Flavor Text |
 | Sword | The stalk this Pokémon carries in its wings serves as a sword to cut down opponents. In a dire situation, the stalk can also serve as food. |
Shield | They use a plant stalk as a weapon, but not all of them use it in the same way. Several distinct styles of stalk fighting have been observed. |  | Sword | The Farfetch'd of the Galar region are brave warriors, and they wield thick, tough leeks in battle. |
Shield | The stalks of leeks are thicker and longer in the Galar region. Farfetch'd that adapted to these stalks took on a unique form. |
Brilliant Diamond |
It can't live without the stalk it holds. That's why it defends the stalk from attackers with its life. |
Shining Pearl |
Galarian Form Level Up |
|
— |
Peck |
 |
 |
35 |
100 |
35 |
-- |
The target is jabbed with a sharply pointed beak or horn. |
— |
Sand Attack |
 |
 |
-- |
100 |
15 |
-- |
Sand is hurled in the target's face, reducing the target's accuracy. |
5 |
Leer |
 |
 |
-- |
100 |
30 |
100 |
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
10 |
Fury Cutter |
 |
 |
40 |
95 |
20 |
-- |
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. |
15 |
Rock Smash |
 |
 |
40 |
100 |
15 |
50 |
The user attacks with a punch. This may also lower the target's Defense stat. |
20 |
Brutal Swing |
 |
 |
60 |
100 |
20 |
-- |
The user swings its body around violently to inflict damage on everything in its vicinity. |
25 |
Detect |
 |
 |
-- |
101 |
5 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
30 |
Knock Off |
 |
 |
65 |
100 |
20 |
-- |
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. |
35 |
Defog |
 |
 |
-- |
101 |
15 |
-- |
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. |
40 |
Brick Break |
 |
 |
75 |
100 |
15 |
-- |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
45 |
Swords Dance |
 |
 |
-- |
101 |
20 |
-- |
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
50 |
Slam |
 |
 |
80 |
75 |
20 |
-- |
The target is slammed with a long tail, vines, or the like to inflict damage. |
55 |
Leaf Blade |
 |
 |
90 |
100 |
15 |
-- |
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. |
60 |
Final Gambit |
 |
 |
?? |
100 |
5 |
-- |
The user risks everything to attack its target. The user faints but does damage equal to its HP. |
65 |
Brave Bird |
 |
 |
120 |
100 |
15 |
-- |
The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. |
Standard Level Up |
|
— |
Peck |
 |
 |
35 |
100 |
35 |
-- |
The target is jabbed with a sharply pointed beak or horn. |
— |
Sand Attack |
 |
 |
-- |
100 |
15 |
-- |
Sand is hurled in the target's face, reducing the target's accuracy. |
5 |
Leer |
 |
 |
-- |
100 |
30 |
100 |
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
10 |
Fury Cutter |
 |
 |
40 |
95 |
20 |
-- |
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. |
15 |
Cut |
 |
 |
50 |
95 |
30 |
-- |
The target is cut with a scythe or claw. |
20 |
Aerial Ace |
 |
 |
60 |
101 |
20 |
-- |
The user confounds the target with speed, then slashes. This attack never misses. |
25 |
Air Cutter |
 |
 |
60 |
95 |
25 |
-- |
The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily. |
30 |
Knock Off |
 |
 |
65 |
100 |
20 |
-- |
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. |
35 |
False Swipe |
 |
 |
40 |
100 |
40 |
-- |
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
40 |
Slash |
 |
 |
70 |
100 |
20 |
-- |
The target is attacked with a slash of claws or blades. Critical hits land more easily. |
45 |
Swords Dance |
 |
 |
-- |
101 |
20 |
-- |
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
50 |
Air Slash |
 |
 |
75 |
95 |
15 |
30 |
The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
55 |
Leaf Blade |
 |
 |
90 |
100 |
15 |
-- |
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. |
60 |
Agility |
 |
 |
-- |
101 |
30 |
-- |
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
65 |
Brave Bird |
 |
 |
120 |
100 |
15 |
-- |
The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. |
Sword & Shield Technical Machine Attacks |
|
TM06 |
Fly |
 |
 |
90 |
95 |
15 |
-- |
|
The user flies up into the sky and then strikes its target on the next turn. |
TM12 |
Solar Blade |
 |
 |
125 |
100 |
10 |
-- |
|
In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn. |
TM21 |
Rest |
 |
 |
-- |
101 |
10 |
-- |
|
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM23 |
Thief |
 |
 |
60 |
100 |
25 |
-- |
|
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM24 |
Snore |
 |
 |
50 |
100 |
15 |
30 |
|
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
TM25 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM30 |
Steel Wing |
 |
 |
70 |
90 |
25 |
10 |
|
The target is hit with wings of steel. This may also raise the user's Defense stat. |
TM31 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM34 |
Sunny Day |
 |
 |
-- |
101 |
5 |
-- |
|
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
TM39 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
|
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM40 |
Swift |
 |
 |
60 |
101 |
20 |
-- |
|
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
TM41 |
Helping Hand |
 |
 |
-- |
101 |
20 |
-- |
|
The user assists an ally by boosting the power of that ally's attack. |
TM42 |
Revenge |
 |
 |
60 |
100 |
10 |
-- |
|
This attack move's power is doubled if the user has been hurt by the opponent in the same turn. |
TM43 |
Brick Break |
 |
 |
75 |
100 |
15 |
-- |
|
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
TM56 |
U-turn |
 |
 |
70 |
100 |
20 |
-- |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM58 |
Assurance |
 |
 |
60 |
100 |
10 |
-- |
|
If the target has already taken some damage in the same turn, this attack's power is doubled. |
TM76 |
Round |
 |
 |
60 |
100 |
15 |
-- |
|
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM78 |
Acrobatics |
 |
 |
55 |
100 |
15 |
-- |
|
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
TM79 |
Retaliate |
 |
 |
70 |
100 |
5 |
-- |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. |
TM94 |
False Swipe |
 |
 |
40 |
100 |
40 |
-- |
|
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
TM95 |
Air Slash |
 |
 |
75 |
95 |
15 |
30 |
|
The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
TM97 |
Brutal Swing |
 |
 |
60 |
100 |
20 |
-- |
|
The user swings its body around violently to inflict damage on everything in its vicinity. |
Technical Record Attacks |
|
TR00 |
Swords Dance |
 |
 |
-- |
101 |
20 |
-- |
|
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
TR01 |
Body Slam |
 |
 |
85 |
100 |
15 |
30 |
|
The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
TR12 |
Agility |
 |
 |
-- |
101 |
30 |
-- |
|
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
TR13 |
Focus Energy |
 |
 |
-- |
101 |
30 |
-- |
|
The user takes a deep breath and focuses so that critical hits land more easily. |
TR20 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
|
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TR26 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
|
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TR27 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
|
While it is asleep, the user randomly uses one of the moves it knows. |
TR29 |
Baton Pass |
 |
 |
-- |
101 |
40 |
-- |
|
The user switches places with a party Pokémon in waiting and passes along any stat changes. |
TR31 |
Iron Tail |
 |
 |
100 |
75 |
15 |
30 |
|
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
TR35 |
Uproar |
 |
 |
90 |
100 |
10 |
-- |
|
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
TR36 |
Heat Wave |
 |
 |
95 |
90 |
10 |
10 |
|
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn. |
TR39 |
Superpower |
 |
 |
120 |
100 |
5 |
100 |
|
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. |
TR50 |
Leaf Blade |
 |
 |
90 |
100 |
15 |
-- |
|
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. |
TR53 |
Close Combat |
 |
 |
120 |
100 |
5 |
100 |
|
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
TR57 |
Poison Jab |
 |
 |
80 |
100 |
20 |
30 |
|
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. |
TR66 |
Brave Bird |
 |
 |
120 |
100 |
15 |
-- |
|
The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. |
TR85 |
Work Up |
 |
 |
-- |
101 |
30 |
-- |
|
The user is roused, and its Attack and Sp. Atk stats increase. |
TR95 |
Throat Chop |
 |
 |
80 |
100 |
15 |
100 |
|
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. |
BDSP Technical Machine Attacks |
|
TM10 |
Work Up |
 |
 |
-- |
101 |
30 |
-- |
The user is roused, and its Attack and Sp. Atk stats increase. |
TM11 |
Sunny Day |
 |
 |
-- |
101 |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
TM17 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM23 |
Iron Tail |
 |
 |
100 |
75 |
15 |
30 |
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
TM32 |
Double Team |
 |
 |
-- |
101 |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM40 |
Aerial Ace |
 |
 |
60 |
101 |
20 |
-- |
The user confounds the target with speed, then slashes. This attack never misses. |
TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM44 |
Rest |
 |
 |
-- |
101 |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM46 |
Thief |
 |
 |
60 |
100 |
25 |
-- |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM47 |
Steel Wing |
 |
 |
70 |
90 |
25 |
10 |
The target is hit with wings of steel. This may also raise the user's Defense stat. |
TM51 |
Roost |
 |
 |
-- |
101 |
10 |
-- |
The user lands and rests its body. This move restores the user's HP by up to half of its max HP. |
TM54 |
False Swipe |
 |
 |
40 |
100 |
40 |
-- |
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
TM58 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TM75 |
Swords Dance |
 |
 |
-- |
101 |
20 |
-- |
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
TM77 |
Psych Up |
 |
 |
-- |
101 |
10 |
-- |
The user hypnotizes itself into copying any stat change made by the target. |
TM82 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM84 |
Poison Jab |
 |
 |
80 |
100 |
20 |
30 |
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. |
TM87 |
Swagger |
 |
 |
-- |
85 |
15 |
-- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM88 |
Pluck |
 |
 |
60 |
100 |
20 |
-- |
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. |
TM89 |
U-turn |
 |
 |
70 |
100 |
20 |
-- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM90 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TM93 |
Cut |
 |
 |
50 |
95 |
30 |
-- |
The target is cut with a scythe or claw. |
TM94 |
Fly |
 |
 |
90 |
95 |
15 |
-- |
The user flies up into the sky and then strikes its target on the next turn. |
TM97 |
Defog |
 |
 |
-- |
101 |
15 |
-- |
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. |
Egg Moves (Details) |
Gust |
 |
 |
40 |
100 |
35 |
-- |
 Details |
A gust of wind is whipped up by wings and launched at the target to inflict damage. |
Quick Attack |
 |
 |
40 |
100 |
30 |
-- |
  Details |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
Flail |
 |
 |
?? |
100 |
15 |
-- |
  Details |
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
Feather Dance |
 |
 |
-- |
100 |
15 |
-- |
 Details |
The user covers the target's body with a mass of down that harshly lowers its Attack stat. |
Curse |
 |
 |
-- |
101 |
10 |
-- |
  Details |
A move that works differently for the Ghost type than for all other types. |
Covet |
 |
 |
60 |
100 |
25 |
-- |
  Details |
The user endearingly approaches the target, then steals the target's held item. |
Night Slash |
 |
 |
70 |
100 |
15 |
-- |
  Details |
The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
Roost |
 |
 |
-- |
101 |
10 |
-- |
 Details |
The user lands and rests its body. This move restores the user's HP by up to half of its max HP. |
Simple Beam |
 |
 |
-- |
100 |
15 |
-- |
  Details |
The user's mysterious psychic wave changes the target's Ability to Simple. |
First Impression |
 |
 |
90 |
100 |
10 |
-- |
 Details |
Although this move has great power, it only works the first turn each time the user enters battle. |
Final Gambit |
 |
 |
?? |
100 |
5 |
-- |
 Details |
The user risks everything to attack its target. The user faints but does damage equal to its HP. |
Feint |
 |
 |
30 |
100 |
10 |
-- |
  Details |
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
Sky Attack |
 |
 |
140 |
90 |
5 |
30 |
  Details |
A second-turn attack move where critical hits land more easily. This may also make the target flinch. |
Counter |
 |
 |
?? |
100 |
20 |
-- |
 Details |
A retaliation move that counters any physical attack, inflicting double the damage taken. |
Quick Guard |
 |
 |
-- |
101 |
15 |
-- |
 Details |
The user protects itself and its allies from priority moves. |
Double-Edge |
 |
 |
120 |
100 |
15 |
-- |
 Details |
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Gust |
 |
 |
40 |
100 |
35 |
-- |
Details |
A gust of wind is whipped up by wings and launched at the target to inflict damage. |
Quick Attack |
 |
 |
40 |
100 |
30 |
-- |
Details |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
Flail |
 |
 |
?? |
100 |
15 |
-- |
Details |
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
Feather Dance |
 |
 |
-- |
100 |
15 |
-- |
Details |
The user covers the target's body with a mass of down that harshly lowers its Attack stat. |
Curse |
 |
 |
-- |
101 |
10 |
-- |
Details |
A move that works differently for the Ghost type than for all other types. |
Covet |
 |
 |
60 |
100 |
25 |
-- |
Details |
The user endearingly approaches the target, then steals the target's held item. |
Night Slash |
 |
 |
70 |
100 |
15 |
-- |
Details |
The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
Roost SWSH Only |
 |
 |
-- |
101 |
10 |
-- |
Details |
The user lands and rests its body. This move restores the user's HP by up to half of its max HP. |
Simple Beam |
 |
 |
-- |
100 |
15 |
-- |
Details |
The user's mysterious psychic wave changes the target's Ability to Simple. |
First Impression SWSH Only |
 |
 |
90 |
100 |
10 |
-- |
Details |
Although this move has great power, it only works the first turn each time the user enters battle. |
Final Gambit |
 |
 |
?? |
100 |
5 |
-- |
Details |
The user risks everything to attack its target. The user faints but does damage equal to its HP. |
Feint |
 |
 |
30 |
100 |
10 |
-- |
Details |
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
Sky Attack |
 |
 |
140 |
90 |
5 |
30 |
Details |
A second-turn attack move where critical hits land more easily. This may also make the target flinch. |
Mud-Slap BDSP Only |
 |
 |
20 |
100 |
10 |
100 |
Details |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
Leaf Blade BDSP Only |
 |
 |
90 |
100 |
15 |
-- |
Details |
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. |
Revenge BDSP Only |
 |
 |
60 |
100 |
10 |
-- |
Details |
This attack move's power is doubled if the user has been hurt by the opponent in the same turn. |
Usable Max Moves |
|
Max Flare |
 |
 |
130 |
101 |
10 |
-- |
|
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. |
Max Flutterby |
 |

 |
130 90 |
101 |
10 |
-- |
|
This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat. |
Max Strike |
 |
 
  |
130(Phy)/130(Spe) 140(Phy)/110(Spe) |
101 |
10 |
-- |
|
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. |
Max Knuckle |
 |
 
  |
95(Phy)/100(Spe) 95(Phy)/100(Spe) |
101 |
10 |
-- |
|
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. |
Max Ooze |
 |

 |
90 90 |
101 |
10 |
-- |
|
This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Atk stats. |
Max Airstream |
 |
 
 |
140(Phy)/130(Spe) 140 |
101 |
10 |
-- |
|
This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats. |
Max Darkness |
 |

 |
130 130 |
101 |
10 |
-- |
|
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. |
Max Overgrowth |
 |

 |
140 140 |
101 |
10 |
-- |
|
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. |
Max Steelspike |
 |

 |
130 120 |
101 |
10 |
-- |
|
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. |
Max Guard |
 |
|
|
101 |
10 |
-- |
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Transfer Only Moves (Details) |
|
Fury Attack |
 |
 |
15 |
85 |
20 |
-- | SM Lv. 7 | USM Lv. 7 |
The target is jabbed repeatedly with a horn or beak two to five times in a row. |
Razor Leaf |
 |
 |
55 |
95 |
25 |
-- | Let's Go Lv. 13 |
Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily. |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
Gen VII TM06 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Confide |
 |
 |
-- |
101 |
20 |
100 |
Gen VII TM100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Headbutt |
 |
 |
70 |
100 |
15 |
30 |
Let's Go TM01 |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
Reflect |
 |
 |
-- |
101 |
20 |
-- |
Let's Go TM09 |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
Last Resort |
 |
 |
140 |
100 |
5 |
-- |
Move Tutor - USM |
This move can be used only after the user has used all the other moves it knows in the battle. |
Tailwind |
 |
 |
-- |
101 |
15 |
-- |
Move Tutor - USM |
The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns. |
Laser Focus |
 |
 |
-- |
101 |
30 |
-- |
Move Tutor - USM |
The user concentrates intensely. The attack on the next turn always results in a critical hit. |
Twister |
 |
 |
40 |
100 |
20 |
20 |
Move Tutor - PtHGSS |
The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch. |
Double-edge |
 |
 |
120 |
100 |
15 |
-- |
Move Tutor - FRLG |
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Mimic |
 |
 |
-- |
101 |
10 |
-- |
Move Tutor - FRLG |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
Detect |
 |
 |
-- |
101 |
5 |
-- |
Gen II TM43 |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Whirlwind |
 |
 |
-- |
101 |
20 |
-- |
Gen I TM04 |
The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
Gen I TM09 |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Skull Bash |
 |
 |
130 |
100 |
10 |
100 |
Gen I TM40 |
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. |