Standard Moves |
|
| Aerial Ace |
 |
 |
60 |
101 |
20 |
-- |
| This move never misses. |
| Air Slash |
 |
 |
75 |
95 |
16 |
30 |
| Has a 30% chance of making the target flinch. |
| Assurance |
 |
 |
60 |
100 |
12 |
-- |
| This move's power is doubled if the target has already taken damage during the turn this move is used. |
| Brick Break |
 |
 |
75 |
100 |
16 |
-- |
| Removes the Light Screen Reflect and Aurora Veil statuses on the target's side. |
| Dark Pulse |
 |
 |
80 |
100 |
16 |
20 |
| Has a 20% chance of making the target flinch. |
| Dig |
 |
 |
80 |
100 |
12 |
-- |
| The user gains the Underground status on the turn this move is used then attacks on the following turn. |
| Endure |
 |
 |
-- |
101 |
12 |
-- |
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Facade |
 |
 |
70 |
100 |
20 |
-- |
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. |
| Flash Cannon |
 |
 |
80 |
100 |
12 |
10 |
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. |
| Fling |
 |
 |
?? |
100 |
12 |
-- |
| This move's power and effects depend on the user's held item. The held item is lost after this move is used. |
| Focus Blast |
 |
 |
120 |
70 |
8 |
10 |
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. |
| Foul Play |
 |
 |
95 |
100 |
16 |
-- |
| The damage dealt by this move is calculated using the target's Attack stat instead of the user's Attack stat. |
| Giga Impact |
 |
 |
150 |
90 |
8 |
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Grass Knot |
 |
 |
?? |
100 |
20 |
-- |
| The heavier the target the greater this move's power (ranging between 20 and 120). |
| Guillotine |
 |
 |
?? |
30 |
8 |
-- |
| Knocks out the target. The accuracy of this move is fixed at 30%. |
| Hyper Beam |
 |
 |
150 |
90 |
8 |
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Iron Defense |
 |
 |
-- |
101 |
16 |
-- |
| Boosts the user's Defense stat by 2 stages. |
| Iron Head |
 |
 |
80 |
100 |
16 |
20 |
| Has a 20% chance of making the target flinch. |
| Kowtow Cleave |
 |
 |
85 |
101 |
12 |
-- |
| This move never misses. |
| Lash Out |
 |
 |
75 |
100 |
8 |
-- |
| This move's power is doubled if the user's stats were lowered during the turn this move is used. |
| Low Kick |
 |
 |
?? |
100 |
20 |
-- |
| The heavier the target the greater this move's power (ranging between 20 and 120). |
| Low Sweep |
 |
 |
65 |
100 |
20 |
-- |
| Lowers the target's Speed stat by 1 stage. |
| Mean Look |
 |
 |
-- |
101 |
8 |
-- |
| Gives the target the Can't Escape status. |
| Metal Burst |
 |
 |
?? |
100 |
12 |
-- |
| The user retaliates to deal 150% of the damage it took from an opponent's move during the turn this move is used. |
| Metal Sound |
 |
 |
-- |
85 |
20 |
-- |
| Lowers the target's Sp. Def stat by 2 stages. |
| Night Slash |
 |
 |
70 |
100 |
20 |
-- |
| This move has a 1-stage Critical-Hit Ratio Boost. |
| Poison Jab |
 |
 |
80 |
100 |
20 |
30 |
| Has a 30% chance of poisoning the target. |
| Protect |
 |
 |
-- |
101 |
8 |
-- |
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Quick Guard |
 |
 |
-- |
101 |
16 |
-- |
| The user protects itself and its allies from priority moves for the turn. |
| Rain Dance |
 |
 |
-- |
101 |
8 |
-- |
| Summons rain for 5 turns. |
| Rest |
 |
 |
-- |
101 |
8 |
-- |
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. |
| Reversal |
 |
 |
?? |
100 |
16 |
-- |
| The less HP the user has left the greater this move's power (ranging between 20 and 200). |
| Rock Tomb |
 |
 |
60 |
95 |
16 |
-- |
| Lowers the target's Speed stat by 1 stage. |
| Sandstorm |
 |
 |
-- |
101 |
8 |
-- |
| Summons a sandstorm for 5 turns. |
| Scary Face |
 |
 |
-- |
100 |
12 |
-- |
| Lowers the target's Speed stat by 2 stages. |
| Shadow Claw |
 |
 |
70 |
100 |
16 |
-- |
| This move has a 1-stage Critical-Hit Ratio Boost. |
| Sleep Talk |
 |
 |
-- |
101 |
12 |
-- |
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. |
| Snarl |
 |
 |
55 |
95 |
16 |
-- |
| Lowers targets' Sp. Atk stats by 1 stage. |
| Spite |
 |
 |
-- |
100 |
12 |
-- |
| Removes 4 PP from the move last used by the target. |
| Stealth Rock |
 |
 |
-- |
101 |
20 |
-- |
| Gives the opponent's side the Stealth Rock status. |
| Steel Beam |
 |
 |
140 |
95 |
8 |
-- |
| After attacking the user takes damage equal to 1/2 of its max HP. |
| Stone Edge |
 |
 |
100 |
80 |
8 |
-- |
| This move has a 1-stage Critical-Hit Ratio Boost. |
| Substitute |
 |
 |
-- |
101 |
12 |
-- |
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. |
| Sucker Punch |
 |
 |
70 |
100 |
8 |
-- |
| This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used. |
| Swords Dance |
 |
 |
-- |
101 |
20 |
-- |
| Boosts the user's Attack stat by 2 stages. |
| Taunt |
 |
 |
-- |
100 |
20 |
-- |
| Gives the target the Taunted status. |
| Thief |
 |
 |
60 |
100 |
20 |
-- |
| If the user is not already holding an item it steals the target's held item. |
| Throat Chop |
 |
 |
80 |
100 |
16 |
100 |
| Gives the target the Throat Chopped status. |
| Thunder Wave |
 |
 |
-- |
90 |
20 |
-- |
| Paralyzes the target. |
| Torment |
 |
 |
-- |
100 |
16 |
-- |
| Gives the target the Unable to Repeat status. |
| X-Scissor |
 |
 |
80 |
100 |
16 |
-- |
|
| Zen Headbutt |
 |
 |
80 |
90 |
16 |
20 |
| Has a 20% chance of making the target flinch. |