Standard Level Up | 
|
				| Evolve | 
				Shadow Claw | 
				  | 
				  | 
				70 | 
				100 | 
				15 | 
				-- | 
				| The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. | 
				| — | 
				Tackle | 
				  | 
				  | 
				40 | 
				100 | 
				35 | 
				-- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | 
				Leech Seed | 
				  | 
				  | 
				-- | 
				90 | 
				10 | 
				-- | 
				| A seed is planted on the target. It steals some HP from the target every turn. | 
				| — | 
				Astonish | 
				  | 
				  | 
				30 | 
				100 | 
				15 | 
				30 | 
				| The user attacks the target by crying out in a startling fashion. This may also make the target flinch. | 
				| — | 
				Branch Poke | 
				  | 
				  | 
				40 | 
				100 | 
				40 | 
				-- | 
				| The user attacks the target by poking it with a sharply pointed branch. | 
				| 12 | 
				Confuse Ray | 
				  | 
				  | 
				-- | 
				100 | 
				10 | 
				-- | 
				| The target is exposed to a sinister ray that causes confusion. | 
				| 16 | 
				Will-O-Wisp | 
				  | 
				  | 
				-- | 
				85 | 
				15 | 
				-- | 
				| The user shoots a sinister flame at the target to inflict a burn. | 
				| 20 | 
				Hex | 
				  | 
				  | 
				65 | 
				100 | 
				10 | 
				-- | 
				| This relentless attack does massive damage to a target affected by status conditions. | 
				| 24 | 
				Growth | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				| The user's body grows all at once, boosting the Attack and Sp. Atk stats. | 
				| 28 | 
				Horn Leech | 
				  | 
				  | 
				75 | 
				100 | 
				10 | 
				-- | 
				| The user drains the target's energy with its horns. The user's HP is restored by up to half the damage taken by the target. | 
				| 32 | 
				Curse | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				| A move that has different effects depending on whether the user is a Ghost type or not. | 
				| 36 | 
				Phantom Force | 
				  | 
				  | 
				90 | 
				100 | 
				10 | 
				-- | 
				| The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. | 
				| 40 | 
				Ingrain | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				| The user lays roots that restore its own HP every turn. Because the user is now rooted, it can't switch out. | 
				| 44 | 
				Wood Hammer | 
				  | 
				  | 
				120 | 
				100 | 
				15 | 
				-- | 
				| The user slams its rugged body into the target to attack. This also damages the user quite a lot. | 
				| 48 | 
				Destiny Bond | 
				  | 
				  | 
				-- | 
				101 | 
				5 | 
				-- | 
				| If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession. | 
				| 52 | 
				Forest's Curse | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				| The user puts a forest curse on the target. This adds Grass type to the target's type. | 
Technical Machine Attacks | 
|
| TM001 | 
					Take Down | 
					  | 
					  | 
					90 | 
					85 | 
					20 | 
					-- | 
					| A reckless full-body charge attack for slamming into the target. This also damages the user a little. | 
| TM006 | 
					Scary Face | 
					  | 
					  | 
					-- | 
					100 | 
					10 | 
					-- | 
					| The user frightens the target with a scary face to harshly lower its Speed stat. | 
| TM007 | 
					Protect | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM017 | 
					Confuse Ray | 
					  | 
					  | 
					-- | 
					100 | 
					10 | 
					-- | 
					| The target is exposed to a sinister ray that causes confusion. | 
| TM018 | 
					Thief | 
					  | 
					  | 
					60 | 
					100 | 
					25 | 
					-- | 
					| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 
| TM020 | 
					Trailblaze | 
					  | 
					  | 
					50 | 
					100 | 
					20 | 
					-- | 
					| The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | 
| TM025 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| This move's power is doubled if the user is poisoned, burned, or paralyzed. | 
| TM028 | 
					Bulldoze | 
					  | 
					  | 
					60 | 
					100 | 
					20 | 
					-- | 
					| The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | 
| TM029 | 
					Hex | 
					  | 
					  | 
					65 | 
					100 | 
					10 | 
					-- | 
					| This relentless attack does massive damage to a target affected by status conditions. | 
| TM033 | 
					Magical Leaf | 
					  | 
					  | 
					60 | 
					101 | 
					20 | 
					-- | 
					| The user scatters curious leaves that chase the target. This attack never misses. | 
| TM042 | 
					Night Shade | 
					  | 
					  | 
					?? | 
					100 | 
					15 | 
					-- | 
					| The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | 
| TM047 | 
					Endure | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | 
| TM049 | 
					Sunny Day | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | 
| TM050 | 
					Rain Dance | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | 
| TM055 | 
					Dig | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| The user burrows into the ground on the first turn, then attacks on the next turn. | 
| TM061 | 
					Shadow Claw | 
					  | 
					  | 
					70 | 
					100 | 
					15 | 
					-- | 
					| The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. | 
| TM062 | 
					Foul Play | 
					  | 
					  | 
					95 | 
					100 | 
					15 | 
					-- | 
					| The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. | 
| TM070 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | 
| TM071 | 
					Seed Bomb | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					-- | 
					| The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. | 
| TM073 | 
					Drain Punch | 
					  | 
					  | 
					75 | 
					100 | 
					10 | 
					-- | 
					| The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. | 
| TM074 | 
					Reflect | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| A wondrous wall of light is put up to reduce damage from physical moves for five turns. | 
| TM081 | 
					Grass Knot | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | 
| TM083 | 
					Poison Jab | 
					  | 
					  | 
					80 | 
					100 | 
					20 | 
					30 | 
					| The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. | 
| TM085 | 
					Rest | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | 
| TM086 | 
					Rock Slide | 
					  | 
					  | 
					75 | 
					90 | 
					10 | 
					30 | 
					| Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | 
| TM092 | 
					Imprison | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| If opposing Pokémon know any move also known by the user, they are prevented from using it. | 
| TM094 | 
					Dark Pulse | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					20 | 
					| The user releases a horrible aura imbued with ill intent. This may also make the target flinch. | 
| TM098 | 
					Skill Swap | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user employs its psychic power to exchange Abilities with the target. | 
| TM103 | 
					Substitute | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | 
| TM105 | 
					X-Scissor | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					-- | 
					| The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. | 
| TM107 | 
					Will-O-Wisp | 
					  | 
					  | 
					-- | 
					85 | 
					15 | 
					-- | 
					| The user shoots a sinister flame at the target to inflict a burn. | 
| TM109 | 
					Trick | 
					  | 
					  | 
					-- | 
					100 | 
					10 | 
					-- | 
					| The user catches the target off guard and swaps the target's held item with its own. | 
| TM111 | 
					Giga Drain | 
					  | 
					  | 
					75 | 
					100 | 
					10 | 
					-- | 
					| A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | 
| TM114 | 
					Shadow Ball | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					20 | 
					| The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. | 
| TM119 | 
					Energy Ball | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					10 | 
					| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | 
| TM120 | 
					Psychic | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					10 | 
					| The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | 
| TM129 | 
					Calm Mind | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | 
| TM137 | 
					Grassy Terrain | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. | 
| TM149 | 
					Earthquake | 
					  | 
					  | 
					100 | 
					100 | 
					10 | 
					-- | 
					| The user sets off an earthquake that strikes every Pokémon around it. | 
| TM151 | 
					Phantom Force | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					-- | 
					| The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. | 
| TM152 | 
					Giga Impact | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM158 | 
					Focus Blast | 
					  | 
					  | 
					120 | 
					70 | 
					5 | 
					10 | 
					| The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | 
| TM159 | 
					Leaf Storm | 
					  | 
					  | 
					130 | 
					90 | 
					5 | 
					-- | 
					| The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. | 
| TM161 | 
					Trick Room | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | 
| TM163 | 
					Hyper Beam | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM168 | 
					Solar Beam | 
					  | 
					  | 
					120 | 
					100 | 
					10 | 
					-- | 
					| The user gathers light on the first turn, then blasts a bundled beam on the next turn. | 
| TM171 | 
					Tera Blast | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. | 
| TM174 | 
					Haze | 
					  | 
					  | 
					-- | 
					101 | 
					30 | 
					-- | 
					| The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | 
| TM175 | 
					Toxic | 
					  | 
					  | 
					-- | 
					90 | 
					10 | 
					-- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM177 | 
					Spite | 
					  | 
					  | 
					-- | 
					100 | 
					10 | 
					-- | 
					| The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | 
| TM181 | 
					Knock Off | 
					  | 
					  | 
					65 | 
					100 | 
					20 | 
					-- | 
					| The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. | 
| TM194 | 
					Grassy Glide | 
					  | 
					  | 
					55 | 
					100 | 
					20 | 
					-- | 
					| Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. | 
| TM195 | 
					Burning Jealousy | 
					  | 
					  | 
					70 | 
					100 | 
					5 | 
					100 | 
					| The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn. | 
| TM198 | 
					Poltergeist | 
					  | 
					  | 
					110 | 
					90 | 
					5 | 
					-- | 
					| The user attacks by controlling the target's item. This move fails if the target isn't holding an item. | 
| TM199 | 
					Lash Out | 
					  | 
					  | 
					75 | 
					100 | 
					5 | 
					-- | 
					| The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. | 
| TM202 | 
					Pain Split | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. | 
| TM203 | 
					Psych Up | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user hypnotizes itself into copying any stat change made by the target. | 
| TM219 | 
					Skitter Smack | 
					  | 
					  | 
					70 | 
					90 | 
					10 | 
					-- | 
					| The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. | 
| TM224 | 
					Curse | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| A move that has different effects depending on whether the user is a Ghost type or not. | 
| TM228 | 
					Psychic Noise | 
					  | 
					  | 
					75 | 
					100 | 
					10 | 
					100 | 
					| The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |