Locations - In-Depth Details |
| Sword |
Transfer from Pokémon HOME or Trade with players with Expansion Pass Max Raid Battles |
| Shield |
Transfer from Pokémon HOME or Trade with players with Expansion Pass Max Raid Battles |
| Crown Tundra |
Sword |
Slippery Slope, Frostpoint Field, Giant's Bed, Old Cemetery, Snowslide Slope, Tunnel to the Top, Path to the Peak, Giant's Foot, Roaring-Sea Caves, Frigid Sea, Three-Point Pass, Ballimere Lake, Lakeside Cave, Dynamax Adventures Max Raid Battles: Slippery Slope, Frostpoint Field, Giant's Bed, Old Cemetery, Snowslide Slope, Path to the Peak, Crown Shrine, Giant's Foot, Frigid Sea, Three-Point Pass, Ballimere Lake, Dyna Tree Hill | Details |
| Shield |
Slippery Slope, Frostpoint Field, Giant's Bed, Old Cemetery, Snowslide Slope, Tunnel to the Top, Path to the Peak, Giant's Foot, Roaring-Sea Caves, Frigid Sea, Three-Point Pass, Ballimere Lake, Lakeside Cave, Dynamax Adventures Max Raid Battles: Slippery Slope, Frostpoint Field, Giant's Bed, Old Cemetery, Snowslide Slope, Path to the Peak, Crown Shrine, Giant's Foot, Frigid Sea, Three-Point Pass, Ballimere Lake, Dyna Tree Hill | Details |
Standard Level Up |
|
| — |
Pound |
 |
 |
40 |
100 |
35 |
-- |
| The target is physically pounded with a long tail, a foreleg, or the like. |
| — |
Play Nice |
 |
 |
-- |
101 |
20 |
100 |
| The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. |
| 4 |
Disarming Voice |
 |
 |
40 |
101 |
15 |
-- |
| Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
| 9 |
Baby-Doll Eyes |
 |
 |
-- |
100 |
30 |
-- |
| The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first. |
| 12 |
Helping Hand |
 |
 |
-- |
101 |
20 |
-- |
| The user assists an ally by boosting the power of that ally's attack. |
| 16 |
Growl |
 |
 |
-- |
100 |
40 |
-- |
| The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| 20 |
Zen Headbutt |
 |
 |
80 |
90 |
15 |
20 |
| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| 24 |
Life Dew |
 |
 |
-- |
101 |
10 |
-- |
| The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle. |
| 28 |
After You |
 |
 |
-- |
101 |
15 |
-- |
| The user helps the target and makes it use its move right after the user. |
| 32 |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
| A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
| 36 |
Simple Beam |
 |
 |
-- |
100 |
15 |
-- |
| The user's mysterious psychic wave changes the target's Ability to Simple. |
| 40 |
Hyper Voice |
 |
 |
90 |
100 |
10 |
-- |
| The user lets loose a horribly echoing shout with the power to inflict damage. |
| 44 |
Heal Pulse |
 |
 |
-- |
101 |
10 |
-- |
| The user emits a healing pulse that restores the target's HP by up to half of its max HP. |
| 48 |
Double-Edge |
 |
 |
120 |
100 |
15 |
-- |
| A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| 52 |
Entrainment |
 |
 |
-- |
100 |
15 |
-- |
| The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. |
| 56 |
Misty Terrain |
 |
 |
-- |
101 |
10 |
-- |
| This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
| 60 |
Last Resort |
 |
 |
140 |
100 |
5 |
-- |
| This move can be used only after the user has used all the other moves it knows in the battle. |
Technical Machine Attacks |
|
| TM00 |
Mega Punch |
 |
 |
80 |
85 |
20 |
-- |
| The target is slugged by a punch thrown with muscle-packed power. |
| TM01 |
Mega Kick |
 |
 |
120 |
75 |
5 |
-- |
| The target is attacked by a kick launched with muscle-packed power. |
| TM03 |
Fire Punch |
 |
 |
75 |
100 |
15 |
10 |
| The target is punched with a fiery fist. This may also leave the target with a burn. |
| TM04 |
Ice Punch |
 |
 |
75 |
100 |
15 |
10 |
| The target is punched with an icy fist. This may also leave the target frozen. |
| TM05 |
Thunder Punch |
 |
 |
75 |
100 |
15 |
10 |
| The target is punched with an electrified fist. This may also leave the target with paralysis. |
| TM08 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
| The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM09 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
| The user charges at the target using every bit of its power. The user can't move on the next turn. |
| TM11 |
Solar Beam |
 |
 |
120 |
100 |
10 |
-- |
| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
| TM14 |
Thunder Wave |
 |
 |
-- |
90 |
20 |
-- |
| The user launches a weak jolt of electricity that paralyzes the target. |
| TM15 |
Dig |
 |
 |
80 |
100 |
10 |
-- |
| The user burrows into the ground, then attacks on the next turn. |
| TM17 |
Light Screen |
 |
 |
-- |
101 |
30 |
-- |
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| TM18 |
Reflect |
 |
 |
-- |
101 |
20 |
-- |
| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
| TM19 |
Safeguard |
 |
 |
-- |
101 |
25 |
-- |
| The user creates a protective field that prevents status conditions for five turns. |
| TM21 |
Rest |
 |
 |
-- |
101 |
10 |
-- |
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| TM24 |
Snore |
 |
 |
50 |
100 |
15 |
30 |
| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| TM25 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM27 |
Icy Wind |
 |
 |
55 |
95 |
15 |
100 |
| The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| TM31 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM33 |
Rain Dance |
 |
 |
-- |
101 |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
| TM34 |
Sunny Day |
 |
 |
-- |
101 |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| TM39 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM41 |
Helping Hand |
 |
 |
-- |
101 |
20 |
-- |
| The user assists an ally by boosting the power of that ally's attack. |
| TM59 |
Fling |
 |
 |
?? |
100 |
10 |
-- |
| The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| TM63 |
Drain Punch |
 |
 |
75 |
100 |
10 |
-- |
| An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
| TM70 |
Trick Room |
 |
 |
-- |
101 |
5 |
-- |
| The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| TM76 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM79 |
Retaliate |
 |
 |
70 |
100 |
5 |
-- |
| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. |
| TM87 |
Draining Kiss |
 |
 |
50 |
100 |
10 |
-- |
| The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target. |
| TM89 |
Misty Terrain |
 |
 |
-- |
101 |
10 |
-- |
| This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
| TM98 |
Stomping Tantrum |
 |
 |
75 |
100 |
10 |
-- |
| Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
Technical Record Attacks |
|
| TR01 |
Body Slam |
 |
 |
85 |
100 |
15 |
30 |
| The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
| TR02 |
Flamethrower |
 |
 |
90 |
100 |
15 |
10 |
| The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| TR04 |
Surf |
 |
 |
90 |
100 |
15 |
-- |
| The user attacks everything around it by swamping its surroundings with a giant wave. |
| TR05 |
Ice Beam |
 |
 |
90 |
100 |
10 |
10 |
| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| TR06 |
Blizzard |
 |
 |
110 |
70 |
5 |
10 |
| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| TR07 |
Low Kick |
 |
 |
?? |
100 |
20 |
-- |
| A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| TR08 |
Thunderbolt |
 |
 |
90 |
100 |
15 |
10 |
| A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
| TR09 |
Thunder |
 |
 |
110 |
70 |
10 |
30 |
| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| TR11 |
Psychic |
 |
 |
90 |
100 |
10 |
10 |
| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| TR15 |
Fire Blast |
 |
 |
110 |
85 |
5 |
10 |
| The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| TR17 |
Amnesia |
 |
 |
-- |
101 |
20 |
-- |
| The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. |
| TR20 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
| TR25 |
Psyshock |
 |
 |
80 |
100 |
10 |
-- |
| The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TR26 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TR27 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TR30 |
Encore |
 |
 |
-- |
100 |
5 |
-- |
| The user compels the target to keep using the move it encored for three turns. |
| TR31 |
Iron Tail |
 |
 |
100 |
75 |
15 |
30 |
| The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
| TR33 |
Shadow Ball |
 |
 |
80 |
100 |
15 |
20 |
| The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
| TR35 |
Uproar |
 |
 |
90 |
100 |
10 |
-- |
| The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| TR40 |
Skill Swap |
 |
 |
-- |
101 |
10 |
-- |
| The user employs its psychic power to exchange Abilities with the target. |
| TR42 |
Hyper Voice |
 |
 |
90 |
100 |
10 |
-- |
| The user lets loose a horribly echoing shout with the power to inflict damage. |
| TR49 |
Calm Mind |
 |
 |
-- |
101 |
20 |
-- |
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TR69 |
Zen Headbutt |
 |
 |
80 |
90 |
15 |
20 |
| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| TR77 |
Grass Knot |
 |
 |
?? |
100 |
20 |
-- |
| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| TR83 |
Ally Switch |
 |
 |
-- |
101 |
15 |
-- |
| The user teleports using a strange power and switches places with one of its allies. |
| TR85 |
Work Up |
 |
 |
-- |
101 |
30 |
-- |
| The user is roused, and its Attack and Sp. Atk stats increase. |
| TR86 |
Wild Charge |
 |
 |
90 |
100 |
15 |
-- |
| The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| TR92 |
Dazzling Gleam |
 |
 |
80 |
100 |
10 |
-- |
| The user damages opposing Pokémon by emitting a powerful flash. |
| TR95 |
Throat Chop |
 |
 |
80 |
100 |
15 |
100 |
| The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. |
Usable Max Moves |
|
| Max Flare |
 |
  |
130(Phy)/140(Spe) |
101 |
10 |
-- |
| This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. |
| Max Lightning |
 |
  |
130(Phy)/140(Spe) |
101 |
10 |
-- |
| This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. |
| Max Strike |
 |
  |
150(Phy)/150(Spe) |
101 |
10 |
-- |
| This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. |
| Max Knuckle |
 |
 |
100 |
101 |
10 |
-- |
| This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. |
| Max Phantasm |
 |
 |
130 |
101 |
10 |
-- |
| This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. |
| Max Hailstorm |
 |
  |
130(Phy)/140(Spe) |
101 |
10 |
-- |
| This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. |
| Max Geyser |
 |
 |
130 |
101 |
10 |
-- |
| This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns. |
| Max Starfall |
 |
 |
130 |
101 |
10 |
-- |
| This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns. |
| Max Mindstorm |
 |
  |
130(Phy)/130(Spe) |
101 |
10 |
-- |
| This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. |
| Max Quake |
 |
 |
130 |
101 |
10 |
-- |
| This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. |
| Max Darkness |
 |
 |
130 |
101 |
10 |
-- |
| This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. |
| Max Overgrowth |
 |
 |
140 |
101 |
10 |
-- |
| This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. |
| Max Steelspike |
 |
 |
130 |
101 |
10 |
-- |
| This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. |
| Max Guard |
 |
 |
|
101 |
10 |
-- |
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Transfer Only Moves (Details) |
|
| Toxic |
 |
 |
-- |
90 |
10 |
-- |
Gen VII TM06 |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Double Team |
 |
 |
-- |
101 |
15 |
-- |
Gen VII TM32 |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| Echoed Voice |
 |
 |
40 |
100 |
15 |
-- |
Gen VII TM49 |
| The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. |
| Charge Beam |
 |
 |
50 |
90 |
10 |
70 |
Gen VII TM57 |
| The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
| Psych Up |
 |
 |
-- |
101 |
10 |
-- |
Gen VII TM77 |
| The user hypnotizes itself into copying any stat change made by the target. |
| Dream Eater |
 |
 |
100 |
100 |
15 |
-- |
Gen VII TM85 |
| The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target. |
| Swagger |
 |
 |
-- |
85 |
15 |
-- |
Gen VII TM87 |
| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
| Confide |
 |
 |
-- |
101 |
20 |
100 |
Gen VII TM100 |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| Heal Bell |
 |
 |
-- |
101 |
5 |
-- |
Egg Move - Gen 7 |
| The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. |
| Covet |
 |
 |
60 |
100 |
25 |
-- |
Move Tutor - USM |
| The user endearingly approaches the target, then steals the target's held item. |
| Magic Coat |
 |
 |
-- |
101 |
15 |
-- |
Move Tutor - USM |
| Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves. |
| Gravity |
 |
 |
-- |
101 |
5 |
-- |
Move Tutor - USM |
| This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used. |
| Knock Off |
 |
 |
65 |
100 |
20 |
-- |
Move Tutor - USM |
| The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. |
| Role Play |
 |
 |
-- |
101 |
10 |
-- |
Move Tutor - USM |
| The user mimics the target completely, copying the target's Ability. |
| Heal Bell |
 |
 |
-- |
101 |
5 |
-- |
Move Tutor - USM |
| The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. |
| Pain Split |
 |
 |
-- |
101 |
20 |
-- |
Move Tutor - USM |
| The user adds its HP to the target's HP, then equally shares the combined HP with the target. |
| Focus Punch |
 |
 |
150 |
100 |
20 |
-- |
Move Tutor - USM |
| The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. |
| Laser Focus |
 |
 |
-- |
101 |
30 |
-- |
Move Tutor - USM |
| The user concentrates intensely. The attack on the next turn always results in a critical hit. |
| Incinerate |
 |
 |
60 |
100 |
15 |
-- |
Gen VI TM59 |
| The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. |
| Power-up Punch |
 |
 |
40 |
100 |
20 |
100 |
Gen VI TM98 |
| Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |