TM02 | Dragon Claw | | 80 | 100 | 15 | -- |
Slashes the foe with sharp claws. |
TM06 | Toxic | | -- | 85 | 10 | 100 |
Poisons the foe with an intensifying toxin. |
TM10 | Hidden Power | | ?? | 100 | 15 | -- |
The effectiveness varies with the user. |
TM11 | Sunny Day | | -- | -- | 5 | -- |
Boosts the power of FIRE- type moves for 5 turns. |
TM15 | Hyper Beam | | 150 | 90 | 5 | -- |
Powerful, but leaves the user immobile the next turn. |
TM17 | Protect | | -- | -- | 10 | -- |
Evades attack, but may fail if used in succession. |
TM19 | Giga Drain | | 60 | 100 | 5 | -- |
An attack that steals half the damage inflicted. |
TM21 | Frustration | | ?? | 100 | 20 | -- |
An attack that is stronger if the TRAINER is disliked. |
TM22 | Solarbeam | | 120 | 100 | 10 | -- |
Absorbs light in one turn, then attacks next turn. |
TM23 | Iron Tail | | 100 | 75 | 15 | 30 |
Attacks with a rock-hard tail. May lower DEFENSE. |
TM26 | Earthquake | | 100 | 100 | 10 | -- |
A powerful quake, but has no effect on flying foes. |
TM27 | Return | | ?? | 100 | 20 | -- |
An attack that increases in power with friendship. |
TM28 | Dig | | 60 | 100 | 10 | -- |
Digs underground the first turn and strikes next turn. |
TM32 | Double Team | | -- | -- | 15 | -- |
Creates illusory copies to raise evasiveness. |
TM35 | Flamethrower | | 95 | 100 | 15 | 10 |
A powerful fire attack that may inflict a burn. |
TM37 | Sandstorm | | -- | -- | 10 | -- |
Causes a sandstorm that rages for several turns. |
TM38 | Fire Blast | | 120 | 85 | 5 | 10 |
A fiery blast that scorches all. May cause a burn. |
TM39 | Rock Tomb | | 50 | 80 | 10 | 100 |
Stops the foe from moving with rocks and cuts SPEED. |
TM42 | Facade | | 70 | 100 | 20 | -- |
Boosts ATTACK when burned, paralyzed, or poisoned. |
TM43 | Secret Power | | 70 | 100 | 20 | 30 |
An attack with effects that vary by location. |
TM44 | Rest | | -- | -- | 10 | -- |
The user sleeps for 2 turns, restoring HP and status. |
TM45 | Attract | | -- | 100 | 15 | -- |
Makes the opposite gender less likely to attack. |
TM47 | Steel Wing | | 70 | 90 | 25 | 10 |
Strikes the foe with hard wings spread wide. |
HM02 | Fly | | 70 | 95 | 15 | -- |
Flies up on the first turn, then strikes the next turn. |
HM04 | Strength | | 80 | 100 | 15 | -- |
Builds enormous power, then slams the foe. |
HM06 | Rock Smash | | 20 | 100 | 15 | 50 |
A rock-crushing attack that may lower DEFENSE. |