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General | Location | Attacks | Stats | Egg Moves |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
Picture | ||
Abilities: Oblivious - Own Tempo - Regenerator (Hidden) (Normal Forme) - Quick Draw- Own Tempo - Regenerator (Hidden) (Galarian Form) | |||||
Oblivious: The Pokémon cannot be under the Attract condition, Intimidated, or be taunted, while having this ability. Own Tempo: The Pokémon cannot be Confused while having this ability. Blocks Intimidate Hidden Ability: Regenerator: When the Pokémon switches out of battle, up to 33.3% of its maximum Hit Points are restored Galarian Form Abilities: Quick Draw: At the start of each turn, this Pokémon has a 30% chance of moving first in the Speed Priority Bracket Own Tempo: The Pokémon cannot be Confused while having this ability. Blocks Intimidate Hidden Ability: Regenerator: When the Pokémon switches out of battle, up to 33.3% of its maximum Hit Points are restored |
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Experience Growth | Base Happiness | Effort Values Earned | Can Change Tera Type? | ||
1,000,000 Points Medium Fast |
50 | 2 Defense Point(s) Galarian Form 2 Attack Point(s) | Yes |
Wild Hold Item | Egg Groups | ||||
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Evolutionary Chain | ||||||||||
Alternate Forms | |||||
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Locations- In-Depth Details |
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Scarlet | Casseroya Lake, West Province Area Two Fixed: Casseroya Lake Tera Raid Battles: 5 Star Raid Battles | Map | |
Violet | Casseroya Lake, West Province Area Two Fixed: Casseroya Lake Tera Raid Battles: 5 Star Raid Battles | Map | |
The Indigo Disk | Scarlet | Evovle Slowpoke Tera Raid Battles: 6 Star Raid Battles |
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Violet | Evovle Slowpoke Tera Raid Battles: 6 Star Raid Battles |
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Paldea Wild Spawn Biomes | Lake, River, Beach |
Flavor Text | ||
Scarlet | When a Slowpoke went hunting in the sea, its tail was bitten by a Shellder. That made it evolve into Slowbro. | Violet | If the tail-biting Shellder is thrown off in a harsh battle, this Pokémon reverts to being an ordinary Slowpoke. |
Scarlet | Shellder seems blissful over the taste of Slowbro even though the toxins seeping from the bite have caused Shellder to faint. | Violet | Shellder bites down hard on Slowbro's arm to suck out more poison. This seems to cause itching, so Slowbro occasionally lashes out. |
Attacks | Level Up | TM & HM | Egg Moves |
Level Up Anchors | Galarian | Standard |
Standard Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Withdraw | -- | 101 | 40 | -- | ||||
The user withdraws its body into its hard shell, boosting its Defense stat. | |||||||||
— | Tackle | 40 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Growl | -- | 100 | 40 | -- | ||||
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | |||||||||
— | Water Gun | 40 | 100 | 25 | -- | ||||
The target is blasted with a forceful shot of water. | |||||||||
— | Curse | -- | 101 | 10 | -- | ||||
A move that has different effects depending on whether the user is a Ghost type or not. | |||||||||
9 | Yawn | -- | 101 | 10 | -- | ||||
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | |||||||||
12 | Confusion | 50 | 100 | 25 | 10 | ||||
The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. | |||||||||
15 | Disable | -- | 100 | 20 | -- | ||||
For four turns, the target will be unable to use whichever move it last used. | |||||||||
18 | Water Pulse | 60 | 100 | 20 | 20 | ||||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||||
21 | Headbutt | 70 | 100 | 15 | 30 | ||||
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||||
24 | Zen Headbutt | 80 | 90 | 15 | 20 | ||||
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||||
27 | Amnesia | -- | 101 | 20 | -- | ||||
The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. | |||||||||
30 | Surf | 90 | 100 | 15 | -- | ||||
The user attacks everything around it by swamping its surroundings with a giant wave. | |||||||||
33 | Slack Off | -- | 101 | 5 | -- | ||||
The user slacks off, restoring its own HP by up to half its max HP. | |||||||||
36 | Psychic | 90 | 100 | 10 | 10 | ||||
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | |||||||||
41 | Psych Up | -- | 101 | 10 | -- | ||||
The user hypnotizes itself into copying any stat change made by the target. | |||||||||
46 | Rain Dance | -- | 101 | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |||||||||
51 | Heal Pulse | -- | 101 | 10 | -- | ||||
The user emits a healing pulse that restores the target's HP by up to half its max HP. |
Galarian Form Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
Evolve | Shell Side Arm | 90 | 100 | 10 | 20 | ||||
This move is either physical or special-whichever will inflict more damage. This may also poison the target. | |||||||||
— | Tackle | 40 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Growl | -- | 100 | 40 | -- | ||||
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | |||||||||
— | Acid | 40 | 100 | 30 | 10 | ||||
Opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats. | |||||||||
— | Withdraw | -- | 101 | 40 | -- | ||||
The user withdraws its body into its hard shell, boosting its Defense stat. | |||||||||
— | Curse | -- | 101 | 10 | -- | ||||
A move that has different effects depending on whether the user is a Ghost type or not. | |||||||||
9 | Yawn | -- | 101 | 10 | -- | ||||
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | |||||||||
12 | Confusion | 50 | 100 | 25 | 10 | ||||
The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. | |||||||||
15 | Disable | -- | 100 | 20 | -- | ||||
For four turns, the target will be unable to use whichever move it last used. | |||||||||
18 | Water Pulse | 60 | 100 | 20 | 20 | ||||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||||
21 | Headbutt | 70 | 100 | 15 | 30 | ||||
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||||
24 | Zen Headbutt | 80 | 90 | 15 | 20 | ||||
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||||
27 | Amnesia | -- | 101 | 20 | -- | ||||
The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. | |||||||||
30 | Surf | 90 | 100 | 15 | -- | ||||
The user attacks everything around it by swamping its surroundings with a giant wave. | |||||||||
33 | Slack Off | -- | 101 | 5 | -- | ||||
The user slacks off, restoring its own HP by up to half its max HP. | |||||||||
36 | Psychic | 90 | 100 | 10 | 10 | ||||
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | |||||||||
39 | Psych Up | -- | 101 | 10 | -- | ||||
The user hypnotizes itself into copying any stat change made by the target. | |||||||||
42 | Rain Dance | -- | 101 | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |||||||||
45 | Heal Pulse | -- | 101 | 10 | -- | ||||
The user emits a healing pulse that restores the target's HP by up to half its max HP. |
Technical Machine Attacks | ||||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Form | ||
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TM001 | Take Down | 90 | 85 | 20 | -- | |||||
A reckless full-body charge attack for slamming into the target. This also damages the user a little. | ||||||||||
TM006 | Scary Face | -- | 100 | 10 | -- | |||||
The user frightens the target with a scary face to harshly lower its Speed stat. | ||||||||||
TM007 | Protect | -- | 101 | 10 | -- | |||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ||||||||||
TM010 | Ice Fang | 65 | 95 | 15 | 10 | |||||
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. | ||||||||||
TM011 | Water Pulse | 60 | 100 | 20 | 20 | |||||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | ||||||||||
TM013 | Acid Spray | 40 | 100 | 20 | -- | |||||
The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat. | ||||||||||
TM016 | Psybeam | 65 | 100 | 20 | 10 | |||||
The target is attacked with a peculiar ray. This may also confuse the target. | ||||||||||
TM022 | Chilling Water | 50 | 100 | 20 | -- | |||||
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | ||||||||||
TM025 | Facade | 70 | 100 | 20 | -- | |||||
This move's power is doubled if the user is poisoned, burned, or paralyzed. | ||||||||||
TM028 | Bulldoze | 60 | 100 | 20 | -- | |||||
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | ||||||||||
TM032 | Swift | 60 | 101 | 20 | -- | |||||
Star-shaped rays are shot at opposing Pokémon. This attack never misses. | ||||||||||
TM034 | Icy Wind | 55 | 95 | 15 | -- | |||||
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | ||||||||||
TM035 | Mud Shot | 55 | 95 | 15 | -- | |||||
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | ||||||||||
TM041 | Stored Power | 20 | 100 | 10 | -- | |||||
The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. | ||||||||||
TM043 | Fling | ?? | 100 | 10 | -- | |||||
The user flings its held item at the target to attack. This move's power and effects depend on the item. | ||||||||||
TM045 | Venoshock | 65 | 100 | 10 | -- | |||||
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. | ||||||||||
TM046 | Avalanche | 60 | 100 | 10 | -- | |||||
This move's power is doubled if the target has inflicted damage on the user in the same turn. | ||||||||||
TM047 | Endure | -- | 101 | 10 | -- | |||||
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | ||||||||||
TM049 | Sunny Day | -- | 101 | 5 | -- | |||||
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | ||||||||||
TM050 | Rain Dance | -- | 101 | 5 | -- | |||||
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | ||||||||||
TM051 | Sandstorm | -- | 101 | 10 | -- | |||||
A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. | ||||||||||
TM052 | Snowscape | -- | 101 | 10 | -- | |||||
The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. | ||||||||||
TM054 | Psyshock | 80 | 100 | 10 | -- | |||||
The user materializes an odd psychic wave to attack the target. This move deals physical damage. | ||||||||||
TM055 | Dig | 80 | 100 | 10 | -- | |||||
The user burrows into the ground on the first turn, then attacks on the next turn. | ||||||||||
TM058 | Brick Break | 75 | 100 | 15 | -- | |||||
The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. | ||||||||||
TM059 | Zen Headbutt | 80 | 90 | 15 | 20 | |||||
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | ||||||||||
TM062 | Foul Play | 95 | 100 | 15 | -- | |||||
The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. | ||||||||||
TM066 | Body Slam | 85 | 100 | 15 | 30 | |||||
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | ||||||||||
TM069 | Ice Punch | 75 | 100 | 15 | 10 | |||||
The target is attacked with an icy punch. This may also leave the target frozen. | ||||||||||
TM070 | Sleep Talk | -- | 101 | 10 | -- | |||||
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | ||||||||||
TM073 | Drain Punch | 75 | 100 | 10 | -- | |||||
The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. | ||||||||||
TM075 | Light Screen | -- | 101 | 30 | -- | |||||
A wondrous wall of light is put up to reduce damage from special moves for five turns. | ||||||||||
TM076 | Rock Blast | 25 | 90 | 10 | -- | |||||
The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. | ||||||||||
TM077 | Waterfall | 80 | 100 | 15 | 20 | |||||
The user charges at the target and may make it flinch. | ||||||||||
TM080 | Metronome | -- | 101 | 10 | -- | |||||
The user waggles a finger and stimulates its brain into randomly using nearly any move. | ||||||||||
TM081 | Grass Knot | ?? | 100 | 20 | -- | |||||
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | ||||||||||
TM082 | Thunder Wave | -- | 90 | 20 | -- | |||||
The user launches a weak jolt of electricity that paralyzes the target. | ||||||||||
TM083 | Poison Jab | 80 | 100 | 20 | 30 | |||||
The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. | ||||||||||
TM085 | Rest | -- | 101 | 5 | -- | |||||
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | ||||||||||
TM089 | Body Press | 80 | 100 | 10 | -- | |||||
The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. | ||||||||||
TM092 | Imprison | -- | 101 | 10 | -- | |||||
If opposing Pokémon know any move also known by the user, they are prevented from using it. | ||||||||||
TM098 | Skill Swap | -- | 101 | 10 | -- | |||||
The user employs its psychic power to exchange Abilities with the target. | ||||||||||
TM101 | Power Gem | 80 | 100 | 20 | -- | |||||
The user attacks with a ray of light that sparkles as if it were made of gemstones. | ||||||||||
TM102 | Gunk Shot | 120 | 80 | 5 | 30 | |||||
The user shoots filthy garbage at the target to attack. This may also poison the target. | ||||||||||
TM103 | Substitute | -- | 101 | 10 | -- | |||||
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | ||||||||||
TM104 | Iron Defense | -- | 101 | 15 | -- | |||||
The user hardens its body's surface like iron, sharply boosting its Defense stat. | ||||||||||
TM109 | Trick | -- | 100 | 10 | -- | |||||
The user catches the target off guard and swaps the target's held item with its own. | ||||||||||
TM110 | Liquidation | 85 | 100 | 10 | 20 | |||||
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. | ||||||||||
TM114 | Shadow Ball | 80 | 100 | 15 | 20 | |||||
The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. | ||||||||||
TM120 | Psychic | 90 | 100 | 10 | 10 | |||||
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | ||||||||||
TM123 | Surf | 90 | 100 | 15 | -- | |||||
The user attacks everything around it by swamping its surroundings with a giant wave. | ||||||||||
TM125 | Flamethrower | 90 | 100 | 15 | 10 | |||||
The target is scorched with an intense blast of fire. This may also leave the target with a burn. | ||||||||||
TM128 | Amnesia | -- | 101 | 20 | -- | |||||
The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. | ||||||||||
TM129 | Calm Mind | -- | 101 | 20 | -- | |||||
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | ||||||||||
TM130 | Helping Hand | -- | 101 | 20 | -- | |||||
The user assists an ally by boosting the power of that ally's attack. | ||||||||||
TM135 | Ice Beam | 90 | 100 | 10 | 10 | |||||
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | ||||||||||
TM138 | Psychic Terrain | -- | 101 | 10 | -- | |||||
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | ||||||||||
TM140 | Nasty Plot | -- | 101 | 20 | -- | |||||
The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | ||||||||||
TM141 | Fire Blast | 110 | 85 | 5 | 10 | |||||
The target is attacked with an intense blast of all- consuming fire. This may also leave the target with a burn. | ||||||||||
TM142 | Hydro Pump | 110 | 80 | 5 | -- | |||||
The target is blasted by a huge volume of water launched under great pressure. | ||||||||||
TM143 | Blizzard | 110 | 70 | 5 | 10 | |||||
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | ||||||||||
TM148 | Sludge Bomb | 90 | 100 | 10 | 30 | |||||
The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. | ||||||||||
TM149 | Earthquake | 100 | 100 | 10 | -- | |||||
The user sets off an earthquake that strikes every Pokémon around it. | ||||||||||
TM152 | Giga Impact | 150 | 90 | 5 | -- | |||||
The user charges at the target using every bit of its power. The user can't move on the next turn. | ||||||||||
TM158 | Focus Blast | 120 | 70 | 5 | 10 | |||||
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | ||||||||||
TM161 | Trick Room | -- | 101 | 5 | -- | |||||
The user creates a bizarre area in which slower Pokémon get to move first for five turns. | ||||||||||
TM163 | Hyper Beam | 150 | 90 | 5 | -- | |||||
The target is attacked with a powerful beam. The user can't move on the next turn. | ||||||||||
TM171 | Tera Blast | 80 | 100 | 10 | -- | |||||
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. | ||||||||||
TM174 | Haze | -- | 101 | 30 | -- | |||||
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | ||||||||||
TM175 | Toxic | -- | 90 | 10 | -- | |||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ||||||||||
TM179 | Smack Down | 50 | 100 | 15 | -- | |||||
The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. | ||||||||||
TM188 | Scald | 80 | 100 | 15 | 30 | |||||
The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn. | ||||||||||
TM192 | Focus Punch | 150 | 100 | 20 | -- | |||||
The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. | ||||||||||
TM193 | Weather Ball | 50 | 100 | 10 | -- | |||||
This move's type and power change depending on the weather at the time the move is used. | ||||||||||
TM203 | Psych Up | -- | 101 | 10 | -- | |||||
The user hypnotizes itself into copying any stat change made by the target. | ||||||||||
TM204 | Double-Edge | 120 | 100 | 15 | -- | |||||
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | ||||||||||
TM208 | Whirlpool | 35 | 85 | 15 | 100 | |||||
The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. | ||||||||||
TM209 | Muddy Water | 90 | 85 | 10 | 30 | |||||
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. | ||||||||||
TM214 | Sludge Wave | 95 | 100 | 10 | 10 | |||||
The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those it hits. | ||||||||||
TM217 | Future Sight | 120 | 100 | 10 | -- | |||||
Two turns after this move is used, a hunk of psychic energy attacks the target. | ||||||||||
TM218 | Expanding Force | 80 | 100 | 10 | -- | |||||
The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. | ||||||||||
TM224 | Curse | -- | 101 | 10 | -- | |||||
A move that has different effects depending on whether the user is a Ghost type or not. | ||||||||||
TM228 | Psychic Noise | 75 | 100 | 10 | 100 | |||||
The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
Egg Moves(Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Stomp | 65 | 100 | 20 | 30 | Details | |||
The user attacks by stomping on the target with a big foot. This may also make the target flinch. | ||||||||
Belly Drum | -- | 101 | 10 | -- | Details | |||
The user maximizes its Attack stat but loses HP equal to half its max HP. | ||||||||
Block | -- | 101 | 5 | -- | Details | |||
The user blocks the target's way with arms spread wide to prevent the target from fleeing. | ||||||||
Belch | 120 | 90 | 10 | -- | Details | |||
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. |
Move Reminder Exclusive Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Form | |
---|---|---|---|---|---|---|---|---|
Future Sight | 120 | 100 | 10 | -- | ||||
Two turns after this move is used, a hunk of psychic energy attacks the target. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 490 | 95 | 75 | 110 | 100 | 80 | 30 | |
Max Stats Hindering Nature |
Lv. 50 | 155 - 202 | 72 - 114 | 103 - 145 | 94 - 136 | 76 - 118 | 31 - 73 |
Lv. 100 | 300 - 394 | 139 - 224 | 202 - 287 | 184 - 269 | 148 - 233 | 58 - 143 | |
Max Stats Neutral Nature |
Lv. 50 | 155 - 202 | 80 - 127 | 115 - 162 | 105 - 152 | 85 - 132 | 35 - 82 |
Lv. 100 | 300 - 394 | 155 - 249 | 225 - 319 | 205 - 299 | 165 - 259 | 65 - 159 | |
Max Stats Beneficial Nature |
Lv. 50 | 155 - 202 | 88 - 139 | 126 - 178 | 115 - 167 | 93 - 145 | 38 - 90 |
Lv. 100 | 300 - 394 | 170 - 273 | 247 - 350 | 225 - 328 | 181 - 284 | 71 - 174 |
95
75
110
30
80
100
Stats - Galarian Slowbro | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 490 | 95 | 100 | 95 | 100 | 70 | 30 | |
Max Stats Hindering Nature |
Lv. 50 | 155 - 202 | 94 - 136 | 90 - 132 | 94 - 136 | 67 - 109 | 31 - 73 |
Lv. 100 | 300 - 394 | 184 - 269 | 175 - 260 | 184 - 269 | 130 - 215 | 58 - 143 | |
Max Stats Neutral Nature |
Lv. 50 | 155 - 202 | 105 - 152 | 100 - 147 | 105 - 152 | 75 - 122 | 35 - 82 |
Lv. 100 | 300 - 394 | 205 - 299 | 195 - 289 | 205 - 299 | 145 - 239 | 65 - 159 | |
Max Stats Beneficial Nature |
Lv. 50 | 155 - 202 | 115 - 167 | 110 - 161 | 115 - 167 | 82 - 134 | 38 - 90 |
Lv. 100 | 300 - 394 | 225 - 328 | 214 - 317 | 225 - 328 | 159 - 262 | 71 - 174 |
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100
95
30
70
100
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