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General | Location | Attacks | Stats | Egg Moves |
| Gen IX Dex | Gen VIII Dex | Gen VII Dex | ||
| Champions Pokédex | ||||
| Picture | ||
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| Abilities: Overgrow - Long Reach (Decidueye) - Overgrow- Scrappy (Hisuian Form) | |||||
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Overgrow: When HP is below 1/3rd its maximum, power of Grass-type moves is increased by 50%. : Long Reach: The Pokémon uses its moves without making contact with the target. Hisuian Form Abilities: Overgrow: When HP is below 1/3rd its maximum, power of Grass-type moves is increased by 50%. : Scrappy: Allows the Pokémon to hit Ghost-type Pokémon with Normal-type and Fighting-type moves. Blocks Intimidate |
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| Evolutionary Chain | |
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| Alternate Forms | |||||
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| Standard Moves Anchors | Hisuian | Standard |
Standard Moves | |||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | |||
|---|---|---|---|---|---|---|---|---|---|
| Acrobatics | ![]() |
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55 | 100 | 16 | -- | |||
| This move's power is doubled if the user isn't holding an item. | |||||||||
| Aerial Ace | ![]() |
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60 | 101 | 20 | -- | |||
| This move never misses. | |||||||||
| Air Cutter | ![]() |
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60 | 95 | 20 | -- | |||
| This move has a 1-stage Critical-Hit Ratio Boost. | |||||||||
| Air Slash | ![]() |
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75 | 95 | 16 | 30 | |||
| Has a 30% chance of making the target flinch. | |||||||||
| Baton Pass | ![]() |
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-- | 101 | 20 | -- | |||
| The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes a substitute or other such effects they will be passed on to the Pokémon switching in. | |||||||||
| Brave Bird | ![]() |
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120 | 100 | 16 | -- | |||
| The user takes 1/3 of the damage dealt by this move. | |||||||||
| Bullet Seed | ![]() |
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25 | 100 | 20 | -- | |||
| The user attacks 2 to 5 times in a row. | |||||||||
| Confuse Ray | ![]() |
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-- | 100 | 12 | -- | |||
| Confuses the target. | |||||||||
| Curse | ![]() |
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-- | 101 | 12 | -- | |||
| Ghost-type: The user loses 1/2 of its max HP to give the target the Cursed status. Non-Ghost-type: Lowers the user's Speed stat by 1 stage and boosts its Attack and Defense stats by 1 stage. | |||||||||
| Defog | ![]() |
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-- | 101 | 16 | -- | |||
| Lowers the target's evasiveness by 1 stage. Removes statuses such as Reflect Spikes and Safeguard as well as any terrain. | |||||||||
| Double Team | ![]() |
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-- | 101 | 16 | -- | |||
| Boosts the user's evasiveness by 1 stage. | |||||||||
| Dual Wingbeat | ![]() |
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40 | 90 | 12 | -- | |||
| The user attacks twice in a row. | |||||||||
| Endure | ![]() |
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-- | 101 | 12 | -- | |||
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Energy Ball | ![]() |
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90 | 100 | 12 | 10 | |||
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Facade | ![]() |
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70 | 100 | 20 | -- | |||
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. | |||||||||
| Feather Dance | ![]() |
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-- | 100 | 16 | -- | |||
| Lowers the target's Attack stat by 2 stages. | |||||||||
| Frenzy Plant | ![]() |
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150 | 90 | 8 | -- | |||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Giga Drain | ![]() |
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75 | 100 | 12 | -- | |||
| The user's HP is restored by 1/2 of the damage dealt by this move. | |||||||||
| Giga Impact | ![]() |
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150 | 90 | 8 | -- | |||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Grass Knot | ![]() |
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?? | 100 | 20 | -- | |||
| The heavier the target the greater this move's power (ranging between 20 and 120). | |||||||||
| Grassy Glide | ![]() |
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55 | 100 | 20 | -- | |||
| If the user is under the effect of Grassy Terrain this move's priority becomes +1. | |||||||||
| Grassy Terrain | ![]() |
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-- | 101 | 12 | -- | |||
| Turns the entire field into Grassy Terrain for 5 turns. | |||||||||
| Haze | ![]() |
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-- | 101 | 20 | -- | |||
| Eliminates every stat change on the entire field. | |||||||||
| Helping Hand | ![]() |
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-- | 101 | 20 | -- | |||
| Boosts the power of an ally's move by 50% during the turn this move is used. | |||||||||
| Hex | ![]() |
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65 | 100 | 12 | -- | |||
| This move's power is doubled if the target has a status condition. | |||||||||
| Hurricane | ![]() |
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110 | 70 | 12 | 30 | |||
| Has a 30% chance of confusing the target. This move never misses in rain and can hit a target that has the Sky-High status. | |||||||||
| Hyper Beam | ![]() |
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150 | 90 | 8 | -- | |||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Imprison | ![]() |
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-- | 101 | 12 | -- | |||
| The user gains the Sealing Off status. | |||||||||
| Knock Off | ![]() |
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65 | 100 | 20 | -- | |||
| This move's power is boosted by 50% if the target is holding an item. Causes the target to lose its held item. | |||||||||
| Leaf Blade | ![]() |
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90 | 100 | 16 | -- | |||
| This move has a 1-stage Critical-Hit Ratio Boost. | |||||||||
| Leaf Storm | ![]() |
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130 | 90 | 8 | -- | |||
| Lowers the user's Sp. Atk stat by 2 stages. | |||||||||
| Light Screen | ![]() |
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-- | 101 | 20 | -- | |||
| Gives the user's side the Light Screen status for 5 turns. | |||||||||
| Low Kick | ![]() |
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?? | 100 | 20 | -- | |||
| The heavier the target the greater this move's power (ranging between 20 and 120). | |||||||||
| Low Sweep | ![]() |
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65 | 100 | 20 | -- | |||
| Lowers the target's Speed stat by 1 stage. | |||||||||
| Nasty Plot | ![]() |
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-- | 101 | 20 | -- | |||
| Boosts the user's Sp. Atk stat by 2 stages. | |||||||||
| Night Shade | ![]() |
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?? | 100 | 16 | -- | |||
| Deals 50 HP of damage. | |||||||||
| Phantom Force | ![]() |
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90 | 100 | 12 | -- | |||
| The user gains the Concealed status on the turn this move is used then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves. | |||||||||
| Pluck | ![]() |
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60 | 100 | 20 | -- | |||
| If the target is holding a Berry the user eats that Berry and gains its effect. | |||||||||
| Poltergeist | ![]() |
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110 | 90 | 8 | -- | |||
| This move fails if the target isn't holding an item. | |||||||||
| Protect | ![]() |
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-- | 101 | 8 | -- | |||
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Psycho Cut | ![]() |
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70 | 100 | 20 | -- | |||
| This move has a 1-stage Critical-Hit Ratio Boost. | |||||||||
| Rain Dance | ![]() |
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-- | 101 | 8 | -- | |||
| Summons rain for 5 turns. | |||||||||
| Rest | ![]() |
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-- | 101 | 8 | -- | |||
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. | |||||||||
| Roost | ![]() |
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-- | 101 | 8 | -- | |||
| Restores 1/2 of the user's max HP. If the user is a Flying type it will lose the Flying type for the turn. | |||||||||
| Round | ![]() |
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60 | 100 | 16 | -- | |||
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. | |||||||||
| Seed Bomb | ![]() |
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80 | 100 | 16 | -- | |||
| Shadow Ball | ![]() |
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80 | 100 | 16 | 20 | |||
| Has a 20% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Shadow Claw | ![]() |
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70 | 100 | 16 | -- | |||
| This move has a 1-stage Critical-Hit Ratio Boost. | |||||||||
| Shadow Sneak | ![]() |
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40 | 100 | 20 | -- | |||
| Skitter Smack | ![]() |
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70 | 90 | 12 | -- | |||
| Lowers the target's Sp. Atk stat by 1 stage. | |||||||||
| Sleep Talk | ![]() |
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-- | 101 | 12 | -- | |||
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |||||||||
| Smack Down | ![]() |
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50 | 100 | 16 | -- | |||
| If the target is off the ground it gains the Landed status. This move can hit a target that has the Sky-High status. | |||||||||
| Snore | ![]() |
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50 | 100 | 16 | 30 | |||
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. | |||||||||
| Solar Beam | ![]() |
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120 | 100 | 12 | -- | |||
| The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition. | |||||||||
| Solar Blade | ![]() |
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125 | 100 | 12 | -- | |||
| The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition. | |||||||||
| Spirit Shackle | ![]() |
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90 | 100 | 12 | -- | |||
| Gives the target the Can't Escape status. | |||||||||
| Spite | ![]() |
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-- | 100 | 12 | -- | |||
| Removes 4 PP from the move last used by the target. | |||||||||
| Steel Wing | ![]() |
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70 | 90 | 20 | 10 | |||
| Has a 10% chance of boosting the user's Defense stat by 1 stage. | |||||||||
| Substitute | ![]() |
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-- | 101 | 12 | -- | |||
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. | |||||||||
| Sucker Punch | ![]() |
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70 | 100 | 8 | -- | |||
| This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used. | |||||||||
| Sunny Day | ![]() |
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-- | 101 | 8 | -- | |||
| Summons harsh sunlight for 5 turns. | |||||||||
| Swords Dance | ![]() |
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-- | 101 | 20 | -- | |||
| Boosts the user's Attack stat by 2 stages. | |||||||||
| Synthesis | ![]() |
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-- | 101 | 8 | -- | |||
| Restores 1/2 of the user's max HP. In harsh sunlight 2/3 of its max HP will be restored instead. In all other weather conditions 1/4 of its max HP will be restored instead. | |||||||||
| Tailwind | ![]() |
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-- | 101 | 16 | -- | |||
| Gives the user's side the Tailwind status for 4 turns. | |||||||||
| Trailblaze | ![]() |
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50 | 100 | 20 | -- | |||
| Boosts the user's Speed stat by 1 stage. | |||||||||
| U-turn | ![]() |
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70 | 100 | 20 | -- | |||
| After attacking the user switches out of battle to be replaced by another party Pokémon. | |||||||||
Hisuian Form Standard Moves | |||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | |||
|---|---|---|---|---|---|---|---|---|---|
| Aerial Ace | ![]() |
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60 | 101 | 20 | -- | |||
| This move never misses. | |||||||||
| Air Cutter | ![]() |
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60 | 95 | 20 | -- | |||
| This move has a 1-stage Critical-Hit Ratio Boost. | |||||||||
| Air Slash | ![]() |
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75 | 95 | 16 | 30 | |||
| Has a 30% chance of making the target flinch. | |||||||||
| Aura Sphere | ![]() |
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80 | 101 | 20 | -- | |||
| This move never misses. | |||||||||
| Baton Pass | ![]() |
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-- | 101 | 20 | -- | |||
| The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes a substitute or other such effects they will be passed on to the Pokémon switching in. | |||||||||
| Brave Bird | ![]() |
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120 | 100 | 16 | -- | |||
| The user takes 1/3 of the damage dealt by this move. | |||||||||
| Brick Break | ![]() |
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75 | 100 | 16 | -- | |||
| Removes the Light Screen Reflect and Aurora Veil statuses on the target's side. | |||||||||
| Bulk Up | ![]() |
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-- | 101 | 20 | -- | |||
| Boosts the user's Attack and Defense stats by 1 stage. | |||||||||
| Bullet Seed | ![]() |
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25 | 100 | 20 | -- | |||
| The user attacks 2 to 5 times in a row. | |||||||||
| Close Combat | ![]() |
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120 | 100 | 8 | -- | |||
| Lowers the user's Defense and Sp. Def stats by 1 stage. | |||||||||
| Coaching | ![]() |
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-- | 101 | 12 | -- | |||
| Boosts allies' Attack and Defense stats by 1 stage. | |||||||||
| Confuse Ray | ![]() |
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-- | 100 | 12 | -- | |||
| Confuses the target. | |||||||||
| Defog | ![]() |
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-- | 101 | 16 | -- | |||
| Lowers the target's evasiveness by 1 stage. Removes statuses such as Reflect Spikes and Safeguard as well as any terrain. | |||||||||
| Double Team | ![]() |
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-- | 101 | 16 | -- | |||
| Boosts the user's evasiveness by 1 stage. | |||||||||
| Dual Wingbeat | ![]() |
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40 | 90 | 12 | -- | |||
| The user attacks twice in a row. | |||||||||
| Endure | ![]() |
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-- | 101 | 12 | -- | |||
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Energy Ball | ![]() |
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90 | 100 | 12 | 10 | |||
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Facade | ![]() |
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70 | 100 | 20 | -- | |||
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. | |||||||||
| Feather Dance | ![]() |
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-- | 100 | 16 | -- | |||
| Lowers the target's Attack stat by 2 stages. | |||||||||
| Focus Blast | ![]() |
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120 | 70 | 8 | 10 | |||
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Focus Punch | ![]() |
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150 | 100 | 20 | -- | |||
| This move fails if the user has already taken damage from a move in the same turn. | |||||||||
| Frenzy Plant | ![]() |
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150 | 90 | 8 | -- | |||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Giga Drain | ![]() |
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75 | 100 | 12 | -- | |||
| The user's HP is restored by 1/2 of the damage dealt by this move. | |||||||||
| Giga Impact | ![]() |
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150 | 90 | 8 | -- | |||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Grass Knot | ![]() |
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?? | 100 | 20 | -- | |||
| The heavier the target the greater this move's power (ranging between 20 and 120). | |||||||||
| Grassy Glide | ![]() |
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55 | 100 | 20 | -- | |||
| If the user is under the effect of Grassy Terrain this move's priority becomes +1. | |||||||||
| Grassy Terrain | ![]() |
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-- | 101 | 12 | -- | |||
| Turns the entire field into Grassy Terrain for 5 turns. | |||||||||
| Haze | ![]() |
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-- | 101 | 20 | -- | |||
| Eliminates every stat change on the entire field. | |||||||||
| Helping Hand | ![]() |
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-- | 101 | 20 | -- | |||
| Boosts the power of an ally's move by 50% during the turn this move is used. | |||||||||
| Hyper Beam | ![]() |
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150 | 90 | 8 | -- | |||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Knock Off | ![]() |
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65 | 100 | 20 | -- | |||
| This move's power is boosted by 50% if the target is holding an item. Causes the target to lose its held item. | |||||||||
| Leaf Blade | ![]() |
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90 | 100 | 16 | -- | |||
| This move has a 1-stage Critical-Hit Ratio Boost. | |||||||||
| Leaf Storm | ![]() |
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130 | 90 | 8 | -- | |||
| Lowers the user's Sp. Atk stat by 2 stages. | |||||||||
| Light Screen | ![]() |
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-- | 101 | 20 | -- | |||
| Gives the user's side the Light Screen status for 5 turns. | |||||||||
| Low Kick | ![]() |
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?? | 100 | 20 | -- | |||
| The heavier the target the greater this move's power (ranging between 20 and 120). | |||||||||
| Low Sweep | ![]() |
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65 | 100 | 20 | -- | |||
| Lowers the target's Speed stat by 1 stage. | |||||||||
| Nasty Plot | ![]() |
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-- | 101 | 20 | -- | |||
| Boosts the user's Sp. Atk stat by 2 stages. | |||||||||
| Night Shade | ![]() |
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?? | 100 | 16 | -- | |||
| Deals 50 HP of damage. | |||||||||
| Pluck | ![]() |
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60 | 100 | 20 | -- | |||
| If the target is holding a Berry the user eats that Berry and gains its effect. | |||||||||
| Protect | ![]() |
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-- | 101 | 8 | -- | |||
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Rain Dance | ![]() |
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-- | 101 | 8 | -- | |||
| Summons rain for 5 turns. | |||||||||
| Rest | ![]() |
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-- | 101 | 8 | -- | |||
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. | |||||||||
| Reversal | ![]() |
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?? | 100 | 16 | -- | |||
| The less HP the user has left the greater this move's power (ranging between 20 and 200). | |||||||||
| Rock Tomb | ![]() |
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60 | 95 | 16 | -- | |||
| Lowers the target's Speed stat by 1 stage. | |||||||||
| Roost | ![]() |
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-- | 101 | 8 | -- | |||
| Restores 1/2 of the user's max HP. If the user is a Flying type it will lose the Flying type for the turn. | |||||||||
| Round | ![]() |
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60 | 100 | 16 | -- | |||
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. | |||||||||
| Scary Face | ![]() |
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-- | 100 | 12 | -- | |||
| Lowers the target's Speed stat by 2 stages. | |||||||||
| Seed Bomb | ![]() |
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80 | 100 | 16 | -- | |||
| Shadow Claw | ![]() |
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70 | 100 | 16 | -- | |||
| This move has a 1-stage Critical-Hit Ratio Boost. | |||||||||
| Shadow Sneak | ![]() |
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40 | 100 | 20 | -- | |||
| Sleep Talk | ![]() |
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-- | 101 | 12 | -- | |||
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |||||||||
| Smack Down | ![]() |
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50 | 100 | 16 | -- | |||
| If the target is off the ground it gains the Landed status. This move can hit a target that has the Sky-High status. | |||||||||
| Snore | ![]() |
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50 | 100 | 16 | 30 | |||
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. | |||||||||
| Solar Beam | ![]() |
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120 | 100 | 12 | -- | |||
| The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition. | |||||||||
| Steel Wing | ![]() |
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70 | 90 | 20 | 10 | |||
| Has a 10% chance of boosting the user's Defense stat by 1 stage. | |||||||||
| Substitute | ![]() |
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-- | 101 | 12 | -- | |||
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. | |||||||||
| Sucker Punch | ![]() |
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70 | 100 | 8 | -- | |||
| This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used. | |||||||||
| Sunny Day | ![]() |
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-- | 101 | 8 | -- | |||
| Summons harsh sunlight for 5 turns. | |||||||||
| Swords Dance | ![]() |
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-- | 101 | 20 | -- | |||
| Boosts the user's Attack stat by 2 stages. | |||||||||
| Synthesis | ![]() |
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-- | 101 | 8 | -- | |||
| Restores 1/2 of the user's max HP. In harsh sunlight 2/3 of its max HP will be restored instead. In all other weather conditions 1/4 of its max HP will be restored instead. | |||||||||
| Tailwind | ![]() |
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-- | 101 | 16 | -- | |||
| Gives the user's side the Tailwind status for 4 turns. | |||||||||
| Taunt | ![]() |
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-- | 100 | 20 | -- | |||
| Gives the target the Taunted status. | |||||||||
| Trailblaze | ![]() |
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50 | 100 | 20 | -- | |||
| Boosts the user's Speed stat by 1 stage. | |||||||||
| Triple Arrows | ![]() |
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90 | 100 | 12 | -- | |||
| Has a 50% chance of lowering the target's Defense stat by 1 stage and has a 30% chance of making the target flinch. This move has a 1-stage Critical-Hit Ratio Boost. | |||||||||
| U-turn | ![]() |
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70 | 100 | 20 | -- | |||
| After attacking the user switches out of battle to be replaced by another party Pokémon. | |||||||||
| Upper Hand | ![]() |
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65 | 100 | 16 | -- | |||
| Makes the target flinch. This move fails if the target isn't about to use a priority move. | |||||||||
Stats | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 530 | 78 | 107 | 75 | 100 | 100 | 70 | |
| Max Stats Hindering Nature |
Standard | 153 - 185 | 114 - 143 | 85 - 114 | 108 - 136 | 108 - 136 | 81 - 109 |
| Max Stats Neutral Nature |
Standard | 153 - 185 | 127 - 159 | 95 - 127 | 120 - 152 | 120 - 152 | 90 - 122 |
| Max Stats Beneficial Nature |
Standard | 153 - 185 | 139 - 174 | 104 - 139 | 132 - 167 | 132 - 167 | 99 - 134 |
78
107
75
70
100
100
Stats - Hisuian Decidueye | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 530 | 88 | 112 | 80 | 95 | 95 | 60 | |
| Max Stats Hindering Nature |
Standard | 148 - 195 | 118 - 147 | 90 - 118 | 103 - 132 | 103 - 132 | 72 - 100 |
| Max Stats Neutral Nature |
Standard | 148 - 195 | 132 - 164 | 100 - 132 | 115 - 147 | 115 - 147 | 80 - 112 |
| Max Stats Beneficial Nature |
Standard | 148 - 195 | 145 - 180 | 110 - 145 | 126 - 161 | 126 - 161 | 88 - 123 |
88
112
80
60
95
95
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