Standard Moves |
|
| Aerial Ace |
 |
 |
60 |
101 |
|
-- |
| This move never misses. |
| Agility |
 |
 |
-- |
101 |
|
-- |
| Boosts the user's Speed stat by 2 stages. |
| Air Cutter |
 |
 |
60 |
95 |
|
-- |
| This move has a 1-stage Critical-Hit Ratio Boost. |
| Air Slash |
 |
 |
75 |
95 |
|
30 |
| Has a 30% chance of making the target flinch. |
| Assurance |
 |
 |
60 |
100 |
|
-- |
| This move's power is doubled if the target has already taken damage during the turn this move is used. |
| Body Press |
 |
 |
80 |
100 |
|
-- |
| The damage dealt by this move is calculated using the user's Defense stat instead of its Attack stat. |
| Body Slam |
 |
 |
85 |
100 |
|
30 |
| Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit. |
| Brave Bird |
 |
 |
120 |
100 |
|
-- |
| The user takes 1/3 of the damage dealt by this move. |
| Bulk Up |
 |
 |
-- |
101 |
|
-- |
| Boosts the user's Attack and Defense stats by 1 stage. |
| Curse |
 |
 |
-- |
101 |
|
-- |
|
| Defog |
 |
 |
-- |
101 |
|
-- |
| Lowers the target's evasiveness by 1 stage. Removes statuses such as Reflect Spikes and Safeguard as well as any terrain. |
| Double-Edge |
 |
 |
120 |
100 |
|
-- |
| The user takes 1/3 of the damage dealt by this move. |
| Drill Peck |
 |
 |
80 |
100 |
|
-- |
|
| Dual Wingbeat |
 |
 |
40 |
90 |
|
-- |
| The user attacks twice in a row. |
| Endure |
 |
 |
-- |
101 |
|
-- |
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Facade |
 |
 |
70 |
100 |
|
-- |
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. |
| Fake Tears |
 |
 |
-- |
100 |
|
-- |
| Lowers the target's Sp. Def stat by 2 stages. |
| Feather Dance |
 |
 |
-- |
100 |
|
-- |
| Lowers the target's Attack stat by 2 stages. |
| Flash Cannon |
 |
 |
80 |
100 |
|
10 |
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. |
| Fly |
 |
 |
90 |
95 |
|
-- |
| The user gains the Sky-High status on the turn this move is used then attacks on the following turn. |
| Focus Energy |
 |
 |
-- |
101 |
|
-- |
| The user gains a 2-stage Critical-Hit Ratio Boost. |
| Giga Impact |
 |
 |
150 |
90 |
|
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Heavy Slam |
 |
 |
?? |
100 |
|
-- |
| The more the user outweighs the target the greater this move's power (ranging between 40 and 120). If the target has the Minimized status this move's power is doubled and it will be sure to hit. |
| Hurricane |
 |
 |
110 |
70 |
|
30 |
| Has a 30% chance of confusing the target. This move never misses in rain and can hit a target that has the Sky-High status. |
| Hyper Beam |
 |
 |
150 |
90 |
|
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Iron Defense |
 |
 |
-- |
101 |
|
-- |
| Boosts the user's Defense stat by 2 stages. |
| Iron Head |
 |
 |
80 |
100 |
|
30 |
| Has a 20% chance of making the target flinch. |
| Light Screen |
 |
 |
-- |
101 |
|
-- |
| Gives the user's side the Light Screen status for 5 turns. |
| Metal Sound |
 |
 |
-- |
85 |
|
-- |
| Lowers the target's Sp. Def stat by 2 stages. |
| Nasty Plot |
 |
 |
-- |
101 |
|
-- |
| Boosts the user's Sp. Atk stat by 2 stages. |
| Payback |
 |
 |
50 |
100 |
|
-- |
| This move's power is doubled if the user attacks after the target. |
| Pluck |
 |
 |
60 |
100 |
|
-- |
| If the target is holding a Berry the user eats that Berry and gains its effect. |
| Power Trip |
 |
 |
20 |
100 |
|
-- |
| This move's power is increased by 20 for each stage that the user's stats have been boosted. |
| Protect |
 |
 |
-- |
101 |
|
-- |
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Rain Dance |
 |
 |
-- |
101 |
|
-- |
| Summons rain for 5 turns. |
| Reflect |
 |
 |
-- |
101 |
|
-- |
| Gives the user's side the Reflect status for 5 turns. |
| Rest |
 |
 |
-- |
101 |
|
-- |
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. |
| Reversal |
 |
 |
?? |
100 |
|
-- |
| The less HP the user has left the greater this move's power (ranging between 20 and 200). |
| Roost |
 |
 |
-- |
101 |
|
-- |
| Restores 1/2 of the user's max HP. If the user is a Flying type it will lose the Flying type for the turn. |
| Round |
 |
 |
60 |
100 |
|
-- |
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. |
| Scary Face |
 |
 |
-- |
100 |
|
-- |
| Lowers the target's Speed stat by 2 stages. |
| Screech |
 |
 |
-- |
85 |
|
-- |
| Lowers the target's Defense stat by 2 stages. |
| Sky Attack |
 |
 |
140 |
90 |
|
30 |
| The user gains the Charging status on the turn this move is used then attacks on the following turn. This move has a 30% chance of making the target flinch and it has a 1-stage Critical-Hit Ratio Boost. |
| Sleep Talk |
 |
 |
-- |
101 |
|
-- |
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. |
| Snore |
 |
 |
50 |
100 |
|
30 |
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. |
| Spite |
 |
 |
-- |
100 |
|
-- |
| Removes 4 PP from the move last used by the target. |
| Steel Beam |
 |
 |
140 |
95 |
|
-- |
| After attacking the user takes damage equal to 1/2 of its max HP. |
| Steel Wing |
 |
 |
70 |
90 |
|
10 |
| Has a 10% chance of boosting the user's Defense stat by 1 stage. |
| Substitute |
 |
 |
-- |
101 |
|
-- |
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. |
| Sunny Day |
 |
 |
-- |
101 |
|
-- |
| Summons harsh sunlight for 5 turns. |
| Swagger |
 |
 |
-- |
85 |
|
-- |
| Boosts the target's Attack stat by 2 stages and confuses it. |
| Tailwind |
 |
 |
-- |
101 |
|
-- |
| Gives the user's side the Tailwind status for 4 turns. |
| Taunt |
 |
 |
-- |
100 |
|
-- |
| Gives the target the Taunted status. |
| Thief |
 |
 |
60 |
100 |
|
-- |
| If the user is not already holding an item it steals the target's held item. |
| U-turn |
 |
 |
70 |
100 |
|
-- |
| After attacking the user switches out of battle to be replaced by another party Pokémon. |