Standard Level Up |
|
Evolve |
Shadow Claw |
 |
 |
70 |
100 |
15 |
-- |
The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
— |
Shadow Claw |
 |
 |
70 |
100 |
15 |
-- |
The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
— |
Astonish |
 |
 |
30 |
100 |
15 |
30 |
The user attacks the target while shouting in a startling fashion. This may also make the target flinch. |
— |
Tackle |
 |
 |
40 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Branch Poke |
 |
 |
40 |
100 |
40 |
-- |
The user attacks the target by poking it with a sharply pointed branch. |
— |
Leech Seed |
 |
 |
-- |
90 |
10 |
-- |
A seed is planted on the target. It steals some HP from the target every turn. |
12 |
Confuse Ray |
 |
 |
-- |
100 |
10 |
-- |
The target is exposed to a sinister ray that triggers confusion. |
16 |
Will-O-Wisp |
 |
 |
-- |
85 |
15 |
-- |
The user shoots a sinister flame at the target to inflict a burn. |
20 |
Hex |
 |
 |
65 |
100 |
10 |
-- |
This relentless attack does massive damage to a target affected by status conditions. |
24 |
Growth |
 |
 |
-- |
101 |
20 |
-- |
The user's body grows all at once, raising the Attack and Sp. Atk stats. |
28 |
Horn Leech |
 |
 |
75 |
100 |
10 |
-- |
The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target. |
32 |
Curse |
 |
 |
-- |
101 |
10 |
-- |
A move that works differently for the Ghost type than for all other types. |
36 |
Phantom Force |
 |
 |
90 |
100 |
10 |
-- |
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
40 |
Ingrain |
 |
 |
-- |
101 |
20 |
-- |
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out. |
44 |
Wood Hammer |
 |
 |
120 |
100 |
15 |
-- |
The user slams its rugged body into the target to attack. This also damages the user quite a lot. |
48 |
Destiny Bond |
 |
 |
-- |
101 |
5 |
-- |
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. |
52 |
Forest's Curse |
 |
 |
-- |
100 |
20 |
-- |
The user puts a forest curse on the target. The target is now Grass type as well. |
Technical Machine Attacks |
|
TM08 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM09 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM10 |
Magical Leaf |
 |
 |
60 |
101 |
20 |
-- |
The user scatters curious leaves that chase the target. This attack never misses. |
TM11 |
Solar Beam |
 |
 |
120 |
100 |
10 |
-- |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
TM15 |
Dig |
 |
 |
80 |
100 |
10 |
-- |
The user burrows into the ground, then attacks on the next turn. |
TM18 |
Reflect |
 |
 |
-- |
101 |
20 |
-- |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
TM19 |
Safeguard |
 |
 |
-- |
101 |
25 |
-- |
The user creates a protective field that prevents status conditions for five turns. |
TM21 |
Rest |
 |
 |
-- |
101 |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM22 |
Rock Slide |
 |
 |
75 |
90 |
10 |
30 |
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
TM23 |
Thief |
 |
 |
60 |
100 |
25 |
-- |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM24 |
Snore |
 |
 |
50 |
100 |
15 |
30 |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
TM25 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM28 |
Giga Drain |
 |
 |
75 |
100 |
10 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
TM31 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM34 |
Sunny Day |
 |
 |
-- |
101 |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
TM38 |
Will-O-Wisp |
 |
 |
-- |
85 |
15 |
-- |
The user shoots a sinister flame at the target to inflict a burn. |
TM39 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM44 |
Imprison |
 |
 |
-- |
101 |
10 |
-- |
If opposing Pokémon know any move also known by the user, they are prevented from using it. |
TM63 |
Drain Punch |
 |
 |
75 |
100 |
10 |
-- |
An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
TM65 |
Shadow Claw |
 |
 |
70 |
100 |
15 |
-- |
The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
TM70 |
Trick Room |
 |
 |
-- |
101 |
5 |
-- |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
TM76 |
Round |
 |
 |
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM77 |
Hex |
 |
 |
65 |
100 |
10 |
-- |
This relentless attack does massive damage to a target affected by status conditions. |
TM81 |
Bulldoze |
 |
 |
60 |
100 |
20 |
100 |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
TM86 |
Phantom Force |
 |
 |
90 |
100 |
10 |
-- |
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
TM97 |
Brutal Swing |
 |
 |
60 |
100 |
20 |
-- |
The user swings its body around violently to inflict damage on everything in its vicinity. |
Technical Record Attacks |
|
TR10 |
Earthquake |
 |
 |
100 |
100 |
10 |
-- |
The user sets off an earthquake that strikes every Pokémon around it. |
TR11 |
Psychic |
 |
 |
90 |
100 |
10 |
10 |
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
TR20 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TR26 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TR27 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TR33 |
Shadow Ball |
 |
 |
80 |
100 |
15 |
20 |
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
TR38 |
Trick |
 |
 |
-- |
100 |
10 |
-- |
The user catches the target off guard and swaps its held item with its own. |
TR40 |
Skill Swap |
 |
 |
-- |
101 |
10 |
-- |
The user employs its psychic power to exchange Abilities with the target. |
TR49 |
Calm Mind |
 |
 |
-- |
101 |
20 |
-- |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TR57 |
Poison Jab |
 |
 |
80 |
100 |
20 |
30 |
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. |
TR58 |
Dark Pulse |
 |
 |
80 |
100 |
15 |
20 |
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
TR59 |
Seed Bomb |
 |
 |
80 |
100 |
15 |
-- |
The user slams a barrage of hard-shelled seeds down on the target from above. |
TR60 |
X-Scissor |
 |
 |
80 |
100 |
15 |
-- |
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
TR64 |
Focus Blast |
 |
 |
120 |
70 |
5 |
10 |
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
TR65 |
Energy Ball |
 |
 |
90 |
100 |
10 |
10 |
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
TR71 |
Leaf Storm |
 |
 |
130 |
90 |
5 |
100 |
The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat. |
TR77 |
Grass Knot |
 |
 |
?? |
100 |
20 |
-- |
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
TR81 |
Foul Play |
 |
 |
95 |
100 |
15 |
-- |
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals. |
TR83 |
Ally Switch |
 |
 |
-- |
101 |
15 |
-- |
The user teleports using a strange power and switches places with one of its allies. |
TR91 |
Venom Drench |
 |
 |
-- |
100 |
20 |
100 |
Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. |
Usable Max Moves |
|
Max Flutterby |
 |
 |
130 |
101 |
10 |
-- |
This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat. |
Max Strike |
 |
  |
150(Phy)/150(Spe) |
101 |
10 |
-- |
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. |
Max Knuckle |
 |
  |
90(Phy)/95(Spe) |
101 |
10 |
-- |
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. |
Max Phantasm |
 |
  |
140(Phy)/130(Spe) |
101 |
10 |
-- |
This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. |
Max Ooze |
 |
 |
90 |
101 |
10 |
-- |
This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Atk stats. |
Max Mindstorm |
 |
 |
130 |
101 |
10 |
-- |
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. |
Max Rockfall |
 |
 |
130 |
101 |
10 |
-- |
This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. |
Max Quake |
 |
 |
130 |
101 |
10 |
-- |
This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. |
Max Darkness |
 |
  |
130(Phy)/130(Spe) |
101 |
10 |
-- |
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. |
Max Overgrowth |
 |
  |
140(Phy)/140(Spe) |
101 |
10 |
-- |
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. |
Max Guard |
 |
 |
|
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Transfer Only Moves (Details) |
|
Toxic |
 |
 |
-- |
90 |
10 |
-- |
Gen VII TM06 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Double Team |
 |
 |
-- |
101 |
15 |
-- |
Gen VII TM32 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Dream Eater |
 |
 |
100 |
100 |
15 |
-- |
Gen VII TM85 |
The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target. |
Swagger |
 |
 |
-- |
85 |
15 |
-- |
Gen VII TM87 |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
Nature Power |
 |
 |
-- |
101 |
20 |
-- |
Gen VII TM96 |
This attack makes use of nature's power. Its effects vary depending on the user's environment. |
Confide |
 |
 |
-- |
101 |
20 |
100 |
Gen VII TM100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Power-up Punch |
 |
 |
40 |
100 |
20 |
100 |
Egg Move - Gen 7 |
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
Magic Coat |
 |
 |
-- |
101 |
15 |
-- |
Move Tutor - USM |
Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves. |
Block |
 |
 |
-- |
101 |
5 |
-- |
Move Tutor - USM |
The user blocks the target's way with arms spread wide to prevent escape. |
Role Play |
 |
 |
-- |
101 |
10 |
-- |
Move Tutor - USM |
The user mimics the target completely, copying the target's Ability. |
Pain Split |
 |
 |
-- |
101 |
20 |
-- |
Move Tutor - USM |
The user adds its HP to the target's HP, then equally shares the combined HP with the target. |
Worry Seed |
 |
 |
-- |
100 |
10 |
-- |
Move Tutor - USM |
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. |
Spite |
 |
 |
-- |
100 |
10 |
-- |
Move Tutor - USM |
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
Hone Claws |
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-- |
101 |
15 |
-- |
Gen VI TM01 |
The user sharpens its claws to boost its Attack stat and accuracy. |
Rock Smash |
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40 |
100 |
15 |
50 |
Gen VI TM94 (XY) HM06 (ΩRαS) |
The user attacks with a punch. This may also lower the target's Defense stat. |
Cut |
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50 |
95 |
30 |
-- |
Gen VI HM01 |
The target is cut with a scythe or claw. |
Strength |
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80 |
100 |
15 |
-- |
Gen VI HM04 |
The target is slugged with a punch thrown at maximum power. |