axewell, Hammerlocke Hills, Motostoke Riverbank, Rolling Fields, Stony Wilderness | Details | |
Shield | Glimwood Tangle, Lake of Outrage Max Raid Battles: Bridge Field, East Lake Axewell, Hammerlocke Hills, Motostoke Riverbank, Rolling Fields, Stony Wilderness | Details | |
Isle of Armor | Sword | Max Raid Battles: Soothing Wetlands, Challenge Beach, Training Lowlands, Stepping-Stone Sea | |
Shield | Max Raid Battles: Soothing Wetlands, Challenge Beach, Training Lowlands, Stepping-Stone Sea | ||
Crown Tundra | Sword | Ballimere Lake, Dynamax Adventures Max Raid Battles: Giant's Bed, Snowslide Slope, Path to the Peak, Ballimere Lake | Details |
Shield | Ballimere Lake, Dynamax Adventures Max Raid Battles: Giant's Bed, Snowslide Slope, Path to the Peak, Ballimere Lake | Details | |
Trainer Locations | Details |
Flavor Text | ||
Sword | It uses the horns on its head to sense the emotions of others. Males will act as valets for those they serve, looking after their every need. | Shield | Through its horns, it can pick up on the emotions of creatures around it. Positive emotions are the source of its strength. |
Sword | These intelligent Pokémon touch horns with each other to share information between them. | Shield | They diligently serve people and Pokémon so they can gather feelings of gratitude. The females are particularly good at babysitting. |
Attacks | Level Up | TM & HM | Egg Moves |
Level Up - Male | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Stored Power | 20 | 100 | 10 | -- | ||||
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. | |||||||||
— | Play Nice | -- | 101 | 20 | 100 | ||||
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. | |||||||||
5 | Encore | -- | 100 | 5 | -- | ||||
The user compels the target to keep using the move it encored for three turns. | |||||||||
10 | Disarming Voice | 40 | 101 | 15 | -- | ||||
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. | |||||||||
15 | Psybeam | 65 | 100 | 20 | 10 | ||||
The target is attacked with a peculiar ray. This may also leave the target confused. | |||||||||
20 | Helping Hand | -- | 101 | 20 | -- | ||||
The user assists an ally by boosting the power of that ally's attack. | |||||||||
25 | After You | -- | 101 | 15 | -- | ||||
The user helps the target and makes it use its move right after the user. | |||||||||
30 | Aromatherapy | -- | 101 | 5 | -- | ||||
The user releases a soothing scent that heals all status conditions affecting the user's party. | |||||||||
35 | Psychic | 90 | 100 | 10 | 10 | ||||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
40 | Calm Mind | -- | 101 | 20 | -- | ||||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
45 | Power Split | -- | 101 | 10 | -- | ||||
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. | |||||||||
50 | Psychic Terrain | -- | 101 | 10 | -- | ||||
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | |||||||||
55 | Last Resort | 140 | 100 | 5 | -- | ||||
This move can be used only after the user has used all the other moves it knows in the battle. |
Level Up - Female | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Stored Power | 20 | 100 | 10 | -- | ||||
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. | |||||||||
— | Play Nice | -- | 101 | 20 | 100 | ||||
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. | |||||||||
5 | Baton Pass | -- | 101 | 40 | -- | ||||
The user switches places with a party Pokémon in waiting and passes along any stat changes. | |||||||||
10 | Disarming Voice | 40 | 101 | 15 | -- | ||||
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. | |||||||||
15 | Psybeam | 65 | 100 | 20 | 10 | ||||
The target is attacked with a peculiar ray. This may also leave the target confused. | |||||||||
20 | Helping Hand | -- | 101 | 20 | -- | ||||
The user assists an ally by boosting the power of that ally's attack. | |||||||||
25 | Follow Me | -- | 101 | 20 | -- | ||||
The user draws attention to itself, making all targets take aim only at the user. | |||||||||
30 | Aromatherapy | -- | 101 | 5 | -- | ||||
The user releases a soothing scent that heals all status conditions affecting the user's party. | |||||||||
35 | Psychic | 90 | 100 | 10 | 10 | ||||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
40 | Calm Mind | -- | 101 | 20 | -- | ||||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
45 | Guard Split | -- | 101 | 10 | -- | ||||
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. | |||||||||
50 | Psychic Terrain | -- | 101 | 10 | -- | ||||
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | |||||||||
55 | Healing Wish | -- | 101 | 10 | -- | ||||
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. |
Technical Machine Attacks | ||||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Form | ||
---|---|---|---|---|---|---|---|---|---|---|
TM02 | Pay Day | 40 | 100 | 20 | -- | |||||
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. | ||||||||||
TM10 | Magical Leaf | 60 | 101 | 20 | -- | |||||
The user scatters curious leaves that chase the target. This attack never misses. | ||||||||||
TM17 | Light Screen | -- | 101 | 30 | -- | |||||
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | ||||||||||
TM18 | Reflect | -- | 101 | 20 | -- | |||||
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | ||||||||||
TM19 | Safeguard | -- | 101 | 25 | -- | |||||
The user creates a protective field that prevents status conditions for five turns. | ||||||||||
TM21 | Rest | -- | 101 | 10 | -- | |||||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | ||||||||||
TM24 | Snore | 50 | 100 | 15 | 30 | |||||
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||||||||||
TM25 | Protect | -- | 101 | 10 | -- | |||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ||||||||||
TM31 | Attract | -- | 100 | 15 | -- | |||||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ||||||||||
TM39 | Facade | 70 | 100 | 20 | -- | |||||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ||||||||||
TM40 | Swift | 60 | 101 | 20 | -- | |||||
Star-shaped rays are shot at opposing Pokémon. This attack never misses. | ||||||||||
TM41 | Helping Hand | -- | 101 | 20 | -- | |||||
The user assists an ally by boosting the power of that ally's attack. | ||||||||||
TM44 | Imprison | -- | 101 | 10 | -- | |||||
If opposing Pokémon know any move also known by the user, they are prevented from using it. | ||||||||||
TM60 | Power Swap | -- | 101 | 10 | -- | |||||
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. | ||||||||||
TM61 | Guard Swap | -- | 101 | 10 | -- | |||||
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | ||||||||||
TM63 | Drain Punch | 75 | 100 | 10 | -- | |||||
An energy-draining punch. The user's HP is restored by half the damage taken by the target. | ||||||||||
TM70 | Trick Room | -- | 101 | 5 | -- | |||||
The user creates a bizarre area in which slower Pokémon get to move first for five turns. | ||||||||||
TM71 | Wonder Room | -- | 101 | 10 | -- | |||||
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | ||||||||||
TM72 | Magic Room | -- | 101 | 10 | -- | |||||
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | ||||||||||
TM76 | Round | 60 | 100 | 15 | -- | |||||
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ||||||||||
TM87 | Draining Kiss | 50 | 100 | 10 | -- | |||||
The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target. | ||||||||||
TM91 | Psychic Terrain | -- | 101 | 10 | -- | |||||
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | ||||||||||
TM92 | Mystical Fire | 75 | 100 | 10 | 100 | |||||
The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat. |
Technical Record Attacks | ||||||||||
TR # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Form | ||
---|---|---|---|---|---|---|---|---|---|---|
TR11 | Psychic | 90 | 100 | 10 | 10 | |||||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | ||||||||||
TR14 | Metronome | -- | 101 | 10 | -- | |||||
The user waggles a finger and stimulates its brain into randomly using nearly any move. | ||||||||||
TR19 | Tri Attack | 80 | 100 | 10 | 20 | |||||
The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. | ||||||||||
TR20 | Substitute | -- | 101 | 10 | -- | |||||
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | ||||||||||
TR25 | Psyshock | 80 | 100 | 10 | -- | |||||
The user materializes an odd psychic wave to attack the target. This attack does physical damage. | ||||||||||
TR26 | Endure | -- | 101 | 10 | -- | |||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||||||||||
TR27 | Sleep Talk | -- | 101 | 10 | -- | |||||
While it is asleep, the user randomly uses one of the moves it knows. | ||||||||||
TR29 | Baton Pass | -- | 101 | 40 | -- | |||||
The user switches places with a party Pokémon in waiting and passes along any stat changes. | ||||||||||
TR30 | Encore | -- | 100 | 5 | -- | |||||
The user compels the target to keep using the move it encored for three turns. | ||||||||||
TR33 | Shadow Ball | 80 | 100 | 15 | 20 | |||||
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | ||||||||||
TR34 | Future Sight | 120 | 100 | 10 | -- | |||||
Two turns after this move is used, a hunk of psychic energy attacks the target. | ||||||||||
TR38 | Trick | -- | 100 | 10 | -- | |||||
The user catches the target off guard and swaps its held item with its own. | ||||||||||
TR42 | Hyper Voice | 90 | 100 | 10 | -- | |||||
The user lets loose a horribly echoing shout with the power to inflict damage. | ||||||||||
TR49 | Calm Mind | -- | 101 | 20 | -- | |||||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | ||||||||||
TR65 | Energy Ball | 90 | 100 | 10 | 10 | |||||
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | ||||||||||
TR69 | Zen Headbutt | 80 | 90 | 15 | 20 | |||||
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | ||||||||||
TR82 | Stored Power | 20 | 100 | 10 | -- | |||||
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. | ||||||||||
TR83 | Ally Switch | -- | 101 | 15 | -- | |||||
The user teleports using a strange power and switches places with one of its allies. | ||||||||||
TR90 | Play Rough | 90 | 90 | 10 | 10 | |||||
The user plays rough with the target and attacks it. This may also lower the target's Attack stat. | ||||||||||
TR92 | Dazzling Gleam | 80 | 100 | 10 | -- | |||||
The user damages opposing Pokémon by emitting a powerful flash. |
Egg Moves(Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Psych Up | -- | 101 | 10 | -- | Details | |||
The user hypnotizes itself into copying any stat change made by the target. | ||||||||
Fake Out | 40 | 100 | 10 | 100 | Details | |||
This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle. | ||||||||
Extrasensory | 80 | 100 | 20 | 10 | Details | |||
The user attacks with an odd, unseeable power. This may also make the target flinch. | ||||||||
Psycho Shift | -- | 100 | 10 | -- | Details | |||
Using its psychic power of suggestion, the user transfers its status conditions to the target. | ||||||||
Heal Pulse | -- | 101 | 10 | -- | Details | |||
The user emits a healing pulse that restores the target's HP by up to half of its max HP. |
Isle of Armor Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Terrain Pulse | 50 | 100 | 10 | 100 | ||||
The user utilizes the power of the terrain to attack. This move's type and power changes depending on the terrain when it's used. | ||||||||
Expanding Force | 80 | 100 | 10 | -- | ||||
The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain. |
Usable Max Moves | |||||||||
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | Form | ||
---|---|---|---|---|---|---|---|---|---|
Max Flare | 130 130 |
101 | 10 | -- | |||||
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. | |||||||||
Max Strike | 140(Phy)/130(Spe) 120(Phy)/130(Spe) |
101 | 10 | -- | |||||
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | |||||||||
Max Knuckle | 90 90 |
101 | 10 | -- | |||||
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. | |||||||||
Max Phantasm | 130 130 |
101 | 10 | -- | |||||
This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. | |||||||||
Max Starfall | 130(Phy)/130(Spe) 130(Phy)/130(Spe) |
101 | 10 | -- | |||||
This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns. | |||||||||
Max Mindstorm | 130(Phy)/140(Spe) 130(Phy)/140(Spe) |
101 | 10 | -- | |||||
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | |||||||||
Max Overgrowth | 130 130 |
101 | 10 | -- | |||||
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. | |||||||||
Max Guard | 101 | 10 | -- | ||||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 475 | 60 | 65 | 55 | 105 | 95 | 95 | |
Max Stats Hindering Nature |
Lv. 50 | 120 - 167 | 63 - 105 | 54 - 96 | 99 - 141 | 90 - 132 | 90 - 132 |
Lv. 100 | 230 - 324 | 121 - 206 | 103 - 188 | 193 - 278 | 175 - 260 | 175 - 260 | |
Max Stats Neutral Nature |
Lv. 50 | 120 - 167 | 70 - 117 | 60 - 107 | 110 - 157 | 100 - 147 | 100 - 147 |
Lv. 100 | 230 - 324 | 135 - 229 | 115 - 209 | 215 - 309 | 195 - 289 | 195 - 289 | |
Max Stats Beneficial Nature |
Lv. 50 | 120 - 167 | 77 - 128 | 66 - 117 | 121 - 172 | 110 - 161 | 110 - 161 |
Lv. 100 | 230 - 324 | 148 - 251 | 126 - 229 | 236 - 339 | 214 - 317 | 214 - 317 |
60
65
55
95
95
105
Stats - Female | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 475 | 70 | 55 | 65 | 95 | 105 | 85 | |
Max Stats Hindering Nature |
Lv. 50 | 130 - 177 | 54 - 96 | 63 - 105 | 90 - 132 | 99 - 141 | 81 - 123 |
Lv. 100 | 250 - 344 | 103 - 188 | 121 - 206 | 175 - 260 | 193 - 278 | 157 - 242 | |
Max Stats Neutral Nature |
Lv. 50 | 130 - 177 | 60 - 107 | 70 - 117 | 100 - 147 | 110 - 157 | 90 - 137 |
Lv. 100 | 250 - 344 | 115 - 209 | 135 - 229 | 195 - 289 | 215 - 309 | 175 - 269 | |
Max Stats Beneficial Nature |
Lv. 50 | 130 - 177 | 66 - 117 | 77 - 128 | 110 - 161 | 121 - 172 | 99 - 150 |
Lv. 100 | 250 - 344 | 126 - 229 | 148 - 251 | 214 - 317 | 236 - 339 | 192 - 295 |
70
55
65
85
105
95
|
|