Standard Moves |
|
| Alluring Voice |
 |
 |
80 |
100 |
12 |
-- |
| Confuses the target if its stats were boosted during the turn this move is used. |
| Amnesia |
 |
 |
-- |
101 |
20 |
-- |
| Boosts the user's Sp. Def stat by 2 stages. |
| Aqua Jet |
 |
 |
40 |
100 |
20 |
-- |
|
| Aqua Ring |
 |
 |
-- |
101 |
20 |
-- |
| The user gains the Aqua Ring status. |
| Aqua Tail |
 |
 |
90 |
90 |
12 |
-- |
|
| Belly Drum |
 |
 |
-- |
101 |
12 |
-- |
| The user loses 1/2 of its max HP to boost its Attack stat to its sixth stage. This move fails if the user doesn't have enough remaining HP. |
| Blizzard |
 |
 |
110 |
70 |
8 |
10 |
| Has a 10% chance of freezing targets. This move never misses in snow. |
| Body Slam |
 |
 |
85 |
100 |
16 |
30 |
| Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit. |
| Bounce |
 |
 |
85 |
85 |
8 |
30 |
| The user gains the Sky-High status on the turn this move is used then attacks on the following turn. This move has a 30% chance of paralyzing the target. |
| Brick Break |
 |
 |
75 |
100 |
16 |
-- |
| Removes the Light Screen Reflect and Aurora Veil statuses on the target's side. |
| Brutal Swing |
 |
 |
60 |
100 |
20 |
-- |
|
| Bulldoze |
 |
 |
60 |
100 |
20 |
-- |
| Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move's power is halved. |
| Charm |
 |
 |
-- |
100 |
20 |
-- |
| Lowers the target's Attack stat by 2 stages. |
| Chilling Water |
 |
 |
50 |
100 |
20 |
-- |
| Lowers the target's Attack stat by 1 stage. |
| Copycat |
 |
 |
-- |
101 |
20 |
-- |
| The user mimics the move that was last used. This move fails if no other move has been used yet. |
| Dig |
 |
 |
80 |
100 |
12 |
-- |
| The user gains the Underground status on the turn this move is used then attacks on the following turn. |
| Dive |
 |
 |
80 |
100 |
12 |
-- |
| The user gains the Submerged status on the turn this move is used then attacks on the following turn. |
| Double-Edge |
 |
 |
120 |
100 |
16 |
-- |
| The user takes 1/3 of the damage dealt by this move. |
| Draining Kiss |
 |
 |
50 |
100 |
12 |
-- |
| The user's HP is restored by 3/4 of the damage dealt by this move. |
| Encore |
 |
 |
-- |
100 |
8 |
-- |
| Gives the target the Encore status. |
| Endure |
 |
 |
-- |
101 |
12 |
-- |
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Facade |
 |
 |
70 |
100 |
20 |
-- |
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. |
| Fake Tears |
 |
 |
-- |
100 |
20 |
-- |
| Lowers the target's Sp. Def stat by 2 stages. |
| Fling |
 |
 |
?? |
100 |
12 |
-- |
| This move's power and effects depend on the user's held item. The held item is lost after this move is used. |
| Focus Blast |
 |
 |
120 |
70 |
8 |
10 |
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. |
| Focus Punch |
 |
 |
150 |
100 |
20 |
-- |
| This move fails if the user has already taken damage from a move in the same turn. |
| Future Sight |
 |
 |
120 |
100 |
12 |
-- |
| Gives the target's spot the Future Attack status. |
| Giga Impact |
 |
 |
150 |
90 |
8 |
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Grass Knot |
 |
 |
?? |
100 |
20 |
-- |
| The heavier the target the greater this move's power (ranging between 20 and 120). |
| Helping Hand |
 |
 |
-- |
101 |
20 |
-- |
| Boosts the power of an ally's move by 50% during the turn this move is used. |
| Hydro Pump |
 |
 |
110 |
80 |
8 |
-- |
|
| Hyper Beam |
 |
 |
150 |
90 |
8 |
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Hyper Voice |
 |
 |
90 |
100 |
12 |
-- |
|
| Ice Beam |
 |
 |
90 |
100 |
12 |
10 |
| Has a 10% chance of freezing the target. |
| Ice Punch |
 |
 |
75 |
100 |
16 |
10 |
| Has a 10% chance of freezing the target. |
| Ice Spinner |
 |
 |
80 |
100 |
16 |
-- |
| Removes any terrain. |
| Icy Wind |
 |
 |
55 |
95 |
16 |
-- |
| Lowers targets' Speed stats by 1 stage. |
| Iron Tail |
 |
 |
100 |
75 |
16 |
30 |
| Has a 30% chance of lowering the target's Defense stat by 1 stage. |
| Knock Off |
 |
 |
65 |
100 |
20 |
-- |
| This move's power is boosted by 50% if the target is holding an item. Causes the target to lose its held item. |
| Light Screen |
 |
 |
-- |
101 |
20 |
-- |
| Gives the user's side the Light Screen status for 5 turns. |
| Liquidation |
 |
 |
85 |
100 |
12 |
20 |
| Has a 20% chance of lowering the target's Defense stat by 1 stage. |
| Misty Explosion |
 |
 |
100 |
100 |
8 |
-- |
| If the user is under the effect of Misty Terrain this move's power is boosted by 50%. The user faints upon using this move. |
| Misty Terrain |
 |
 |
-- |
101 |
12 |
-- |
| Turns the entire field into Misty Terrain for 5 turns. |
| Mud Shot |
 |
 |
55 |
95 |
16 |
-- |
| Lowers the target's Speed stat by 1 stage. |
| Mud-Slap |
 |
 |
20 |
100 |
12 |
-- |
| Lowers the target's accuracy by 1 stage. |
| Muddy Water |
 |
 |
90 |
85 |
12 |
30 |
| Has a 30% chance of lowering targets' accuracy by 1 stage. |
| Perish Song |
 |
 |
-- |
101 |
8 |
-- |
| Gives all Pokémon on the field the Perishing status. |
| Play Rough |
 |
 |
90 |
90 |
12 |
10 |
| Has a 10% chance of lowering the target's Attack stat by 1 stage. |
| Protect |
 |
 |
-- |
101 |
8 |
-- |
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Rain Dance |
 |
 |
-- |
101 |
8 |
-- |
| Summons rain for 5 turns. |
| Rest |
 |
 |
-- |
101 |
8 |
-- |
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. |
| Round |
 |
 |
60 |
100 |
16 |
-- |
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. |
| Sing |
 |
 |
-- |
55 |
16 |
-- |
| Puts the target to sleep. |
| Sleep Talk |
 |
 |
-- |
101 |
12 |
-- |
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. |
| Snore |
 |
 |
50 |
100 |
16 |
30 |
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. |
| Snowscape |
 |
 |
-- |
101 |
8 |
-- |
| Summons snow for 5 turns. |
| Soak |
 |
 |
-- |
100 |
20 |
-- |
| Changes the target's type to Water. |
| Substitute |
 |
 |
-- |
101 |
12 |
-- |
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. |
| Superpower |
 |
 |
120 |
100 |
8 |
-- |
| Lowers the user's Attack and Defense stats by 1 stage. |
| Surf |
 |
 |
90 |
100 |
16 |
-- |
| This move's power is doubled against targets that have the Submerged status. |
| Tickle |
 |
 |
-- |
100 |
20 |
-- |
| Lowers the target's Attack and Defense stats by 1 stage. |
| Trailblaze |
 |
 |
50 |
100 |
20 |
-- |
| Boosts the user's Speed stat by 1 stage. |
| Uproar |
 |
 |
90 |
100 |
12 |
-- |
| The user gains the Uproar status. |
| Water Pulse |
 |
 |
60 |
100 |
20 |
20 |
| Has a 20% chance of confusing the target. |
| Waterfall |
 |
 |
80 |
100 |
16 |
20 |
| Has a 20% chance of making the target flinch. |
| Whirlpool |
 |
 |
35 |
85 |
16 |
100 |
| Gives the target the Bound status. This move's power is doubled if the target has the Submerged status. |