Standard Level Up | 
|
				| Evolve | 
				Double Kick | 
				  | 
				  | 
				30 | 
				100 | 
				30 | 
				-- | 
				| The user attacks by kicking the target twice in a row using two feet. | 
				| — | 
				Scratch | 
				  | 
				  | 
				40 | 
				100 | 
				35 | 
				-- | 
				| Hard, pointed, sharp claws rake the target to inflict damage. | 
				| — | 
				Growl | 
				  | 
				  | 
				-- | 
				100 | 
				40 | 
				-- | 
				| The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | 
				| — | 
				Ember | 
				  | 
				  | 
				40 | 
				100 | 
				25 | 
				10 | 
				| The target is attacked with small flames. This may also leave the target with a burn. | 
				| — | 
				Quick Attack | 
				  | 
				  | 
				40 | 
				100 | 
				30 | 
				-- | 
				| The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. | 
				| 9 | 
				Flame Charge | 
				  | 
				  | 
				50 | 
				100 | 
				20 | 
				-- | 
				| Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat. | 
				| 12 | 
				Detect | 
				  | 
				  | 
				-- | 
				101 | 
				5 | 
				-- | 
				| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
				| 15 | 
				Sand Attack | 
				  | 
				  | 
				-- | 
				100 | 
				15 | 
				-- | 
				| Sand is hurled in the target's face, lowering the target's accuracy. | 
				| 20 | 
				Aerial Ace | 
				  | 
				  | 
				60 | 
				101 | 
				20 | 
				-- | 
				| The user confounds the target with speed, then slashes. This attack never misses. | 
				| 25 | 
				Slash | 
				  | 
				  | 
				70 | 
				100 | 
				20 | 
				-- | 
				| The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit. | 
				| 30 | 
				Bounce | 
				  | 
				  | 
				85 | 
				85 | 
				5 | 
				30 | 
				| The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis. | 
				| 35 | 
				Focus Energy | 
				  | 
				  | 
				-- | 
				101 | 
				30 | 
				-- | 
				| The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. | 
				| 40 | 
				Blaze Kick | 
				  | 
				  | 
				85 | 
				90 | 
				10 | 
				10 | 
				| The user launches a kick that has a heightened chance of landing a critical hit. This may also leave the target with a burn. | 
				| 45 | 
				Bulk Up | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				| The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. | 
				| 50 | 
				Reversal | 
				  | 
				  | 
				?? | 
				100 | 
				15 | 
				-- | 
				| An all-out attack that becomes more powerful the less HP the user has. | 
				| 55 | 
				Flare Blitz | 
				  | 
				  | 
				120 | 
				100 | 
				15 | 
				10 | 
				| The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn. | 
Technical Machine Attacks | 
|
| TM001 | 
					Take Down | 
					  | 
					  | 
					90 | 
					85 | 
					20 | 
					-- | 
					| A reckless full-body charge attack for slamming into the target. This also damages the user a little. | 
| TM004 | 
					Agility | 
					  | 
					  | 
					-- | 
					101 | 
					30 | 
					-- | 
					| The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | 
| TM007 | 
					Protect | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM012 | 
					Low Kick | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | 
| TM018 | 
					Thief | 
					  | 
					  | 
					60 | 
					100 | 
					25 | 
					-- | 
					| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 
| TM024 | 
					Fire Spin | 
					  | 
					  | 
					35 | 
					85 | 
					15 | 
					100 | 
					| The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns. | 
| TM025 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| This move's power is doubled if the user is poisoned, burned, or paralyzed. | 
| TM027 | 
					Aerial Ace | 
					  | 
					  | 
					60 | 
					101 | 
					20 | 
					-- | 
					| The user confounds the target with speed, then slashes. This attack never misses. | 
| TM032 | 
					Swift | 
					  | 
					  | 
					60 | 
					101 | 
					20 | 
					-- | 
					| Star-shaped rays are shot at opposing Pokémon. This attack never misses. | 
| TM036 | 
					Rock Tomb | 
					  | 
					  | 
					60 | 
					95 | 
					15 | 
					-- | 
					| The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | 
| TM038 | 
					Flame Charge | 
					  | 
					  | 
					50 | 
					100 | 
					20 | 
					-- | 
					| Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat. | 
| TM039 | 
					Low Sweep | 
					  | 
					  | 
					65 | 
					100 | 
					20 | 
					-- | 
					| The user makes a swift attack on the target's legs, which lowers the target's Speed stat. | 
| TM043 | 
					Fling | 
					  | 
					  | 
					?? | 
					100 | 
					10 | 
					-- | 
					| The user flings its held item at the target to attack. This move's power and effects depend on the item. | 
| TM047 | 
					Endure | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | 
| TM049 | 
					Sunny Day | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | 
| TM055 | 
					Dig | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| The user burrows into the ground on the first turn, then attacks on the next turn. | 
| TM058 | 
					Brick Break | 
					  | 
					  | 
					75 | 
					100 | 
					15 | 
					-- | 
					| The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. | 
| TM061 | 
					Shadow Claw | 
					  | 
					  | 
					70 | 
					100 | 
					15 | 
					-- | 
					| The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. | 
| TM064 | 
					Bulk Up | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. | 
| TM066 | 
					Body Slam | 
					  | 
					  | 
					85 | 
					100 | 
					15 | 
					30 | 
					| The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | 
| TM067 | 
					Fire Punch | 
					  | 
					  | 
					75 | 
					100 | 
					15 | 
					10 | 
					| The target is attacked with a fiery punch. This may also leave the target with a burn. | 
| TM068 | 
					Thunder Punch | 
					  | 
					  | 
					75 | 
					100 | 
					15 | 
					10 | 
					| The target is attacked with an electrified punch. This may also leave the target with paralysis. | 
| TM070 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | 
| TM083 | 
					Poison Jab | 
					  | 
					  | 
					80 | 
					100 | 
					20 | 
					30 | 
					| The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. | 
| TM085 | 
					Rest | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | 
| TM086 | 
					Rock Slide | 
					  | 
					  | 
					75 | 
					90 | 
					10 | 
					30 | 
					| Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | 
| TM088 | 
					Swords Dance | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. | 
| TM103 | 
					Substitute | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | 
| TM107 | 
					Will-O-Wisp | 
					  | 
					  | 
					-- | 
					85 | 
					15 | 
					-- | 
					| The user shoots a sinister flame at the target to inflict a burn. | 
| TM118 | 
					Heat Wave | 
					  | 
					  | 
					95 | 
					90 | 
					10 | 
					10 | 
					| The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn. | 
| TM125 | 
					Flamethrower | 
					  | 
					  | 
					90 | 
					100 | 
					15 | 
					10 | 
					| The target is scorched with an intense blast of fire. This may also leave the target with a burn. | 
| TM130 | 
					Helping Hand | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| The user assists an ally by boosting the power of that ally's attack. | 
| TM132 | 
					Baton Pass | 
					  | 
					  | 
					-- | 
					101 | 
					40 | 
					-- | 
					| The user switches places with a party Pokémon in waiting and passes along any stat changes. | 
| TM134 | 
					Reversal | 
					  | 
					  | 
					?? | 
					100 | 
					15 | 
					-- | 
					| An all-out attack that becomes more powerful the less HP the user has. | 
| TM141 | 
					Fire Blast | 
					  | 
					  | 
					110 | 
					85 | 
					5 | 
					10 | 
					| The target is attacked with an intense blast of all- consuming fire. This may also leave the target with a burn. | 
| TM144 | 
					Fire Pledge | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| A column of fire hits the target. When used with its grass counterpart, this move's power is boosted and a vast sea of fire appears. | 
| TM157 | 
					Overheat | 
					  | 
					  | 
					130 | 
					90 | 
					5 | 
					-- | 
					| The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. | 
| TM158 | 
					Focus Blast | 
					  | 
					  | 
					120 | 
					70 | 
					5 | 
					10 | 
					| The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | 
| TM165 | 
					Flare Blitz | 
					  | 
					  | 
					120 | 
					100 | 
					15 | 
					10 | 
					| The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn. | 
| TM167 | 
					Close Combat | 
					  | 
					  | 
					120 | 
					100 | 
					5 | 
					-- | 
					| The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. | 
| TM171 | 
					Tera Blast | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. | 
| TM184 | 
					Vacuum Wave | 
					  | 
					  | 
					40 | 
					100 | 
					30 | 
					-- | 
					| The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | 
| TM191 | 
					Uproar | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					-- | 
					| The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | 
| TM192 | 
					Focus Punch | 
					  | 
					  | 
					150 | 
					100 | 
					20 | 
					-- | 
					| The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. | 
| TM204 | 
					Double-Edge | 
					  | 
					  | 
					120 | 
					100 | 
					15 | 
					-- | 
					| A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 
| TM207 | 
					Temper Flare | 
					  | 
					  | 
					75 | 
					100 | 
					10 | 
					-- | 
					| Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed. | 
| TM213 | 
					Coaching | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. | 
| TM216 | 
					Feather Dance | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| The user covers the target's body with a mass of down that harshly lowers its Attack stat. | 
| TM224 | 
					Curse | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| A move that has different effects depending on whether the user is a Ghost type or not. |