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General | Location | Attacks | Stats | Egg Moves |
| Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
| Gen IV Dex |
| This Pokédex entry is for Generation VIII Pokémon games. For Generation IX Pokémon games. Check out Happiny Pokémon Scarlet & Violet data |
| Picture | ||
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| Abilities: Natural Cure - Serene Grace - Friend Guard (Hidden Ability) | |||||
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Natural Cure: The Pokémon’s status (BURN, PARALYZE, SLEEP, POISON, FREEZE) is healed when withdrawn from battle. Serene Grace: The chances of a move having a secondary effect is doubled. Hidden Ability: Friend Guard: In Double & Triple battles, the damage that ally Pokémon receive from attacks is reduced by 25%. |
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| Experience Growth | Base Happiness | Effort Values Earned | Dynamax Capable? | ||
| 800,000 Points Fast |
140 | 1 HP Point(s) | Happiny can Dynamax | ||
| Wild Hold Item | Egg Groups | ||||
| Sword & Shield Oval Stone - 50% Brilliant Diamond & Shining Pearl Oval Stone - 50% Legends: Arceus
Alpha
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Happiny cannot breed |
| Evolutionary Chain | |||||||
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Locations- In-Depth Details |
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| Sword | Transfer from Pokémon HOME or Trade with players with Expansion Pass | ||
| Shield | Transfer from Pokémon HOME or Trade with players with Expansion Pass | ||
| Isle of Armor | Sword | Fields of Honor, Soothing Wetlands, Forest of Focus, Challenge Road, Loop Lagoon, Training Lowlands, Workout Sea, Stepping-Stone Sea, Insular Sea, Honeycalm Island | Details |
| Shield | Fields of Honor, Soothing Wetlands, Forest of Focus, Challenge Road, Loop Lagoon, Training Lowlands, Workout Sea, Stepping-Stone Sea, Insular Sea, Honeycalm Island | Details | |
| Brilliant Diamond | Trophy Garden | Details | |
| Shining Pearl | Trophy Garden | Details | |
| Legends: Arceus | Obsidian Fieldlands: Oreburrow Tunnel, Obsidian Falls or nearby Cobalt Coastlands: Hideaway Bay or nearby Alabaster Icelands: Avalanche Slopes or nearby Cobalt Coastlands: Massive Mass Outbreak |
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| Trainer Locations | Details | ||
| Flavor Text | ||
| Sword | Mimicking Chansey, Happiny will place an egg- shaped stone in its belly pouch. Happiny will treasure this stone. | |
| Shield | Happiny's willing to lend its precious round stone to those it's friendly with, but if the stone isn't returned, Happiny will cry and throw a tantrum. | |
| Brilliant Diamond | It loves round, white things. It carries an egg-shaped rock in imitation of Chansey. | |
| Shining Pearl | It carries a round, egg-shaped rock in its belly pouch and gives the rock to its friends. | |
| Legends: Arceus | In imitation of Chansey, it keeps a round stone tucked into its belly pouch and cherishes it dearly. It gets along well with children and will sometimes play house with them for fun. | |
Attacks | Level Up | TM & HM | Egg Moves |
Standard Level Up | |||||||||
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| — | Minimize | ![]() |
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-- | 101 | 10 | -- | ||
| The user compresses its body to make itself look smaller, which sharply raises its evasiveness. | |||||||||
| — | Pound | ![]() |
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40 | 100 | 35 | -- | ||
| The target is physically pounded with a long tail, a foreleg, or the like. | |||||||||
| — | Copycat | ![]() |
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-- | 101 | 20 | -- | ||
| The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |||||||||
| 4 | Defense Curl | ![]() |
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-- | 101 | 40 | -- | ||
| The user curls up to conceal weak spots and raise its Defense stat. | |||||||||
| 8 | Sweet Kiss | ![]() |
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-- | 75 | 10 | -- | ||
| The user kisses the target with a sweet, angelic cuteness that causes confusion. | |||||||||
| 12 | Disarming Voice | ![]() |
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40 | 101 | 15 | -- | ||
| Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. | |||||||||
| 16 | Covet | ![]() |
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60 | 100 | 25 | -- | ||
| The user endearingly approaches the target, then steals the target's held item. | |||||||||
| 20 | Charm | ![]() |
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-- | 100 | 20 | -- | ||
| The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | |||||||||
| TM Anchors | Sword/Shield | Brilliant Diamond/Shining Pearl |
Sword & Shield Technical Machine Attacks | |||||||||
| TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| TM11 | Solar Beam | ![]() |
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120 | 100 | 10 | -- | ||
| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |||||||||
| TM14 | Thunder Wave | ![]() |
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-- | 90 | 20 | -- | ||
| The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
| TM17 | Light Screen | ![]() |
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-- | 101 | 30 | -- | ||
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
| TM19 | Safeguard | ![]() |
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-- | 101 | 25 | -- | ||
| The user creates a protective field that prevents status conditions for five turns. | |||||||||
| TM21 | Rest | ![]() |
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-- | 101 | 10 | -- | ||
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
| TM24 | Snore | ![]() |
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50 | 100 | 15 | 30 | ||
| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||||
| TM25 | Protect | ![]() |
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-- | 101 | 10 | -- | ||
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
| TM27 | Icy Wind | ![]() |
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55 | 95 | 15 | 100 | ||
| The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | |||||||||
| TM29 | Charm | ![]() |
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-- | 100 | 20 | -- | ||
| The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | |||||||||
| TM31 | Attract | ![]() |
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-- | 100 | 15 | -- | ||
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
| TM33 | Rain Dance | ![]() |
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-- | 101 | 5 | -- | ||
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
| TM34 | Sunny Day | ![]() |
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-- | 101 | 5 | -- | ||
| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||||||
| TM35 | Hail | ![]() |
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-- | 101 | 10 | -- | ||
| The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | |||||||||
| TM39 | Facade | ![]() |
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70 | 100 | 20 | -- | ||
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
| TM41 | Helping Hand | ![]() |
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-- | 101 | 20 | -- | ||
| The user assists an ally by boosting the power of that ally's attack. | |||||||||
| TM59 | Fling | ![]() |
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?? | 100 | 10 | -- | ||
| The user flings its held item at the target to attack. This move's power and effects depend on the item. | |||||||||
| TM63 | Drain Punch | ![]() |
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75 | 100 | 10 | -- | ||
| An energy-draining punch. The user's HP is restored by half the damage taken by the target. | |||||||||
| TM76 | Round | ![]() |
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60 | 100 | 15 | -- | ||
| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||||||
Technical Record Attacks | |||||||||
| TR # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| TR02 | Flamethrower | ![]() |
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90 | 100 | 15 | 10 | ||
| The target is scorched with an intense blast of fire. This may also leave the target with a burn. | |||||||||
| TR11 | Psychic | ![]() |
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90 | 100 | 10 | 10 | ||
| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
| TR14 | Metronome | ![]() |
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-- | 101 | 10 | -- | ||
| The user waggles a finger and stimulates its brain into randomly using nearly any move. | |||||||||
| TR15 | Fire Blast | ![]() |
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110 | 85 | 5 | 10 | ||
| The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | |||||||||
| TR20 | Substitute | ![]() |
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-- | 101 | 10 | -- | ||
| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |||||||||
| TR26 | Endure | ![]() |
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-- | 101 | 10 | -- | ||
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
| TR27 | Sleep Talk | ![]() |
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-- | 101 | 10 | -- | ||
| While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
| TR33 | Shadow Ball | ![]() |
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80 | 100 | 15 | 20 | ||
| The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |||||||||
| TR35 | Uproar | ![]() |
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90 | 100 | 10 | -- | ||
| The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | |||||||||
| TR42 | Hyper Voice | ![]() |
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90 | 100 | 10 | -- | ||
| The user lets loose a horribly echoing shout with the power to inflict damage. | |||||||||
| TR69 | Zen Headbutt | ![]() |
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80 | 90 | 15 | 20 | ||
| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||||
| TR77 | Grass Knot | ![]() |
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?? | 100 | 20 | -- | ||
| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||||||
| TR82 | Stored Power | ![]() |
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20 | 100 | 10 | -- | ||
| The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. | |||||||||
| TR85 | Work Up | ![]() |
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-- | 101 | 30 | -- | ||
| The user is roused, and its Attack and Sp. Atk stats increase. | |||||||||
BDSP Technical Machine Attacks | |||||||||
| TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| TM03 | Water Pulse | ![]() |
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60 | 100 | 20 | 20 | ||
| The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||||
| TM07 | Hail | ![]() |
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-- | 101 | 10 | -- | ||
| The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | |||||||||
| TM10 | Work Up | ![]() |
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-- | 101 | 30 | -- | ||
| The user is roused, and its Attack and Sp. Atk stats increase. | |||||||||
| TM11 | Sunny Day | ![]() |
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-- | 101 | 5 | -- | ||
| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||||||
| TM16 | Light Screen | ![]() |
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-- | 101 | 30 | -- | ||
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
| TM17 | Protect | ![]() |
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-- | 101 | 10 | -- | ||
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
| TM18 | Rain Dance | ![]() |
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-- | 101 | 5 | -- | ||
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
| TM20 | Safeguard | ![]() |
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-- | 101 | 25 | -- | ||
| The user creates a protective field that prevents status conditions for five turns. | |||||||||
| TM22 | Solar Beam | ![]() |
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120 | 100 | 10 | -- | ||
| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |||||||||
| TM29 | Psychic | ![]() |
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90 | 100 | 10 | 10 | ||
| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
| TM30 | Shadow Ball | ![]() |
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80 | 100 | 15 | 20 | ||
| The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |||||||||
| TM32 | Double Team | ![]() |
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-- | 101 | 15 | -- | ||
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
| TM34 | Shock Wave | ![]() |
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60 | 101 | 20 | -- | ||
| The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||||||
| TM35 | Flamethrower | ![]() |
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90 | 100 | 15 | 10 | ||
| The target is scorched with an intense blast of fire. This may also leave the target with a burn. | |||||||||
| TM38 | Fire Blast | ![]() |
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110 | 85 | 5 | 10 | ||
| The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | |||||||||
| TM42 | Facade | ![]() |
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70 | 100 | 20 | -- | ||
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
| TM44 | Rest | ![]() |
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-- | 101 | 10 | -- | ||
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
| TM45 | Attract | ![]() |
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-- | 100 | 15 | -- | ||
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
| TM56 | Fling | ![]() |
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?? | 100 | 10 | -- | ||
| The user flings its held item at the target to attack. This move's power and effects depend on the item. | |||||||||
| TM58 | Endure | ![]() |
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-- | 101 | 10 | -- | ||
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
| TM60 | Drain Punch | ![]() |
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75 | 100 | 10 | -- | ||
| An energy-draining punch. The user's HP is restored by half the damage taken by the target. | |||||||||
| TM67 | Recycle | ![]() |
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-- | 101 | 10 | -- | ||
| The user recycles a held item that has been used in battle so it can be used again. | |||||||||
| TM70 | Flash | ![]() |
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-- | 100 | 20 | -- | ||
| The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. | |||||||||
| TM73 | Thunder Wave | ![]() |
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-- | 90 | 20 | -- | ||
| The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
| TM77 | Psych Up | ![]() |
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-- | 101 | 10 | -- | ||
| The user hypnotizes itself into copying any stat change made by the target. | |||||||||
| TM82 | Sleep Talk | ![]() |
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-- | 101 | 10 | -- | ||
| While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
| TM85 | Dream Eater | ![]() |
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100 | 100 | 15 | -- | ||
| The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target. | |||||||||
| TM86 | Grass Knot | ![]() |
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?? | 100 | 20 | -- | ||
| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||||||
| TM87 | Swagger | ![]() |
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-- | 85 | 15 | -- | ||
| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
| TM90 | Substitute | ![]() |
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-- | 101 | 10 | -- | ||
| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |||||||||
Egg Moves(Details) | ||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|
| Aromatherapy | ![]() |
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-- | 101 | 5 | -- | Details | |
| The user releases a soothing scent that heals all status conditions affecting the user's party. | ||||||||
| Gravity | ![]() |
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-- | 101 | 5 | -- | Details | |
| This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used. | ||||||||
| Present | ![]() |
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?? | 90 | 15 | -- | Details | |
| The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. | ||||||||
| Seismic Toss | ![]() |
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?? | 100 | 20 | -- | Details | |
| The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | ||||||||
| Metronome BDSP Only |
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-- | 101 | 10 | -- | Details | |
| The user waggles a finger and stimulates its brain into randomly using nearly any move. | ||||||||
| Heal Bell BDSP Only |
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-- | 101 | 5 | -- | Details | |
| The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. | ||||||||
| Counter BDSP Only |
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?? | 100 | 20 | -- | Details | |
| A retaliation move that counters any physical attack, inflicting double the damage taken. | ||||||||
| Helping Hand BDSP Only |
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-- | 101 | 20 | -- | Details | |
| The user assists an ally by boosting the power of that ally's attack. | ||||||||
| Last Resort BDSP Only |
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140 | 100 | 5 | -- | Details | |
| This move can be used only after the user has used all the other moves it knows in the battle. | ||||||||
Usable Max Moves | |||||||||
| Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
|---|---|---|---|---|---|---|---|---|---|
| Max Flare | ![]() |
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140 | 101 | 10 | -- | |||
| This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. | |||||||||
| Max Strike | ![]() |
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120(Phy)/130(Spe) | 101 | 10 | -- | |||
| This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | |||||||||
| Max Knuckle | ![]() |
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90 | 101 | 10 | -- | |||
| This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. | |||||||||
| Max Phantasm | ![]() |
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130 | 101 | 10 | -- | |||
| This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. | |||||||||
| Max Hailstorm | ![]() |
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110 | 101 | 10 | -- | |||
| This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. | |||||||||
| Max Starfall | ![]() |
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90 | 101 | 10 | -- | |||
| This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns. | |||||||||
| Max Mindstorm | ![]() |
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130(Phy)/130(Spe) | 101 | 10 | -- | |||
| This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | |||||||||
| Max Darkness | ![]() |
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100 | 101 | 10 | -- | |||
| This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | |||||||||
| Max Overgrowth | ![]() |
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140 | 101 | 10 | -- | |||
| This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. | |||||||||
| Max Guard | ![]() |
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101 | 10 | -- | ||||
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
| Transfer Only Moves | |||||||||
| Click here to see all transfer exclusive moves |
Stats | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 220 | 100 | 5 | 5 | 15 | 65 | 30 | |
| Max Stats Hindering Nature |
Lv. 50 | 160 - 207 | 9 - 51 | 9 - 51 | 18 - 60 | 63 - 105 | 31 - 73 |
| Lv. 100 | 310 - 404 | 13 - 98 | 13 - 98 | 31 - 116 | 121 - 206 | 58 - 143 | |
| Max Stats Neutral Nature |
Lv. 50 | 160 - 207 | 10 - 57 | 10 - 57 | 20 - 67 | 70 - 117 | 35 - 82 |
| Lv. 100 | 310 - 404 | 15 - 109 | 15 - 109 | 35 - 129 | 135 - 229 | 65 - 159 | |
| Max Stats Beneficial Nature |
Lv. 50 | 160 - 207 | 11 - 62 | 11 - 62 | 22 - 73 | 77 - 128 | 38 - 90 |
| Lv. 100 | 310 - 404 | 16 - 119 | 16 - 119 | 38 - 141 | 148 - 251 | 71 - 174 | |
100
5
5
30
65
15
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