Standard Moves |
|
| Acrobatics |
 |
 |
55 |
100 |
16 |
-- |
| This move's power is doubled if the user isn't holding an item. |
| Aerial Ace |
 |
 |
60 |
101 |
20 |
-- |
| This move never misses. |
| Assurance |
 |
 |
60 |
100 |
12 |
-- |
| This move's power is doubled if the target has already taken damage during the turn this move is used. |
| Attract |
 |
 |
-- |
100 |
16 |
-- |
| Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown. |
| Baton Pass |
 |
 |
-- |
101 |
20 |
-- |
| The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes a substitute or other such effects they will be passed on to the Pokémon switching in. |
| Bite |
 |
 |
60 |
100 |
20 |
30 |
| Has a 30% chance of making the target flinch. |
| Blast Burn |
 |
 |
150 |
90 |
8 |
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Blaze Kick |
 |
 |
85 |
90 |
12 |
10 |
| Has a 10% chance of burning the target. This move has a 1-stage Critical-Hit Ratio Boost. |
| Body Slam |
 |
 |
85 |
100 |
16 |
30 |
| Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit. |
| Brick Break |
 |
 |
75 |
100 |
16 |
-- |
| Removes the Light Screen Reflect and Aurora Veil statuses on the target's side. |
| Brutal Swing |
 |
 |
60 |
100 |
20 |
-- |
|
| Bulk Up |
 |
 |
-- |
101 |
20 |
-- |
| Boosts the user's Attack and Defense stats by 1 stage. |
| Bulldoze |
 |
 |
60 |
100 |
20 |
-- |
| Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move's power is halved. |
| Burning Jealousy |
 |
 |
70 |
100 |
8 |
100 |
| Burns targets if their stats were boosted during the turn this move is used. |
| Close Combat |
 |
 |
120 |
100 |
8 |
-- |
| Lowers the user's Defense and Sp. Def stats by 1 stage. |
| Cross Chop |
 |
 |
100 |
80 |
8 |
-- |
| This move has a 1-stage Critical-Hit Ratio Boost. |
| Crunch |
 |
 |
80 |
100 |
16 |
20 |
| Has a 20% chance of lowering the target's Defense stat by 1 stage. |
| Dark Pulse |
 |
 |
80 |
100 |
16 |
20 |
| Has a 20% chance of making the target flinch. |
| Darkest Lariat |
 |
 |
85 |
100 |
12 |
-- |
| This move ignores the target's stat changes when dealing damage. |
| Double-Edge |
 |
 |
120 |
100 |
16 |
-- |
| The user takes 1/3 of the damage dealt by this move. |
| Drain Punch |
 |
 |
75 |
100 |
12 |
-- |
| The user's HP is restored by 1/2 of the damage dealt by this move. |
| Earthquake |
 |
 |
100 |
100 |
12 |
-- |
| This move's power is doubled against targets that have the Underground status. When Grassy Terrain is active this move's power is halved. |
| Endeavor |
 |
 |
?? |
100 |
8 |
-- |
| Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's. |
| Endure |
 |
 |
-- |
101 |
12 |
-- |
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Facade |
 |
 |
70 |
100 |
20 |
-- |
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. |
| Fake Out |
 |
 |
40 |
100 |
12 |
100 |
| Makes the target flinch. This move fails unless it is the first move used by the user after it enters a battle. |
| Fire Blast |
 |
 |
110 |
85 |
8 |
10 |
| Has a 10% chance of burning the target. |
| Fire Fang |
 |
 |
65 |
95 |
16 |
10 |
| Has a 10% chance of burning the target and a 10% chance of making the target flinch. |
| Fire Punch |
 |
 |
75 |
100 |
16 |
10 |
| Has a 10% chance of burning the target. |
| Fire Spin |
 |
 |
35 |
85 |
16 |
100 |
| Gives the target the Bound status. |
| Flame Charge |
 |
 |
50 |
100 |
20 |
-- |
| Boosts the user's Speed stat by 1 stage. |
| Flamethrower |
 |
 |
90 |
100 |
16 |
10 |
| Has a 10% chance of burning the target. |
| Flare Blitz |
 |
 |
120 |
100 |
16 |
10 |
| Has a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move. |
| Fling |
 |
 |
?? |
100 |
12 |
-- |
| This move's power and effects depend on the user's held item. The held item is lost after this move is used. |
| Focus Blast |
 |
 |
120 |
70 |
8 |
10 |
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. |
| Focus Punch |
 |
 |
150 |
100 |
20 |
-- |
| This move fails if the user has already taken damage from a move in the same turn. |
| Giga Impact |
 |
 |
150 |
90 |
8 |
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Heat Crash |
 |
 |
?? |
100 |
12 |
-- |
| The more the user outweighs the target the greater this move's power (ranging between 40 and 120). If the target has the Minimized status this move's power is doubled and it will be sure to hit. |
| Heat Wave |
 |
 |
95 |
90 |
12 |
10 |
| Has a 10% chance of burning targets. |
| Helping Hand |
 |
 |
-- |
101 |
20 |
-- |
| Boosts the power of an ally's move by 50% during the turn this move is used. |
| Hyper Beam |
 |
 |
150 |
90 |
8 |
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Iron Head |
 |
 |
80 |
100 |
16 |
20 |
| Has a 20% chance of making the target flinch. |
| Lash Out |
 |
 |
75 |
100 |
8 |
-- |
| This move's power is doubled if the user's stats were lowered during the turn this move is used. |
| Leech Life |
 |
 |
80 |
100 |
12 |
-- |
| The user's HP is restored by 1/2 of the damage dealt by this move. |
| Low Kick |
 |
 |
?? |
100 |
20 |
-- |
| The heavier the target the greater this move's power (ranging between 20 and 120). |
| Low Sweep |
 |
 |
65 |
100 |
20 |
-- |
| Lowers the target's Speed stat by 1 stage. |
| Mega Kick |
 |
 |
120 |
75 |
8 |
-- |
|
| Nasty Plot |
 |
 |
-- |
101 |
20 |
-- |
| Boosts the user's Sp. Atk stat by 2 stages. |
| Outrage |
 |
 |
120 |
100 |
12 |
-- |
| The user gains the Rampaging status. |
| Overheat |
 |
 |
130 |
90 |
8 |
-- |
| Lowers the user's Sp. Atk stat by 2 stages. |
| Parting Shot |
 |
 |
-- |
100 |
20 |
-- |
| Lowers the target's Attack and Sp. Atk stats by 1 stage. The user then switches out of battle to be replaced by another party Pokémon. |
| Power Trip |
 |
 |
20 |
100 |
12 |
-- |
| This move's power is increased by 20 for each stage that the user's stats have been boosted. |
| Protect |
 |
 |
-- |
101 |
8 |
-- |
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Rest |
 |
 |
-- |
101 |
8 |
-- |
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. |
| Reversal |
 |
 |
?? |
100 |
16 |
-- |
| The less HP the user has left the greater this move's power (ranging between 20 and 200). |
| Roar |
 |
 |
-- |
101 |
20 |
-- |
| If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random. |
| Round |
 |
 |
60 |
100 |
16 |
-- |
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. |
| Scary Face |
 |
 |
-- |
100 |
12 |
-- |
| Lowers the target's Speed stat by 2 stages. |
| Scorching Sands |
 |
 |
70 |
100 |
12 |
30 |
| Has a 30% chance of burning the target. Cures the user and target of being frozen. |
| Shadow Claw |
 |
 |
70 |
100 |
16 |
-- |
| This move has a 1-stage Critical-Hit Ratio Boost. |
| Sleep Talk |
 |
 |
-- |
101 |
12 |
-- |
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. |
| Snarl |
 |
 |
55 |
95 |
16 |
-- |
| Lowers targets' Sp. Atk stats by 1 stage. |
| Snore |
 |
 |
50 |
100 |
16 |
30 |
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. |
| Stomping Tantrum |
 |
 |
75 |
100 |
12 |
-- |
| This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn. |
| Substitute |
 |
 |
-- |
101 |
12 |
-- |
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. |
| Sunny Day |
 |
 |
-- |
101 |
8 |
-- |
| Summons harsh sunlight for 5 turns. |
| Superpower |
 |
 |
120 |
100 |
8 |
-- |
| Lowers the user's Attack and Defense stats by 1 stage. |
| Swagger |
 |
 |
-- |
85 |
16 |
-- |
| Boosts the target's Attack stat by 2 stages and confuses it. |
| Swords Dance |
 |
 |
-- |
101 |
20 |
-- |
| Boosts the user's Attack stat by 2 stages. |
| Taunt |
 |
 |
-- |
100 |
20 |
-- |
| Gives the target the Taunted status. |
| Temper Flare |
 |
 |
75 |
100 |
12 |
-- |
| This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn. |
| Thief |
 |
 |
60 |
100 |
20 |
-- |
| If the user is not already holding an item it steals the target's held item. |
| Thrash |
 |
 |
120 |
100 |
12 |
-- |
| The user gains the Rampaging status. |
| Throat Chop |
 |
 |
80 |
100 |
16 |
100 |
| Gives the target the Throat Chopped status. |
| Thunder Punch |
 |
 |
75 |
100 |
16 |
10 |
| Has a 10% chance of paralyzing the target. |
| Trailblaze |
 |
 |
50 |
100 |
20 |
-- |
| Boosts the user's Speed stat by 1 stage. |
| Will-O-Wisp |
 |
 |
-- |
85 |
16 |
-- |
| Burns the target. |