| Flavor Text |
 | Sword | This Pokémon reigns supreme in the skies of the Galar region. The black luster of its steel body could drive terror into the heart of any foe. |
Shield | With their great intellect and flying skills, these Pokémon very successfully act as the Galar region's airborne taxi service. |  | Sword | Imbued with Gigantamax energy, its wings can whip up winds more forceful than any a hurricane could muster. The gusts blow everything away. |
Shield | The eight feathers on its back are called blade birds, and they can launch off its body to attack foes independently. |
Standard Level Up |
|
| Evolve |
Steel Wing |
 |
 |
70 |
90 |
25 |
10 |
| The target is hit with wings of steel. This may also raise the user's Defense stat. |
| — |
Steel Wing |
 |
 |
70 |
90 |
25 |
10 |
| The target is hit with wings of steel. This may also raise the user's Defense stat. |
| — |
Iron Defense |
 |
 |
-- |
101 |
15 |
-- |
| The user hardens its body's surface like iron, sharply raising its Defense stat. |
| — |
Metal Sound |
 |
 |
-- |
85 |
40 |
-- |
| A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
| — |
Peck |
 |
 |
35 |
100 |
35 |
-- |
| The target is jabbed with a sharply pointed beak or horn. |
| — |
Leer |
 |
 |
-- |
100 |
30 |
100 |
| The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
| — |
Power Trip |
 |
 |
20 |
100 |
10 |
-- |
| The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power. |
| — |
Hone Claws |
 |
 |
-- |
101 |
15 |
-- |
| The user sharpens its claws to boost its Attack stat and accuracy. |
| 12 |
Fury Attack |
 |
 |
15 |
85 |
20 |
-- |
| The target is jabbed repeatedly with a horn or beak two to five times in a row. |
| 16 |
Pluck |
 |
 |
60 |
100 |
20 |
-- |
| The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. |
| 22 |
Taunt |
 |
 |
-- |
100 |
20 |
-- |
| The target is taunted into a rage that allows it to use only attack moves for three turns. |
| 28 |
Scary Face |
 |
 |
-- |
100 |
10 |
-- |
| The user frightens the target with a scary face to harshly lower its Speed stat. |
| 34 |
Drill Peck |
 |
 |
80 |
100 |
20 |
-- |
| A corkscrewing attack that strikes the target with a sharp beak acting as a drill. |
| 42 |
Swagger |
 |
 |
-- |
85 |
15 |
-- |
| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
| 50 |
Brave Bird |
 |
 |
120 |
100 |
15 |
-- |
| The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. |
Technical Machine Attacks |
|
| TM06 |
Fly |
 |
 |
90 |
95 |
15 |
-- |
| The user flies up into the sky and then strikes its target on the next turn. |
| TM08 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
| The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM09 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
| The user charges at the target using every bit of its power. The user can't move on the next turn. |
| TM16 |
Screech |
 |
 |
-- |
85 |
40 |
-- |
| An earsplitting screech harshly lowers the target's Defense stat. |
| TM17 |
Light Screen |
 |
 |
-- |
101 |
30 |
-- |
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| TM18 |
Reflect |
 |
 |
-- |
101 |
20 |
-- |
| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
| TM21 |
Rest |
 |
 |
-- |
101 |
10 |
-- |
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| TM23 |
Thief |
 |
 |
60 |
100 |
25 |
-- |
| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| TM24 |
Snore |
 |
 |
50 |
100 |
15 |
30 |
| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| TM25 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM26 |
Scary Face |
 |
 |
-- |
100 |
10 |
-- |
| The user frightens the target with a scary face to harshly lower its Speed stat. |
| TM30 |
Steel Wing |
 |
 |
70 |
90 |
25 |
10 |
| The target is hit with wings of steel. This may also raise the user's Defense stat. |
| TM31 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM39 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM40 |
Swift |
 |
 |
60 |
101 |
20 |
-- |
| Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| TM42 |
Revenge |
 |
 |
60 |
100 |
10 |
-- |
| This attack move's power is doubled if the user has been hurt by the opponent in the same turn. |
| TM47 |
Fake Tears |
 |
 |
-- |
100 |
20 |
-- |
| The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
| TM56 |
U-turn |
 |
 |
70 |
100 |
20 |
-- |
| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM57 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
| The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
| TM58 |
Assurance |
 |
 |
60 |
100 |
10 |
-- |
| If the target has already taken some damage in the same turn, this attack's power is doubled. |
| TM76 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM79 |
Retaliate |
 |
 |
70 |
100 |
5 |
-- |
| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. |
| TM95 |
Air Slash |
 |
 |
75 |
95 |
15 |
30 |
| The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
Technical Record Attacks |
|
| TR01 |
Body Slam |
 |
 |
85 |
100 |
15 |
30 |
| The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
| TR12 |
Agility |
 |
 |
-- |
101 |
30 |
-- |
| The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
| TR13 |
Focus Energy |
 |
 |
-- |
101 |
30 |
-- |
| The user takes a deep breath and focuses so that critical hits land more easily. |
| TR20 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
| TR21 |
Reversal |
 |
 |
?? |
100 |
15 |
-- |
| An all-out attack that becomes more powerful the less HP the user has. |
| TR26 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TR27 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TR37 |
Taunt |
 |
 |
-- |
100 |
20 |
-- |
| The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TR46 |
Iron Defense |
 |
 |
-- |
101 |
15 |
-- |
| The user hardens its body's surface like iron, sharply raising its Defense stat. |
| TR48 |
Bulk Up |
 |
 |
-- |
101 |
20 |
-- |
| The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. |
| TR66 |
Brave Bird |
 |
 |
120 |
100 |
15 |
-- |
| The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. |
| TR68 |
Nasty Plot |
 |
 |
-- |
101 |
20 |
-- |
| The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. |
| TR70 |
Flash Cannon |
 |
 |
80 |
100 |
10 |
10 |
| The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat. |
| TR74 |
Iron Head |
 |
 |
80 |
100 |
15 |
30 |
| The user slams the target with its steel-hard head. This may also make the target flinch. |
| TR79 |
Heavy Slam |
 |
 |
?? |
100 |
10 |
-- |
| The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| TR85 |
Work Up |
 |
 |
-- |
101 |
30 |
-- |
| The user is roused, and its Attack and Sp. Atk stats increase. |
| TR89 |
Hurricane |
 |
 |
110 |
70 |
10 |
30 |
| The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. |
| TR99 |
Body Press |
 |
 |
80 |
100 |
10 |
-- |
| The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target. |
Usable Max Moves |
|
| Max Flutterby |
 |
 |
120 |
101 |
10 |
-- |
|
| This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat. |
| Max Strike |
 |
  |
150(Phy)/150(Spe) |
101 |
10 |
-- |
|
| This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. |
| Max Knuckle |
 |
 |
100 |
101 |
10 |
-- |
|
| This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. |
| Max Airstream |
 |
  |
140(Phy)/140(Spe) |
101 |
10 |
-- |
|
| This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats. |
| Max Darkness |
 |
 |
130 |
101 |
10 |
-- |
|
| This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. |
| Max Steelspike |
 |
  |
130(Phy)/140(Spe) |
101 |
10 |
-- |
|
| This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. |
| Max Guard |
 |
 |
|
101 |
10 |
-- |
|
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| G-Max Wind Rage |
 |
  |
140(Phy)/140(Spe) |
101 |
10 |
-- |
|
| A Flying-type attack that Gigantamax Corviknight use. This move removes the effects of moves like Reflect and Light Screen. |