#748 Toxapex

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex
Champions Pokédex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Toxapex
Japan: Dohidoide
ドヒドイデ
French: Prédastérie
German: Aggrostella
Korean: 더시마사리
National: #748
Male :50%
Female :50%
Poison-type Water-type
Classification Height Weight
Brutal Star Pokémon 2'04"
0.7m
32.0lbs
14.5kg
Abilities: Merciless - Limber - Regenerator
Merciless: The Pokémon's attacks become critical hits if the target is poisoned.
Limber: The Pokémon cannot be Paralysed while having this ability.
Regenerator: When the Pokémon switches out of battle, up to 33.3% of its maximum Hit Points are restored

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *0.5 *0.5 *2 *1 *0.5 *0.5 *0.5 *2 *1 *2 *0.5 *1 *1 *1 *1 *0.5 *0.5
Evolutionary Chain
Toxapex

Standard Moves

Attack NameTypeCat.Att.Acc.PPEffect %
Acid Spray Acid Spray - Poison-type Acid Spray: Special Move 40 100 20 --
Lowers the target's Sp. Def stat by 2 stages.
Baneful Bunker Baneful Bunker - Poison-type Baneful Bunker: Other Move -- 101 8 --
The user protects itself from incoming moves for the turn. Any attackers that use contact moves against the user during this turn become poisoned. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Bite Bite - Dark-type Bite: Physical Move 60 100 20 30
Has a 30% chance of making the target flinch.
Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 8 10
Has a 10% chance of freezing targets. This move never misses in snow.
Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 16 30
Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Chilling Water Chilling Water - Water-type Chilling Water: Special Move 50 100 20 --
Lowers the target's Attack stat by 1 stage.
Cross Poison Cross Poison - Poison-type Cross Poison: Physical Move 70 100 20 10
Has a 10% chance of poisoning the target. This move has a 1-stage Critical-Hit Ratio Boost.
Endure Endure - Normal-type Endure: Other Move -- 101 12 --
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 8 --
The user gains the Recharging status on the turn after this move is used.
Gunk Shot Gunk Shot - Poison-type Gunk Shot: Physical Move 120 80 8 30
Has a 30% chance of poisoning the target.
Haze Haze - Ice-type Haze: Other Move -- 101 20 --
Eliminates every stat change on the entire field.
Hex Hex - Ghost-type Hex: Special Move 65 100 12 --
This move's power is doubled if the target has a status condition.
Hydro Pump Hydro Pump - Water-type Hydro Pump: Special Move 110 80 8 --
Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 8 --
The user gains the Recharging status on the turn after this move is used.
Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 12 10
Has a 10% chance of freezing the target.
Ice Spinner Ice Spinner - Ice-type Ice Spinner: Physical Move 80 100 16 --
Removes any terrain.
Icy Wind Icy Wind - Ice-type Icy Wind: Special Move 55 95 16 --
Lowers targets' Speed stats by 1 stage.
Infestation Infestation - Bug-type Infestation: Special Move 20 100 20 100
Gives the target the Bound status.
Iron Defense Iron Defense - Steel-type Iron Defense: Other Move -- 101 16 --
Boosts the user's Defense stat by 2 stages.
Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 20 --
Gives the user's side the Light Screen status for 5 turns.
Liquidation Liquidation - Water-type Liquidation: Physical Move 85 100 12 20
Has a 20% chance of lowering the target's Defense stat by 1 stage.
Lunge Lunge - Bug-type Lunge: Physical Move 80 100 16 --
Lowers the target's Attack stat by 1 stage.
Mud Shot Mud Shot - Ground-type Mud Shot: Special Move 55 95 16 --
Lowers the target's Speed stat by 1 stage.
Muddy Water Muddy Water - Water-type Muddy Water: Special Move 90 85 12 30
Has a 30% chance of lowering targets' accuracy by 1 stage.
Pain Split Pain Split - Normal-type Pain Split: Other Move -- 101 20 --
The user adds its remaining HP to the target's remaining HP then splits the total in half for them to share.
Payback Payback - Dark-type Payback: Physical Move 50 100 12 --
This move's power is doubled if the user attacks after the target.
Pin Missile Pin Missile - Bug-type Pin Missile: Physical Move 25 95 20 --
The user attacks 2 to 5 times in a row.
Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 20 30
Has a 30% chance of poisoning the target.
Pounce Pounce - Bug-type Pounce: Physical Move 50 100 20 --
Lowers the target's Speed stat by 1 stage.
Protect Protect - Normal-type Protect: Other Move -- 101 8 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 8 --
Summons rain for 5 turns.
Recover Recover - Normal-type Recover: Other Move -- 101 8 --
Restores 1/2 of the user's max HP.
Rest Rest - Psychic-type Rest: Other Move -- 101 8 --
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Round Round - Normal-type Round: Special Move 60 100 16 --
If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled.
Scary Face Scary Face - Normal-type Scary Face: Other Move -- 100 12 --
Lowers the target's Speed stat by 2 stages.
Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 12 --
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Sludge Bomb Sludge Bomb - Poison-type Sludge Bomb: Special Move 90 100 12 30
Has a 30% chance of poisoning the target.
Sludge Wave Sludge Wave - Poison-type Sludge Wave: Special Move 95 100 12 10
Has a 10% chance of poisoning targets.
Smack Down Smack Down - Rock-type Smack Down: Physical Move 50 100 16 --
If the target is off the ground it gains the Landed status. This move can hit a target that has the Sky-High status.
Snore Snore - Normal-type Snore: Special Move 50 100 16 30
Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Spit Up Spit Up - Normal-type Spit Up: Special Move ?? 100 12 --
The higher the user's Stockpiling level the greater this move's power (ranging between 100 and 300). This move fails unless the user has the Stockpiling status.
Stockpile Stockpile - Normal-type Stockpile: Other Move -- 101 20 --
Boosts the user's Defense and Sp. Def stats by 1 stage. Raises the user's Stockpiling level by 1. Can be used up to 3 times.
Substitute Substitute - Normal-type Substitute: Other Move -- 101 12 --
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Surf Surf - Water-type Surf: Special Move 90 100 16 --
This move's power is doubled against targets that have the Submerged status.
Swallow Swallow - Normal-type Swallow: Other Move -- 101 12 --
The higher the user's Stockpiling level the more HP the user restores. Level 1
1/4 of the user's max HP is restored. Level 2
1/2 of the user's max HP is restored. Level 3
The user's HP is fully restored. This move fails unless the user has the Stockpiling status.
Toxic Toxic - Poison-type Toxic: Other Move -- 90 12 --
Badly poisons the target. If the user is a Poison type this move will never miss.
Toxic Spikes Toxic Spikes - Poison-type Toxic Spikes: Other Move -- 101 20 --
Gives the opponent's side the Toxic Spikes status.
Venoshock Venoshock - Poison-type Venoshock: Special Move 65 100 12 --
This move's power is doubled if the target is poisoned or badly poisoned.
Water Pulse Water Pulse - Water-type Water Pulse: Special Move 60 100 20 20
Has a 20% chance of confusing the target.
Wide Guard Wide Guard - Rock-type Wide Guard: Other Move -- 101 12 --
During the turn this move is used the user protects its side from moves that target all allies.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 495 50 63 152 53 142 35
Max Stats
Hindering Nature
Standard 125 - 157 74 - 103 154 - 183 65 - 94 145 - 174 49 - 78
Max Stats
Neutral Nature
Standard 125 - 157 83 - 115 172 - 204 73 - 105 162 - 194 55 - 87
Max Stats
Beneficial Nature
Standard 125 - 157 91 - 126 189 - 224 80 - 115 178 - 213 60 - 95
50
63
152
35
142
53

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