#724 Decidueye

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex
Champions Pokédex

Picture
Normal Sprite
Regular Form Hisuian Form
Name Other Names No. Gender Ratio Type
Decidueye
Japan: Junaiper
ジュナイパー
French: Archéduc
German: Silvarro
Korean: 모크나이퍼
National: #724
Male :88%
Female :12%
Normal Grass-type Ghost-type
Hisuian Grass-type Fighting-type
Classification Height Weight
Arrow Quill Pokémon 5'03" / 5'03"
1.6m / 1.6m
80.7lbs / 81.6lbs
36.6kg / 37kg
Abilities: Overgrow - Long Reach (Decidueye) - Overgrow- Scrappy (Hisuian Form)
Overgrow: When HP is below 1/3rd its maximum, power of Grass-type moves is increased by 50%. :
Long Reach: The Pokémon uses its moves without making contact with the target.
Hisuian Form Abilities:
Overgrow: When HP is below 1/3rd its maximum, power of Grass-type moves is increased by 50%. :
Scrappy: Allows the Pokémon to hit Ghost-type Pokémon with Normal-type and Fighting-type moves. Blocks Intimidate

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*0 *2 *0.5 *0.5 *0.5 *2 *0 *1 *0.5 *2 *1 *1 *1 *2 *1 *2 *1 *1
Damage Taken Hisuian Form
*1 *2 *0.5 *0.5 *0.5 *2 *1 *2 *0.5 *4 *2 *1 *0.5 *1 *1 *0.5 *1 *2
Evolutionary Chain
Decidueye
Alternate Forms
Alolan FormHisuian Form
Alolan FormHisuian Form
Decidueye is one of several Pokémon that have Region Forms. If caught in Hisui, it will have its Hisuian Form
Standard Moves AnchorsHisuian Standard

Standard Moves

Attack NameTypeCat.Att.Acc.PPEffect %
Acrobatics Acrobatics - Flying-type Acrobatics: Physical Move 55 100 16 --
This move's power is doubled if the user isn't holding an item.
Aerial Ace Aerial Ace - Flying-type Aerial Ace: Physical Move 60 101 20 --
This move never misses.
Air Cutter Air Cutter - Flying-type Air Cutter: Special Move 60 95 20 --
This move has a 1-stage Critical-Hit Ratio Boost.
Air Slash Air Slash - Flying-type Air Slash: Special Move 75 95 16 30
Has a 30% chance of making the target flinch.
Baton Pass Baton Pass - Normal-type Baton Pass: Other Move -- 101 20 --
The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes a substitute or other such effects they will be passed on to the Pokémon switching in.
Brave Bird Brave Bird - Flying-type Brave Bird: Physical Move 120 100 16 --
The user takes 1/3 of the damage dealt by this move.
Bullet Seed Bullet Seed - Grass-type Bullet Seed: Physical Move 25 100 20 --
The user attacks 2 to 5 times in a row.
Confuse Ray Confuse Ray - Ghost-type Confuse Ray: Other Move -- 100 12 --
Confuses the target.
Curse Curse - Ghost-type Curse: Other Move -- 101 12 --
Ghost-type: The user loses 1/2 of its max HP to give the target the Cursed status.
Non-Ghost-type: Lowers the user's Speed stat by 1 stage and boosts its Attack and Defense stats by 1 stage.
Defog Defog - Flying-type Defog: Other Move -- 101 16 --
Lowers the target's evasiveness by 1 stage. Removes statuses such as Reflect Spikes and Safeguard as well as any terrain.
Double Team Double Team - Normal-type Double Team: Other Move -- 101 16 --
Boosts the user's evasiveness by 1 stage.
Dual Wingbeat Dual Wingbeat - Flying-type Dual Wingbeat: Physical Move 40 90 12 --
The user attacks twice in a row.
Endure Endure - Normal-type Endure: Other Move -- 101 12 --
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Energy Ball Energy Ball - Grass-type Energy Ball: Special Move 90 100 12 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Feather Dance Feather Dance - Flying-type Feather Dance: Other Move -- 100 16 --
Lowers the target's Attack stat by 2 stages.
Frenzy Plant Frenzy Plant - Grass-type Frenzy Plant: Special Move 150 90 8 --
The user gains the Recharging status on the turn after this move is used.
Giga Drain Giga Drain - Grass-type Giga Drain: Special Move 75 100 12 --
The user's HP is restored by 1/2 of the damage dealt by this move.
Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 8 --
The user gains the Recharging status on the turn after this move is used.
Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 20 --
The heavier the target the greater this move's power (ranging between 20 and 120).
Grassy Glide Grassy Glide - Grass-type Grassy Glide: Physical Move 55 100 20 --
If the user is under the effect of Grassy Terrain this move's priority becomes +1.
Grassy Terrain Grassy Terrain - Grass-type Grassy Terrain: Other Move -- 101 12 --
Turns the entire field into Grassy Terrain for 5 turns.
Haze Haze - Ice-type Haze: Other Move -- 101 20 --
Eliminates every stat change on the entire field.
Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
Boosts the power of an ally's move by 50% during the turn this move is used.
Hex Hex - Ghost-type Hex: Special Move 65 100 12 --
This move's power is doubled if the target has a status condition.
Hurricane Hurricane - Flying-type Hurricane: Special Move 110 70 12 30
Has a 30% chance of confusing the target. This move never misses in rain and can hit a target that has the Sky-High status.
Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 8 --
The user gains the Recharging status on the turn after this move is used.
Imprison Imprison - Psychic-type Imprison: Other Move -- 101 12 --
The user gains the Sealing Off status.
Knock Off Knock Off - Dark-type Knock Off: Physical Move 65 100 20 --
This move's power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
Leaf Blade Leaf Blade - Grass-type Leaf Blade: Physical Move 90 100 16 --
This move has a 1-stage Critical-Hit Ratio Boost.
Leaf Storm Leaf Storm - Grass-type Leaf Storm: Special Move 130 90 8 --
Lowers the user's Sp. Atk stat by 2 stages.
Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 20 --
Gives the user's side the Light Screen status for 5 turns.
Low Kick Low Kick - Fighting-type Low Kick: Physical Move ?? 100 20 --
The heavier the target the greater this move's power (ranging between 20 and 120).
Low Sweep Low Sweep - Fighting-type Low Sweep: Physical Move 65 100 20 --
Lowers the target's Speed stat by 1 stage.
Nasty Plot Nasty Plot - Dark-type Nasty Plot: Other Move -- 101 20 --
Boosts the user's Sp. Atk stat by 2 stages.
Night Shade Night Shade - Ghost-type Night Shade: Special Move ?? 100 16 --
Deals 50 HP of damage.
Phantom Force Phantom Force - Ghost-type Phantom Force: Physical Move 90 100 12 --
The user gains the Concealed status on the turn this move is used then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
Pluck Pluck - Flying-type Pluck: Physical Move 60 100 20 --
If the target is holding a Berry the user eats that Berry and gains its effect.
Poltergeist Poltergeist - Ghost-type Poltergeist: Physical Move 110 90 8 --
This move fails if the target isn't holding an item.
Protect Protect - Normal-type Protect: Other Move -- 101 8 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Psycho Cut Psycho Cut - Psychic-type Psycho Cut: Physical Move 70 100 20 --
This move has a 1-stage Critical-Hit Ratio Boost.
Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 8 --
Summons rain for 5 turns.
Rest Rest - Psychic-type Rest: Other Move -- 101 8 --
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Roost Roost - Flying-type Roost: Other Move -- 101 8 --
Restores 1/2 of the user's max HP. If the user is a Flying type it will lose the Flying type for the turn.
Round Round - Normal-type Round: Special Move 60 100 16 --
If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled.
Seed Bomb Seed Bomb - Grass-type Seed Bomb: Physical Move 80 100 16 --
Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 16 20
Has a 20% chance of lowering the target's Sp. Def stat by 1 stage.
Shadow Claw Shadow Claw - Ghost-type Shadow Claw: Physical Move 70 100 16 --
This move has a 1-stage Critical-Hit Ratio Boost.
Shadow Sneak Shadow Sneak - Ghost-type Shadow Sneak: Physical Move 40 100 20 --
Skitter Smack Skitter Smack - Bug-type Skitter Smack: Physical Move 70 90 12 --
Lowers the target's Sp. Atk stat by 1 stage.
Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 12 --
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Smack Down Smack Down - Rock-type Smack Down: Physical Move 50 100 16 --
If the target is off the ground it gains the Landed status. This move can hit a target that has the Sky-High status.
Snore Snore - Normal-type Snore: Special Move 50 100 16 30
Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 12 --
The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition.
Solar Blade Solar Blade - Grass-type Solar Blade: Physical Move 125 100 12 --
The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition.
Spirit Shackle Spirit Shackle - Ghost-type Spirit Shackle: Physical Move 90 100 12 --
Gives the target the Can't Escape status.
Spite Spite - Ghost-type Spite: Other Move -- 100 12 --
Removes 4 PP from the move last used by the target.
Steel Wing Steel Wing - Steel-type Steel Wing: Physical Move 70 90 20 10
Has a 10% chance of boosting the user's Defense stat by 1 stage.
Substitute Substitute - Normal-type Substitute: Other Move -- 101 12 --
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Sucker Punch Sucker Punch - Dark-type Sucker Punch: Physical Move 70 100 8 --
This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.
Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 8 --
Summons harsh sunlight for 5 turns.
Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- 101 20 --
Boosts the user's Attack stat by 2 stages.
Synthesis Synthesis - Grass-type Synthesis: Other Move -- 101 8 --
Restores 1/2 of the user's max HP. In harsh sunlight 2/3 of its max HP will be restored instead. In all other weather conditions 1/4 of its max HP will be restored instead.
Tailwind Tailwind - Flying-type Tailwind: Other Move -- 101 16 --
Gives the user's side the Tailwind status for 4 turns.
Trailblaze Trailblaze - Grass-type Trailblaze: Physical Move 50 100 20 --
Boosts the user's Speed stat by 1 stage.
U-turn U-turn - Bug-type U-turn: Physical Move 70 100 20 --
After attacking the user switches out of battle to be replaced by another party Pokémon.

Hisuian Form Standard Moves

Attack NameTypeCat.Att.Acc.PPEffect %
Aerial Ace Aerial Ace - Flying-type Aerial Ace: Physical Move 60 101 20 --
This move never misses.
Air Cutter Air Cutter - Flying-type Air Cutter: Special Move 60 95 20 --
This move has a 1-stage Critical-Hit Ratio Boost.
Air Slash Air Slash - Flying-type Air Slash: Special Move 75 95 16 30
Has a 30% chance of making the target flinch.
Aura Sphere Aura Sphere - Fighting-type Aura Sphere: Special Move 80 101 20 --
This move never misses.
Baton Pass Baton Pass - Normal-type Baton Pass: Other Move -- 101 20 --
The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes a substitute or other such effects they will be passed on to the Pokémon switching in.
Brave Bird Brave Bird - Flying-type Brave Bird: Physical Move 120 100 16 --
The user takes 1/3 of the damage dealt by this move.
Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 16 --
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Bulk Up Bulk Up - Fighting-type Bulk Up: Other Move -- 101 20 --
Boosts the user's Attack and Defense stats by 1 stage.
Bullet Seed Bullet Seed - Grass-type Bullet Seed: Physical Move 25 100 20 --
The user attacks 2 to 5 times in a row.
Close Combat Close Combat - Fighting-type Close Combat: Physical Move 120 100 8 --
Lowers the user's Defense and Sp. Def stats by 1 stage.
Coaching Coaching - Fighting-type Coaching: Other Move -- 101 12 --
Boosts allies' Attack and Defense stats by 1 stage.
Confuse Ray Confuse Ray - Ghost-type Confuse Ray: Other Move -- 100 12 --
Confuses the target.
Defog Defog - Flying-type Defog: Other Move -- 101 16 --
Lowers the target's evasiveness by 1 stage. Removes statuses such as Reflect Spikes and Safeguard as well as any terrain.
Double Team Double Team - Normal-type Double Team: Other Move -- 101 16 --
Boosts the user's evasiveness by 1 stage.
Dual Wingbeat Dual Wingbeat - Flying-type Dual Wingbeat: Physical Move 40 90 12 --
The user attacks twice in a row.
Endure Endure - Normal-type Endure: Other Move -- 101 12 --
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Energy Ball Energy Ball - Grass-type Energy Ball: Special Move 90 100 12 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Feather Dance Feather Dance - Flying-type Feather Dance: Other Move -- 100 16 --
Lowers the target's Attack stat by 2 stages.
Focus Blast Focus Blast - Fighting-type Focus Blast: Special Move 120 70 8 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Focus Punch Focus Punch - Fighting-type Focus Punch: Physical Move 150 100 20 --
This move fails if the user has already taken damage from a move in the same turn.
Frenzy Plant Frenzy Plant - Grass-type Frenzy Plant: Special Move 150 90 8 --
The user gains the Recharging status on the turn after this move is used.
Giga Drain Giga Drain - Grass-type Giga Drain: Special Move 75 100 12 --
The user's HP is restored by 1/2 of the damage dealt by this move.
Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 8 --
The user gains the Recharging status on the turn after this move is used.
Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 20 --
The heavier the target the greater this move's power (ranging between 20 and 120).
Grassy Glide Grassy Glide - Grass-type Grassy Glide: Physical Move 55 100 20 --
If the user is under the effect of Grassy Terrain this move's priority becomes +1.
Grassy Terrain Grassy Terrain - Grass-type Grassy Terrain: Other Move -- 101 12 --
Turns the entire field into Grassy Terrain for 5 turns.
Haze Haze - Ice-type Haze: Other Move -- 101 20 --
Eliminates every stat change on the entire field.
Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
Boosts the power of an ally's move by 50% during the turn this move is used.
Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 8 --
The user gains the Recharging status on the turn after this move is used.
Knock Off Knock Off - Dark-type Knock Off: Physical Move 65 100 20 --
This move's power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
Leaf Blade Leaf Blade - Grass-type Leaf Blade: Physical Move 90 100 16 --
This move has a 1-stage Critical-Hit Ratio Boost.
Leaf Storm Leaf Storm - Grass-type Leaf Storm: Special Move 130 90 8 --
Lowers the user's Sp. Atk stat by 2 stages.
Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 20 --
Gives the user's side the Light Screen status for 5 turns.
Low Kick Low Kick - Fighting-type Low Kick: Physical Move ?? 100 20 --
The heavier the target the greater this move's power (ranging between 20 and 120).
Low Sweep Low Sweep - Fighting-type Low Sweep: Physical Move 65 100 20 --
Lowers the target's Speed stat by 1 stage.
Nasty Plot Nasty Plot - Dark-type Nasty Plot: Other Move -- 101 20 --
Boosts the user's Sp. Atk stat by 2 stages.
Night Shade Night Shade - Ghost-type Night Shade: Special Move ?? 100 16 --
Deals 50 HP of damage.
Pluck Pluck - Flying-type Pluck: Physical Move 60 100 20 --
If the target is holding a Berry the user eats that Berry and gains its effect.
Protect Protect - Normal-type Protect: Other Move -- 101 8 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 8 --
Summons rain for 5 turns.
Rest Rest - Psychic-type Rest: Other Move -- 101 8 --
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Reversal Reversal - Fighting-type Reversal: Physical Move ?? 100 16 --
The less HP the user has left the greater this move's power (ranging between 20 and 200).
Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 16 --
Lowers the target's Speed stat by 1 stage.
Roost Roost - Flying-type Roost: Other Move -- 101 8 --
Restores 1/2 of the user's max HP. If the user is a Flying type it will lose the Flying type for the turn.
Round Round - Normal-type Round: Special Move 60 100 16 --
If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled.
Scary Face Scary Face - Normal-type Scary Face: Other Move -- 100 12 --
Lowers the target's Speed stat by 2 stages.
Seed Bomb Seed Bomb - Grass-type Seed Bomb: Physical Move 80 100 16 --
Shadow Claw Shadow Claw - Ghost-type Shadow Claw: Physical Move 70 100 16 --
This move has a 1-stage Critical-Hit Ratio Boost.
Shadow Sneak Shadow Sneak - Ghost-type Shadow Sneak: Physical Move 40 100 20 --
Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 12 --
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Smack Down Smack Down - Rock-type Smack Down: Physical Move 50 100 16 --
If the target is off the ground it gains the Landed status. This move can hit a target that has the Sky-High status.
Snore Snore - Normal-type Snore: Special Move 50 100 16 30
Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 12 --
The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition.
Steel Wing Steel Wing - Steel-type Steel Wing: Physical Move 70 90 20 10
Has a 10% chance of boosting the user's Defense stat by 1 stage.
Substitute Substitute - Normal-type Substitute: Other Move -- 101 12 --
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Sucker Punch Sucker Punch - Dark-type Sucker Punch: Physical Move 70 100 8 --
This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.
Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 8 --
Summons harsh sunlight for 5 turns.
Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- 101 20 --
Boosts the user's Attack stat by 2 stages.
Synthesis Synthesis - Grass-type Synthesis: Other Move -- 101 8 --
Restores 1/2 of the user's max HP. In harsh sunlight 2/3 of its max HP will be restored instead. In all other weather conditions 1/4 of its max HP will be restored instead.
Tailwind Tailwind - Flying-type Tailwind: Other Move -- 101 16 --
Gives the user's side the Tailwind status for 4 turns.
Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
Gives the target the Taunted status.
Trailblaze Trailblaze - Grass-type Trailblaze: Physical Move 50 100 20 --
Boosts the user's Speed stat by 1 stage.
Triple Arrows Triple Arrows - Fighting-type Triple Arrows: Physical Move 90 100 12 --
Has a 50% chance of lowering the target's Defense stat by 1 stage and has a 30% chance of making the target flinch. This move has a 1-stage Critical-Hit Ratio Boost.
U-turn U-turn - Bug-type U-turn: Physical Move 70 100 20 --
After attacking the user switches out of battle to be replaced by another party Pokémon.
Upper Hand Upper Hand - Fighting-type Upper Hand: Physical Move 65 100 16 --
Makes the target flinch. This move fails if the target isn't about to use a priority move.


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 530 78 107 75 100 100 70
Max Stats
Hindering Nature
Standard 153 - 185 114 - 143 85 - 114 108 - 136 108 - 136 81 - 109
Max Stats
Neutral Nature
Standard 153 - 185 127 - 159 95 - 127 120 - 152 120 - 152 90 - 122
Max Stats
Beneficial Nature
Standard 153 - 185 139 - 174 104 - 139 132 - 167 132 - 167 99 - 134
78
107
75
70
100
100

Stats - Hisuian Decidueye

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 530 88 112 80 95 95 60
Max Stats
Hindering Nature
Standard 148 - 195 118 - 147 90 - 118 103 - 132 103 - 132 72 - 100
Max Stats
Neutral Nature
Standard 148 - 195 132 - 164 100 - 132 115 - 147 115 - 147 80 - 112
Max Stats
Beneficial Nature
Standard 148 - 195 145 - 180 110 - 145 126 - 161 126 - 161 88 - 123
88
112
80
60
95
95

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