#448 Lucario

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Lucario
Japan: Lucario
ルカリオ
French: Lucario
German: Lucario
Korean: 루카리오
National: #448
Paldea: #164
Kitakami: #65
Blueberry: #---
Male :88%
Female :12%
Fighting-type Steel-type
Classification Height Weight Capture Rate Base Egg Steps
Aura Pokémon 3'11"
1.2m
119.0lbs
54kg
453,200 Steps
25 Cycles
Abilities: Steadfast - Inner Focus - Justified (Hidden Ability)
Steadfast: Speed raises by one level every time the Pokémon flinches.
Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch. Also prevents stats from being lowered by the ability Intimidate
Hidden Ability:
Justified: Attack is raised by one stage when the Pokémon is hit by a Dark-type move
Experience Growth Base Happiness Effort Values Earned Can Change Tera Type?
1,059,862 Points
Medium Slow
50 1 Attack Point(s)
1 Sp. Attack Point(s)
Yes

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*0.5 *2 *1 *1 *0.5 *0.5 *2 *0 *2 *1 *1 *0.25 *0.25 *1 *0.5 *0.5 *0.5 *1
Wild Hold Item Egg Groups
 
Field
Human-like
Evolutionary Chain
Riolu Level Up with Happiness Value at 220 During the Day Lucario

Locations

- In-Depth Details
Scarlet North Province Area One, North Province Area Two
Fixed: Dalizapa Passage
Map
Violet North Province Area One, North Province Area Two
Fixed: Dalizapa Passage
Map
The Teal Mask Scarlet Fellhorn Gorge, Kitakami Wilds, Oni Mountain, Timeless WoodsDetails
Violet Fellhorn Gorge, Kitakami Wilds, Oni Mountain, Timeless WoodsDetails
Paldea Wild Spawn BiomesRock, Mountain
Kitakami Wild Spawn BiomesGrass, Rocky, Desert
Flavor Text
Scarlet It's said that no foe can remain invisible to Lucario, since it can detect auras-even those of foes it could not otherwise see.
Violet A well-trained one can use its aura to identify and take in the feelings of creatures over half a mile away.


Attacks

Level UpTM & HMEgg Moves

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Aura Sphere Aura Sphere - Fighting-type Aura Sphere: Special Move 80 101 20 --
The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses.
Copycat Copycat - Normal-type Copycat: Other Move -- 101 20 --
The user mimics the move used immediately before it. This move fails if no other move has been used yet.
Feint Feint - Normal-type Feint: Physical Move 30 100 10 --
This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.
Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
The user assists an ally by boosting the power of that ally's attack.
Rock Smash Rock Smash - Fighting-type Rock Smash: Physical Move 40 100 15 50
The user attacks with a punch. This may also lower the target's Defense stat.
Metal Claw Metal Claw - Steel-type Metal Claw: Physical Move 50 95 35 10
The target is raked with steel claws. This may also boost the user's Attack stat.
Vacuum Wave Vacuum Wave - Fighting-type Vacuum Wave: Special Move 40 100 30 --
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
Detect Detect - Fighting-type Detect: Other Move -- 101 5 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Reversal Reversal - Fighting-type Reversal: Physical Move ?? 100 15 --
An all-out attack that becomes more powerful the less HP the user has.
Screech Screech - Normal-type Screech: Other Move -- 85 40 --
An earsplitting screech harshly lowers the target's Defense stat.
Quick Attack Quick Attack - Normal-type Quick Attack: Physical Move 40 100 30 --
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
Final Gambit Final Gambit - Fighting-type Final Gambit: Special Move ?? 100 5 --
The user risks everything to attack the target. The user faints but inflicts damage equal to its own HP.
Life Dew Life Dew - Water-type Life Dew: Other Move -- 101 10 --
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle.
12 Counter Counter - Fighting-type Counter: Physical Move ?? 100 20 --
A retaliatory attack that counters any physical move, inflicting double the damage taken.
16 Work Up Work Up - Normal-type Work Up: Other Move -- 101 30 --
The user is roused, and its Attack and Sp. Atk stats are boosted.
20 Force Palm Force Palm - Fighting-type Force Palm: Physical Move 60 100 10 30
The target is attacked with a shock wave. This may also leave the target with paralysis.
24 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
28 Metal Sound Metal Sound - Steel-type Metal Sound: Other Move -- 85 40 --
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
32 Quick Guard Quick Guard - Fighting-type Quick Guard: Other Move -- 101 15 --
The user protects itself and its allies from priority moves.
36 Bone Rush Bone Rush - Ground-type Bone Rush: Physical Move 25 90 10 --
The user attacks by striking the target with a hard bone. This move hits two to five times in a row.
40 Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- 101 20 --
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
44 Heal Pulse Heal Pulse - Psychic-type Heal Pulse: Other Move -- 101 10 --
The user emits a healing pulse that restores the target's HP by up to half its max HP.
48 Meteor Mash Meteor Mash - Steel-type Meteor Mash: Physical Move 90 90 10 20
The target is hit with a hard punch fired like a meteor. This may also boost the user's Attack stat.
52 Dragon Pulse Dragon Pulse - Dragon-type Dragon Pulse: Special Move 85 100 10 --
The target is attacked with a shock wave generated by the user's gaping mouth.
56 Extreme Speed Extreme Speed - Normal-type Extreme Speed: Physical Move 80 100 5 --
The user charges the target at blinding speed. This move always goes first.
60 Close Combat Close Combat - Fighting-type Close Combat: Physical Move 120 100 5 --
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.

Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM001 Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 --
A reckless full-body charge attack for slamming into the target. This also damages the user a little.
TM004 Agility Agility - Psychic-type Agility: Other Move -- 101 30 --
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
TM006 Scary Face Scary Face - Normal-type Scary Face: Other Move -- 100 10 --
The user frightens the target with a scary face to harshly lower its Speed stat.
TM007 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM011 Water Pulse Water Pulse - Water-type Water Pulse: Special Move 60 100 20 20
The user attacks the target with a pulsing blast of water. This may also confuse the target.
TM012 Low Kick Low Kick - Fighting-type Low Kick: Physical Move ?? 100 20 --
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
TM020 Trailblaze Trailblaze - Grass-type Trailblaze: Physical Move 50 100 20 --
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
TM025 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This move's power is doubled if the user is poisoned, burned, or paralyzed.
TM027 Aerial Ace Aerial Ace - Flying-type Aerial Ace: Physical Move 60 101 20 --
The user confounds the target with speed, then slashes. This attack never misses.
TM028 Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 20 --
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
TM031 Metal Claw Metal Claw - Steel-type Metal Claw: Physical Move 50 95 35 10
The target is raked with steel claws. This may also boost the user's Attack stat.
TM032 Swift Swift - Normal-type Swift: Special Move 60 101 20 --
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
TM036 Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 15 --
The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
TM039 Low Sweep Low Sweep - Fighting-type Low Sweep: Physical Move 65 100 20 --
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
TM043 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM047 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
TM049 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
TM050 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
TM055 Dig Dig - Ground-type Dig: Physical Move 80 100 10 --
The user burrows into the ground on the first turn, then attacks on the next turn.
TM058 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
TM059 Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 15 20
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
TM061 Shadow Claw Shadow Claw - Ghost-type Shadow Claw: Physical Move 70 100 15 --
The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
TM064 Bulk Up Bulk Up - Fighting-type Bulk Up: Other Move -- 101 20 --
The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.
TM066 Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 15 30
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
TM068 Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 15 10
The target is attacked with an electrified punch. This may also leave the target with paralysis.
TM069 Ice Punch Ice Punch - Ice-type Ice Punch: Physical Move 75 100 15 10
The target is attacked with an icy punch. This may also leave the target frozen.
TM070 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
TM073 Drain Punch Drain Punch - Fighting-type Drain Punch: Physical Move 75 100 10 --
The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
TM080 Metronome Metronome - Normal-type Metronome: Other Move -- 101 10 --
The user waggles a finger and stimulates its brain into randomly using nearly any move.
TM083 Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 20 30
The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
TM085 Rest Rest - Psychic-type Rest: Other Move -- 101 5 --
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
TM086 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 10 30
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM088 Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- 101 20 --
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
TM093 Flash Cannon Flash Cannon - Steel-type Flash Cannon: Special Move 80 100 10 10
The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
TM094 Dark Pulse Dark Pulse - Dark-type Dark Pulse: Special Move 80 100 15 20
The user releases a horrible aura imbued with ill intent. This may also make the target flinch.
TM103 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
TM104 Iron Defense Iron Defense - Steel-type Iron Defense: Other Move -- 101 15 --
The user hardens its body's surface like iron, sharply boosting its Defense stat.
TM108 Crunch Crunch - Dark-type Crunch: Physical Move 80 100 15 20
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
TM112 Aura Sphere Aura Sphere - Fighting-type Aura Sphere: Special Move 80 101 20 --
The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses.
TM114 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 20
The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM115 Dragon Pulse Dragon Pulse - Dragon-type Dragon Pulse: Special Move 85 100 10 --
The target is attacked with a shock wave generated by the user's gaping mouth.
TM120 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
TM129 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
TM130 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
The user assists an ally by boosting the power of that ally's attack.
TM134 Reversal Reversal - Fighting-type Reversal: Physical Move ?? 100 15 --
An all-out attack that becomes more powerful the less HP the user has.
TM140 Nasty Plot Nasty Plot - Dark-type Nasty Plot: Other Move -- 101 20 --
The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
TM149 Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
TM150 Stone Edge Stone Edge - Rock-type Stone Edge: Physical Move 100 80 5 --
The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
TM152 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM158 Focus Blast Focus Blast - Fighting-type Focus Blast: Special Move 120 70 5 10
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
TM163 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM167 Close Combat Close Combat - Fighting-type Close Combat: Physical Move 120 100 5 --
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
TM170 Steel Beam Steel Beam - Steel-type Steel Beam: Special Move 140 95 5 --
The user fires a beam of steel that it collected from its entire body. This also damages the user.
TM171 Tera Blast Tera Blast - Normal-type Tera Blast: Special Move 80 100 10 --
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats.
TM172 Roar Roar - Normal-type Roar: Other Move -- 101 20 --
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
TM184 Vacuum Wave Vacuum Wave - Fighting-type Vacuum Wave: Special Move 40 100 30 --
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
TM192 Focus Punch Focus Punch - Fighting-type Focus Punch: Physical Move 150 100 20 --
The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
TM203 Psych Up Psych Up - Normal-type Psych Up: Other Move -- 101 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM213 Coaching Coaching - Fighting-type Coaching: Other Move -- 101 10 --
The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
TM223 Metal Sound Metal Sound - Steel-type Metal Sound: Other Move -- 85 40 --
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
TM229 Upper Hand Upper Hand - Fighting-type Upper Hand: Physical Move 65 100 15 --
The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.

Egg Moves

(Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Bite Bite - Dark-type Bite: Physical Move 60 100 25 30 Details
The target is bitten with viciously sharp fangs. This may also make the target flinch.
High Jump Kick High Jump Kick - Fighting-type High Jump Kick: Physical Move 130 90 10 -- Details
The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead.
Detect Detect - Fighting-type Detect: Other Move -- 101 5 -- Details
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Cross Chop Cross Chop - Fighting-type Cross Chop: Physical Move 100 80 5 -- Details
The user delivers a double chop with its forearms crossed. This move has a heightened chance of landing a critical hit.
Howl Howl - Normal-type Howl: Other Move -- 101 40 -- Details
The user howls loudly to rouse itself and its allies. This boosts their Attack stats.
Bullet Punch Bullet Punch - Steel-type Bullet Punch: Physical Move 40 100 30 -- Details
The user strikes the target with tough punches as fast as bullets. This move always goes first.
Circle Throw Circle Throw - Fighting-type Circle Throw: Physical Move 60 90 10 -- Details
The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Endure Endure - Normal-type Endure: Other Move -- 101 10 --
Learn as RioluLv. 1
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.




Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 525 70 110 70 115 70 90
Max Stats
Hindering Nature
Lv. 50 130 - 177 103 - 145 67 - 109 108 - 150 67 - 109 85 - 127
Lv. 100 250 - 344 202 - 287 130 - 215 211 - 296 130 - 215 166 - 251
Max Stats
Neutral Nature
Lv. 50 130 - 177 115 - 162 75 - 122 120 - 167 75 - 122 95 - 142
Lv. 100 250 - 344 225 - 319 145 - 239 235 - 329 145 - 239 185 - 279
Max Stats
Beneficial Nature
Lv. 50 130 - 177 126 - 178 82 - 134 132 - 183 82 - 134 104 - 156
Lv. 100 250 - 344 247 - 350 159 - 262 258 - 361 159 - 262 203 - 306
70
110
70
90
70
115

<--- Riolu #447
Riolu
#449
Hippopotas
Hippopotas --->