Move Tutors are a common staple within the third games of each generation. As substitutes for TMs, you have the ability of teaching Pokémon moves they normally would not know, albeit for a certain price. Below are the Move Tutors and the Attacks that they provide
Route 212
The first Move Tutor is found in a house in the middle of Route 212. This hiker will give you a list of moves that each Pokémon can learn. Using shards to pay for them, you can get as many of these moves as you want. These are the moves at this tutor
Name | Type | Cat. | PP | Att. | Acc. | Effect | Cost |
Air Cutter | 25 | 55 | 95 | Hacks with razorlike wind. High critical-hit ratio. | *4, *2, *2 | ||
Dive | 10 | 80 | 100 | Dives underwater the first turn and strikes next turn. | *4, *2, *2 | ||
Fire Punch | 15 | 75 | 100 | A fiery punch that may burn the foe. | *6, *2 | ||
Fury Cutter | 20 | 10 | 95 | An attack that intensifies on each successive hit. | *8 | ||
Ice Punch | 15 | 75 | 100 | An icy punch that may freeze the foe. | *6, *2 | ||
Icy Wind | 15 | 55 | 95 | A chilling attack that lowers the foe's SPEED. | *6, *2 | ||
Knock Off | 20 | 20 | 100 | Knocks down the foe's held item to prevent its use. | *4, *4 | ||
Ominous Wind | 5 | 60 | 100 | May raise all user's stats one stage | *6, *2 | ||
Sucker Punch | 5 | 80 | 100 | Always strikes first, but fails if foe is not using attacking move | *6, *2 | ||
Trick | 10 | -- | 100 | Tricks the foe into trading held items. | *4, *4 | ||
Thunderpunch | 15 | 75 | 100 | An electrified punch that may paralyze the foe. | *6, *2, | ||
Vacuum Wave | 30 | 40 | 100 | Always strikes first | *4, *2, *2 | ||
Zen Headbutt | 15 | 80 | 90 | May cause foe to flinch | *4, *4 |
Snowpoint City
The next Move Tutor is found in a house in the north east of Snowpoint City. This hiker will give you a list of moves that each Pokémon can learn. Using shards to pay for them, you can get as many of these moves as you want. These are the moves at this tutor
Name | Type | Cat. | PP | Att. | Acc. | Effect | Cost |
Helping Hand | 20 | -- | -- | Boosts the power of the recipient's moves. | *2, *4, *2 | ||
Last Resort | 5 | 130 | 100 | Only usable when all other attacks have been used | *8 | ||
Magnet Rise | 10 | -- | -- | Changes own ability to levitate | *2, *4, *2 | ||
Snore | 15 | 40 | 100 | A loud attack that can be used only while asleep. | *2, *4, *2 | ||
Spite | 10 | -- | 100 | Spitefully cuts the PP of the foe's last move. | *8 | ||
Swift | 20 | 60 | -- | Sprays star-shaped rays that never miss. | *2, *2, *4 | ||
Synthesis | 5 | -- | -- | Restores HP. The amount varies with the weather. | *2, *6 | ||
Uproar | 10 | 50 | 100 | Causes an uproar for 2 to 5 turns and prevents sleep. | *6, *2 |
Survival Area
The final Move Tutor is found in a house on the higher level of the Survival Area, you need to Rock Climb the first wall in Route 226 and then go west to get there. This hiker will give you a list of moves that each Pokémon can learn. Using shards to pay for them, you can get as many of these moves as you want. These are the moves at this tutor
Name | Type | Cat. | PP | Att. | Acc. | Effect | Cost |
Ancientpower | 5 | 60 | 100 | An attack that may raise all stats. | *6, *2 | ||
Aqua Tail | 10 | 90 | 90 | No Added Effect | *6, *2 | ||
Bounce | 5 | 85 | 85 | Bounces up, then down the next turn. May paralyze. | *4, *2, *2 | ||
Earth Power | 10 | 90 | 100 | May lower foe's SP.DEF one stage | *6, *2 | ||
Endeavor | 5 | -- | 100 | Gains power if the user's HP is lower than the foe's HP. | *4, *4 | ||
Gastro Acid | 10 | -- | 100 | Cancels effect of foe's ability | *4, *2, *2 | ||
Gunk Shot | 5 | 120 | 70 | May poison foe | *2, *4, *2 | ||
Heat Wave | 10 | 100 | 90 | Exhales a hot breath on the foe. May inflict a burn. | *2, *4, *2 | ||
Iron Defense | 15 | -- | -- | Hardens the body's surface to sharply raise DEFENSE. | *2, *4, *2 | ||
Iron Head | 15 | 80 | 100 | May cause opponent to flinch | *6, *2 | ||
Mud-slap | 10 | 20 | 100 | Hurls mud in the foe's face to reduce its accuracy. | *4, *4 | ||
Outrage | 15 | 120 | 100 | A rampage of 2 to 3 turns that confuses the user. | *6, *2 | ||
Rollout | 20 | 30 | 90 | An attack lasting 5 turns with rising intensity. | *2, *4, *2 | ||
Seed Bomb | 15 | 80 | 100 | No Added Effect | *4, *4 | ||
Signal Beam | 15 | 75 | 100 | A strange beam attack that may confuse the foe. | *2, *2, *2, *2 | ||
Superpower | 5 | 120 | 100 | Boosts strength sharply, but lowers abilities. | *8 | ||
Twister | 20 | 40 | 100 | Whips up a vicious twister to tear at the foe. | *6, *2 |