Standard Moves |
|
| Ancient Power |
 |
 |
60 |
100 |
8 |
10 |
| Has a 10% chance of boosting the user's Attack Defense Sp. Atk Sp. Def and Speed stats by 1 stage. |
| Attract |
 |
 |
-- |
100 |
16 |
-- |
| Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown. |
| Avalanche |
 |
 |
60 |
100 |
12 |
-- |
| This move's power is doubled if the target has already dealt damage to the user with a move in the same turn. |
| Blizzard |
 |
 |
110 |
70 |
8 |
10 |
| Has a 10% chance of freezing targets. This move never misses in snow. |
| Block |
 |
 |
-- |
101 |
8 |
-- |
| Gives the target the Can't Escape status. |
| Body Press |
 |
 |
80 |
100 |
12 |
-- |
| The damage dealt by this move is calculated using the user's Defense stat instead of its Attack stat. |
| Body Slam |
 |
 |
85 |
100 |
16 |
30 |
| Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit. |
| Bulldoze |
 |
 |
60 |
100 |
20 |
-- |
| Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move's power is halved. |
| Counter |
 |
 |
?? |
100 |
20 |
-- |
| The user retaliates to deal double the damage it took from an opponent's physical move during the turn this move is used. |
| Curse |
 |
 |
-- |
101 |
12 |
-- |
Ghost-type: The user loses 1/2 of its max HP to give the target the Cursed status. Non-Ghost-type: Lowers the user's Speed stat by 1 stage and boosts its Attack and Defense stats by 1 stage. |
| Dig |
 |
 |
80 |
100 |
12 |
-- |
| The user gains the Underground status on the turn this move is used then attacks on the following turn. |
| Double-Edge |
 |
 |
120 |
100 |
16 |
-- |
| The user takes 1/3 of the damage dealt by this move. |
| Earth Power |
 |
 |
90 |
100 |
12 |
10 |
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. |
| Earthquake |
 |
 |
100 |
100 |
12 |
-- |
| This move's power is doubled against targets that have the Underground status. When Grassy Terrain is active this move's power is halved. |
| Endure |
 |
 |
-- |
101 |
12 |
-- |
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Facade |
 |
 |
70 |
100 |
20 |
-- |
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. |
| Fire Blast |
 |
 |
110 |
85 |
8 |
10 |
| Has a 10% chance of burning the target. |
| Fissure |
 |
 |
?? |
30 |
8 |
-- |
| Knocks out the target. The accuracy of this move is fixed at 30%. |
| Flamethrower |
 |
 |
90 |
100 |
16 |
10 |
| Has a 10% chance of burning the target. |
| Flash Cannon |
 |
 |
80 |
100 |
12 |
10 |
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. |
| Focus Energy |
 |
 |
-- |
101 |
20 |
-- |
| The user gains a 2-stage Critical-Hit Ratio Boost. |
| Foul Play |
 |
 |
95 |
100 |
16 |
-- |
| The damage dealt by this move is calculated using the target's Attack stat instead of the user's Attack stat. |
| Giga Impact |
 |
 |
150 |
90 |
8 |
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Guard Split |
 |
 |
-- |
101 |
12 |
-- |
| The user adds its Defense stat to the target's Defense stat then splits the total in half for them to share. It does the same with each of their Sp. Def stats. |
| Hard Press |
 |
 |
?? |
100 |
12 |
-- |
| The more HP the target has left the greater this move's power (ranging between 1 and 100). |
| Heavy Slam |
 |
 |
?? |
100 |
12 |
-- |
| The more the user outweighs the target the greater this move's power (ranging between 40 and 120). If the target has the Minimized status this move's power is doubled and it will be sure to hit. |
| Hyper Beam |
 |
 |
150 |
90 |
8 |
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Ice Beam |
 |
 |
90 |
100 |
12 |
10 |
| Has a 10% chance of freezing the target. |
| Iron Defense |
 |
 |
-- |
101 |
16 |
-- |
| Boosts the user's Defense stat by 2 stages. |
| Iron Head |
 |
 |
80 |
100 |
16 |
20 |
| Has a 20% chance of making the target flinch. |
| Iron Tail |
 |
 |
100 |
75 |
16 |
30 |
| Has a 30% chance of lowering the target's Defense stat by 1 stage. |
| Metal Burst |
 |
 |
?? |
100 |
12 |
-- |
| The user retaliates to deal 150% of the damage it took from an opponent's move during the turn this move is used. |
| Metal Sound |
 |
 |
-- |
85 |
20 |
-- |
| Lowers the target's Sp. Def stat by 2 stages. |
| Meteor Beam |
 |
 |
120 |
90 |
12 |
100 |
| The user gains the Charging status on the turn this move is used then attacks on the following turn. The user's Sp. Atk stat is boosted by 1 stage on the turn this move is used. |
| Mud-Slap |
 |
 |
20 |
100 |
12 |
-- |
| Lowers the target's accuracy by 1 stage. |
| Outrage |
 |
 |
120 |
100 |
12 |
-- |
| The user gains the Rampaging status. |
| Power Gem |
 |
 |
80 |
100 |
20 |
-- |
|
| Protect |
 |
 |
-- |
101 |
8 |
-- |
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Rain Dance |
 |
 |
-- |
101 |
8 |
-- |
| Summons rain for 5 turns. |
| Reflect |
 |
 |
-- |
101 |
20 |
-- |
| Gives the user's side the Reflect status for 5 turns. |
| Rest |
 |
 |
-- |
101 |
8 |
-- |
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. |
| Reversal |
 |
 |
?? |
100 |
16 |
-- |
| The less HP the user has left the greater this move's power (ranging between 20 and 200). |
| Roar |
 |
 |
-- |
101 |
20 |
-- |
| If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random. |
| Rock Blast |
 |
 |
25 |
90 |
12 |
-- |
| The user attacks 2 to 5 times in a row. |
| Rock Slide |
 |
 |
75 |
90 |
12 |
30 |
| Has a 30% chance of making targets flinch. |
| Rock Tomb |
 |
 |
60 |
95 |
16 |
-- |
| Lowers the target's Speed stat by 1 stage. |
| Round |
 |
 |
60 |
100 |
16 |
-- |
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. |
| Sand Tomb |
 |
 |
35 |
85 |
16 |
100 |
| Gives the target the Bound status. |
| Sandstorm |
 |
 |
-- |
101 |
8 |
-- |
| Summons a sandstorm for 5 turns. |
| Scary Face |
 |
 |
-- |
100 |
12 |
-- |
| Lowers the target's Speed stat by 2 stages. |
| Scorching Sands |
 |
 |
70 |
100 |
12 |
30 |
| Has a 30% chance of burning the target. Cures the user and target of being frozen. |
| Screech |
 |
 |
-- |
85 |
20 |
-- |
| Lowers the target's Defense stat by 2 stages. |
| Sleep Talk |
 |
 |
-- |
101 |
12 |
-- |
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. |
| Smack Down |
 |
 |
50 |
100 |
16 |
-- |
| If the target is off the ground it gains the Landed status. This move can hit a target that has the Sky-High status. |
| Snore |
 |
 |
50 |
100 |
16 |
30 |
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. |
| Stealth Rock |
 |
 |
-- |
101 |
20 |
-- |
| Gives the opponent's side the Stealth Rock status. |
| Steel Beam |
 |
 |
140 |
95 |
8 |
-- |
| After attacking the user takes damage equal to 1/2 of its max HP. |
| Steel Roller |
 |
 |
130 |
100 |
8 |
-- |
| Removes any terrain. This move fails if there is no terrain on the field. |
| Stomping Tantrum |
 |
 |
75 |
100 |
12 |
-- |
| This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn. |
| Stone Edge |
 |
 |
100 |
80 |
8 |
-- |
| This move has a 1-stage Critical-Hit Ratio Boost. |
| Substitute |
 |
 |
-- |
101 |
12 |
-- |
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. |
| Sunny Day |
 |
 |
-- |
101 |
8 |
-- |
| Summons harsh sunlight for 5 turns. |
| Swagger |
 |
 |
-- |
85 |
16 |
-- |
| Boosts the target's Attack stat by 2 stages and confuses it. |
| Taunt |
 |
 |
-- |
100 |
20 |
-- |
| Gives the target the Taunted status. |
| Thunder |
 |
 |
110 |
70 |
12 |
30 |
| Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status. |
| Thunderbolt |
 |
 |
90 |
100 |
16 |
10 |
| Has a 10% chance of paralyzing the target. |
| Trailblaze |
 |
 |
50 |
100 |
20 |
-- |
| Boosts the user's Speed stat by 1 stage. |
| Wide Guard |
 |
 |
-- |
101 |
12 |
-- |
| During the turn this move is used the user protects its side from moves that target all allies. |