Standard Level Up |
|
Evolve |
Spirit Shackle |
 |
 |
80 |
100 |
10 |
-- |
The user attacks while simultaneously stitching the target's shadow to the ground to prevent the target from fleeing. |
— |
Leafage |
 |
 |
40 |
100 |
40 |
-- |
The user attacks by pelting the target with leaves. |
— |
Phantom Force |
 |
 |
90 |
100 |
10 |
-- |
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
— |
Leaf Storm |
 |
 |
130 |
90 |
5 |
-- |
The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. |
— |
U-turn |
 |
 |
70 |
100 |
20 |
-- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
— |
Astonish |
 |
 |
30 |
100 |
15 |
30 |
The user attacks the target by crying out in a startling fashion. This may also make the target flinch. |
— |
Tackle |
 |
 |
40 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Spite |
 |
 |
-- |
100 |
10 |
-- |
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
— |
Growl |
 |
 |
-- |
100 |
40 |
-- |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
9 |
Peck |
 |
 |
35 |
100 |
35 |
-- |
The target is jabbed with a sharply pointed beak or horn to inflict damage. |
12 |
Shadow Sneak |
 |
 |
40 |
100 |
30 |
-- |
The user extends its shadow and attacks the target from behind. This move always goes first. |
15 |
Razor Leaf |
 |
 |
55 |
95 |
25 |
-- |
Sharp-edged leaves are launched to slash at opposing Pokémon. This move has a heightened chance of landing a critical hit. |
20 |
Synthesis |
 |
 |
-- |
101 |
5 |
-- |
The user restores its own HP. The amount of HP regained varies with the weather. |
25 |
Pluck |
 |
 |
60 |
100 |
20 |
-- |
The user attacks by pecking the target. If the target is holding a Berry, the user eats it and gains its effect. |
30 |
Nasty Plot |
 |
 |
-- |
101 |
20 |
-- |
The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
37 |
Sucker Punch |
 |
 |
70 |
100 |
5 |
-- |
This move enables the user to attack first. This move fails if the target is not readying an attack. |
44 |
Leaf Blade |
 |
 |
90 |
100 |
15 |
-- |
The user handles a sharp leaf like a sword and cuts the target to inflict damage. This move has a heightened chance of landing a critical hit. |
51 |
Feather Dance |
 |
 |
-- |
100 |
15 |
-- |
The user covers the target's body with a mass of down that harshly lowers its Attack stat. |
58 |
Brave Bird |
 |
 |
120 |
100 |
15 |
-- |
The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot. |
Hisuian Form Level Up |
|
Evolve |
Triple Arrows |
 |
 |
90 |
100 |
10 |
-- |
The user kicks, then fires three arrows. This move has a heightened chance of landing a critical hit and may also lower the target's Defense stat or make it flinch. |
— |
Tackle |
 |
 |
40 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Growl |
 |
 |
-- |
100 |
40 |
-- |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
— |
U-turn |
 |
 |
70 |
100 |
20 |
-- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
— |
Leaf Storm |
 |
 |
130 |
90 |
5 |
-- |
The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. |
— |
Leafage |
 |
 |
40 |
100 |
40 |
-- |
The user attacks by pelting the target with leaves. |
9 |
Peck |
 |
 |
35 |
100 |
35 |
-- |
The target is jabbed with a sharply pointed beak or horn to inflict damage. |
12 |
Shadow Sneak |
 |
 |
40 |
100 |
30 |
-- |
The user extends its shadow and attacks the target from behind. This move always goes first. |
15 |
Razor Leaf |
 |
 |
55 |
95 |
25 |
-- |
Sharp-edged leaves are launched to slash at opposing Pokémon. This move has a heightened chance of landing a critical hit. |
20 |
Synthesis |
 |
 |
-- |
101 |
5 |
-- |
The user restores its own HP. The amount of HP regained varies with the weather. |
25 |
Pluck |
 |
 |
60 |
100 |
20 |
-- |
The user attacks by pecking the target. If the target is holding a Berry, the user eats it and gains its effect. |
30 |
Bulk Up |
 |
 |
-- |
101 |
20 |
-- |
The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
37 |
Sucker Punch |
 |
 |
70 |
100 |
5 |
-- |
This move enables the user to attack first. This move fails if the target is not readying an attack. |
44 |
Leaf Blade |
 |
 |
90 |
100 |
15 |
-- |
The user handles a sharp leaf like a sword and cuts the target to inflict damage. This move has a heightened chance of landing a critical hit. |
51 |
Feather Dance |
 |
 |
-- |
100 |
15 |
-- |
The user covers the target's body with a mass of down that harshly lowers its Attack stat. |
58 |
Brave Bird |
 |
 |
120 |
100 |
15 |
-- |
The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot. |
Technical Machine Attacks |
|
TM001 |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
|
A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
TM006 |
Scary Face |
 |
 |
-- |
100 |
10 |
-- |
|
The user frightens the target with a scary face to harshly lower its Speed stat. |
TM007 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM012 |
Low Kick |
 |
 |
?? |
100 |
20 |
-- |
|
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
TM014 |
Acrobatics |
 |
 |
55 |
100 |
15 |
-- |
|
The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
TM017 |
Confuse Ray |
 |
 |
-- |
100 |
10 |
-- |
|
The target is exposed to a sinister ray that causes confusion. |
TM020 |
Trailblaze |
 |
 |
50 |
100 |
20 |
-- |
|
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
TM025 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
|
This move's power is doubled if the user is poisoned, burned, or paralyzed. |
TM027 |
Aerial Ace |
 |
 |
60 |
101 |
20 |
-- |
|
The user confounds the target with speed, then slashes. This attack never misses. |
TM029 |
Hex |
 |
 |
65 |
100 |
10 |
-- |
|
This relentless attack does massive damage to a target affected by status conditions. |
TM032 |
Swift |
 |
 |
60 |
101 |
20 |
-- |
|
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
TM033 |
Magical Leaf |
 |
 |
60 |
101 |
20 |
-- |
|
The user scatters curious leaves that chase the target. This attack never misses. |
TM036 |
Rock Tomb |
 |
 |
60 |
95 |
15 |
-- |
|
The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
TM039 |
Low Sweep |
 |
 |
65 |
100 |
20 |
-- |
|
The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
TM040 |
Air Cutter |
 |
 |
60 |
95 |
25 |
-- |
|
The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit. |
TM042 |
Night Shade |
 |
 |
?? |
100 |
15 |
-- |
|
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
TM047 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
|
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
TM049 |
Sunny Day |
 |
 |
-- |
101 |
5 |
-- |
|
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
TM050 |
Rain Dance |
 |
 |
-- |
101 |
5 |
-- |
|
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
TM056 |
Bullet Seed |
 |
 |
25 |
100 |
30 |
-- |
|
The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. |
TM057 |
False Swipe |
 |
 |
40 |
100 |
40 |
-- |
|
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
TM058 |
Brick Break |
 |
 |
75 |
100 |
15 |
-- |
|
The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
TM060 |
U-turn |
 |
 |
70 |
100 |
20 |
-- |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM061 |
Shadow Claw |
 |
 |
70 |
100 |
15 |
-- |
|
The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
TM064 |
Bulk Up |
 |
 |
-- |
101 |
20 |
-- |
|
The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
TM065 |
Air Slash |
 |
 |
75 |
95 |
15 |
30 |
|
The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
TM070 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
|
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
TM071 |
Seed Bomb |
 |
 |
80 |
100 |
15 |
-- |
|
The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
TM075 |
Light Screen |
 |
 |
-- |
101 |
30 |
-- |
|
A wondrous wall of light is put up to reduce damage from special moves for five turns. |
TM081 |
Grass Knot |
 |
 |
?? |
100 |
20 |
-- |
|
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
TM085 |
Rest |
 |
 |
-- |
101 |
5 |
-- |
|
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
TM087 |
Taunt |
 |
 |
-- |
100 |
20 |
-- |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM088 |
Swords Dance |
 |
 |
-- |
101 |
20 |
-- |
|
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
TM092 |
Imprison |
 |
 |
-- |
101 |
10 |
-- |
|
If opposing Pokémon know any move also known by the user, they are prevented from using it. |
TM103 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
|
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
TM111 |
Giga Drain |
 |
 |
75 |
100 |
10 |
-- |
|
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
TM112 |
Aura Sphere |
 |
 |
80 |
101 |
20 |
-- |
|
The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. |
TM113 |
Tailwind |
 |
 |
-- |
101 |
15 |
-- |
|
The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. |
TM114 |
Shadow Ball |
 |
 |
80 |
100 |
15 |
20 |
|
The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
TM119 |
Energy Ball |
 |
 |
90 |
100 |
10 |
10 |
|
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
TM130 |
Helping Hand |
 |
 |
-- |
101 |
20 |
-- |
|
The user assists an ally by boosting the power of that ally's attack. |
TM132 |
Baton Pass |
 |
 |
-- |
101 |
40 |
-- |
|
The user switches places with a party Pokémon in waiting and passes along any stat changes. |
TM134 |
Reversal |
 |
 |
?? |
100 |
15 |
-- |
|
An all-out attack that becomes more powerful the less HP the user has. |
TM137 |
Grassy Terrain |
 |
 |
-- |
101 |
10 |
-- |
|
The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
TM140 |
Nasty Plot |
 |
 |
-- |
101 |
20 |
-- |
|
The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
TM146 |
Grass Pledge |
 |
 |
80 |
100 |
10 |
-- |
|
A column of grass hits the target. When used with its water counterpart, this move's power is boosted and a vast swamp appears. |
TM151 |
Phantom Force |
 |
 |
90 |
100 |
10 |
-- |
|
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
TM152 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
|
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM155 |
Frenzy Plant |
 |
 |
150 |
90 |
5 |
-- |
|
The user slams the target with the roots of an enormous tree. The user can't move on the next turn. |
TM158 |
Focus Blast |
 |
 |
120 |
70 |
5 |
10 |
|
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
TM159 |
Leaf Storm |
 |
 |
130 |
90 |
5 |
-- |
|
The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. |
TM160 |
Hurricane |
 |
 |
110 |
70 |
10 |
30 |
|
The user attacks by wrapping the target in a fierce wind. This may also confuse the target. |
TM163 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
|
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM164 |
Brave Bird |
 |
 |
120 |
100 |
15 |
-- |
|
The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot. |
TM167 |
Close Combat |
 |
 |
120 |
100 |
5 |
-- |
|
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
TM168 |
Solar Beam |
 |
 |
120 |
100 |
10 |
-- |
|
The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
TM171 |
Tera Blast |
 |
 |
80 |
100 |
10 |
-- |
|
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. |
TM174 |
Haze |
 |
 |
-- |
101 |
30 |
-- |
|
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
TM177 |
Spite |
 |
 |
-- |
100 |
10 |
-- |
|
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
TM179 |
Smack Down |
 |
 |
50 |
100 |
15 |
-- |
|
The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. |
TM181 |
Knock Off |
 |
 |
65 |
100 |
20 |
-- |
|
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
TM190 |
Solar Blade |
 |
 |
125 |
100 |
10 |
-- |
|
The user gathers light on the first turn, then fills a blade with the light's energy and attacks on the next turn. |
TM192 |
Focus Punch |
 |
 |
150 |
100 |
20 |
-- |
|
The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
TM194 |
Grassy Glide |
 |
 |
55 |
100 |
20 |
-- |
|
Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. |
TM197 |
Dual Wingbeat |
 |
 |
40 |
90 |
10 |
-- |
|
The user slams the target with its wings to inflict damage. The target is hit twice in a row. |
TM198 |
Poltergeist |
 |
 |
110 |
90 |
5 |
-- |
|
The user attacks by controlling the target's item. This move fails if the target isn't holding an item. |
TM213 |
Coaching |
 |
 |
-- |
101 |
10 |
-- |
|
The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. |
TM216 |
Feather Dance |
 |
 |
-- |
100 |
15 |
-- |
|
The user covers the target's body with a mass of down that harshly lowers its Attack stat. |
TM219 |
Skitter Smack |
 |
 |
70 |
90 |
10 |
-- |
|
The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
TM224 |
Curse |
 |
 |
-- |
101 |
10 |
-- |
|
A move that has different effects depending on whether the user is a Ghost type or not. |
TM229 |
Upper Hand |
 |
 |
65 |
100 |
15 |
-- |
|
The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |