#303 Mawile

General Location Attacks Stats Egg Moves
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Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Mawile
Japan: Kucheat
クチート
French: Mysdibule
German: Flunkifer
Korean: 입치트
National: #303
Male :50%
Female :50%
Steel-type Fairy-type
Classification Height Weight
Deceiver Pokémon 2'00"
0.6m
25.4lbs
11.5kg
Abilities: Hyper Cutter - Intimidate - Sheer Force
Hyper Cutter: Opponent cannot lower this Pokémon’s Attack value. This Pokémon may still lower its own Attack value using a move of by itself.
Intimidate: Upon entering battle or receiving the ability, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches.
Sheer Force: Moves with a secondary effect are increased in power by 30% but lose their secondary effect

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*0.5 *2 *1 *1 *0.5 *0.5 *1 *0 *2 *0.5 *0.5 *0.25 *0.5 *1 *0 *0.5 *1 *0.5
Evolutionary Chain
MawileMega Mawile

Standard Moves

Attack NameTypeCat.Att.Acc.PPEffect %
Ancient Power Ancient Power - Rock-type Ancient Power: Special Move 60 100 8 10
Has a 10% chance of boosting the user's Attack Defense Sp. Atk Sp. Def and Speed stats by 1 stage.
Assurance Assurance - Dark-type Assurance: Physical Move 60 100 12 --
This move's power is doubled if the target has already taken damage during the turn this move is used.
Attract Attract - Normal-type Attract: Other Move -- 100 16 --
Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
Baton Pass Baton Pass - Normal-type Baton Pass: Other Move -- 101 20 --
The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes a substitute or other such effects they will be passed on to the Pokémon switching in.
Bite Bite - Dark-type Bite: Physical Move 60 100 20 30
Has a 30% chance of making the target flinch.
Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 16 30
Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 16 --
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Brutal Swing Brutal Swing - Dark-type Brutal Swing: Physical Move 60 100 20 --
Charm Charm - Fairy-type Charm: Other Move -- 100 20 --
Lowers the target's Attack stat by 2 stages.
Crunch Crunch - Dark-type Crunch: Physical Move 80 100 16 20
Has a 20% chance of lowering the target's Defense stat by 1 stage.
Dark Pulse Dark Pulse - Dark-type Dark Pulse: Special Move 80 100 16 20
Has a 20% chance of making the target flinch.
Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 16 --
The user takes 1/3 of the damage dealt by this move.
Draining Kiss Draining Kiss - Fairy-type Draining Kiss: Special Move 50 100 12 --
The user's HP is restored by 3/4 of the damage dealt by this move.
Dynamic Punch Dynamic Punch - Fighting-type Dynamic Punch: Physical Move 100 50 8 100
Confuses the target.
Endure Endure - Normal-type Endure: Other Move -- 101 12 --
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Fake Tears Fake Tears - Dark-type Fake Tears: Other Move -- 100 20 --
Lowers the target's Sp. Def stat by 2 stages.
Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 8 10
Has a 10% chance of burning the target.
Fire Fang Fire Fang - Fire-type Fire Fang: Physical Move 65 95 16 10
Has a 10% chance of burning the target and a 10% chance of making the target flinch.
Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 16 10
Has a 10% chance of burning the target.
Flash Cannon Flash Cannon - Steel-type Flash Cannon: Special Move 80 100 12 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Fling Fling - Dark-type Fling: Physical Move ?? 100 12 --
This move's power and effects depend on the user's held item. The held item is lost after this move is used.
Focus Blast Focus Blast - Fighting-type Focus Blast: Special Move 120 70 8 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Foul Play Foul Play - Dark-type Foul Play: Physical Move 95 100 16 --
The damage dealt by this move is calculated using the target's Attack stat instead of the user's Attack stat.
Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 8 --
The user gains the Recharging status on the turn after this move is used.
Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 20 --
The heavier the target the greater this move's power (ranging between 20 and 120).
Guard Swap Guard Swap - Psychic-type Guard Swap: Other Move -- 101 12 --
The user swaps the changes to its Defense and Sp. Def stats with the changes to the target's Defense and Sp. Def stats.
Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
Boosts the power of an ally's move by 50% during the turn this move is used.
Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 8 --
The user gains the Recharging status on the turn after this move is used.
Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 12 10
Has a 10% chance of freezing the target.
Ice Fang Ice Fang - Ice-type Ice Fang: Physical Move 65 95 16 10
Has a 10% chance of freezing the target and a 10% chance of making the target flinch.
Ice Punch Ice Punch - Ice-type Ice Punch: Physical Move 75 100 16 10
Has a 10% chance of freezing the target.
Icy Wind Icy Wind - Ice-type Icy Wind: Special Move 55 95 16 --
Lowers targets' Speed stats by 1 stage.
Iron Defense Iron Defense - Steel-type Iron Defense: Other Move -- 101 16 --
Boosts the user's Defense stat by 2 stages.
Iron Head Iron Head - Steel-type Iron Head: Physical Move 80 100 16 20
Has a 20% chance of making the target flinch.
Knock Off Knock Off - Dark-type Knock Off: Physical Move 65 100 20 --
This move's power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
Mega Kick Mega Kick - Normal-type Mega Kick: Physical Move 120 75 8 --
Misty Terrain Misty Terrain - Fairy-type Misty Terrain: Other Move -- 101 12 --
Turns the entire field into Misty Terrain for 5 turns.
Payback Payback - Dark-type Payback: Physical Move 50 100 12 --
This move's power is doubled if the user attacks after the target.
Play Rough Play Rough - Fairy-type Play Rough: Physical Move 90 90 12 10
Has a 10% chance of lowering the target's Attack stat by 1 stage.
Poison Fang Poison Fang - Poison-type Poison Fang: Physical Move 50 100 16 50
Has a 50% chance of badly poisoning the target.
Protect Protect - Normal-type Protect: Other Move -- 101 8 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Psychic Fangs Psychic Fangs - Psychic-type Psychic Fangs: Physical Move 85 100 12 --
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 8 --
Summons rain for 5 turns.
Rest Rest - Psychic-type Rest: Other Move -- 101 8 --
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 12 30
Has a 30% chance of making targets flinch.
Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 16 --
Lowers the target's Speed stat by 1 stage.
Round Round - Normal-type Round: Special Move 60 100 16 --
If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled.
Sandstorm Sandstorm - Rock-type Sandstorm: Other Move -- 101 8 --
Summons a sandstorm for 5 turns.
Seismic Toss Seismic Toss - Fighting-type Seismic Toss: Physical Move ?? 100 20 --
Deals 50 HP of damage.
Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 16 20
Has a 20% chance of lowering the target's Sp. Def stat by 1 stage.
Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 12 --
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Sludge Bomb Sludge Bomb - Poison-type Sludge Bomb: Special Move 90 100 12 30
Has a 30% chance of poisoning the target.
Snore Snore - Normal-type Snore: Special Move 50 100 16 30
Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 12 --
The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition.
Spit Up Spit Up - Normal-type Spit Up: Special Move ?? 100 12 --
The higher the user's Stockpiling level the greater this move's power (ranging between 100 and 300). This move fails unless the user has the Stockpiling status.
Stealth Rock Stealth Rock - Rock-type Stealth Rock: Other Move -- 101 20 --
Gives the opponent's side the Stealth Rock status.
Steel Beam Steel Beam - Steel-type Steel Beam: Special Move 140 95 8 --
After attacking the user takes damage equal to 1/2 of its max HP.
Stockpile Stockpile - Normal-type Stockpile: Other Move -- 101 20 --
Boosts the user's Defense and Sp. Def stats by 1 stage. Raises the user's Stockpiling level by 1. Can be used up to 3 times.
Stone Edge Stone Edge - Rock-type Stone Edge: Physical Move 100 80 8 --
This move has a 1-stage Critical-Hit Ratio Boost.
Substitute Substitute - Normal-type Substitute: Other Move -- 101 12 --
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Sucker Punch Sucker Punch - Dark-type Sucker Punch: Physical Move 70 100 8 --
This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.
Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 8 --
Summons harsh sunlight for 5 turns.
Swagger Swagger - Normal-type Swagger: Other Move -- 85 16 --
Boosts the target's Attack stat by 2 stages and confuses it.
Swallow Swallow - Normal-type Swallow: Other Move -- 101 12 --
The higher the user's Stockpiling level the more HP the user restores. Level 1
1/4 of the user's max HP is restored. Level 2
1/2 of the user's max HP is restored. Level 3
The user's HP is fully restored. This move fails unless the user has the Stockpiling status.
Sweet Scent Sweet Scent - Normal-type Sweet Scent: Other Move -- 100 20 --
Lowers targets' evasiveness by 2 stages.
Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- 101 20 --
Boosts the user's Attack stat by 2 stages.
Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
Gives the target the Taunted status.
Thunder Fang Thunder Fang - Electric-type Thunder Fang: Physical Move 65 95 16 10
Has a 10% chance of paralyzing the target and a 10% chance of making the target flinch.
Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 16 10
Has a 10% chance of paralyzing the target.
Tickle Tickle - Normal-type Tickle: Other Move -- 100 20 --
Lowers the target's Attack and Defense stats by 1 stage.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 380 50 85 85 55 55 50
Max Stats
Hindering Nature
Standard 125 - 157 94 - 123 94 - 123 67 - 96 67 - 96 63 - 91
Max Stats
Neutral Nature
Standard 125 - 157 105 - 137 105 - 137 75 - 107 75 - 107 70 - 102
Max Stats
Beneficial Nature
Standard 125 - 157 115 - 150 115 - 150 82 - 117 82 - 117 77 - 112
50
85
85
50
55
55


Mega Mawile

Picture
Name Other Names No. Type
Mega Mawile
Japan: Mega Kuchiito
メガクチート
French: Mega Mysdibule
German: Mega -Flunkifer
Korean: 메가입치트
National: #303
Classification Height Weight Capture Rate
Deceiver Pokémon 3'03"
1m
51.8lbs
23.5kg
Abilities: Huge Power
Huge Power: The Pokémon's Attack stat is doubled while it has this ability.
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*0.5 *2 *1 *1 *0.5 *0.5 *1 *0 *2 *0.5 *0.5 *0.25 *0.5 *1 *0 *0.5 *1 *0.5


Stats -

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 480 50 105 125 55 95 50
Max Stats
Hindering Nature
Standard 125 - 157 112 - 141 130 - 159 67 - 96 103 - 132 63 - 91
Max Stats
Neutral Nature
Standard 125 - 157 125 - 157 145 - 177 75 - 107 115 - 147 70 - 102
Max Stats
Beneficial Nature
Standard 125 - 157 137 - 172 159 - 194 82 - 117 126 - 161 77 - 112
50
105
125
50
95
55

<--- Sableye #302
Sableye
#306
Aggron
Aggron --->