#006 Charizard

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex
Champions Pokédex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Charizard
Japan: Lizardon
リザードン
French: Dracaufeu
German: Glurak
Korean: 리자몽
National: #006
Male :88%
Female :12%
Fire-type Flying-type
Classification Height Weight
Flame Pokémon 5'07"
1.7m
199.5lbs
90.5kg
Abilities: Drought
Drought: Weather changes to Intense Sunshine when the Pokémon enters the battle. As of X & Y, this lasts 5 turns.

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *0.5 *2 *2 *0.25 *1 *0.5 *1 *0 *1 *1 *0.25 *4 *1 *1 *1 *0.5 *0.5
Evolutionary Chain

Standard Moves

Attack NameTypeCat.Att.Acc.PPEffect %
Acrobatics Acrobatics - Flying-type Acrobatics: Physical Move 55 100 --
This move's power is doubled if the user isn't holding an item.
Aerial Ace Aerial Ace - Flying-type Aerial Ace: Physical Move 60 101 --
This move never misses.
Air Cutter Air Cutter - Flying-type Air Cutter: Special Move 60 95 --
This move has a 1-stage Critical-Hit Ratio Boost.
Air Slash Air Slash - Flying-type Air Slash: Special Move 75 95 30
Has a 30% chance of making the target flinch.
Ancient Power Ancient Power - Rock-type Ancient Power: Special Move 60 100 10
Has a 10% chance of boosting the user's Attack Defense Sp. Atk Sp. Def and Speed stats by 1 stage.
Beat Up Beat Up - Dark-type Beat Up: Physical Move ?? 100 --
The target is attacked as many times as the number of Pokémon in the user's party. Pokémon that have fainted or have a status condition are not counted. This move's power is calculated based on the Attack stats of the party Pokémon.
Belly Drum Belly Drum - Normal-type Belly Drum: Other Move -- 101 --
The user loses 1/2 of its max HP to boost its Attack stat to its sixth stage. This move fails if the user doesn't have enough remaining HP.
Bite Bite - Dark-type Bite: Physical Move 60 100 30
Has a 30% chance of making the target flinch.
Blast Burn Blast Burn - Fire-type Blast Burn: Special Move 150 90 --
The user gains the Recharging status on the turn after this move is used.
Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 30
Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Breaking Swipe Breaking Swipe - Dragon-type Breaking Swipe: Physical Move 60 100 --
Lowers targets' Attack stats by 1 stage.
Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 --
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Brutal Swing Brutal Swing - Dark-type Brutal Swing: Physical Move 60 100 --
Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 --
Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move's power is halved.
Counter Counter - Fighting-type Counter: Physical Move ?? 100 --
The user retaliates to deal double the damage it took from an opponent's physical move during the turn this move is used.
Crunch Crunch - Dark-type Crunch: Physical Move 80 100 20
Has a 20% chance of lowering the target's Defense stat by 1 stage.
Dig Dig - Ground-type Dig: Physical Move 80 100 --
The user gains the Underground status on the turn this move is used then attacks on the following turn.
Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 --
The user takes 1/3 of the damage dealt by this move.
Dragon Cheer Dragon Cheer - Dragon-type Dragon Cheer: Other Move -- 101 --
Gives allies a Critical-Hit Ratio Boost. Dragon types receive a 2-stage boost. All other types receive a 1-stage boost.
Dragon Claw Dragon Claw - Dragon-type Dragon Claw: Physical Move 80 100 --
Dragon Dance Dragon Dance - Dragon-type Dragon Dance: Other Move -- 101 --
Boosts the user's Attack and Speed stats by 1 stage.
Dragon Pulse Dragon Pulse - Dragon-type Dragon Pulse: Special Move 85 100 --
Dragon Rush Dragon Rush - Dragon-type Dragon Rush: Physical Move 100 75 20
Has a 20% chance of making the target flinch. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Dragon Tail Dragon Tail - Dragon-type Dragon Tail: Physical Move 60 90 --
If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random.
Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 --
This move's power is doubled against targets that have the Underground status. When Grassy Terrain is active this move's power is halved.
Endure Endure - Normal-type Endure: Other Move -- 101 --
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Facade Facade - Normal-type Facade: Physical Move 70 100 --
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 10
Has a 10% chance of burning the target.
Fire Fang Fire Fang - Fire-type Fire Fang: Physical Move 65 95 10
Has a 10% chance of burning the target and a 10% chance of making the target flinch.
Fire Punch Fire Punch - Fire-type Fire Punch: Physical Move 75 100 10
Has a 10% chance of burning the target.
Fire Spin Fire Spin - Fire-type Fire Spin: Special Move 35 85 100
Gives the target the Bound status.
Flame Charge Flame Charge - Fire-type Flame Charge: Physical Move 50 100 --
Boosts the user's Speed stat by 1 stage.
Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 10
Has a 10% chance of burning the target.
Flare Blitz Flare Blitz - Fire-type Flare Blitz: Physical Move 120 100 10
Has a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.
Fling Fling - Dark-type Fling: Physical Move ?? 100 --
This move's power and effects depend on the user's held item. The held item is lost after this move is used.
Fly Fly - Flying-type Fly: Physical Move 90 95 --
The user gains the Sky-High status on the turn this move is used then attacks on the following turn.
Focus Blast Focus Blast - Fighting-type Focus Blast: Special Move 120 70 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Focus Punch Focus Punch - Fighting-type Focus Punch: Physical Move 150 100 --
This move fails if the user has already taken damage from a move in the same turn.
Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 --
The user gains the Recharging status on the turn after this move is used.
Heat Crash Heat Crash - Fire-type Heat Crash: Physical Move ?? 100 --
The more the user outweighs the target the greater this move's power (ranging between 40 and 120). If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Heat Wave Heat Wave - Fire-type Heat Wave: Special Move 95 90 10
Has a 10% chance of burning targets.
Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 --
Boosts the power of an ally's move by 50% during the turn this move is used.
Hurricane Hurricane - Flying-type Hurricane: Special Move 110 70 30
Has a 30% chance of confusing the target. This move never misses in rain and can hit a target that has the Sky-High status.
Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 --
The user gains the Recharging status on the turn after this move is used.
Inferno Inferno - Fire-type Inferno: Special Move 100 50 100
Burns the target.
Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 30
Has a 30% chance of lowering the target's Defense stat by 1 stage.
Mega Kick Mega Kick - Normal-type Mega Kick: Physical Move 120 75 --
Outrage Outrage - Dragon-type Outrage: Physical Move 120 100 --
The user gains the Rampaging status.
Overheat Overheat - Fire-type Overheat: Special Move 130 90 --
Lowers the user's Sp. Atk stat by 2 stages.
Protect Protect - Normal-type Protect: Other Move -- 101 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Rest Rest - Psychic-type Rest: Other Move -- 101 --
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Roar Roar - Normal-type Roar: Other Move -- 101 --
If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random.
Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 30
Has a 30% chance of making targets flinch.
Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 --
Lowers the target's Speed stat by 1 stage.
Roost Roost - Flying-type Roost: Other Move -- 101 --
Restores 1/2 of the user's max HP. If the user is a Flying type it will lose the Flying type for the turn.
Round Round - Normal-type Round: Special Move 60 100 --
If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled.
Sandstorm Sandstorm - Rock-type Sandstorm: Other Move -- 101 --
Summons a sandstorm for 5 turns.
Scale Shot Scale Shot - Dragon-type Scale Shot: Physical Move 25 90 --
The user attacks 2 to 5 times in a row. This move lowers the user's Defense stat by 1 stage and boosts its Speed stat by 1 stage.
Scary Face Scary Face - Normal-type Scary Face: Other Move -- 100 --
Lowers the target's Speed stat by 2 stages.
Scorching Sands Scorching Sands - Ground-type Scorching Sands: Special Move 70 100 30
Has a 30% chance of burning the target. Cures the user and target of being frozen.
Shadow Claw Shadow Claw - Ghost-type Shadow Claw: Physical Move 70 100 --
This move has a 1-stage Critical-Hit Ratio Boost.
Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 --
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Snore Snore - Normal-type Snore: Special Move 50 100 30
Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 --
The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition.
Steel Wing Steel Wing - Steel-type Steel Wing: Physical Move 70 90 10
Has a 10% chance of boosting the user's Defense stat by 1 stage.
Substitute Substitute - Normal-type Substitute: Other Move -- 101 --
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 --
Summons harsh sunlight for 5 turns.
Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- 101 --
Boosts the user's Attack stat by 2 stages.
Temper Flare Temper Flare - Fire-type Temper Flare: Physical Move 75 100 --
This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn.
Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 10
Has a 10% chance of paralyzing the target.
Weather Ball Weather Ball - Normal-type Weather Ball: Special Move 50 100 --
When a weather condition is present this move's power is doubled and its type changes. Harsh sunlight
Fire type. Rain
Water type. Snow
Ice type. Sandstorm
Rock type.
Will-O-Wisp Will-O-Wisp - Fire-type Will-O-Wisp: Other Move -- 85 --
Burns the target.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 634 78 104 78 159 115 100
Max Stats
Hindering Nature
Standard 153 - 185 111 - 140 88 - 117 161 - 189 121 - 150 108 - 136
Max Stats
Neutral Nature
Standard 153 - 185 124 - 156 98 - 130 179 - 211 135 - 167 120 - 152
Max Stats
Beneficial Nature
Standard 153 - 185 136 - 171 107 - 143 196 - 232 148 - 183 132 - 167
78
104
78
100
115
159


Mega Charizard X

Picture
Name Other Names No. Type
Mega Charizard
Japan: Mega Rizardon
メガリザードン
French: Mega Dracaufeu
German: Mega -Glurak
Korean: 메가리자몽
National: #006
Classification Height Weight Capture Rate
Flame Pokémon 5'07"
1.7m
243.6lbs
110.5kg
Abilities: Tough Claws
Tough Claws: Increases the power of moves that make physical contact by 30%
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *0.25 *1 *0.5 *0.25 *1 *1 *1 *2 *1 *1 *0.5 *2 *1 *2 *1 *0.5 *1


Stats -

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 634 78 130 111 130 85 100
Max Stats
Hindering Nature
Standard 153 - 185 135 - 163 117 - 146 135 - 163 94 - 123 108 - 136
Max Stats
Neutral Nature
Standard 153 - 185 150 - 182 131 - 163 150 - 182 105 - 137 120 - 152
Max Stats
Beneficial Nature
Standard 153 - 185 165 - 200 144 - 179 165 - 200 115 - 150 132 - 167
78
130
111
100
85
130


Mega Charizard Y

Picture
Name Other Names No. Type
Mega Charizard
Japan: Mega Rizardon
メガリザードン
French: Mega Dracaufeu
German: Mega -Glurak
Korean: 메가리자몽
National: #006
Classification Height Weight Capture Rate
Flame Pokémon 5'07"
1.7m
221.6lbs
100.5kg
Abilities:
:
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
* * * * * * * * * * * * * * * * * *


Stats -

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 0
Max Stats
Hindering Nature
Standard 75 - 107 18 - 46 18 - 46 18 - 46 18 - 46 18 - 46
Max Stats
Neutral Nature
Standard 75 - 107 20 - 52 20 - 52 20 - 52 20 - 52 20 - 52
Max Stats
Beneficial Nature
Standard 75 - 107 22 - 57 22 - 57 22 - 57 22 - 57 22 - 57

<--- Venusaur #003
Venusaur
#009
Blastoise
Blastoise --->