TM02 | Dragon Claw | | 80 | 100 | 15 | -- |
Slashes the foe with sharp claws. |
TM03 | Water Pulse | | 60 | 100 | 20 | 20 |
Attacks with ultrasonic waves. May confuse the foe |
TM04 | Calm Mind | | -- | -- | 20 | -- |
Raises SP. ATK and SP. DEF by focusing the mind. |
TM05 | Roar | | -- | 100 | 20 | -- |
Makes the foe flee to end the battle. |
TM06 | Toxic | | -- | 85 | 10 | 100 |
Poisons the foe with an intensifying toxin. |
TM10 | Hidden Power | | ?? | 100 | 15 | -- |
The effectiveness varies with the user. |
TM11 | Sunny Day | | -- | -- | 5 | -- |
Boosts the power of FIRE- type moves for 5 turns. |
TM13 | Ice Beam | | 95 | 100 | 10 | 10 |
Blasts the foe with an icy beam that may freeze it. |
TM15 | Hyper Beam | | 150 | 90 | 5 | -- |
Powerful, but leaves the user immobile the next turn. |
TM16 | Light Screen | | -- | -- | 30 | -- |
Creates a wall of light that lowers SP. ATK damage. |
TM17 | Protect | | -- | -- | 10 | -- |
Evades attack, but may fail if used in succession. |
TM18 | Rain Dance | | -- | -- | 5 | -- |
Boosts the power of WATER- type moves for 5 turns. |
TM20 | Safeguard | | -- | -- | 25 | -- |
A mystical force prevents all status problems. |
TM21 | Frustration | | ?? | 100 | 20 | -- |
An attack that is stronger if the TRAINER is disliked. |
TM22 | Solarbeam | | 120 | 100 | 10 | -- |
Absorbs light in one turn, then attacks next turn. |
TM24 | Thunderbolt | | 95 | 100 | 15 | 10 |
A strong electrical attack that may paralyze the foe. |
TM25 | Thunder | | 120 | 70 | 10 | 30 |
A lightning attack that may cause paralysis. |
TM26 | Earthquake | | 100 | 100 | 10 | -- |
A powerful quake, but has no effect on flying foes. |
TM27 | Return | | ?? | 100 | 20 | -- |
An attack that increases in power with friendship. |
TM29 | Psychic | | 90 | 100 | 10 | 10 |
A powerful psychic attack that may lower SP. DEF. |
TM30 | Shadow Ball | | 80 | 100 | 15 | 20 |
Hurls a black blob that may lower the foe's SP. DEF. |
TM32 | Double Team | | -- | -- | 15 | -- |
Creates illusory copies to raise evasiveness. |
TM33 | Reflect | | -- | -- | 20 | -- |
Creates a wall of light that weakens physical attacks. |
TM34 | Shock Wave | | 60 | -- | 20 | -- |
A fast and unavoidable electric attack. |
TM37 | Sandstorm | | -- | -- | 10 | -- |
Causes a sandstorm that rages for several turns. |
TM40 | Aerial Ace | | 60 | -- | 20 | -- |
An extremely speedy and unavoidable attack. |
TM42 | Facade | | 70 | 100 | 20 | -- |
Boosts ATTACK when burned, paralyzed, or poisoned. |
TM43 | Secret Power | | 70 | 100 | 20 | 30 |
An attack with effects that vary by location. |
TM44 | Rest | | -- | -- | 10 | -- |
The user sleeps for 2 turns, restoring HP and status. |
TM45 | Attract | | -- | 100 | 15 | -- |
Makes the opposite gender less likely to attack. |
TM47 | Steel Wing | | 70 | 90 | 25 | 10 |
Strikes the foe with hard wings spread wide. |
HM01 | Cut | | 50 | 95 | 30 | -- |
Cuts the foe with sharp scythes, claws, etc. |
HM02 | Fly | | 70 | 95 | 15 | -- |
Flies up on the first turn, then strikes the next turn. |
HM03 | Surf | | 95 | 100 | 15 | -- |
Creates a huge wave, then crashes it down on the foe. |
HM05 | Flash | | -- | 70 | 20 | -- |
Looses a powerful blast of light that cuts accuracy. |
HM07 | Waterfall | | 80 | 100 | 15 | -- |
Charges the foe with speed to climb waterfalls. |
HM08 | Dive | | 60 | 100 | 10 | -- |
Dives underwater the first turn and strikes next turn. |