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General | Location | Attacks | Stats | Egg Moves |
Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
Picture | ||
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Abilities: Illuminate - Natural Cure - Analytic (Hidden Ability) | |||||
Illuminate: Raises the likelihood of meeting wild Pokémon by illuminating the surroundings. Natural Cure: The Pokémon’s status (BURN, PARALYZE, SLEEP, POISON, FREEZE) is healed when withdrawn from battle. Hidden Ability: Analytic: Attack power increases by 30% if the Pokémon is the last Pokémon to attack this turn |
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Experience Growth | Base Happiness | Effort Values Earned | Dynamax Capable? | ||
1,250,000 Points Slow |
50 | 1 Speed Point(s) | Staryu can Dynamax |
Wild Hold Item | Egg Groups | ||||||
Sword & Shield
Brilliant Diamond & Shining Pearl
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Evolutionary Chain | |||
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Locations- In-Depth Details |
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Sword | Transfer from Pokémon HOME or Trade with players with Expansion Pass Max Raid Battles |
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Shield | Transfer from Pokémon HOME or Trade with players with Expansion Pass Max Raid Battles |
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Isle of Armor | Sword | Challenge Beach, Training Lowlands Max Raid Battles: Workout Sea, Stepping-Stone Sea, Insular Sea, Honeycalm Sea | Details |
Shield | Challenge Beach, Training Lowlands Max Raid Battles: Workout Sea, Stepping-Stone Sea, Insular Sea, Honeycalm Sea | Details | |
Brilliant Diamond | Canalave City, Sunyshore City, Grand Underground | Details | |
Shining Pearl | Canalave City, Sunyshore City, Grand Underground | Details |
Flavor Text | ||
Sword | If you visit a beach at the end of summer, you'll be able to see groups of Staryu lighting up in a steady rhythm. | |
Shield | Fish Pokémon nibble at it, but Staryu isn't bothered. Its body regenerates quickly, even if part of it is completely torn off. | |
Brilliant Diamond | If Staryu's body is damaged, it will regenerate as long as the red core remains. The core flashes at midnight. | |
Shining Pearl |
Attacks | Level Up | TM & HM |
Standard Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Tackle | ![]() |
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40 | 100 | 35 | -- | ||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Harden | ![]() |
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-- | 101 | 30 | -- | ||
The user stiffens all the muscles in its body to raise its Defense stat. | |||||||||
4 | Water Gun | ![]() |
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40 | 100 | 25 | -- | ||
The target is blasted with a forceful shot of water. | |||||||||
8 | Confuse Ray | ![]() |
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-- | 100 | 10 | -- | ||
The target is exposed to a sinister ray that triggers confusion. | |||||||||
12 | Rapid Spin | ![]() |
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50 | 100 | 40 | 100 | ||
A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user's Speed stat. | |||||||||
16 | Minimize | ![]() |
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-- | 101 | 10 | -- | ||
The user compresses its body to make itself look smaller, which sharply raises its evasiveness. | |||||||||
20 | Swift | ![]() |
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60 | 101 | 20 | -- | ||
Star-shaped rays are shot at opposing Pokémon. This attack never misses. | |||||||||
24 | Psybeam | ![]() |
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65 | 100 | 20 | 10 | ||
The target is attacked with a peculiar ray. This may also leave the target confused. | |||||||||
28 | Brine | ![]() |
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65 | 100 | 10 | -- | ||
If the target's HP is half or less, this attack will hit with double the power. | |||||||||
32 | Light Screen | ![]() |
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-- | 101 | 30 | -- | ||
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
36 | Power Gem | ![]() |
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80 | 100 | 20 | -- | ||
The user attacks with a ray of light that sparkles as if it were made of gemstones. | |||||||||
40 | Psychic | ![]() |
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90 | 100 | 10 | 10 | ||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
44 | Surf | ![]() |
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90 | 100 | 15 | -- | ||
The user attacks everything around it by swamping its surroundings with a giant wave. | |||||||||
48 | Recover | ![]() |
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-- | 101 | 10 | -- | ||
Restoring its own cells, the user restores its own HP by half of its max HP. | |||||||||
52 | Cosmic Power | ![]() |
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-- | 101 | 20 | -- | ||
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. | |||||||||
56 | Hydro Pump | ![]() |
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110 | 80 | 5 | -- | ||
The target is blasted by a huge volume of water launched under great pressure. |
TM Anchors | Sword/Shield | Brilliant Diamond/Shining Pearl |
Sword & Shield Technical Machine Attacks | |||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM14 | Thunder Wave | ![]() |
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-- | 90 | 20 | -- | ||
The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
TM17 | Light Screen | ![]() |
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-- | 101 | 30 | -- | ||
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
TM18 | Reflect | ![]() |
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-- | 101 | 20 | -- | ||
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
TM21 | Rest | ![]() |
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-- | 101 | 10 | -- | ||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM24 | Snore | ![]() |
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50 | 100 | 15 | 30 | ||
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||||
TM25 | Protect | ![]() |
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-- | 101 | 10 | -- | ||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM27 | Icy Wind | ![]() |
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55 | 95 | 15 | 100 | ||
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | |||||||||
TM33 | Rain Dance | ![]() |
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-- | 101 | 5 | -- | ||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
TM35 | Hail | ![]() |
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-- | 101 | 10 | -- | ||
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | |||||||||
TM36 | Whirlpool | ![]() |
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35 | 85 | 15 | 100 | ||
The user traps the target in a violent swirling whirlpool for four to five turns. | |||||||||
TM39 | Facade | ![]() |
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70 | 100 | 20 | -- | ||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM40 | Swift | ![]() |
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60 | 101 | 20 | -- | ||
Star-shaped rays are shot at opposing Pokémon. This attack never misses. | |||||||||
TM45 | Dive | ![]() |
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80 | 100 | 10 | -- | ||
Diving on the first turn, the user floats up and attacks on the next turn. | |||||||||
TM55 | Brine | ![]() |
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65 | 100 | 10 | -- | ||
If the target's HP is half or less, this attack will hit with double the power. | |||||||||
TM76 | Round | ![]() |
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60 | 100 | 15 | -- | ||
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
Technical Record Attacks | |||||||||
TR # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TR03 | Hydro Pump | ![]() |
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110 | 80 | 5 | -- | ||
The target is blasted by a huge volume of water launched under great pressure. | |||||||||
TR04 | Surf | ![]() |
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90 | 100 | 15 | -- | ||
The user attacks everything around it by swamping its surroundings with a giant wave. | |||||||||
TR05 | Ice Beam | ![]() |
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90 | 100 | 10 | 10 | ||
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||||
TR06 | Blizzard | ![]() |
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110 | 70 | 5 | 10 | ||
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||||
TR08 | Thunderbolt | ![]() |
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90 | 100 | 15 | 10 | ||
A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||||||||
TR09 | Thunder | ![]() |
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110 | 70 | 10 | 30 | ||
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||||
TR11 | Psychic | ![]() |
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90 | 100 | 10 | 10 | ||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
TR16 | Waterfall | ![]() |
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80 | 100 | 15 | 20 | ||
The user charges at the target and may make it flinch. | |||||||||
TR19 | Tri Attack | ![]() |
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80 | 100 | 10 | 20 | ||
The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. | |||||||||
TR20 | Substitute | ![]() |
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-- | 101 | 10 | -- | ||
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |||||||||
TR26 | Endure | ![]() |
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-- | 101 | 10 | -- | ||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TR27 | Sleep Talk | ![]() |
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-- | 101 | 10 | -- | ||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TR44 | Cosmic Power | ![]() |
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-- | 101 | 20 | -- | ||
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. | |||||||||
TR52 | Gyro Ball | ![]() |
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?? | 100 | 5 | -- | ||
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | |||||||||
TR63 | Power Gem | ![]() |
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80 | 100 | 20 | -- | ||
The user attacks with a ray of light that sparkles as if it were made of gemstones. | |||||||||
TR70 | Flash Cannon | ![]() |
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80 | 100 | 10 | 10 | ||
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat. | |||||||||
TR84 | Scald | ![]() |
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80 | 100 | 15 | 30 | ||
The user shoots boiling hot water at its target. This may also leave the target with a burn. | |||||||||
TR92 | Dazzling Gleam | ![]() |
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80 | 100 | 10 | -- | ||
The user damages opposing Pokémon by emitting a powerful flash. |
BDSP Technical Machine Attacks | |||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM03 | Water Pulse | ![]() |
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60 | 100 | 20 | 20 | ||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||||
TM07 | Hail | ![]() |
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-- | 101 | 10 | -- | ||
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | |||||||||
TM13 | Ice Beam | ![]() |
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90 | 100 | 10 | 10 | ||
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||||
TM14 | Blizzard | ![]() |
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110 | 70 | 5 | 10 | ||
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||||
TM16 | Light Screen | ![]() |
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-- | 101 | 30 | -- | ||
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
TM17 | Protect | ![]() |
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-- | 101 | 10 | -- | ||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | ![]() |
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-- | 101 | 5 | -- | ||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
TM21 | Dazzling Gleam | ![]() |
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80 | 100 | 10 | -- | ||
The user damages opposing Pokémon by emitting a powerful flash. | |||||||||
TM24 | Thunderbolt | ![]() |
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90 | 100 | 15 | 10 | ||
A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||||||||
TM25 | Thunder | ![]() |
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110 | 70 | 10 | 30 | ||
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||||
TM29 | Psychic | ![]() |
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90 | 100 | 10 | 10 | ||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
TM32 | Double Team | ![]() |
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-- | 101 | 15 | -- | ||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM33 | Reflect | ![]() |
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-- | 101 | 20 | -- | ||
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
TM42 | Facade | ![]() |
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70 | 100 | 20 | -- | ||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM44 | Rest | ![]() |
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-- | 101 | 10 | -- | ||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM49 | Scald | ![]() |
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80 | 100 | 15 | 30 | ||
The user shoots boiling hot water at its target. This may also leave the target with a burn. | |||||||||
TM55 | Brine | ![]() |
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65 | 100 | 10 | -- | ||
If the target's HP is half or less, this attack will hit with double the power. | |||||||||
TM58 | Endure | ![]() |
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-- | 101 | 10 | -- | ||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TM67 | Recycle | ![]() |
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-- | 101 | 10 | -- | ||
The user recycles a held item that has been used in battle so it can be used again. | |||||||||
TM70 | Flash | ![]() |
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-- | 100 | 20 | -- | ||
The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. | |||||||||
TM73 | Thunder Wave | ![]() |
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-- | 90 | 20 | -- | ||
The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
TM74 | Gyro Ball | ![]() |
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?? | 100 | 5 | -- | ||
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | |||||||||
TM77 | Psych Up | ![]() |
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-- | 101 | 10 | -- | ||
The user hypnotizes itself into copying any stat change made by the target. | |||||||||
TM82 | Sleep Talk | ![]() |
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-- | 101 | 10 | -- | ||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM87 | Swagger | ![]() |
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-- | 85 | 15 | -- | ||
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
TM90 | Substitute | ![]() |
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-- | 101 | 10 | -- | ||
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |||||||||
TM91 | Flash Cannon | ![]() |
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80 | 100 | 10 | 10 | ||
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat. | |||||||||
TM95 | Surf | ![]() |
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90 | 100 | 15 | -- | ||
The user attacks everything around it by swamping its surroundings with a giant wave. | |||||||||
TM99 | Waterfall | ![]() |
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80 | 100 | 15 | 20 | ||
The user charges at the target and may make it flinch. |
Isle of Armor Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Flip Turn | ![]() | ![]() | 60 | 100 | 20 | -- | ||
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
Usable Max Moves | |||||||||
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
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Max Lightning | ![]() |
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140 | 101 | 10 | -- | |||
This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. | |||||||||
Max Strike | ![]() |
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120(Phy)/130(Spe) | 101 | 10 | -- | |||
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | |||||||||
Max Hailstorm | ![]() |
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140 | 101 | 10 | -- | |||
This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. | |||||||||
Max Geyser | ![]() |
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130(Phy)/140(Spe) | 101 | 10 | -- | |||
This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns. | |||||||||
Max Starfall | ![]() |
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130 | 101 | 10 | -- | |||
This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns. | |||||||||
Max Mindstorm | ![]() |
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130 | 101 | 10 | -- | |||
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | |||||||||
Max Rockfall | ![]() |
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130 | 101 | 10 | -- | |||
This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. | |||||||||
Max Steelspike | ![]() |
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130(Phy)/130(Spe) | 101 | 10 | -- | |||
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. | |||||||||
Max Guard | ![]() |
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101 | 10 | -- | ||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Transfer Only Moves | |||||||||
Click here to see all transfer exclusive moves |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 340 | 30 | 45 | 55 | 70 | 55 | 85 | |
Max Stats Hindering Nature |
Lv. 50 | 90 - 137 | 45 - 87 | 54 - 96 | 67 - 109 | 54 - 96 | 81 - 123 |
Lv. 100 | 170 - 264 | 85 - 170 | 103 - 188 | 130 - 215 | 103 - 188 | 157 - 242 | |
Max Stats Neutral Nature |
Lv. 50 | 90 - 137 | 50 - 97 | 60 - 107 | 75 - 122 | 60 - 107 | 90 - 137 |
Lv. 100 | 170 - 264 | 95 - 189 | 115 - 209 | 145 - 239 | 115 - 209 | 175 - 269 | |
Max Stats Beneficial Nature |
Lv. 50 | 90 - 137 | 55 - 106 | 66 - 117 | 82 - 134 | 66 - 117 | 99 - 150 |
Lv. 100 | 170 - 264 | 104 - 207 | 126 - 229 | 159 - 262 | 126 - 229 | 192 - 295 |
30
45
55
85
55
70
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