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General | Location | Attacks | Stats | Egg Moves |
| Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
| Gen IV Dex | Gen III Dex | |||
| Champions Pokédex | ||||
| Picture | ||
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| Abilities: Hyper Cutter - Intimidate - Sheer Force | |||||
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Hyper Cutter: Opponent cannot lower this Pokémon’s Attack value. This Pokémon may still lower its own Attack value using a move of by itself. Intimidate: Upon entering battle or receiving the ability, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches. Sheer Force: Moves with a secondary effect are increased in power by 30% but lose their secondary effect |
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| Evolutionary Chain | |||
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Standard Moves | |||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | |||
|---|---|---|---|---|---|---|---|---|---|
| Ancient Power | ![]() |
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60 | 100 | 8 | 10 | |||
| Has a 10% chance of boosting the user's Attack Defense Sp. Atk Sp. Def and Speed stats by 1 stage. | |||||||||
| Assurance | ![]() |
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60 | 100 | 12 | -- | |||
| This move's power is doubled if the target has already taken damage during the turn this move is used. | |||||||||
| Attract | ![]() |
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-- | 100 | 16 | -- | |||
| Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown. | |||||||||
| Baton Pass | ![]() |
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-- | 101 | 20 | -- | |||
| The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes a substitute or other such effects they will be passed on to the Pokémon switching in. | |||||||||
| Bite | ![]() |
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60 | 100 | 20 | 30 | |||
| Has a 30% chance of making the target flinch. | |||||||||
| Body Slam | ![]() |
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85 | 100 | 16 | 30 | |||
| Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit. | |||||||||
| Brick Break | ![]() |
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75 | 100 | 16 | -- | |||
| Removes the Light Screen Reflect and Aurora Veil statuses on the target's side. | |||||||||
| Brutal Swing | ![]() |
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60 | 100 | 20 | -- | |||
| Charm | ![]() |
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-- | 100 | 20 | -- | |||
| Lowers the target's Attack stat by 2 stages. | |||||||||
| Crunch | ![]() |
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80 | 100 | 16 | 20 | |||
| Has a 20% chance of lowering the target's Defense stat by 1 stage. | |||||||||
| Dark Pulse | ![]() |
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80 | 100 | 16 | 20 | |||
| Has a 20% chance of making the target flinch. | |||||||||
| Double-Edge | ![]() |
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120 | 100 | 16 | -- | |||
| The user takes 1/3 of the damage dealt by this move. | |||||||||
| Draining Kiss | ![]() |
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50 | 100 | 12 | -- | |||
| The user's HP is restored by 3/4 of the damage dealt by this move. | |||||||||
| Dynamic Punch | ![]() |
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100 | 50 | 8 | 100 | |||
| Confuses the target. | |||||||||
| Endure | ![]() |
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-- | 101 | 12 | -- | |||
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Facade | ![]() |
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70 | 100 | 20 | -- | |||
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. | |||||||||
| Fake Tears | ![]() |
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-- | 100 | 20 | -- | |||
| Lowers the target's Sp. Def stat by 2 stages. | |||||||||
| Fire Blast | ![]() |
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110 | 85 | 8 | 10 | |||
| Has a 10% chance of burning the target. | |||||||||
| Fire Fang | ![]() |
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65 | 95 | 16 | 10 | |||
| Has a 10% chance of burning the target and a 10% chance of making the target flinch. | |||||||||
| Flamethrower | ![]() |
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90 | 100 | 16 | 10 | |||
| Has a 10% chance of burning the target. | |||||||||
| Flash Cannon | ![]() |
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80 | 100 | 12 | 10 | |||
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Fling | ![]() |
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?? | 100 | 12 | -- | |||
| This move's power and effects depend on the user's held item. The held item is lost after this move is used. | |||||||||
| Focus Blast | ![]() |
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120 | 70 | 8 | 10 | |||
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Foul Play | ![]() |
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95 | 100 | 16 | -- | |||
| The damage dealt by this move is calculated using the target's Attack stat instead of the user's Attack stat. | |||||||||
| Giga Impact | ![]() |
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150 | 90 | 8 | -- | |||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Grass Knot | ![]() |
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?? | 100 | 20 | -- | |||
| The heavier the target the greater this move's power (ranging between 20 and 120). | |||||||||
| Guard Swap | ![]() |
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-- | 101 | 12 | -- | |||
| The user swaps the changes to its Defense and Sp. Def stats with the changes to the target's Defense and Sp. Def stats. | |||||||||
| Helping Hand | ![]() |
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-- | 101 | 20 | -- | |||
| Boosts the power of an ally's move by 50% during the turn this move is used. | |||||||||
| Hyper Beam | ![]() |
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150 | 90 | 8 | -- | |||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Ice Beam | ![]() |
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90 | 100 | 12 | 10 | |||
| Has a 10% chance of freezing the target. | |||||||||
| Ice Fang | ![]() |
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65 | 95 | 16 | 10 | |||
| Has a 10% chance of freezing the target and a 10% chance of making the target flinch. | |||||||||
| Ice Punch | ![]() |
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75 | 100 | 16 | 10 | |||
| Has a 10% chance of freezing the target. | |||||||||
| Icy Wind | ![]() |
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55 | 95 | 16 | -- | |||
| Lowers targets' Speed stats by 1 stage. | |||||||||
| Iron Defense | ![]() |
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-- | 101 | 16 | -- | |||
| Boosts the user's Defense stat by 2 stages. | |||||||||
| Iron Head | ![]() |
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80 | 100 | 16 | 20 | |||
| Has a 20% chance of making the target flinch. | |||||||||
| Knock Off | ![]() |
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65 | 100 | 20 | -- | |||
| This move's power is boosted by 50% if the target is holding an item. Causes the target to lose its held item. | |||||||||
| Mega Kick | ![]() |
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120 | 75 | 8 | -- | |||
| Misty Terrain | ![]() |
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-- | 101 | 12 | -- | |||
| Turns the entire field into Misty Terrain for 5 turns. | |||||||||
| Payback | ![]() |
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50 | 100 | 12 | -- | |||
| This move's power is doubled if the user attacks after the target. | |||||||||
| Play Rough | ![]() |
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90 | 90 | 12 | 10 | |||
| Has a 10% chance of lowering the target's Attack stat by 1 stage. | |||||||||
| Poison Fang | ![]() |
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50 | 100 | 16 | 50 | |||
| Has a 50% chance of badly poisoning the target. | |||||||||
| Protect | ![]() |
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-- | 101 | 8 | -- | |||
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Psychic Fangs | ![]() |
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85 | 100 | 12 | -- | |||
| Removes the Light Screen Reflect and Aurora Veil statuses on the target's side. | |||||||||
| Rain Dance | ![]() |
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-- | 101 | 8 | -- | |||
| Summons rain for 5 turns. | |||||||||
| Rest | ![]() |
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-- | 101 | 8 | -- | |||
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. | |||||||||
| Rock Slide | ![]() |
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75 | 90 | 12 | 30 | |||
| Has a 30% chance of making targets flinch. | |||||||||
| Rock Tomb | ![]() |
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60 | 95 | 16 | -- | |||
| Lowers the target's Speed stat by 1 stage. | |||||||||
| Round | ![]() |
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60 | 100 | 16 | -- | |||
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. | |||||||||
| Sandstorm | ![]() |
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-- | 101 | 8 | -- | |||
| Summons a sandstorm for 5 turns. | |||||||||
| Seismic Toss | ![]() |
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?? | 100 | 20 | -- | |||
| Deals 50 HP of damage. | |||||||||
| Shadow Ball | ![]() |
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80 | 100 | 16 | 20 | |||
| Has a 20% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Sleep Talk | ![]() |
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-- | 101 | 12 | -- | |||
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |||||||||
| Sludge Bomb | ![]() |
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90 | 100 | 12 | 30 | |||
| Has a 30% chance of poisoning the target. | |||||||||
| Snore | ![]() |
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50 | 100 | 16 | 30 | |||
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. | |||||||||
| Solar Beam | ![]() |
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120 | 100 | 12 | -- | |||
| The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition. | |||||||||
| Spit Up | ![]() |
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?? | 100 | 12 | -- | |||
| The higher the user's Stockpiling level the greater this move's power (ranging between 100 and 300). This move fails unless the user has the Stockpiling status. | |||||||||
| Stealth Rock | ![]() |
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-- | 101 | 20 | -- | |||
| Gives the opponent's side the Stealth Rock status. | |||||||||
| Steel Beam | ![]() |
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140 | 95 | 8 | -- | |||
| After attacking the user takes damage equal to 1/2 of its max HP. | |||||||||
| Stockpile | ![]() |
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-- | 101 | 20 | -- | |||
| Boosts the user's Defense and Sp. Def stats by 1 stage. Raises the user's Stockpiling level by 1. Can be used up to 3 times. | |||||||||
| Stone Edge | ![]() |
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100 | 80 | 8 | -- | |||
| This move has a 1-stage Critical-Hit Ratio Boost. | |||||||||
| Substitute | ![]() |
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-- | 101 | 12 | -- | |||
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. | |||||||||
| Sucker Punch | ![]() |
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70 | 100 | 8 | -- | |||
| This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used. | |||||||||
| Sunny Day | ![]() |
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-- | 101 | 8 | -- | |||
| Summons harsh sunlight for 5 turns. | |||||||||
| Swagger | ![]() |
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-- | 85 | 16 | -- | |||
| Boosts the target's Attack stat by 2 stages and confuses it. | |||||||||
| Swallow | ![]() |
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-- | 101 | 12 | -- | |||
| The higher the user's Stockpiling level the more HP the user restores. Level 1 1/4 of the user's max HP is restored. Level 2 1/2 of the user's max HP is restored. Level 3 The user's HP is fully restored. This move fails unless the user has the Stockpiling status. | |||||||||
| Sweet Scent | ![]() |
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-- | 100 | 20 | -- | |||
| Lowers targets' evasiveness by 2 stages. | |||||||||
| Swords Dance | ![]() |
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-- | 101 | 20 | -- | |||
| Boosts the user's Attack stat by 2 stages. | |||||||||
| Taunt | ![]() |
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-- | 100 | 20 | -- | |||
| Gives the target the Taunted status. | |||||||||
| Thunder Fang | ![]() |
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65 | 95 | 16 | 10 | |||
| Has a 10% chance of paralyzing the target and a 10% chance of making the target flinch. | |||||||||
| Thunder Punch | ![]() |
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75 | 100 | 16 | 10 | |||
| Has a 10% chance of paralyzing the target. | |||||||||
| Tickle | ![]() |
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-- | 100 | 20 | -- | |||
| Lowers the target's Attack and Defense stats by 1 stage. | |||||||||
Stats | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 380 | 50 | 85 | 85 | 55 | 55 | 50 | |
| Max Stats Hindering Nature |
Standard | 125 - 157 | 94 - 123 | 94 - 123 | 67 - 96 | 67 - 96 | 63 - 91 |
| Max Stats Neutral Nature |
Standard | 125 - 157 | 105 - 137 | 105 - 137 | 75 - 107 | 75 - 107 | 70 - 102 |
| Max Stats Beneficial Nature |
Standard | 125 - 157 | 115 - 150 | 115 - 150 | 82 - 117 | 82 - 117 | 77 - 112 |
50
85
85
50
55
55
Mega Mawile | |||||
| Picture | |||||
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| Name | Other Names | No. | Type | ||||||||||
| Mega Mawile |
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| Classification | Height | Weight | Capture Rate | ||||||||||
| Deceiver Pokémon | 3'03" 1m |
51.8lbs 23.5kg |
| Abilities: Huge Power | |||||
| Huge Power: The Pokémon's Attack stat is doubled while it has this ability. | |||||
| Damage Taken | |||||||||||||||||
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| *0.5 | *2 | *1 | *1 | *0.5 | *0.5 | *1 | *0 | *2 | *0.5 | *0.5 | *0.25 | *0.5 | *1 | *0 | *0.5 | *1 | *0.5 |
Stats - | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 480 | 50 | 105 | 125 | 55 | 95 | 50 | |
| Max Stats Hindering Nature |
Standard | 125 - 157 | 112 - 141 | 130 - 159 | 67 - 96 | 103 - 132 | 63 - 91 |
| Max Stats Neutral Nature |
Standard | 125 - 157 | 125 - 157 | 145 - 177 | 75 - 107 | 115 - 147 | 70 - 102 |
| Max Stats Beneficial Nature |
Standard | 125 - 157 | 137 - 172 | 159 - 194 | 82 - 117 | 126 - 161 | 77 - 112 |
50
105
125
50
95
55
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