Zygarde, The Order Pokémon. This is Zygarde’s form when about 10% of its cells have been gathered. It runs across the land at speeds greater than 60 mph. Its sharp fangs make short work of finishing off its enemies, but it’s unable to maintain this body indefinitely. After a period of time, it falls apart.
Overview
Zygarde 10% form was also an additional surprise. Outside of baby Pokémon, it is rare for Pokémon to get what is ostensibly a weaker form. Zygarde 10% has some interesting traits that have it stand out from its more complete forms, including a fantastic speed. However, the loss in bulk coupled with Zygarde’s middling attack means that Zygarde 10% often falls short of greatness.
Positives
Thousand Arrows is an insane STAB move, being able to ground Flying types mean there is little that resists it.
Base 115 Speed is great, outspeeding many Pokémon.
Negatives
Base 54 HP is very frail. In conjunction with common Ice, Fairy and Dragon weaknesses, Zygarde-10% is easy to take down.
Middling Attack, while usable, means that Zygarde-10% struggles to sweep on its own.
While Fast, Zygarde 10% can still be easily outsped and OHKOd by a fair number of common threats.
Useless Ability
Movesets
Fenrir
-Thousand Arrows
-Extremespeed
-Outrage/Scale Shot
-Iron Tail
Item Attached: Choice Band
Ability: Aura Break
EVs and Nature:
4 HP / 252 Atk / 252 Spe
Jolly Nature
Banded Zygarde-10% is an intense late game threat, able to pick off weakened teams at its leisure. Thousand Arrows is extremely spammable with only Grass types switching in safely. Extremespeed is a great option versus faster threats and those packing priority, enabling Zygarde-10% counterplay against faster, more offensive teams. Outrage is insanely powerful, but leaves you open to Fairy switch-ins and you can easily be forced to switch by the self-induced confusion. Scale Shot is much weaker, but is not as heavily punished by Fairies and gives Zygarde-10% a valuable speed boost vs faster targets. Iron Tail is an Anti Fairy and Ice option, enabling Zygarde-10% to punish those on the switch-in. .
Dynamax
Zygarde-10% enjoys Dynamax for patching up its less than stellar bulk and breaking the Choice lock. The speed control from Extremespeed Max Strike is nice, while having a guaranteed hit Iron Tail Max Steelspike is valuable in turning around the game on Fairy switch-ins.Partners
Scizor makes a great partner, pivoting into Zygrade-10%’s weaknesses, resisting most priority moves and taking a pittance from the rest and can easily threaten priority and faster attackers with its own Bullet Punch as well as destroying Grass types that resist Thousand Arrows. Jirachi possesses many of the same qualities as Scizor, exchanging priority for speed control with Thunder Wave and just wearing down the opposing team with constant Iron Heads.
Countering Zygarde
Any users of Ice Shard like Mamoswine, Cloyster and Weavile can mess up Zygarde-10% badly. Weavile makes a great check in general, naturally outspeeding Zygarde-10% and OHKOing with STAB Ice moves. Bulky Grass types like Tangrowth, Tapu Bulu and Rillaboom can all stomach a Thousand arrows easily and threaten serious damage with their Grass STABs. Faster attackers like Dragapult, Alakazam, Tornadus-Therian, and Barraskewda can all come in and threaten serious damage if not the OHKO with their own STABs.
Zygarde, The Order Pokémon. This is Zygarde's form when it has gathered 50% of its cells. It wipes out all those who oppose it, showing not a shred of mercy.
Overview
Zygarde, the third member of the Aura trio who never got its own game. Despite that setback, Zygarde has gotten a lot of love over the years, being blessed with two alternate forms and several signature moves. Even now, Zygarde is a potent force that must be respected.
PositivesThousand Arrows is an insane STAB move, being able to ground Flying types mean there is little that resists it.
Impressive defenses (108/121/95) enables Zygarde to take several hits before going down.
Wide support movepool including Haze, Glare and a built in Block with Thousand Waves gives Zygarde a wide array of options
Negatives
A x4 weakness to the popular Ice type means Zygarde has to be cautious around anything carrying Ice moves
Base 100 Attack isn't impressive, leaving Zygarde reliant on boosting to be an offensive threat.
Base Ability is useless
Movesets
Jörmungandr
-Dragon Dance
-Thousand Arrows
-Glare
-Scale Shot/Extremespeed
Item Attached: Life Orb
Ability: Aura Break
EVs and Nature:
4 HP / 252 Atk / 252 Spe
Jolly Nature
Dragon Dance enables Zygarde to boost its Attack and Speed to respectable levels, and Zygarde can find many opportunities to setup thanks to its great bulk. Thousand Arrows is the STAB of choice, with nothing immune to it and only Grass and Bug types resistant to it, makes it a low risk move to spam. Glare can provide more setup opportunities, makes it easier for Zygarde to outspeed targets and provides speed control for the team. Last move is up to preference. Scale Shot is a reliable secondary STAB that can further boost Zygarde's Speed, while Extremespeed is a fantastic option to pick off Pokémon at low health.
Dynamax
Zygarde makes a formidable Dynamax Pokémon once setup with its massive HP and ability to further increase its bulk with Max Quake and Max Wyrmwind. However, Thousand Arrows loses its grounding effect when Dynamaxed and so should be saved until all of the opponent's Flying types are eliminated.EVs & Items
Jolly Nature with max Attack and Speed ensures Zygarde gets the most out of Dragon Dance. Speed can be sacrificed to make Zygarde bulkier and provide more setup opportunities at the cost of needing more Dragon Dances to outspeed certain opponents.
Partners
Rotom-Heat: Easily takes care of any Grass and Bug types that resist Thousand Arrows, and can pivot into Will-o-Wisp, Ice and Fairy moves helping Zygarde stay healthy longer Tapu-Fini: Blocks Will-o-Wisp and can pivot into Dragon and most Ice moves easily, though Misty Terrain does block your own Glares Ferrothorn: Easily dispatches any Water types who are usually the lone carriers of Ice moves on an opposing team Grimmsnarl: Screens Support provides Zygarde even more setup opportunities.
Zygarde, The Order Pokémon. This is Zygarde’s perfected form. From the orifice on its chest, it radiates high-powered energy that eliminates everything. Born when all of Zygarde’s cells have been gathered together, it uses force to neutralize those who harm the ecosystem. It has enough power to overwhelm even Xerneas or Yveltal.
Overview
Zygarde Complete was a shock when it was first revealed. Zygarde, which had been unimpressive up to that point was only in its 50% form. Zygarde Complete is a kaiju, destroying everything in sight, And it still lives up to that hype. Not through direct offensive power, but sheer bulk that screams how difficult it is take something that large down.
PositivesThousand Arrows is an insane STAB move, being able to ground Flying types mean there is little that resists it.
Insane bulk including the fourth highest HP in the game, as well as decent defenses means that Zygarde Complete can soak attacks all day while it sets up.
Wide support movepool including Haze, Glare and a built in Block with Thousand Waves gives Zygarde a wide array of options
Negatives
A x4 weakness to the popular Ice type means Zygarde has to be cautious around anything carrying Ice moves
Base 100 Attack isn’t impressive, leaving Zygarde reliant on boosting to be an offensive threat.
Zygarde can only enter this form when at half and with no reliable recovery outside of Rest means that Zygarde Complete is not always as bulky as it would like to be and cannot come in on setup threats.
Movesets
Gaia’s Warden
-Coil
-Thousand Arrows
-Rest
-Glare/Toxic
Item Attached: Leftovers
Ability: Power Construct
EVs and Nature:
252 HP / 4 Atk / 252 SDef
Careful Nature
Coil enables Zygarde to further boost its bulk as well as patch up its Attack to respectable levels. Thousand Arrows is again STAB of choice, hitting everything in the game and can even blow past resists with enough Coils. Rest gives Zygarde more longevity, enabling it exercise its bulk to the fullest as well as providing protection against Toxic and burns from Will-o-Wisp and Sacred Fire. Glare can provide more setup opportunities, makes it easier for Zygarde to outspeed targets and provides speed control for the team, while Toxic can punish bulkier switch ins and discourage setting up in front of Zygarde.
Dynamax
Zygarde Complete is near impossible to OHKO when Dynamaxed thanks to its high HP stat. However, with this set only having Max Quake as an offensive move, this must be saved for when the Ground immune Pokémon are removed, lest the Dynamax goes to waste.EVs & Items
EVs are to maximize HP and Special Defense, which being the weaker of Zygarde’s defenses as well as the one not boosted by Curse. EVs can be readjusted to increase physical bulk if you have a dedicated Special Wall on your team already.
Other Options
Substitute -Provides Zygarde with protection against status as well as a one time shield, enabling Zygarde to block Max and Ice moves and generally just providing more setup opportunities.
Partners
Necrozma-Dusk Mane: A reliable pivot into all of Zygarde’s weaknesses and can easily go toe-to-toe with the many Ice type wallbreakers and Xerneas running around, while further wearing down checks with Stealth Rock.
Zacian: The spear to Zygarde Complete’s shield, Zacian can also pivot into all of Zygarde’s weaknesses and easily dispatch most of them and clean up a team worn down by Zygarde.
Checks & Counters
Ice types remain Zygarde’s biggest Achilles heel, as STAB Ice moves can even muscle through a full health Zygarde complete or maim it to the point where it cannot take another hit without Resting. Cloyster and Calyrex-Ice Rider stand out, both being bulky enough to take even boosted hits while threatening the OHKO with their STAB moves, with Cloyster even busting through Substitute sets. Kyurem White and Black are similarly threatening offensively, but will not like taking a Dragon move or boosted Thousand Arrows on the switch. Marshadow normally lacks the power to take Zygarde on, but can easily come in on a setup Zygarde and steal its boosts with Spectral Thief.
Locations in Games
Red/Blue/Yellow:
Not in Game
Gold/Silver/Crystal:
Not in Game
Ruby/Sapphire/Emerald:
Not in Game
FireRed/LeafGreen:
Not in Game
Colosseum/XD:
Not in Game
Diamond/Pearl/Platinum:
Not in Game
HeartGold/SoulSilver:
Not in Game
Black/White:
Not in Game
Black 2/White 2:
Not in Game
X/Y:
Terminus Cave
Omega Ruby/Alpha Sapphire:
Trade from X/Y
Sun/Moon:
Route 16 (Combine Zygarde Cells)
Ultra Sun/Ultra Moon:
Resolution Cave, Route 16
Let's Go, Pikachu!/Let's Go, Eevee!:
Not in Game
Sword/Shield:
Dynamax Adventures
Animé Appearences